I really dont understand the people who are saying "What's the point of playing Mlvl 10 ? its worthless". Playing on higher Mlvls will grant you a bonus to EXP so you can lvl your paragon lvl and be able to have more Damage and defense from your gear rather than taking MF gear. And MF which increases the drop rate of items and also the stat's rolling while IDing the item, so you will be having more chances to get decent loot and upgrading your gear more further to be able to farm higher Mlvls with more ease and so on. By having 675% MF and an uber end game gear you will be able to farm the Mlvl 10. Its a power quest, a challenge a progression and growth for your character, farming to be able to defeat and farm easily on higher difficulties thats what i see on it. Thank you for reading and please try to think before posting because more i read more i see crappy and whinny posts =).
Don't use Kripp as a judge for how anyone with decent gear will handle monster power 10. His gear is terrible compared to many of us who haven't quit the game like 4 times. It won't be that bad for anyone who actually deserves to be in lvl 10. I still consider my gear pretty bad but I'll be spinning around that mob with 300k dps not counting my 30% stone of jordan.
Wiz/dh/wd I can see having problems though.
"Deserves" to be in level 10?
I wish I had a trophy to give you for a post that retarded.
Level 10 monsters are dropping ilvl 60 Dust Satchels.. what more there is to discuss about?
Haha that's the max level for those. Same for rings and amulets @ 62.
Why are people asking what's the point if you get extra xp and mf? If you don't think there's any point in playing a higher mlvl go farm act 1. I mean monsters are so easy to kill there!
Well if your DPS is to the point that act 3 monsters die just as fast as act 1, why would you farm in act 1?
If your DPS is to the point that mlvl 5 act 3 monsters die just as fast as mlvl 1 act 3 monsters, why WOULDN'T you farm on mlvl 5?
It's meant to scale with your gear. The better your gear, the higher you can push the mlvl. It's an extension of the Inferno level, where when you had garbage gear you had to grind act 1, then as your DPS increased it made it more efficient to farm act 2 with higher drop percentages of ilvl 63 items, then act 3. Diablo has always been about efficiency. I used to come home on my lunch break from my summer job in high school and see how many meph runs I could do on my sorc.
All elite monsters in inferno are level 63, in every act.
This is correct, meaning that every single drop from elites and champion packs will have affix of lvl 63. This is independant of POWER LEVEL system. Every 58-63 item that drops from these monsters will roll with 63 affixes which are the maximum. As we all know from current ilvl63 items, these affix can still roll very bad numbers. It simply mean you have more chance at more good affixes. Thats gona be the case for everyone, good or bad gear, any class, bad build that can only farm mlvl1 act 1 or overpowered buold that can farm mlvl10 act 3.
M10 is only more loot and a challenge. Not better loot.
I really dont understand the people who are saying "What's the point of playing Mlvl 10 ? its worthless". Playing on higher Mlvls will grant you a bonus to EXP so you can lvl your paragon lvl and be able to have more Damage and defense from your gear rather than taking MF gear. And MF which increases the drop rate of items and also the stat's rolling while IDing the item, so you will be having more chances to get decent loot and upgrading your gear more further to be able to farm higher Mlvls with more ease and so on. By having 675% MF and an uber end game gear you will be able to farm the Mlvl 10. Its a power quest, a challenge a progression and growth for your character, farming to be able to defeat and farm easily on higher difficulties thats what i see on it. Thank you for reading and please try to think before posting because more i read more i see crappy and whinny posts =).
Bolded part is not true. MF has no affect on stats rolled on an item. It can affect the number of affixes, but not the values of the stats rolled per affix.
Also, does anyone have a source for where it says they're changing all mobs in Inferno to be lvl 63?
Also, does anyone have a source for where it says they're changing all mobs in Inferno to be lvl 63?
They arent, Elites are lvl 63. They did say in an interview they would like a certain power level to make act 1 & 2 total monster and loot table exactly the same as current act 3. With the change, since every loot dropped by elites will roll ilvl 63 affix, the loot will be closer in general power from act 1 to 3, but at the base ilvl 63 item with lvl 63 affix are still stronger then ilvl 60 with ilvl 63 affix, meaning act 3 still win because it simply drops more lvl 63 items. They said its on their radar to fix in the PCgamer interview, so that you can farm what ever act you want efficiently, provided you bump power level enough to make act 1 as challenging as act 3 at base power level. Because the act 1 at base power level is literally as easy as hell difficutly now.
And if yes, did you actually check by farming enough items and comparing affixes value if only elites have higher level, and ordinary mobs haven't?
Its actually next to impossible to tell anyway, the affix which made a real difference betwen say 62-63 used to be weapon damages ones. Which they fixed last patch. So you really cant tell the difference unless they are perfectly rolled or worse possible rolls. I found a crag hammer with 1100 dps. If i found a ilvl 63 1 hander with the same dps, no way to tell if the affix are 62 or 63, hell since its base damage is already higher it could even be a lvl 61 affix for the same result..
Bolded part is not true. MF has no affect on stats rolled on an item. It can affect the number of affixes, but not the values of the stats rolled per affix.
I see, but actually its half false because it can roll like Str affix and Vit-Str affix =p. Anyway, my point is still maintained ^^ higher MF gives you more chances to get nice loot.
It is actually easy, you just need to know what to look for.
For example Crit% on both helms and bracers:
affix lvl 62 - 4.5-4.5 (min-max)
affix lvl 63 - 5.0-6.0 (min-max) http://d3inferno.com....secondary.html
So if you find helm ilvl 62 in Act I with 6crit% this mean that monster that dropped it is lvl63.
I was thinking along the lines of resists, since 70 is max for ilvl 62, so if you get an item with 71+ resists but below ilvl 63, then you know the mob was lvl 63. It's the same idea, just more frequently rolled affix since it shows up on all pieces of armor, though I understand crit was just as example.
You are wrong my friend, its still "Random" but more loot means more chance to get good loot.
nope. the chance is always the same! if you roll a normal dice once you have 1/6 to roll a 6. if you roll again, the chance is still the same!
If we match the dice example with our loot issue then the number of loots is equal to the number of dice rolls not the number we get, thats equal to IDing so stats rolling.
You are right about the 1/6 but i have more chance to get a 6 after rolling 10 times than only one time. thats what seems logic to me but i can be wrong =p .
I was thinking along the lines of resists, since 70 is max for ilvl 62, so if you get an item with 71+ resists but below ilvl 63, then you know the mob was lvl 63. It's the same idea, just more frequently rolled affix since it shows up on all pieces of armor, though I understand crit was just as example.
They're good because they're quite common (since there are six different resists), and the same affixes appear on so many different gear slots - all armour slots, rings, amulets, shields.
The numbers are different to resist all though, 51-60 for ilvl 63, 46-50 for 62 and 41-45 for 61.
I think a decent solution would be to increase magic find bonus exponentially, for example for Power level 3 you get 25% bonus, for level 4 you get 30% and so on and so on, so it's actually worth playing at high power levels. So for example switching from level 9 to level 10 you get not 25% bonus increase in mf but 60% or something like that.
Otherwise people will just find medium spot where they can kill as fast as possible without dying.
Just look at Krip's video, he played on power level 10, so let's say his MF went from standart ~300 to 600%, that's double the increase. At the same time monster hp prolly went much more than 2x, but 5x or more, so what's the point on such level?
The ultimate test of your strength ? the fun of having a bigger challenge ? You know, when you play skyrim on maximum difficulty just because you can, not because you get more loots or level faster ? What f*cked up diablo 3 in the first few weeks was that inferno was too hard (im okay with it, but still people had to use exploit and overpowered builds to overcome the difficulty and find 250$ magic weapons), then they nerfed it and nerfed it because it was a must to be in inferno over hell and a must to be in act 3 over act 1. I really like the idea of a new challenge with benefits, not a new difficulty where you feel noob for not having a 500m character in a monster level 10 game.
600mf is a way to drop more worthless items
i dont rly think its the way to go, but thats only my opinion
Actually, mf help to find the best items in the whole game, its not just an illusion like a lot of you may think, it gives you more chance to find legendaries, +6 attributes rare items and ofc, just more rare items overall. Magic find dont simply give you a +% of items drop, even though you can find a gfg trifecta ring in act 1 with 0 mf, you have basically 6x more chances of finding that ring with 600% mf, so your 6x more efficient and something like 18x mor efficient if you farm in act 3 with 600mf, the loot system is based on luck, you cant directly control your luck, but you can certainly help it.
I think its a good idea but at the same time, im a bit worried and I didnt have the time to test it myself on the PTR yet because 1. I sold my barb because of the incoming patch and my fear of getting nerfed, I did right, like I did right in every patch lol, the d3 economy is too unstable to have a 700$ character and 2. PTR is down for the weekend. Hopefully it will just be a challenge for a different gameplay and not a gold fountain for rich people while poor people starve and see everything they find worth much less because of the inflation.
so your not really theory crafting and giving opinions, ur just trolling.
If you sell ur character and not excited about the game, why bother worrying about a system your gonna rage and quit again.
Also why pay for your character when you can just enjoy the game through farming, they are almost done through the game already.
Sorry if I didnt explained myself better but I am not trolling, I never spent a cent in this game and never really quit, I sold my character like I did before every big patch because its the right thing to do in this very unstable economy. I saved a ton of gold and $ this way. Plus I wont have much time to play anymore because of school + work and I prefer to just have a 50m character to, exactly, just enjoy the game through farming.
I really dont understand the people who are saying "What's the point of playing Mlvl 10 ? its worthless". Playing on higher Mlvls will grant you a bonus to EXP so you can lvl your paragon lvl and be able to have more Damage and defense from your gear rather than taking MF gear. And MF which increases the drop rate of items and also the stat's rolling while IDing the item, so you will be having more chances to get decent loot and upgrading your gear more further to be able to farm higher Mlvls with more ease and so on. By having 675% MF and an uber end game gear you will be able to farm the Mlvl 10. Its a power quest, a challenge a progression and growth for your character, farming to be able to defeat and farm easily on higher difficulties thats what i see on it. Thank you for reading and please try to think before posting because more i read more i see crappy and whinny posts =).
I dont want to be a dick, but you should also think before posting, higher mlvl will not increase the exp gained on a level 60 character. Also, like Sexton said, mf only affect the chance of finding +5 and +6 attributes items and dont affect the stats values.
All elite monsters in inferno are level 63, in every act.
This is correct, meaning that every single drop from elites and champion packs will have affix of lvl 63. This is independant of POWER LEVEL system. Every 58-63 item that drops from these monsters will roll with 63 affixes which are the maximum. As we all know from current ilvl63 items, these affix can still roll very bad numbers. It simply mean you have more chance at more good affixes. Thats gona be the case for everyone, good or bad gear, any class, bad build that can only farm mlvl1 act 1 or overpowered buold that can farm mlvl10 act 3.
M10 is only more loot and a challenge. Not better loot.
You are wrong my friend, its still "Random" but more loot means more chance to get good loot.
nope. the chance is always the same! if you roll a normal dice once you have 1/6 to roll a 6. if you roll again, the chance is still the same!
hmmmm, if you roll a normal dice and when you get 6 its a good item and everything else is crap, no matter how many times you roll it you will have the same chance everytime, but if you can roll it more often you will definately roll 6 more often.
Its worth it ofc if you are farming an exploitable area i.e puzzle ring goblins
lol, how can one farm puzzle ring goblin in first place? I take forever to spawn him. And why anyone would like to do so, since he is always lvl 61 (http://us.battle.net...c/6397790047#14), which is kinda important nowadays.
yeah, you cant exploit the puzzle ring, people tried every possible way with no success. the best way to use that ring is to put it on your templar (he must be resistant though) so you get 3-6 free goblins per full act 3 runs.
I really dont understand the people who are saying "What's the point of playing Mlvl 10 ? its worthless". Playing on higher Mlvls will grant you a bonus to EXP so you can lvl your paragon lvl and be able to have more Damage and defense from your gear rather than taking MF gear. And MF which increases the drop rate of items and also the stat's rolling while IDing the item, so you will be having more chances to get decent loot and upgrading your gear more further to be able to farm higher Mlvls with more ease and so on. By having 675% MF and an uber end game gear you will be able to farm the Mlvl 10. Its a power quest, a challenge a progression and growth for your character, farming to be able to defeat and farm easily on higher difficulties thats what i see on it. Thank you for reading and please try to think before posting because more i read more i see crappy and whinny posts =).
I dont want to be a dick, but you should also think before posting, higher mlvl will not increase the exp gained on a level 60 character. Also, like Sexton said, mf only affect the chance of finding +5 and +6 attributes items and dont affect the stats values.
Monster power does give you exp at 60, +160% at level 10.
Monster power does give you exp at 60, +160% at level 10.
''With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno)''
this is in the current patch notes, it clearly say for heroes levels 1-59
where did you see that it give exp bonus to level 60 heroes ?
All elite monsters in inferno are level 63, in every act.
This is correct, meaning that every single drop from elites and champion packs will have affix of lvl 63. This is independant of POWER LEVEL system. Every 58-63 item that drops from these monsters will roll with 63 affixes which are the maximum. As we all know from current ilvl63 items, these affix can still roll very bad numbers. It simply mean you have more chance at more good affixes. Thats gona be the case for everyone, good or bad gear, any class, bad build that can only farm mlvl1 act 1 or overpowered buold that can farm mlvl10 act 3.
M10 is only more loot and a challenge. Not better loot.
Awesome, thanks for the clarification
This is simple not true at all.
In each place Redhood says "will" it should be "can", because rolling affixlvl63 is only a possibility, and more important, he is totally wrong in sentence I underlined, because ilvl63 doesn't always roll affixeslvl63, but also does roll lower lvl ones. He just have no idea, how affixes work in this game.
Please, just check this site http://d3inferno.com...temAffixes.html and see yourself.
Yea you're right, what he said was kinda confusing and I thought he meant exactly what you just said.
Monster power does give you exp at 60, +160% at level 10.
''With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno)''
this is in the current patch notes, it clearly say for heroes levels 1-59
where did you see that it give exp bonus to level 60 heroes ?
It says "as well as" right there. People who have played it say that you get all three in Inferno.
"Deserves" to be in level 10?
I wish I had a trophy to give you for a post that retarded.
Haha that's the max level for those. Same for rings and amulets @ 62.
Why are people asking what's the point if you get extra xp and mf? If you don't think there's any point in playing a higher mlvl go farm act 1. I mean monsters are so easy to kill there!
Well if your DPS is to the point that act 3 monsters die just as fast as act 1, why would you farm in act 1?
If your DPS is to the point that mlvl 5 act 3 monsters die just as fast as mlvl 1 act 3 monsters, why WOULDN'T you farm on mlvl 5?
It's meant to scale with your gear. The better your gear, the higher you can push the mlvl. It's an extension of the Inferno level, where when you had garbage gear you had to grind act 1, then as your DPS increased it made it more efficient to farm act 2 with higher drop percentages of ilvl 63 items, then act 3. Diablo has always been about efficiency. I used to come home on my lunch break from my summer job in high school and see how many meph runs I could do on my sorc.
This is correct, meaning that every single drop from elites and champion packs will have affix of lvl 63. This is independant of POWER LEVEL system. Every 58-63 item that drops from these monsters will roll with 63 affixes which are the maximum. As we all know from current ilvl63 items, these affix can still roll very bad numbers. It simply mean you have more chance at more good affixes. Thats gona be the case for everyone, good or bad gear, any class, bad build that can only farm mlvl1 act 1 or overpowered buold that can farm mlvl10 act 3.
M10 is only more loot and a challenge. Not better loot.
Bolded part is not true. MF has no affect on stats rolled on an item. It can affect the number of affixes, but not the values of the stats rolled per affix.
Also, does anyone have a source for where it says they're changing all mobs in Inferno to be lvl 63?
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
They arent, Elites are lvl 63. They did say in an interview they would like a certain power level to make act 1 & 2 total monster and loot table exactly the same as current act 3. With the change, since every loot dropped by elites will roll ilvl 63 affix, the loot will be closer in general power from act 1 to 3, but at the base ilvl 63 item with lvl 63 affix are still stronger then ilvl 60 with ilvl 63 affix, meaning act 3 still win because it simply drops more lvl 63 items. They said its on their radar to fix in the PCgamer interview, so that you can farm what ever act you want efficiently, provided you bump power level enough to make act 1 as challenging as act 3 at base power level. Because the act 1 at base power level is literally as easy as hell difficutly now.
Its actually next to impossible to tell anyway, the affix which made a real difference betwen say 62-63 used to be weapon damages ones. Which they fixed last patch. So you really cant tell the difference unless they are perfectly rolled or worse possible rolls. I found a crag hammer with 1100 dps. If i found a ilvl 63 1 hander with the same dps, no way to tell if the affix are 62 or 63, hell since its base damage is already higher it could even be a lvl 61 affix for the same result..
I see, but actually its half false because it can roll like Str affix and Vit-Str affix =p. Anyway, my point is still maintained ^^ higher MF gives you more chances to get nice loot.
You are wrong my friend, its still "Random" but more loot means more chance to get good loot.
Is there a source confirming this? I was of the impression the elite level was same as mob level of that act, like Grigori said.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
I was thinking along the lines of resists, since 70 is max for ilvl 62, so if you get an item with 71+ resists but below ilvl 63, then you know the mob was lvl 63. It's the same idea, just more frequently rolled affix since it shows up on all pieces of armor, though I understand crit was just as example.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
If we match the dice example with our loot issue then the number of loots is equal to the number of dice rolls not the number we get, thats equal to IDing so stats rolling.
You are right about the 1/6 but i have more chance to get a 6 after rolling 10 times than only one time. thats what seems logic to me but i can be wrong =p .
Single resist affixes are the ones we used for looking at ilvl in previous testing (see e.g. http://www.diablofan...looted-or-else/).
They're good because they're quite common (since there are six different resists), and the same affixes appear on so many different gear slots - all armour slots, rings, amulets, shields.
The numbers are different to resist all though, 51-60 for ilvl 63, 46-50 for 62 and 41-45 for 61.
The ultimate test of your strength ? the fun of having a bigger challenge ? You know, when you play skyrim on maximum difficulty just because you can, not because you get more loots or level faster ? What f*cked up diablo 3 in the first few weeks was that inferno was too hard (im okay with it, but still people had to use exploit and overpowered builds to overcome the difficulty and find 250$ magic weapons), then they nerfed it and nerfed it because it was a must to be in inferno over hell and a must to be in act 3 over act 1. I really like the idea of a new challenge with benefits, not a new difficulty where you feel noob for not having a 500m character in a monster level 10 game.
Actually, mf help to find the best items in the whole game, its not just an illusion like a lot of you may think, it gives you more chance to find legendaries, +6 attributes rare items and ofc, just more rare items overall. Magic find dont simply give you a +% of items drop, even though you can find a gfg trifecta ring in act 1 with 0 mf, you have basically 6x more chances of finding that ring with 600% mf, so your 6x more efficient and something like 18x mor efficient if you farm in act 3 with 600mf, the loot system is based on luck, you cant directly control your luck, but you can certainly help it.
Sorry if I didnt explained myself better but I am not trolling, I never spent a cent in this game and never really quit, I sold my character like I did before every big patch because its the right thing to do in this very unstable economy. I saved a ton of gold and $ this way. Plus I wont have much time to play anymore because of school + work and I prefer to just have a 50m character to, exactly, just enjoy the game through farming.
I dont want to be a dick, but you should also think before posting, higher mlvl will not increase the exp gained on a level 60 character. Also, like Sexton said, mf only affect the chance of finding +5 and +6 attributes items and dont affect the stats values.
Awesome, thanks for the clarification
hmmmm, if you roll a normal dice and when you get 6 its a good item and everything else is crap, no matter how many times you roll it you will have the same chance everytime, but if you can roll it more often you will definately roll 6 more often.
yeah, you cant exploit the puzzle ring, people tried every possible way with no success. the best way to use that ring is to put it on your templar (he must be resistant though) so you get 3-6 free goblins per full act 3 runs.
Monster power does give you exp at 60, +160% at level 10.
''With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno)''
this is in the current patch notes, it clearly say for heroes levels 1-59
where did you see that it give exp bonus to level 60 heroes ?
Yea you're right, what he said was kinda confusing and I thought he meant exactly what you just said.
It says "as well as" right there. People who have played it say that you get all three in Inferno.
http://www.reddit.com/r/Diablo/comments/109x5v/ptr_is_up/c6bn5dz
https://us.battle.net/d3/en/forum/topic/6678858020?page=2