Apparently Blizzard thinks that magic find will always be directly equal in value to gold find. I'm not trying to challenge this, just bringing up the pattern that I've noticed.
It appears the new affix cap on either mf or gf in beta patch 15 is about +8%. Also note is that the green gf gems and yellow mf gems always have the same value as each other on the official guide.
max gf gem = 31%
max mf gem = 31%
It's always been a curious decision to me in D3 and I haven't come to a conclusion on it yet. Which will be better... mf or gf? Or are they truly equal???
To me, Magic Find seems a lot better than Gold Find. Gold doesn't get you much, except upgrading your artisans and stash, and buying stuff off the auction house.
Magic Find gets you awesome gear for your character, which sounds a lot more attractive than more gold, which I think we might have enough of as it is later on.
Then again you could take that gold and buy gear off the auction house, but if you get better gear through MF you can do harder areas of the game easier, and get more gold that way. Farming Act I of Inferno > farming Act I of Nightmare with twice or three times the GF if you ask me.
my opinion, they are equal. it just depends on what you want/like
mf-you get the satisfaction of finding the items
gf- you get the gold and then can go to the ah to buy the items.
thats just my thoughts on it
Its not about what you like its about what is more convenient to get more gold and buy what you want from AH or to flip a coin and hope you get what you like.
i agree but some people wont do what is most convenient lol. they will go with what they like
if people like the satisfaction of finding items they would do mf
if people like to use the AH then they would do gf
Though MF is more self-sufficient (farm your own gear), gold (or better: what it brings) is more reliable. You can buy stuff at the AH and upgrade your artisans - and get exactly what you need.
With MF, you'll find a lot of random good stuff... you don't need. Like a +int wand for a barbarian. With a bunch of gold, you can look around AH to find that unique item you'd love or upgrade until you can craft a nice rare item. But a nice MF can also help you with gold (AH), crafting (more reagents) and even real cash.
The relationship between the value of gold and magic-find will change as time goes on. Gold-find will be more valuable early since gold will be easier to farm than gear before people are geared up and that the fact that the value of gold vs real money will inevitably drop as the supply of gold goes up over time. There really isn't just a magic ratio Blizzard could pick that would perfectly describe the relationship between the two.
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Though MF is more self-sufficient (farm your own gear), gold (or better: what it brings) is more reliable. You can buy stuff at the AH and upgrade your artisans - and get exactly what you need.
With MF, you'll find a lot of random good stuff... you don't need. Like a +int wand for a barbarian. With a bunch of gold, you can look around AH to find that unique item you'd love or upgrade until you can craft a nice rare item. But a nice MF can also help you with gold (AH), crafting (more reagents) and even real cash.
Sort of a personal choice, I'd say...
This random stuff you dont need is required for crafting.
Can sell the lower tier items that I find for gold if I really need to. There will be enough gold throughout the game that the added stat isn't too essential to me.
I like them both TBH, a nice mix of both might be the best. However as stated by blizzard in the past, you join a game of 4 with a stacked MF or GF gear char, you won't be adding too much dmg unless it happens to be an affix on a good piece of gear. But who knows, I'm sure there will be more gear itemization than we can dream of and these added bonuses might have different benefits at different times.
GF will probably, as stated above, be a more safer option, and more viable during leveling.
MF will be a better end game state, offering very good gear drops, that can be sold if not used.
Only downside I see is, MF you have to sell that item if it's not good for you, gold, you already have. So it's again, probably safer.
The site also says "Helm - 31%" yet lists no other armor slots. The other page says "helm, shield, pants, etc" so I'm assuming they just forgot to add those to the gems on the other page?
The site also says "Helm - 31%" yet lists no other armor slots. The other page says "helm, shield, pants, etc" so I'm assuming they just forgot to add those to the gems on the other page?
The site is just not up to date, I wouldn't even trust the +31 GF/MF either.
To me, Magic Find seems a lot better than Gold Find. Gold doesn't get you much, except upgrading your artisans and stash, and buying stuff off the auction house.
Don't forget crafting items, that's also a pretty good gold sink.
That said, I'd still go for magic find though. It's just more fun receiving a rare/legendary drop than it is to crafting a very good item.
I also don't think we should hold the stats on gems in too high regard at this time. They will most probably still change a whole lot by release, like most items on the D3 site.
I find it hard to get behind a bunch of graphic designers on how hard a video game is.
Why? Can't they be hardcore and passionate gamers as well? What makes us so much better than them? I don't understand. I'm not saying it's 100% legit as well, but you cannot deny that it could be absolutely true and we could be in for a lot of trouble in the harder difficulties.
When I see people claiming Inferno will be easy, that they'll blast through it in a week and the game will be a piece of cake because of how hardcore they are, I recall the Starcraft 2 "pro" community claiming they would find out everything about the game in the first weeks of beta/release (and in those first weeks they claimed they already knew all builds and the metagame inside out), how Starcraft 1 was a lot more deep and difficult, and here we are over a year and a half later and the metagame/builds are still changing (even for units who have seen no changes whatsoever since the beta or even with something as minor as a -50 mineral cost on an upgrade, which is negligible).
Can't wait to see how things are really going to be.
The relationship between the value of gold and magic-find will change as time goes on. Gold-find will be more valuable early since gold will be easier to farm than gear before people are geared up and that the fact that the value of gold vs real money will inevitably drop as the supply of gold goes up over time. There really isn't just a magic ratio Blizzard could pick that would perfectly describe the relationship between the two.
This. People will eventually release charts for magic find based on specific runs and compiled data over significant amount of runs/kills to determine which thresholds are worth reaching. At some point you are giving up valuable statistics if you put on heavy MF gear. Probability and efficiency is everything.
gold will be used a lot on repairing your gear later on, so you want a good stash of that. But yeah I do prefer magic find at the moment, we'll have to see when the game is actually released.
I find it hard to get behind a bunch of graphic designers on how hard a video game is.
Why? Can't they be hardcore and passionate gamers as well? What makes us so much better than them? I don't understand. I'm not saying it's 100% legit as well, but you cannot deny that it could be absolutely true and we could be in for a lot of trouble in the harder difficulties.
Because the most "dedicated" players are the ones who have an obscene amount of free time (and also happen to be skilled). The people in the video (besides Jay) were identified as graphic designers, which means at best they were helping test Inferno on the side. Blizzard continues to underestimate what some players will actually accomplish compared to those guys will. Just look how quickly content gets raped by the best players in WoW. I would have been a lot more impressed if they had gotten some well known names in the D2 community to help them test under NDA.
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It appears the new affix cap on either mf or gf in beta patch 15 is about +8%. Also note is that the green gf gems and yellow mf gems always have the same value as each other on the official guide.
max gf gem = 31%
max mf gem = 31%
It's always been a curious decision to me in D3 and I haven't come to a conclusion on it yet. Which will be better... mf or gf? Or are they truly equal???
mf-you get the satisfaction of finding the items
gf- you get the gold and then can go to the ah to buy the items.
thats just my thoughts on it
Magic Find gets you awesome gear for your character, which sounds a lot more attractive than more gold, which I think we might have enough of as it is later on.
Then again you could take that gold and buy gear off the auction house, but if you get better gear through MF you can do harder areas of the game easier, and get more gold that way. Farming Act I of Inferno > farming Act I of Nightmare with twice or three times the GF if you ask me.
i agree but some people wont do what is most convenient lol. they will go with what they like
if people like the satisfaction of finding items they would do mf
if people like to use the AH then they would do gf
With MF, you'll find a lot of random good stuff... you don't need. Like a +int wand for a barbarian. With a bunch of gold, you can look around AH to find that unique item you'd love or upgrade until you can craft a nice rare item. But a nice MF can also help you with gold (AH), crafting (more reagents) and even real cash.
Sort of a personal choice, I'd say...
This random stuff you dont need is required for crafting.
Can sell the lower tier items that I find for gold if I really need to. There will be enough gold throughout the game that the added stat isn't too essential to me.
GF will probably, as stated above, be a more safer option, and more viable during leveling.
MF will be a better end game state, offering very good gear drops, that can be sold if not used.
Only downside I see is, MF you have to sell that item if it's not good for you, gold, you already have. So it's again, probably safer.
That's a really good point, I never noticed before. +1!
Magic Find would be my favorite too, but I don't think we'll be able to stack only it.
The site is just not up to date, I wouldn't even trust the +31 GF/MF either.
I find it hard to get behind a bunch of graphic designers on how hard a video game is.
That said, I'd still go for magic find though. It's just more fun receiving a rare/legendary drop than it is to crafting a very good item.
I also don't think we should hold the stats on gems in too high regard at this time. They will most probably still change a whole lot by release, like most items on the D3 site.
When I see people claiming Inferno will be easy, that they'll blast through it in a week and the game will be a piece of cake because of how hardcore they are, I recall the Starcraft 2 "pro" community claiming they would find out everything about the game in the first weeks of beta/release (and in those first weeks they claimed they already knew all builds and the metagame inside out), how Starcraft 1 was a lot more deep and difficult, and here we are over a year and a half later and the metagame/builds are still changing (even for units who have seen no changes whatsoever since the beta or even with something as minor as a -50 mineral cost on an upgrade, which is negligible).
Can't wait to see how things are really going to be.
This. People will eventually release charts for magic find based on specific runs and compiled data over significant amount of runs/kills to determine which thresholds are worth reaching. At some point you are giving up valuable statistics if you put on heavy MF gear. Probability and efficiency is everything.
Because the most "dedicated" players are the ones who have an obscene amount of free time (and also happen to be skilled). The people in the video (besides Jay) were identified as graphic designers, which means at best they were helping test Inferno on the side. Blizzard continues to underestimate what some players will actually accomplish compared to those guys will. Just look how quickly content gets raped by the best players in WoW. I would have been a lot more impressed if they had gotten some well known names in the D2 community to help them test under NDA.