what do you expect from this steaming pile of shit?
broken base mechanics
shut down this site
the story is garbage, just like the game.
Not sure why u want to skip campaign if u never played it. Its nice to know the story and from where different tilesets are coming. I'm not a big lore fan but well its a content that you will enjoy when u doing it first time. I'd just try to finish the campaign before 9 november, and then make a fresh char on next season with adventure mode unlocked. Campaign also guides you through all the important places in game (bosses etc.) so its experience that will be quite handy when you start doing adventure mode.
If you really want to rush to adventure mode, you should join some communities (there are power leveling communities there), just try to find active one and ask politely on chat. You might not get immediate response, but theres big chance that someone will help you.
stacking multiplicative damage taken increase debuffs, obviously. It's diablo 3. Game hasn't changed since launch.
Gotten 2-3 primals, all on useless legendaries. With how many useless legs there are and how rare primals are, it may as well not even be a feature in the game because the season is going to end before you get one that actually goes into a top build.
If you have an equipped Teleport or Slow Time skill with a rune on, does the Archon version of those spells also benefit from it? Like Safe Passage from Teleport for reduced damage while teleporting around as an archon?
May 2, 2016
On topic: The gap is not 15x or 5x or 3x as much XP. In patch 2.4, the gap was between 2.6 and 1.6 more XP for group play, and since that has been "nerfed" a bit in 2.4.1 with the XP changes in GRs (a gap of 10-15 tiers higher is not as crucial anymore after GR71 due to the XP nerfs) it's probably between 1.5 and 2.0 as much XP. In words: a full group gets about 50% to 100% more XP than solo players if playing efficiently.
With respect to Bagstone - not sure how you equate time invested or efficiency with your standard deviation... it is abundantly clear to anyone who runs Rifts, Bounties,and GR solo that they can't compete with a group running the same torment or GR lvl (whether the grp has synergy or not)... b4 Season 5, I was Top 500 HC Diablo3ladder with one account, now with current mechanics, moving into Season 10, I'm not even listed... it's all due to paragon creep, and grp orgies... numerous bloggers have shown you numbers that do not support your 1.5x multiplier... groups are efficient simply because it is a group... four guys curb stomping a guy will do more dmg more efficiently than one; it stands to reason...
also, you have misconceptions about botting... setting up a bot takes time away from gameplay... a bot running 24/7 helps with materials, running a bot solo for 120 hrs consecutively vs. playing 8 hrs. a day for five days in a group nets 400%-500% less XP for the bot in comparison to manual group play with fewer runs (all torment and GR levels being on par)... the problem with Diablo 3 stems from how Alkaizer capitalized on bonus XP, or exposed its perks for ranking... the game is no longer about LOOT, but PARAGON FARMING... the changes that the devs made are insufficient to restore any semblance of balance... Blizz in their infinite wisdom have perpetuated a style of gameplay based on metas, and the wants of a vocal profiting minority... on a side note, grp play is likely encouraged due to server performance (which is a topic outside this scope)...
I recommend you play solely solo in parallel with another account which is group focused... I guarantee your suppositions won't hold up statistically, and the variance will be huge. The only time solo XP can superceed grp XP is under a specific situation when lvling 1-70.
the whole hype and QA bullshit of the necro is a waste of time. It just comes down to which set does the most damage and may as well remove the other 80% of the necro's skills from the game. I haven't even looked at the necro skills, I have no idea what the class does, and yet I'll just go to the set notes and see "increases X damage by 1600%". great, now I know how to play the fucking class.
fuck this game
Quote from Punch you in the Jeans
I'd never seen that rune effect video until now... I'd seen the other vid with the stationary characters firing off skills but the effects they have on monsters is so cool to see. I LOVE all the WD altered skills. A giant monster eating toad?! GENIUS!!! Saying that, it'd be interesting to see how the rune levels change the animations of things like that toad, if they do at all.
EDIT: Also, just for peoples' general knowledge and comparison I counted the number of monsters in the D2 Bestiary and there's about 73 all up, from Act 1-5 (without including Bosses, omitting doubles e.g with Fallan/Carver/Dark One only fallen is included in the count). I don't know if the 100 monsters they're talking about incorporating are all original but if so then