Purposefully miss aiming a direct hit from the zombie charger forcing all enemy aims goes to its direction.
Enemy units at the area will have to retreat or overmass attacks on zombie charger's health points, the zombie charger charger will remain in its settled position.
Zombie charger becomes special cast unit for WD's use. Zombie charger is Jason's special, special boy.
Proving the concept of meat shield with a different angle.
Zombie runs at the toughest target in sight, melting against it and doing damage based on a percentage of the enemy's health. Enemy is then slowed because it has to wade through the zombie's guts for a few seconds.
Purposefully miss aiming a direct hit from the zombie charger forcing all enemy aims goes to its direction.
Enemy units at the area will have to retreat or overmass attacks on zombie charger's health points, the zombie charger charger will remain in its settled position.
Zombie charger becomes special cast unit for WD's use. Zombie charger is Jason's special, special boy.
Proving the concept of meat shield with a different angle.
once again i have no clue what you're talking about. "Proving the concept of meat shield with a different angle"? And who is Jason?
The Zombie Charger latches on to the first target it reaches, slowing the enemy and dealing DoT.
Would also be cool to have an animation where the Zombie Charger is getting dragged along by the enemy with his arms wrapped around him while he dissolves. Imagine a dad trying to drag his kids to the car or something.
Fetish Zombie Charger: turns the charger into a Fetish zombie, which reaches its target faster but does less damage.
Vacuum Zombie: Zombie rushes forward a distance and creating a vacuum that sucks all the enemies that it passes to its new position.
'Splodin' Zombie: After it charges it explodes on impact.
Zombie McFatfat: Fat zombie, increases the width of the charge, charging through more enemies.
Jeronomo Zombie: Fat zombie cannonballs from above squishing a bunch of enemies under neath it (remember the 'rain of frogs' rune that the witch doctor had for the 'plague of frog' attack where they would just rain from above? Like that, but just one, really fat zombie).
Already taken, but Fire Zombie, or Ice Zombie, or Shockin' Zombie too.
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I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
Zombie charges its enemy and bites it in the crotch in which afterward it does the same thing to anything within a 3 yard radius up to 3 times before exploding into an acid pool.
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Confucius say: Go to bed with itchy butt, wake up with smell finger.
Creates a spirit zombie that will pass through enemies and draining a fraction of their soul, damaging them and returning the total life drained to the WD.
Lightning Dog - In addition to dealing the high random lightning damage, the Dog also has smite (or, at least the charge portion). The dog has a chance to immediately smite to another enemy after each smite. The higher level the rune, the higher the chance and the more times it can smite in a row. Highest level runes give a small chance that the dog can split when smiting to two very close enemies.
Ice Dog - In addition to ice and slow damage, the dog has ice armor that reduces damage from piercing and cutting weapons, and takes more damage from blunt objects. The higher the level the rune, the of the dog is made of ice, causing the above changes to get larger (even less damage from cutting, even more from blunt) as the ice armor slowly becomes just a solid ice dog. Highest level runes add a slowing effect when hit, not just when hitting.
Fire Dog - In addition to fire damage, gains splash damage. Also, when landing the killing blow, a tiny dog spawns from the corpse. Higher level runes increase splash damage and range, as well as making the dog bigger. Highest level runes also add a trail of fire effect.
Ghost Dog - Gains arcane damage. Gains resistance to physical and elemental damage (so it only takes full damage from magic/arcane damage types). The higher the rune level, the less damage it takes. Highest level runes become immune to damage types (starting with physical, at the highest immune to everything but magic/arcane).
If you can't tell, I prefer runes that do more than just add damage, I like them to do something different.
Lightning Dog - In addition to dealing the high random lightning damage, the Dog also has smite (or, at least the charge portion). The dog has a chance to immediately smite to another enemy after each smite. The higher level the rune, the higher the chance and the more times it can smite in a row. Highest level runes give a small chance that the dog can split when smiting to two very close enemies.
Ice Dog - In addition to ice and slow damage, the dog has ice armor that reduces damage from piercing and cutting weapons, and takes more damage from blunt objects. The higher the level the rune, the of the dog is made of ice, causing the above changes to get larger (even less damage from cutting, even more from blunt) as the ice armor slowly becomes just a solid ice dog. Highest level runes add a slowing effect when hit, not just when hitting.
Fire Dog - In addition to fire damage, gains splash damage. Also, when landing the killing blow, a tiny dog spawns from the corpse. Higher level runes increase splash damage and range, as well as making the dog bigger. Highest level runes also add a trail of fire effect.
Ghost Dog - Gains arcane damage. Gains resistance to physical and elemental damage (so it only takes full damage from magic/arcane damage types). The higher the rune level, the less damage it takes. Highest level runes become immune to damage types (starting with physical, at the highest immune to everything but magic/arcane).
If you can't tell, I prefer runes that do more than just add damage, I like them to do something different.
Uh...it's a zombie. Maybe you just meant to say zombie instead of dog or are you talking about the Zombie Dog skill which is completely different?
Don't mean any harm just want to clarify.
EDIT: cool ideas tho, didn't wanna shoot them down!
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D3anonymous
@Upgradez I could've faceplanted on the keyboard and still killed everything in act 1.
Ghost Dog - Forest Whitaker strides purposefully over the battlefield, systematically assassinating each enemy on screen with a silenced automatic pistol.
Indigo Rune - Zombie Meteor: A large Zombie falls from the sky and crashes into the ground with a sick, wet crunch. As it explodes, nearby foes are covered in caustic gore and pierced by flying shards of bone.
The witch doctor summons a grossly huge zombie that charges and consumes multiple enemies. Consumed enemies take damage over time until dead. If massive zombie dies it leaves an acidic residue on all consumed and nearby enemies for additional DoT.
The witch doctor summons a grossly huge zombie that charges and consumes multiple enemies. Consumed enemies take damage over time until dead. If massive zombie dies it leaves an acidic residue on all consumed and nearby enemies for additional DoT.
LOL thats one of the coolest ones ive heard so far, much better than stupid zombie ladder
Zombie eats enemies brains, turning them into zombies.
BAM
I would like to see zombies have a % chance to 'infect' their targets, turning them into zombies also.. and its like a chain reaction of zombies killing creates and making more zombies until everything is dead or a zombie
i love zombies. going to love my witch doctor also.
Realistically we should be looking at something like this:
Crimson - What we saw in one of the playthroughs, Zombies stacking up and falling in a row
Indigo - Zombie nova (again, something we saw in a vid)
Obsidian - Charges farther on, dealing less damage.
Gold - Increases damage over time
Alabaster - Knocks back enemies in the way
Zombie Charger - A reckless, suicidal zombie charges forth, dealing Poison damage to all enemies in its way.
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Enemy units at the area will have to retreat or overmass attacks on zombie charger's health points, the zombie charger charger will remain in its settled position.
Zombie charger becomes special cast unit for WD's use. Zombie charger is Jason's special, special boy.
Proving the concept of meat shield with a different angle.
once again i have no clue what you're talking about. "Proving the concept of meat shield with a different angle"? And who is Jason?
Would also be cool to have an animation where the Zombie Charger is getting dragged along by the enemy with his arms wrapped around him while he dissolves. Imagine a dad trying to drag his kids to the car or something.
Fetish Zombie Charger: turns the charger into a Fetish zombie, which reaches its target faster but does less damage.
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Persistent Zombie Charger: Damage is slightly reduced but now he seeks a specific target instead of going straight forward.
'Splodin' Zombie: After it charges it explodes on impact.
Zombie McFatfat: Fat zombie, increases the width of the charge, charging through more enemies.
Jeronomo Zombie: Fat zombie cannonballs from above squishing a bunch of enemies under neath it (remember the 'rain of frogs' rune that the witch doctor had for the 'plague of frog' attack where they would just rain from above? Like that, but just one, really fat zombie).
Already taken, but Fire Zombie, or Ice Zombie, or Shockin' Zombie too.
Ice Dog - In addition to ice and slow damage, the dog has ice armor that reduces damage from piercing and cutting weapons, and takes more damage from blunt objects. The higher the level the rune, the of the dog is made of ice, causing the above changes to get larger (even less damage from cutting, even more from blunt) as the ice armor slowly becomes just a solid ice dog. Highest level runes add a slowing effect when hit, not just when hitting.
Fire Dog - In addition to fire damage, gains splash damage. Also, when landing the killing blow, a tiny dog spawns from the corpse. Higher level runes increase splash damage and range, as well as making the dog bigger. Highest level runes also add a trail of fire effect.
Ghost Dog - Gains arcane damage. Gains resistance to physical and elemental damage (so it only takes full damage from magic/arcane damage types). The higher the rune level, the less damage it takes. Highest level runes become immune to damage types (starting with physical, at the highest immune to everything but magic/arcane).
If you can't tell, I prefer runes that do more than just add damage, I like them to do something different.
Uh...it's a zombie. Maybe you just meant to say zombie instead of dog or are you talking about the Zombie Dog skill which is completely different?
Don't mean any harm just want to clarify.
EDIT: cool ideas tho, didn't wanna shoot them down!
@Upgradez I could've faceplanted on the keyboard and still killed everything in act 1.
-Funny troll tweet
Fixed. Also, should probably be in this thread: http://www.diablofans.com/index.php?showtopic=23505
As for my cents, however many they may be:
Indigo Rune - Zombie Meteor: A large Zombie falls from the sky and crashes into the ground with a sick, wet crunch. As it explodes, nearby foes are covered in caustic gore and pierced by flying shards of bone.
LOL thats one of the coolest ones ive heard so far, much better than stupid zombie ladder
Zombie eats enemies brains, turning them into zombies.
BAM
Indigo: WD summons X smaller and weaker zombies which rush forward and deal damage on contact (zombie multishot )
Alabaster: WD summons a ghost which uses Arcane orbs for ranged attack.
Obsidian: Zombie rush forward leaving a poisonous cloud and explodes on contact dealing poison damage upon x radius.
Golden: WD summons a Vampire Zombie who bites the enemy leeching life/mana for the WD.
i love zombies. going to love my witch doctor also.
Crimson - What we saw in one of the playthroughs, Zombies stacking up and falling in a row
Indigo - Zombie nova (again, something we saw in a vid)
Obsidian - Charges farther on, dealing less damage.
Gold - Increases damage over time
Alabaster - Knocks back enemies in the way