On the surface this build may seem to have low damage, however when you look at the control and basically auto aim that it creates, I feel that this can become a great inferno build.
I see a lot of people liking the Chain Lightning rune on Electrocute, I chose Forked Lightning because this is a crit build.
This build has no need for AP generation, the only spell that uses AP is Hydra, which is only cast once in a while.
Arcane Dynamo boosts hydra damage by quite a bit.
Familiar, Electrocute and Hydra all have a chance of activating Paralysis (which has now been buffed to 8% chance for 3 seconds).
Critical mass is the only thing I'm still unsure about, testing will show whether Glass Cannon or Blur is more beneficial.
I'm not sure how efficient "pure element" builds will be.
If we ever find out that it is quite common to find enemies in the later difficulties that being Lightning (or Fire, or Poison) enchanted would mean they have 70-80% resistance to said element.
I understand that in a party, others can make up for that, but still having your potential DPS go from 400% (4 heroes) to 320% (speculating about the 80% resistance) could mean a big problem.
Considering that possibility, I'd swap something like Familiar for Wave of Force (Forceful Wave).
What is your spammable damage though? The only damage abilties I see are your familiar, hydra, and electrocute. Electrocute spam with 2 pets may not due that much damage.
This build will be terrible. The stun can't be counted as "control" because it's random, and a low rate at that. In Inferno if you stun even half the monsters in a group, the other half will keep coming and smash your face in. You're not going to be casting spells often enough to lower the cooldowns on frost nova and diamond skin much because you're going to be running all the time.
Basically you're going to rely on Frost Nova to give you 3 seconds to cast your forked lightning. Then you have 9 seconds of cooldown time in which you can cast Diamond Skin and stand there casting, maybe get a Flash of Insight Hydra off. Frost Nova again. Now you're going to have 9 seconds of ... nothing. Diamond Skin is on cooldown, Frost Nova is on cooldown, and all you have is armor, a familiar, a weak hydra, and a random direction electrocute. In Inferno you won't do nearly enough damage. If there's ANY monsters left after that 15 second window, you're dead.
This build will be terrible. The stun can't be counted as "control" because it's random, and a low rate at that. In Inferno if you stun even half the monsters in a group, the other half will keep coming and smash your face in. You're not going to be casting spells often enough to lower the cooldowns on frost nova and diamond skin much because you're going to be running all the time.
Basically you're going to rely on Frost Nova to give you 3 seconds to cast your forked lightning. Then you have 9 seconds of cooldown time in which you can cast Diamond Skin and stand there casting, maybe get a Flash of Insight Hydra off. Frost Nova again. Now you're going to have 9 seconds of ... nothing. Diamond Skin is on cooldown, Frost Nova is on cooldown, and all you have is armor, a familiar, a weak hydra, and a random direction electrocute. In Inferno you won't do nearly enough damage. If there's ANY monsters left after that 15 second window, you're dead.
Man you sure know how to dictate how the game is played. Never mind this disproves the whole build right here. Right from the horses mouth.
In regards to the other posters, I realise that a mono build probably won't work in Inferno but we can't know for sure until tested.
Diablo 3 will have no completely immune monsters. This has been stated by Jay Wilson as far back as blizzcon 2010 i believe, but don't quote me on that one Other than that we will have to wait and see if elemental resitances will be as high as 70-80% in the higher difficulties. It does however look like it won't be an optimal choice to have only 1 damage type in any given build.
There will be full immunes. Just not multiple immmunes. And they said with the open skill system, its not as damaging as it was in D2
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Man you sure know how to dictate how the game is played. Never mind this disproves the whole build right here. Right from the horses mouth.
In regards to the other posters, I realise that a mono build probably won't work in Inferno but we can't know for sure until tested.
Sorry if it came off as condescending, but yes, if you do simple math with cooldowns on your control abilities, you can figure out how your control works.
http://us.battle.net...SPRg!VbT!aYaaZY
Here's an example that is fixed a little bit.
Kept your lightning hydra and arcane dynamo for giggles. Shock Pulse + Explosive bolts is already more spammable damage, magic weapon is guaranteed damage, better than familiar imo which looks like it enjoys missing completely (and additional lightning stun procs), Storm armor gives stun procs (and 70% damage!) and makes you 75% faster so you can kite around. Mirror images lasts 7 seconds with 15 second cooldown (downtime of 8 seconds) and slow time with perpetuity has 8 second uptime and 16 second cooldown. With evocation you have mirror image 7 seconds up, 12.75 second cooldown, slow time 8 second up, 13.6 second cooldown. That means you have CONSTANT uptime on either mirror image or slow time.
Plus imagine slow time with that +75% increased speed from storm armor. You could literally run in circles around the bubble casting shock pulses inside.
Edit:
And yes there won't be full immunes, just resistances. Some monsters will take less damage from one/some damage types.
love this build one of the best ive seen - just ignore the idiots saying there will be immunes - do you think forked lightning procs will be able to hit the main target? if its not given the same treatment as shock pulse this might be the best boss / single target signature.(potentially atleast)
And i personally am a big hydra fan and love the non reliance on ap will come handy with gearing options. One change i know i would make though would be to switch out the familiar for magic weapon electrify,... as its been seen in a video it doesnt look like it will fire more than every other time you do, and having the extra proc chance for a bit more aoe / lightning procs with magic weapon and the raw dmg increase would seem a good option, but who knows it would take some experimenting to see if it works or not.
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On the surface this build may seem to have low damage, however when you look at the control and basically auto aim that it creates, I feel that this can become a great inferno build.
I see a lot of people liking the Chain Lightning rune on Electrocute, I chose Forked Lightning because this is a crit build.
This build has no need for AP generation, the only spell that uses AP is Hydra, which is only cast once in a while.
Arcane Dynamo boosts hydra damage by quite a bit.
Familiar, Electrocute and Hydra all have a chance of activating Paralysis (which has now been buffed to 8% chance for 3 seconds).
Critical mass is the only thing I'm still unsure about, testing will show whether Glass Cannon or Blur is more beneficial.
If we ever find out that it is quite common to find enemies in the later difficulties that being Lightning (or Fire, or Poison) enchanted would mean they have 70-80% resistance to said element.
I understand that in a party, others can make up for that, but still having your potential DPS go from 400% (4 heroes) to 320% (speculating about the 80% resistance) could mean a big problem.
Considering that possibility, I'd swap something like Familiar for Wave of Force (Forceful Wave).
They make it so easy now to not be single element builds, I don't know why anyone would choose to do so.
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Basically you're going to rely on Frost Nova to give you 3 seconds to cast your forked lightning. Then you have 9 seconds of cooldown time in which you can cast Diamond Skin and stand there casting, maybe get a Flash of Insight Hydra off. Frost Nova again. Now you're going to have 9 seconds of ... nothing. Diamond Skin is on cooldown, Frost Nova is on cooldown, and all you have is armor, a familiar, a weak hydra, and a random direction electrocute. In Inferno you won't do nearly enough damage. If there's ANY monsters left after that 15 second window, you're dead.
Man you sure know how to dictate how the game is played. Never mind this disproves the whole build right here. Right from the horses mouth.
In regards to the other posters, I realise that a mono build probably won't work in Inferno but we can't know for sure until tested.
There will be full immunes. Just not multiple immmunes. And they said with the open skill system, its not as damaging as it was in D2
Find any Diablo news? Contact me or anyone else on the News team
Sorry if it came off as condescending, but yes, if you do simple math with cooldowns on your control abilities, you can figure out how your control works.
http://us.battle.net...SPRg!VbT!aYaaZY
Here's an example that is fixed a little bit.
Kept your lightning hydra and arcane dynamo for giggles. Shock Pulse + Explosive bolts is already more spammable damage, magic weapon is guaranteed damage, better than familiar imo which looks like it enjoys missing completely (and additional lightning stun procs), Storm armor gives stun procs (and 70% damage!) and makes you 75% faster so you can kite around. Mirror images lasts 7 seconds with 15 second cooldown (downtime of 8 seconds) and slow time with perpetuity has 8 second uptime and 16 second cooldown. With evocation you have mirror image 7 seconds up, 12.75 second cooldown, slow time 8 second up, 13.6 second cooldown. That means you have CONSTANT uptime on either mirror image or slow time.
Plus imagine slow time with that +75% increased speed from storm armor. You could literally run in circles around the bubble casting shock pulses inside.
Edit:
And yes there won't be full immunes, just resistances. Some monsters will take less damage from one/some damage types.
And i personally am a big hydra fan and love the non reliance on ap will come handy with gearing options. One change i know i would make though would be to switch out the familiar for magic weapon electrify,... as its been seen in a video it doesnt look like it will fire more than every other time you do, and having the extra proc chance for a bit more aoe / lightning procs with magic weapon and the raw dmg increase would seem a good option, but who knows it would take some experimenting to see if it works or not.