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    posted a message on What do you NOT miss from Diablo 2?
    - Limited respec
    - Those lightning immune ghosts at Hell difficulty
    - How lightning enchanted affix / Dung Beetles worked. GOD.
    - Inventory space + a lot of charms you had to carry = chaos
    - Unless you had a decent mana leech... there was never enough mana. A bigger pain with casters, by the way.
    - Summon necromancers when you had a dial-up connection
    - PK'ing, especially at Cow/Baal runs
    - Duriel "lol no you can't run away" strategy
    - Multi-immune mobs + efficient builds being based in just 1 type of damage (and even then, your meteorb sorc could find something fire AND cold immune)
    - Arrows/bolts/useless damage potions
    - Charged items overpricing your repair bills
    Posted in: Diablo III General Discussion
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    posted a message on Anyone with 200+ hrs still enjoying this game
    Quote from Daemaro

    D3 is fresh out of the womb, is still receiving lots of patches and changes and we don't even have PvP yet, I think it's a little early to be crying foul.

    which reminds of my opinion about the 'D3 is dying' thing. A 2 months old game can't die, especially when Blizzard didn't implement all its planned aspects yet. There's badly hoaxes about an expansion, damn it! =P

    Besides, 200h is NOT a lot of time? I have other favorite games I didn't play that much, especially in less than 2 months.
    Posted in: Diablo III General Discussion
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    posted a message on PLEASE Help Fix D3, SAVE BLIZZARD!!!
    Quote from Vadok

    "I bought a game and i don't like it, i want them to change the game so i do!"
    Or, this one:
    "I payed 60 bucks for a game i only played 120 hours? What a ripoff!"

    I wanted to quote this a thousand times, but it'd be spamming.

    I really think there's A LOT to fix and it feels a bit rushed, but "huge disappointment" is how I call a game I couldn't play more than once for 1 or 2 hours.
    Posted in: Diablo III General Discussion
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    posted a message on Hit detection broken, dodging impossible
    a friend is playing with a monk and is experience this:
    - surrounded with mobs, decides to use tempest rush to get out of the mess;
    - game "working as intended", he's pushed back to the same place 3, 4 times to take every hit he HAS to take, ends up dying in the same place he was trying to get off the whole time
    - 10x worse with close-to-wall rubberbanding (which is also reported as "working as intended")

    I tried this with my monk, same experience. You try to use tempest rush, you see your character getting off, you see damage popping up on you/on mobs, you still get back to the place you were trying to run off.

    Also happens when just trying to walk away.

    Conclusion: it's useless to use skills that take you out of the mess: resource expensive, no real bonus. Oh, so wait, something not 'working as intended'.

    Edit: also happens with other classes, but with the monk case I noticed how ridiculous this "you can't avoid damage" mechanic is. Not only you can't dodge manually, but you can't even leave that "damage zone".
    Posted in: Diablo III General Discussion
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    posted a message on People complaining about the game
    Quote from Tinyhell

    Quote from AudioCG

    Quote from Bumsalad

    With the amount of expectation I think we are allowed to complain.

    lol

    So, wait, because you made up something in your MIND instead of looking at the utter droves of released information/footage/etc before the game was launched you now have the right to complain that the game does not match what you imagined?

    Really?

    Yes

    HAHAHAHAHAHA <3
    Posted in: Diablo III General Discussion
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    posted a message on People complaining about the game
    I've heard they're making a list of these things.

    http://first-world-problems.com/
    Posted in: Diablo III General Discussion
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    posted a message on people keep saying diablo 3 is going to die, but i dont think so
    A game released a month ago can't "die". Not even an MMO dies that fast. You need several months, maybe years, to evaluate if a game is profitable or if you should put the servers down (and so "kill" that game online community).

    Yes, the game has a lot of issues right now that bother a lot of people, including me, but I wouldn't doubt a lot of the "early leavers" would come back laughing and clapping when they heard about patch changes to come in the next months. And there's nothing wrong with it: you bought it, you have an account, you're free to play other games and to come back when you want, if you want.

    A game is not a commitment and you don't have to hold yourself away from it because of pride. It's not an ex-girlfriend who cheated on you or something.
    Posted in: Diablo III General Discussion
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    posted a message on Open Beta?
    hardly believe it was a bug, though. I'm not very conspirational, but peaks of hype and "secret info peaks" were always one of Blizzard's favorite marketing strategy.
    Posted in: Diablo III General Discussion
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    posted a message on Another Barb nerf patch
    I don't see how nerfing a ranged situational skill a melee class has will be game breaking and make your way harder through Inferno. It's not like it'll be impossible to kill creatures in melee range on Inferno (and if that was the case, the whole game would break, not only for the barbarian).
    Posted in: Barbarian: Bastion's Keep
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    posted a message on +Exp on monster kill
    Quote from Glowyrm

    Quote from danheboy123

    The rare cases I would prefer +exp are like a helmet with 10 exp in place of one with 10 str if my character is a demon hunter, since str would be of little use.
    Remember though, Strength = Armor = Damage Reduction!
    yeah, that will depend too. Following the same example, if the bonus str gives a decent armor boost, I'd prefer it instead of a +exp too.
    Posted in: Theorycrafting and Analysis
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    posted a message on I check the news section of diablofans once every few weeks. Wh...why do the armor sets make players look like futuristic robots
    Quote from nukewarm

    It's almost like the designer for those armor sets let his 14 year old son draw them out.

    Just pointing out: obeying age ratings or not, many played Diablo I & II around that age, including myself (found out D2 when I was 13). So yeah, that's sort of the point too, and today's teenagers seem to like pew pew armors.
    Posted in: Diablo III General Discussion
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    posted a message on I check the news section of diablofans once every few weeks. Wh...why do the armor sets make players look like futuristic robots
    I think they were a little too "PEW PEW PEW" in some designs, but honestly, does someone misses THIS:



    as your ultimate caster headgear?
    Posted in: Diablo III General Discussion
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    posted a message on +Exp on monster kill
    well, I think that if there's +exp on the best gear available I have for the moment, it's ok. If not, I wouldn't mind wasting more time to level up, if it's going to happen at all. (since, mostly, you'll prefer stats that boost damage and survivability, so faster kills/less deaths).

    The rare cases I would prefer +exp are like a helmet with 10 exp in place of one with 10 str if my character is a demon hunter, since str would be of little use.
    Posted in: Theorycrafting and Analysis
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    posted a message on Vacuum Monk
    I don't know how Serenity will exactly work, but if you dodge an attack, doesn't it mean Serenity won't absorb its damage? Because you need to absorb a nice bunch of damage to make it worth. And +vit gear will help too, since its damage is limited by 100% of your life. If that's the case (dodges won't let you absorb damage), I wouldn't suggest investing in anything that increases your dodge chance further.

    Another suggestion is investing in just one "last finisher" (exploding palm OR breath of heaven). Though Serenity is mostly a defensive spell, you won't use it for that especifically, so having a Breath of Heaven with better healing or even Blinding Flash instead might do a nice job in situations where you'll need something to protect yourself.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on PvP should get more love
    I still wonder how people found out X% of the player database of Diablo 2 from 2000 to 2012 focused on PvP or PvE in endgame.
    Posted in: PvP Discussion
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