- The_wind
- Registered User
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Member for 16 years, 7 months, and 19 days
Last active Thu, Nov, 5 2009 16:09:05
- 1 Follower
- 2,316 Total Posts
- 1 Thank
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Oct 7, 2009The_wind posted a message on Is It Too Early to Pre-Order?Personally, I wouldn't, at least not until the release date is released. Partly because Im paranoid when it comes to anything involving me spending money on the internet. But there is probably nothing wrong with ordering it now.Posted in: News
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Aug 12, 2008The_wind posted a message on Diablo MMO Hinted?please the olny people who like big asses and using soulstones for them is mephisto.Posted in: News
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Aug 7, 2008The_wind posted a message on Diablo 3 Art Director Resignsthe art direction isnt made or decided by one person, though who know's mabey a little influence from a diffrent person mabey good, or it could turn out bad.Posted in: News
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Jul 29, 2008The_wind posted a message on Kingdom of Shadow - Lost City of Urehi wouldn't mind seeing ureh, seems like a intresting place.Posted in: News
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Jul 23, 2008The_wind posted a message on Diablo III Trade and EconomyBoth are simple, the higher the demand the higher price, the lower demand the lower price, more money lower price, less money higher price. both can work and shape the game.Posted in: News
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Jul 22, 2008The_wind posted a message on Diablo III Trade and Economythe better idea is too find a balance with how much gold there is and the price less gold higher prices, more gold lower prices.Posted in: News
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Jul 21, 2008The_wind posted a message on Diablo 3 Items and Inventoryi kinda like this system more, though wouldn't mind seeing some items bigger then others.Posted in: News
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Jul 20, 2008The_wind posted a message on Diablo III Trade and Economyand it took you a entire paragraph just to get to the end sentence? Look everything is opinion, my opinion is that i dont want auction houses and would much rather have a improved d2 type trading system that gives sometype of example the item price would be. It's all opinion you like auction houses i dont, nothing is ever going to change that>_>Posted in: News
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Jul 20, 2008The_wind posted a message on Diablo III Trade and EconomyTrading could be much easier if the game gave you a guess at what the price would be, considering rareness, how many of the item is in the world, and how much gold there is. THat way people can still hangle, but haggling would be much less a problem, and everyone can stay on top of the econemy. THis system would be much easier for general people with less bullshit from scammers, while at the sametime keeping the goodness of the old d2 trading system.Posted in: News
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Jul 20, 2008The_wind posted a message on Diablo III Trade and Economylook anything where you have bidding in it fails.Posted in: News
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Jul 19, 2008The_wind posted a message on Diablo III Trade and Economyim sorry no auction house, that just makes the problems in d2 worse, and it's completly random.Posted in: News
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Jul 19, 2008The_wind posted a message on Diablo III Trade and Economywe need a balance, prices will differ that is a fact no matter what, i mean as more people get more of the same item it will cost less to get it, now i think it having a price of gold will greatly help, something nice would be the game counting how much gold there is in the world, and how many copies of the same item are out there, and that set's the price. That way we still have somewhat a price change, and we dont get spammed, and for the sake of trading lets just make the game say "Price somewhere in the 1300+"Posted in: News
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Jul 19, 2008The_wind posted a message on Diablo III Trade and EconomyGold needs to become rarer for that to happen, if it's plentiful the universal price of gold goes down, if no one can find enough the value of gold goes up. It's actually econmics.Posted in: News
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Jul 16, 2008The_wind posted a message on Blizzard: Why Corpses VanishThe assassin did not suck.Posted in: News
Now really why is this such a issue, ok add the option, does it really add that much to gameplay or atmosphere? -
Jul 16, 2008The_wind posted a message on Blizzard: Why Corpses Vanishwow the forum is in a caffiine enduced rage over corpses that go away :facepalmPosted in: News
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Race does not really matter if they can play the character right. Besides... Freeman defiantly has a great voice for the part. But I doubt if it would ever happen...
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All I can think about is if there are consequences if you abuse the system yourself and report a overly false case/cases....
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Which is defiantly the problem in such a system. Some players and clans would probably use it just to get rid of people. Some may even do it just for fun. So it might just be better to get rid of the reward system all together and just hope players report other players. If enough people are pissed hopefully they all know to report the spammer and that person will be dealt with. But adding rewards or motivation to the equation just leaves to much room for bias.
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yeah... they've largely stopped doing that besides the occasional death here and there. I also find it quite disturbing that there is a situation where someone can say that...
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Every show has to have a on going gag you can laugh at Besides... he always dies in a different way
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True, and we should expect more than a few improvements with D3 in terms of security.
Hmm. I just want to point out that im not saying Blizzard should purposely try and make a game where you don't "need" hacks. That should never be the central point that you design a game on. But there are multiple things Diablo could do to make itself better.
I agree with those. But Bots can do a lot more than maphack in most cases... which can make a large difference.
You are completely right on problem 2, people will always use hacks. However, for problems 1 and 3, they sometimes go hand in hand. One of the biggest reasons to use maphack is because you get to skip the searching part. Make the searching part fun, make it produce some results, and you may cut down use of maphack.
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No offense taken.
Im sorry, you've completely lost me with your ranting. Looking at what you quoted, All I said was that it's blizzards fault for not making the use of hack less of a benefit. Thus saying that if they want to cut down on people using it, they need to make playing the game more beneficial. At the same time, even I'm not saying using hack won't give a player a advantage, however, it does not suddenly make it impossible for you progress unlike other hacks in other games.
We are not talking about games in general, we are talking about Diablo, and in Diablo, you gain experience by killing monsters. Thus why my post is not pointed at the game industry in general, or even all of Blizzard, such as Starcraft, where the maphack does provide you a much more obvious advantage. But yes, Blizzard should at some level looking at themselves in order to make the player less encouraged to hack.
No, it isnt, because I think Bots are kinda different than a maphack :confused: One allows you to just see what the map is, the other can allow you to see the immunity of a monster and do all other sorts of things that should not be allowed.
Thats like comparing a simple sneeze and a full blown cold.
Well.. it could be the fault of the person who decided to look up porn and got a virus while doing it because he stupidly clicked a link that made him download a new video player in order to watch the video. But I do get your comparison, it would in most cases the fault of the person for being stupid. Which is the point, the person who uses the hack, chooses to use the hack. But it's also something to say that it's also Blizzards issue that they made a game that was 1) easy to hack, and 2) made the use of hack such a benefit.
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It may be a illegitimate tool that you were not suppose to have, but its one that many people have at one point or another used in order to get through the game, such as myself from time to time.
But yes, it is the games fault Because the game did not make it worth it enough to actually play it. Why spend a hour looking for the correct stairway when you could just use a hack instead? Why go through act 3 the correct way when you could just hack your way through? For quite a few players it was just simple easier to use hack rather than go through the game the hardway. That is why I could say it was 'Blizzards fault' because they did not make it beneficial enough to go through the game and kill everything. Now yes, there will be quite a few people who will use map hack anyway, but for the majority of people who may have used it a few times out of convenience, they might have not if there was a real benefit to just not using it, or real benefit to going through the entire game.
Looking back, normal monsters dropped very little in terms of value, while past a certain point, they became useless in terms of gaining experience. So Im not really surprised people will use the hack.
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Ah. I see both your points, and you are right, to a point it does provide a advantage to the player who knows where to find everything, and who ever he is helping as well. However, though it may be a advantage, the hack is self does not impede on your own progress, but rather just provides advantage to the player using it. It may seem like a twist of words, and may seem like a useless point. But such things are very different in a RPG rather than MMO. I think the differences are obvious, but in a RPG, you are not forced to play with other people in order to level up. In Diablo you could play the entire game without help from a single person.
This is where me and other people started to use map hack however. When playing a game to finish act 1, map hack was useful. You could quickly go through the catacombs, find the boss and kill it.
Maybe Im somewhat wary of Blizzard getting rid of something that at moments of frustration Ive chosen to rely on in the game, map hack certainly made leveling much much faster, epically when going on runs or finishing acts. I would certainly like a more hack-free environment however, which looking at the bottom part of your post, does seem possible. However if anything It's probably Diablo's fault for making the use of map hack such a positive.
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