Here's the way it is for me. I bought 3 copies of the original Diablo. Didn't get the hellfire expansion because of negative reviews. Then I bought 3 copies of Diablo II and after that 3 copies of the expansion.
Why?? Well, we're a 3 computer household.
If D3 ISN'T LAN capable I won't be interested. I don't want to play with people I don't know and my house can only handle one internet connection at a time.
LAN gaming with D2 has been a major family pastime for us for years. If D3 won't feed the habit then I guess it's no good to us. I'd be pretty sure that a lot of other gamers feel the same way.
Out here in the Aussie bush LAN is the only way to go. Internet speeds here are woeful and online games such as Hellgate etc. just don't work.
So there it is Blizzard. D1 D2 and the D2 expansion were great. I'm sure that D3 will be just as good - but if it isn't LAN capable then you're going to be losing business - and not just mine!
The mark of a successful business organisation is client focus. Think about it!
We have three computers and 6 discs at our place too and an 802.11n network. Especially for home TCP/IP games of Diablo.
We don't PK here and we don't run off with the cool gear drops. We party as a team. We öwn Diablo II!
So sad we couldn't do this in open battle.net.
--------------
I've written a series of scripts to automatically synchronise the save files between computers and separate log in accounts for each user at around 5am every morning. At the start of a session anyone can walk up to any computer and get going again.
A rule in our house is the first to start a game for the day is the host.
All gear is saved in a series of mules.
Nothing could be better.
Rollback Post to RevisionRollBack
So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
I've never even considered trying LAN =/
xcept of course with the D2loader for single player xfers
anyways I don't see a reason for why Blizzard would scrap LAN, and I highly doubt they would so make sure to keep some money aside for your 3 Diablo III copies
I used to play D2 on AOL online everyday without any lag back when the game first came out, highly doubt there is an internet connection on the planet worse than AOL.
Edit:
Also, if I were in your shoes and only wanted to play LAN, I'd only buy one copy of the game.
You can get one copy to work on as many computers as you want, you just cannot connect to battle.net.
I've done it once on a lan party (no internet connection available there), it was fun. But i wished we could have done this more often, it's always a hassle to move the computers around. Now we all got DSL and perhaps will use a private game, but as it's a no-brainer to implement they should definately include it.
I definitely wish I tried one of those with my friends.
But what happen was, my friends introduced me to the Diablo series a before Diablo II was out, but I never really got into the series until the Battle Chest came out, and by that time I had a couple of friends still playing D1, and the rest wher on D2 refusing to update to expansion because it would destroy their D2 builds or w.e
so I ended up being the only one playing the expansion out of 12 people or so who I knew that played Diablo.
I tried making a D2 char and playing with them a couple of times but couldn't get into it after I experienced the Expansion.
We did lan at the very early days in school.. but we never got higher than 25 when everyone got bored and we played starcraft again
Djinn: I also play a lot of original d2 or nowadays mostly that. None of the old friends that played with me before expansion that still even play D2 are in the expansion so would be kinda lonely there and I don't actually care much about the act5 and overpowered items We had a tight group of hardcore players from our country before LOD, everyone of course moved to LOD when it came but most of us disappointed hugely. It was fun untill we had seen everything from act5. Some still kept playing PvP there but many of them quit the whole game. Me and some friends went back to Orginal game and a few more joined too. So out of 30 guys there are maybe 5 playing these days and perhaps 1-2 + me playing regulary.
But about the LAN I'd hardly want that, it was such a hassle everytime we played It is very easy to play as group in battle.net too, make an own channel, private games or games with limit, or just free games where you are only partying together.
I don't play online. I don't like having to connect to a server to play with my friends on a game that does not require it and is still fun without a good number of players. This is the number one reason why Hellgate went from a must buy for my friends to a "Oh... glad we didn't all buy it."
LAN ensures that a game is future proof. If the service drops then people can just host hamachi servers or LAN party it up. If D3 does not have LAN then I won't be playing. I closed B-Net was any indication of how the service in D3 will be, I'd rather not play then require me to log on every month to ensure my character doesn't get deleted.
Things will be different with battle.net 2 and d3 it's been like 10 years since battlenet 1 launched?
I don't see them getting rid of the deletion of characters thing. Even if they do, no thanks. Having to rely on servers being up to play catch up on one of my characters is not going to happen.
I'm sure this thought was in part spawned from the approach made by Flagship, but I do not think Blizzard will go down the same path.
The way I understood it, Flagship removed TCP/IP to prevent users from downloading the game illegally and force people to paly on their servers for their multiplayer needs. This, evidently, backfired.
Blizzard has another approach of dealing with piracy. Whereas Flagship prevented customers from the illegal options, Blizzard entices people to buy the game for the stable environment that Battle.net will provide. Thus I do not see why a LAn function will not be inlcuded, seeing as I don't think they have any money to lose on it.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I'm sure this thought was in part spawned from the approach made by Flagship, but I do not think Blizzard will go down the same path.
The way I understood it, Flagship removed TCP/IP to prevent users from downloading the game illegally and force people to paly on their servers for their multiplayer needs. This, evidently, backfired.
Blizzard has another approach of dealing with piracy. Whereas Flagship prevented customers from the illegal options, Blizzard entices people to buy the game for the stable environment that Battle.net will provide. Thus I do not see why a LAn function will not be inlcuded, seeing as I don't think they have any money to lose on it.
Yeah, the HG:L went from MUSTBUY to "Nope, not gonna do it" once I bought it and everyone found out it was not lannable. It's one of the reasons why we didn't get Universe at War. While it has LAN, we aren't all in the same area and use hamachi to connect to those who couldn't make it to the party. The reason this doesn't work is because you can't join somebodies LAN game if your ping is over 50.
Another MUSTBUY turned into "Nope."
A lot of games turn from must buys into nopes because of the terrible ways they go about trying to stop piracy. You're not going to stop pirates. You're simply going to annoy the real customers.
A lot of games turn from must buys into nopes because of the terrible ways they go about trying to stop piracy. You're not going to stop pirates. You're simply going to annoy the real customers.
That's just something game companies (except Blizzard, ID, and other serious guys) never seem to get. It's almost as if they want to be special or something.
I prefer LAN, really, for many reasons. Better connection, usually, less stressful games, and you play usually with people you know. There is no outside lag, either...
Yeah, the HG:L went from MUSTBUY to "Nope, not gonna do it" once I bought it and everyone found out it was not lannable. It's one of the reasons why we didn't get Universe at War. While it has LAN, we aren't all in the same area and use hamachi to connect to those who couldn't make it to the party. The reason this doesn't work is because you can't join somebodies LAN game if your ping is over 50.
Another MUSTBUY turned into "Nope."
A lot of games turn from must buys into nopes because of the terrible ways they go about trying to stop piracy. You're not going to stop pirates. You're simply going to annoy the real customers.
Agreed.
Atari has been the worst, while I understand the need for a CD key I just wish they'd print it on the manual and not on some retarded piece of paper that I always lost in the first 3 hours.
Had to get a CD-Key generator just to get my NWN game reworking last week.
Couple of posts here suggest that setting up a LAN party is a hassle/takes too long.
Now way. First person in selects "Host". You need to know your IP address, like "10.1.1.10" or "10.0.1.200". Every other person selects "Join" and enters the host's IP address. Diablo will remember this for next time - good if you have (fairly) static IP addresses assigned by your router.
There are absolutely no delays or anything special to do. If the IP address is already filled in or is known then we are talking about a delay of 2 or at most 3 seconds.
There is the issue of port forwarding. The Blizzard website will tell you what to do there. But that is for your operating system and installation of Diablo 2. Actually starting up a LAN game takes almost no time at all.
Just make sure that the host is the last to exit the game and there will be no problems with games being saved properly.
----------------
I really don't think posters should be suggesting that only one copy of the game is needed. Sure, you need an IQ of 50 to work out what to do now that D2 can be played without a CD in the drive bay and you can download serials and so on from anywhere and probably torrent the necessary disk images too but it is all illegal.
I think true fans, if you really love the game, use original disks. We're way beyond the "try before you buy" or "just play with it for a few days as I'm a casual gamer" mentality here. Sorry if anyone finds this offensive.
Rollback Post to RevisionRollBack
So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
I think true fans, if you really love the game, use original disks.
Where did that come from? It's one thing to buy a game for yourself, and another to buy it for your family - that's a tad expensive. Some may do it, some may not, has nothing to do with them being a fan. Fans and pirates intertwine very frequently, because piracy is one of the best ways to distribute an old, forgotten game that its fans want to make more popular. Diablo, of course, doesn't need it, nor do I think Diablo needs any more profits...
Lan for DII actually gave me a lot of issues with host dropping, for some reason. In general, it's pretty buggy.
Here's the way it is for me. I bought 3 copies of the original Diablo. Didn't get the hellfire expansion because of negative reviews. Then I bought 3 copies of Diablo II and after that 3 copies of the expansion.
Why?? Well, we're a 3 computer household.
If D3 ISN'T LAN capable I won't be interested. I don't want to play with people I don't know and my house can only handle one internet connection at a time.
LAN gaming with D2 has been a major family pastime for us for years. If D3 won't feed the habit then I guess it's no good to us. I'd be pretty sure that a lot of other gamers feel the same way.
Out here in the Aussie bush LAN is the only way to go. Internet speeds here are woeful and online games such as Hellgate etc. just don't work.
So there it is Blizzard. D1 D2 and the D2 expansion were great. I'm sure that D3 will be just as good - but if it isn't LAN capable then you're going to be losing business - and not just mine!
The mark of a successful business organisation is client focus. Think about it!
well if they dont u guys can pass the time by playing monopoly
Why?? Well, we're a 3 computer household.
If D3 ISN'T LAN capable I won't be interested. I don't want to play with people I don't know and my house can only handle one internet connection at a time.
LAN gaming with D2 has been a major family pastime for us for years. If D3 won't feed the habit then I guess it's no good to us. I'd be pretty sure that a lot of other gamers feel the same way.
Out here in the Aussie bush LAN is the only way to go. Internet speeds here are woeful and online games such as Hellgate etc. just don't work.
So there it is Blizzard. D1 D2 and the D2 expansion were great. I'm sure that D3 will be just as good - but if it isn't LAN capable then you're going to be losing business - and not just mine!
The mark of a successful business organisation is client focus. Think about it!
We don't PK here and we don't run off with the cool gear drops. We party as a team. We öwn Diablo II!
So sad we couldn't do this in open battle.net.
--------------
I've written a series of scripts to automatically synchronise the save files between computers and separate log in accounts for each user at around 5am every morning. At the start of a session anyone can walk up to any computer and get going again.
A rule in our house is the first to start a game for the day is the host.
All gear is saved in a series of mules.
Nothing could be better.
xcept of course with the D2loader for single player xfers
anyways I don't see a reason for why Blizzard would scrap LAN, and I highly doubt they would so make sure to keep some money aside for your 3 Diablo III copies
Making Controversial points one post at a time!
It takes to long for me to load up...
Offtopic:
I create a different account for each player for transferring gems/jewels/charms/class specific weapons and armor...
So I hope the item transferring is implemented a little better than in previous games.
I used to play D2 on AOL online everyday without any lag back when the game first came out, highly doubt there is an internet connection on the planet worse than AOL.
Edit:
Also, if I were in your shoes and only wanted to play LAN, I'd only buy one copy of the game.
You can get one copy to work on as many computers as you want, you just cannot connect to battle.net.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
But what happen was, my friends introduced me to the Diablo series a before Diablo II was out, but I never really got into the series until the Battle Chest came out, and by that time I had a couple of friends still playing D1, and the rest wher on D2 refusing to update to expansion because it would destroy their D2 builds or w.e
so I ended up being the only one playing the expansion out of 12 people or so who I knew that played Diablo.
I tried making a D2 char and playing with them a couple of times but couldn't get into it after I experienced the Expansion.
Djinn: I also play a lot of original d2 or nowadays mostly that. None of the old friends that played with me before expansion that still even play D2 are in the expansion so would be kinda lonely there and I don't actually care much about the act5 and overpowered items We had a tight group of hardcore players from our country before LOD, everyone of course moved to LOD when it came but most of us disappointed hugely. It was fun untill we had seen everything from act5. Some still kept playing PvP there but many of them quit the whole game. Me and some friends went back to Orginal game and a few more joined too. So out of 30 guys there are maybe 5 playing these days and perhaps 1-2 + me playing regulary.
But about the LAN I'd hardly want that, it was such a hassle everytime we played It is very easy to play as group in battle.net too, make an own channel, private games or games with limit, or just free games where you are only partying together.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
LAN ensures that a game is future proof. If the service drops then people can just host hamachi servers or LAN party it up. If D3 does not have LAN then I won't be playing. I closed B-Net was any indication of how the service in D3 will be, I'd rather not play then require me to log on every month to ensure my character doesn't get deleted.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I don't see them getting rid of the deletion of characters thing. Even if they do, no thanks. Having to rely on servers being up to play catch up on one of my characters is not going to happen.
The way I understood it, Flagship removed TCP/IP to prevent users from downloading the game illegally and force people to paly on their servers for their multiplayer needs. This, evidently, backfired.
Blizzard has another approach of dealing with piracy. Whereas Flagship prevented customers from the illegal options, Blizzard entices people to buy the game for the stable environment that Battle.net will provide. Thus I do not see why a LAn function will not be inlcuded, seeing as I don't think they have any money to lose on it.
Yeah, the HG:L went from MUSTBUY to "Nope, not gonna do it" once I bought it and everyone found out it was not lannable. It's one of the reasons why we didn't get Universe at War. While it has LAN, we aren't all in the same area and use hamachi to connect to those who couldn't make it to the party. The reason this doesn't work is because you can't join somebodies LAN game if your ping is over 50.
Another MUSTBUY turned into "Nope."
A lot of games turn from must buys into nopes because of the terrible ways they go about trying to stop piracy. You're not going to stop pirates. You're simply going to annoy the real customers.
I prefer LAN, really, for many reasons. Better connection, usually, less stressful games, and you play usually with people you know. There is no outside lag, either...
Agreed.
Atari has been the worst, while I understand the need for a CD key I just wish they'd print it on the manual and not on some retarded piece of paper that I always lost in the first 3 hours.
Had to get a CD-Key generator just to get my NWN game reworking last week.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
I never was into playing d2 on battle net, i did play D1 on battle net in the late 90's... lol good times.
Now way. First person in selects "Host". You need to know your IP address, like "10.1.1.10" or "10.0.1.200". Every other person selects "Join" and enters the host's IP address. Diablo will remember this for next time - good if you have (fairly) static IP addresses assigned by your router.
There are absolutely no delays or anything special to do. If the IP address is already filled in or is known then we are talking about a delay of 2 or at most 3 seconds.
There is the issue of port forwarding. The Blizzard website will tell you what to do there. But that is for your operating system and installation of Diablo 2. Actually starting up a LAN game takes almost no time at all.
Just make sure that the host is the last to exit the game and there will be no problems with games being saved properly.
----------------
I really don't think posters should be suggesting that only one copy of the game is needed. Sure, you need an IQ of 50 to work out what to do now that D2 can be played without a CD in the drive bay and you can download serials and so on from anywhere and probably torrent the necessary disk images too but it is all illegal.
I think true fans, if you really love the game, use original disks. We're way beyond the "try before you buy" or "just play with it for a few days as I'm a casual gamer" mentality here. Sorry if anyone finds this offensive.
Lan for DII actually gave me a lot of issues with host dropping, for some reason. In general, it's pretty buggy.
well if they dont u guys can pass the time by playing monopoly