It seems that you can buy back the last (16 IIRC) items from the vendors, which is a great feature to undo those accidental sales of items that are quite valuable. You can also buy back items that have been sold using the cauldron of Jordan in the same fashion.
However, the cube of Nephalem used for salvaging doesn't have any "buyback" features. It even gives a clear warning that you can't undo any salvages done when you hover over the cube in game.
Without an undo option, I'd feel unnecessarily worried about salvaging items in my inventory when I'm also holding valuable items too (which is quite likely). I just hope that Blizzard can find a way to implement a rollback feature such as what they did with selling the items.
On the one hand I can see how people could accidentially salvage items. Especially if there's some kind of keyboard shortcut. You could be happily salvaging all the crap you picked up (that's what I'll be doing) and then accidentially add the good item you were keeping on the side.
I wouldn't want a rollback though, that wouldn't feel right. You can buy back stuff from vendors, but once something has been broken down into generic components, you can't just recreate it...
The arguments about protecting people from their stupidity aside, I'm certain I saw in one of the streams that when a player attempted to salvage their Griswold's Edge a clarification box popped up and warned them that salvaging would destroy the item and it would be irretrievable. This should alleviate most of the accidental salvages. You'll just have to be careful otherwise.
I think it popped up for rares as well, but I'm not certain.
Meh, how about just being careful? Can't protect everyone against their own stupidity.
You can hardly consider that a trigger-ready finger is a sign of stupidity... I'm sure many of us will be going through inventory after inventory of salvaging items, and having to be careful the whole while is just a nuisance. Else why even add the option of buying back sold items?
The arguments about protecting people from their stupidity aside, I'm certain I saw in one of the streams that when a player attempted to salvage their Griswold's Edge a clarification box popped up and warned them that salvaging would destroy the item and it would be irretrievable. This should alleviate most of the accidental salvages. You'll just have to be careful otherwise.
I think it popped up for rares as well, but I'm not certain.
would be nice having an option to check/uncheck about showing a box for confirmation.
That would just slow down salvaging for no gain. Everyone will just get used to clicking on the item then quickly jumping to accept button in the confirmation window.
but like i said not permanent, player could choose if he want the box to pop up or not.
In that case everyone will just get rid of the feature which still doesn't solve anything. You'll only wish you had the confirmation box after you make a mistake.
That would be a good method, having a confirmation box for the better items.
also they could probly easily add in holding "s" key and checking the items u want salvaged, then click cube to salvage it all. this way u could see at a glance all the items uve checked to salvage before u actually click the cube to delete them all.
Well, a rebuy option is very reasonable because you can talk to the vendor and ask for the item back. How would a salvaged item be possible to reforge if the BS doesn't know how to forge it back?
It's simply a "magic" feature that's hard to find an explanation, so I think it would be a little over the focus of getting a "real feel" to the game.
Having been an enchanter for years on WoW, the method I've developed for myself is just to have 1 bag reserved for that special stuff..everything else is fair game for vendor / DE. In D3, I plan on having some blank space between crap and good items in my inventory / reserved tab in the stash for keeps.
Either way, I'll salvage something I didn't want to eventually. =/
An undo system for the salvaging system would be terrible.. It's supposed to be a risk factor about what materials you get when you salvage something. It would feel to me sort of like finding an unidentified Unique Ring, identifying it and getting a shit ring.. Then *undo* the identification hoping to sell the ring for a higher price unidentified.
After watching it on YouTube, I was a bit disappointed. It seems to be a one at a time thing? That just seems annoyingly slow.
Anyway, what I was hoping to see was something more like the horadric cube. You open the cube, dump what you want in, and THEN click salvage. That way it's not just a miss click that does you in, but you actually have a chance to glance over everything first.
Having been an enchanter for years on WoW, the method I've developed for myself is just to have 1 bag reserved for that special stuff..everything else is fair game for vendor / DE. In D3, I plan on having some blank space between crap and good items in my inventory / reserved tab in the stash for keeps.
Either way, I'll salvage something I didn't want to eventually. =/
It's simple inventory management. Put items you want on one side of the bag, put a row of salavaged materials and potions then have everything that you just pick up randomly. Then you can easily just salvage away everything that's not in the "keep" section.
If you get a rare or legendary, just remember that for two minutes and don't salvage until you get it ID'd.
The only situation I can think of where one would accidentally salvage a valuable item, apart from an accidental misclick (not very likely to happen), is one being slightly too drunk to play.
..oh man, I'm gonna destroy my characters.. FFFFFFFFUUUUUUUUU-
After watching it on YouTube, I was a bit disappointed. It seems to be a one at a time thing? That just seems annoyingly slow.
Anyway, what I was hoping to see was something more like the horadric cube. You open the cube, dump what you want in, and THEN click salvage. That way it's not just a miss click that does you in, but you actually have a chance to glance over everything first.
Oh well.
That way, if the storage of the salvage cube is big enough players will use it as a second inventory, which is not its purpose. If they make it so all items pop back into your inventory when you close the salvage cube's storage then sure.
I think anything of rare/set quality and higher you need to click a confirmation for. I was watching a stream and someone went to salvage a yellow item and a confirmation box came up. It never came up for the blue items.
(who would have thought blizzard knew what they were doing!?!?!??!)
An undo system for the salvaging system would be terrible.. It's supposed to be a risk factor about what materials you get when you salvage something. It would feel to me sort of like finding an unidentified Unique Ring, identifying it and getting a shit ring.. Then *undo* the identification hoping to sell the ring for a higher price unidentified.
This ^^
Since you are supposed to salvage some of the higher end items in order to get the rare materials you need to craft, having an undo option would eliminate the chance you take salving legendary items hoping to get the legendary materials needed for higher end crafting...I am pretty sure this is why they did not allow this...
(Because the whole point to keep a lot of legendary items out of the market is people salvaging them to get rare materials)
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However, the cube of Nephalem used for salvaging doesn't have any "buyback" features. It even gives a clear warning that you can't undo any salvages done when you hover over the cube in game.
Without an undo option, I'd feel unnecessarily worried about salvaging items in my inventory when I'm also holding valuable items too (which is quite likely). I just hope that Blizzard can find a way to implement a rollback feature such as what they did with selling the items.
I wouldn't want a rollback though, that wouldn't feel right. You can buy back stuff from vendors, but once something has been broken down into generic components, you can't just recreate it...
I think it popped up for rares as well, but I'm not certain.
Of course it is, but it doesn't mean a feature that is likely to cause grief amongst the masses shouldn't be tended to by Blizzard.
Oh that's great to hear.
That would just slow down salvaging for no gain. Everyone will just get used to clicking on the item then quickly jumping to accept button in the confirmation window.
In that case everyone will just get rid of the feature which still doesn't solve anything. You'll only wish you had the confirmation box after you make a mistake.
Exactly
also they could probly easily add in holding "s" key and checking the items u want salvaged, then click cube to salvage it all. this way u could see at a glance all the items uve checked to salvage before u actually click the cube to delete them all.
It's simply a "magic" feature that's hard to find an explanation, so I think it would be a little over the focus of getting a "real feel" to the game.
Either way, I'll salvage something I didn't want to eventually. =/
Anyway, what I was hoping to see was something more like the horadric cube. You open the cube, dump what you want in, and THEN click salvage. That way it's not just a miss click that does you in, but you actually have a chance to glance over everything first.
Oh well.
It's simple inventory management. Put items you want on one side of the bag, put a row of salavaged materials and potions then have everything that you just pick up randomly. Then you can easily just salvage away everything that's not in the "keep" section.
If you get a rare or legendary, just remember that for two minutes and don't salvage until you get it ID'd.
..oh man, I'm gonna destroy my characters.. FFFFFFFFUUUUUUUUU-
*typos..
Ha. Bagstone.
(who would have thought blizzard knew what they were doing!?!?!??!)
This ^^
Since you are supposed to salvage some of the higher end items in order to get the rare materials you need to craft, having an undo option would eliminate the chance you take salving legendary items hoping to get the legendary materials needed for higher end crafting...I am pretty sure this is why they did not allow this...
(Because the whole point to keep a lot of legendary items out of the market is people salvaging them to get rare materials)