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    posted a message on The Whirlwind + Run like the wind + rend build is alive in 2.01... ~2.9b xp per hour
    Barbs are in a rough place right now. I suspect part of that is a ploy to get strength-based-melee-type players to buy the expansion so they can play crusaders. Regardless, it's just not fun anymore.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Can blizzard do anything right?
    1. These are discussion forums. If someone has a complaint, let them air it. They may be offered a solution, they may change the direction of the game, or they may be ignored.
    2. People sometimes disagree with each other and that's ok.
    3. People are more likely to discuss what they don't like than what they do like.
    4. In most cases, when there are people saying there is both too little and too much of the same thing, they are usually either different people or there is a nuance to their position such as too much correction was made, there are too many junk items relative to good ones, etc.
    5. On average, gamers are good at knowing when something isn't fun or doesn't feel right but not necessarily that great at putting their finger on the exact problem. For example, if someone says legendaries are too strong, it could be that a few legendaries are too strong relative to the average, that rares are too weak, that monsters don't do enough arcane damage, that 1 particular affix is trivializing certain content, etc.
    Posted in: Diablo III General Discussion
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    posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class Changes
    Quote from miles_dryden

    Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. (Damage up from 325%)

    Because if ANYTHING needed a buff, it was Hammer of the Ancients! :P

    QFT, but still.. Most of the Barb changes read like they were afraid some people still might want to play one even without double-tornado or life leech.
    Posted in: News & Announcements
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    posted a message on Item stats depend primarily on item level, not on monster level
    Nice work. This is either a bug or a very poorly explained feature. I agree that this should probably be posted on the official forums to get a response as to which it is.
    Posted in: Diablo III General Discussion
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    posted a message on Death needs to be punishable ideas
    I suspect the disconnect between various factions on this may come down to how players view death differently. To me, death is a failure. I don't need the game to punish me since the death is its own punishment to me. I'd still be doing my best to avoid death even if there was a reward every time you died. If there is a stiff penalty for death, then I tend to get frustrated and go find something less masochistic to do. This is why I steer clear of games like Dark Souls, for example.

    If, on the other hand, death doesn't bother a player and they're perfectly content to die 25 times per hour, then I could understand potentially wanting a stiffer death penalty so that they would be "rewarded" for playing more conservatively.
    Posted in: Diablo III General Discussion
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    posted a message on Let's Talk About Paragon 2.0 - Travis Day
    Hmm. It would be kind of cool if the monster powers were different from each other rather than just slightly more of everything. IE, maybe MP 3 has really fast monsters while MP4 has slightly slower monsters that hit harder and MP5 has slower monster that don't hit as hard but has a lot of mini-elites with 1 elite affix all over the place.
    Posted in: Diablo III General Discussion
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    posted a message on Will Blizz add a new system to support trading after the Auction Houses are removed?
    I have to say, all of these ideas focus on making trading (imho) annoying, complex and advantageous for people who study the economy and spend a lot of time working the system. The first two are a bad idea for obvious (I hope) reasons and the last is pretty much the same problem as now.

    I think it'd be far better if they just eliminated trading entirely than doing anything like the ideas in this thread. That way, they can balance the game around everything being self-found. If I still have to spend 10 hours trying to trade for an item I want at a decent price, then what's the point of ditching the AH again? I'd rather be killing and finding my own awesome loot.
    Posted in: Diablo III General Discussion
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    posted a message on How to loot 4 times on MP7 !
    Multiboxing is an expensive way to play rather than a money-maker imho. You not only have to buy all of the equipment to run the game multiple times as well as go through all the time and pain of setting up the multiplexer and getting everything working correctly, but you still have to gear up all 4 accounts too. Additionally, you need to pick classes and/or specs which are generally weaker since they must work well when all of the characters aren't synced up perfectly.

    When all is said and done, if you spent ~$1000 US to get the cheapest PCs you could and other hardware and all the time to get this working properly and learn to do it moderately effectively, you're going to have a pretty long haul to get any meaningful return on investment if we're talking about selling gear on the RMAH. Overall, it's far cheaper and easier to play a single character in a group with friends. Multiboxing is little more than a party trick for IT geeks (of which I am one, though I don't multibox myself) imho.
    Posted in: Diablo III General Discussion
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    posted a message on Auto active skills idea
    I'm not a fan of continually mashing buff buttons to refresh them (says the WW barb). However, Blizzard has indicated in the past that they want to make all skills feel "active" and have intentionally made it so you get greater effect by spamming the buttons, so I doubt they're going to make them easier to apply now no matter how much I wish they would. :/ If they made any changes though, I'd rather just see all of the long-term buffs just made into Auras, possibly which limited your max resource a la Titan Quest.
    Posted in: Diablo III General Discussion
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    posted a message on Reward tactical combat
    A system like this is only necessary imho if enemy attacks are not actually threatening to the player. If they are, then the mechanic is that if you avoid enough attacks, you live and get loot, and if you don't, you die and get no loot. I'm not sure why anything is needed beyond balancing the game appropriately. I know it's easier said than done, but it's still the appropriate way to deal with this.
    Posted in: Diablo III General Discussion
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    posted a message on Ways you can prepare for diablo 3 Reaper Of Souls
    Right now, it looks like the only things whose caps include non-gear sources are magic / gold find and block chance. Everything else specifically includes "from items" in the datamined strings.


    Quote from Pkoch19

    Since every character gets a base of 5% CHC, does that mean our "CAP" would be 45% with items? Add in the 3% from Scoundrel and we can max at 48%. I'm fine with that.

    Assuming nothing changes from what we know right now, 48% + paragon 2.0 CHC + skills (varies by class)

    At 8% CHC per item, that's 5 slots max which isn't so bad imho. I think the CHD cap of 250% from items is more likely to hurt than the CHC cap. On fast dual-wield setups, +min/max damage can help make up a lot of that loss. However, barring a damage increase to two-handed weapons, I think two-handers will be a relatively weaker choice after the patch than now because of this.
    Posted in: Diablo III General Discussion
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    posted a message on Worth buying gold off RMAH before it closes down?
    Quote from shaggy

    Quote from itirnitii

    Everyone has different goals they want to achieve, and competing on a seasonal ladder is just not one of mine.

    Quoted and /agreed, just so that you're not standing alone on this one.

    My desire to "start over" every X months is exceptionally low. I never had that urge in D2, I don't have it in D3.

    Agreed as well. It'd take some pretty awesome exclusive content to get me to play ladder. If I had unlimited time to play I'd be more likely to do it, but at my 5-10 hours per week of playtime (on a good week), by the time I got to 60 and got mediocre gear, it'd be time to restart again.
    Posted in: Diablo III General Discussion
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    posted a message on Let's Talk About Paragon 2.0 - Travis Day
    Quote from Vulmio

    About the stats, a better alternative would be to remove the "stat" tab and move them in the offensive (for the main stat) and defensive (for vit) tabs. Non class relevant stats can be left out of the equation (if we can already improve armor or all resists, why do we need str or int for example ?).
    The problem (for the devs, not us), is that it would require them to make slightly different tabs for each classes depending on the main stat.

    Agreed. Stats aren't a very interesting choice anyway since you only take vit if you absolutely need it, or your primary stat otherwise, and you never take the other two options. If they really want to, they could just add +% damage to the offense tab to make up for losing the primary stat. They could also add straight health if they felt the need to replace vitality.

    This does take the system down to three tabs though and they probably want an even number of point categories. Personally, I'd like to see every 4th point be discretionary. If they want to limit that, they could say that no single bonus can have more than Paragon / 4 (or 5) points which would force you to level more different kinds of bonuses.
    Posted in: Diablo III General Discussion
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    posted a message on Questions about WW barb
    Quote from Meloku

    @tanis0 Thanx for clarifying, your point makes a lot more sense now and I agree. It's just that the EHP requirements are quite low cause of all the self healing via LL and Blood Lust. As long as you don't get 1-shot by charging bulls in Fields of Misery for example you're ok to farm that place EHP-wise (which is why Blood Lust is going the way of the dodo in RoS)

    It's been a while since I played, so the market may have changed to the point where this doesn't happen too often anymore. However, there was a time where I had this problem and I've seen a lot of other people with it on the forums as well. Also, it depends on how many deaths you are comfortable with (my limit is about 2 per hour but even that annoys me) as they can really cut into your XP / loot per hour.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Worth buying gold off RMAH before it closes down?
    Quote from Fess

    Quote from tanis0

    I'm completely guessing here, but if I had money at stake, I'd predict the following for the expansion:

    1. Higher tier gems will drop than can drop currently
    2. Either a lot more gold will drop, items vendor for a lot more and/or gold gets used for less stuff / stuff costs less

    I think it's likely that having some extra gold / high-tier gems will help in the expansion, but I think it's also likely Blizzard will try to even the playing field somewhat between people with billions of gold and people playing for the first time, particularly with paragon 2.0 to give the older players a strong starting advantage there. I'd say if you want to spend a small amount of cash in the short term to have fun and give a small advantage in the expansion, have fun with it. Otherwise, I'd wait to at least see what Blizzcon reveals.

    first of all, of course higher tier gems will drop in the expansion. we're going to be level 70.
    second, why are we going to need a lot more gold, so much so that you expect items will vendor for more and purchaseables will be cheaper? With no auction house, gold will not remain the standard of currency. People will be bartering items, and most likely a new item will become the new currency, the same as the stone of jordan did in diablo 2.

    Re gold, reread my post. I'm certainly not advocating buying up billions of gold. Having a few hundred million (a guess, maybe more, maybe less) might give a small advantage for whatever sinks there are post-expansion, but I suspect that much more than that will probably never be spent. That might be too much already, but it's not like it's hard to build up that much if you've been playing long or have $2 to spend.

    Re gems, my point was that stocking up on gems right now probably won't be as beneficial as it would seem if you didn't take upcoming higher-tier drops into account.
    Posted in: Diablo III General Discussion
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