I miss the charms in d2...I remember playing as a necro and stacking +skill points charms to make my skeleton army. I felt so invincible! I wouldn't mind seeing charms making a comeback in some form or another. I have some ideas on how they would be implemented. I think they should be one size and take up considerable bag space...maybe 2x3. Charms should be legendary drops. Charms should not necessarily buff outright, but augment entire gear specs. For instance, I would love to see a charm that could change elemental damage from cold to fire...or dexterity to intelligence...etc. I think fun charms would even be possible....like a charm that adds + 40% to equipment primary stats while the gear is at 0 durability. Why not have a charm that changes the way gems buff certain gear? I think there's a lot of room for possibilities here...what do you guys think?
Unless it has its own inventory space...no. It was a horrible feature in d2 because of the inventory problem. Remove that problem and I think it would be nice but if it remained the same then it wouldn't be worth it.
Wasn't the inventory "problem" the whole point of how charms were balanced?
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Honestly I dont think charms should come back unless there is certain inventory slots added for charms only. Inventory space is limited enough as is. Adding charms that wouldnt make a bad outcome would be hard to come by. For example, you said one that changes the ele damage from fire to cold. If thats the case then I could see wizzies right back to Arcane Orb with the Frozen Orb rune but then since its changed to fire.... Everyone would use it. Could anyone imagine a Frozen Orb rune effect but instead its fire? That would be insane.. I believe the game would have to be re-done to make charms viable. Just my opinion.
Unless it has its own inventory space...no. It was a horrible feature in d2 because of the inventory problem. Remove that problem and I think it would be nice but if it remained the same then it wouldn't be worth it.
An easy compromise would be limiting the amount of ID'd charms one could carry to a very limited number. Gheeds, Anni and Torch all had a firm limit of 1. No reason whatsoever that this logic couldn't follow into D3 charm restrictions.
This game needs more end-game item types. Charms would fill the void quite nice. Perhaps implementing them as Legendary charms would be the way to go? Making very powerful, multifaceted Legendary charms something to add a dynamic feel to the game.
I already am storing "extra gear sets" in my inventory because my stash isn't big enough.
If I had to start disenchanting gear sets to make room for charms I might punch someone right in the nose.
They are adding a separate bank for materials (confirmed by a Blue), which will free up loads of space. I anticipate them adding a new tab as well. All this combined with a mule would certainly make room for a few charms to be stored.
Nope...charms should make a comeback. The inventory space you lose to charms makes it perfectly balanced. If you don't want to be able to pick up any loot cept for the special legendary here and there, stack charms. If you want to loot everything, don't carry any, or any Nemesis bracers (which everyone else has, I stopped carrying a while ago)
Charms are stat sticks clustering the inventory. If they put them in a different container with a bonus to unlock if you use specific charms, that would be better.... that reminds me of the scrapped talisman idea, more or less. Surely, i don't want to see more items with just flat stat increase, gems are sad enough.
They are adding a separate bank for materials (confirmed by a Blue), which will free up loads of space. I anticipate them adding a new tab as well. All this combined with a mule would certainly make room for a few charms to be stored.
The materials don't cover gems, though. So that's only recouping roughly half a tab for me. Even if they added a fifth tab, I'd fill that up in a week or so at this point.
IFFFFFFF, however, they chose to go to 2, or 3, shared tabs, and the balance character-specific tabs, that would give me sufficient space that I wouldn't worry about having to carry around a few charms. Yah? But even with the changes to the materials and a fifth tab, I fear I really wouldn't have the space I need to start sacrificing inventory space for power.
How about a legendary charm that would add a percentage of all main stats (dex,str,int,vit) from gear in your inventory to your own stats. So long as the items are in your inventory, those stats would be added to yours.
They are adding a separate bank for materials (confirmed by a Blue), which will free up loads of space. I anticipate them adding a new tab as well. All this combined with a mule would certainly make room for a few charms to be stored.
The materials don't cover gems, though. So that's only recouping roughly half a tab for me. Even if they added a fifth tab, I'd fill that up in a week or so at this point.
IFFFFFFF, however, they chose to go to 2, or 3, shared tabs, and the balance character-specific tabs, that would give me sufficient space that I wouldn't worry about having to carry around a few charms. Yah? But even with the changes to the materials and a fifth tab, I fear I really wouldn't have the space I need to start sacrificing inventory space for power.
All my gems combined take up about 1/5 of one tab, and it would be less if I had the coin to consolidate them.
What truly disturbs me is the reaction from many about adding new item types to a game that is desperately low on high-end item types. Guess how many End-game item types D3 has? 2 (TWO).....only two. I suppose we could count gems and make that three. D2? Errmmm....at least 10. The comparison is absolutely staggering.
Do we really want silly mickey mouse bullshit like concerns over stash space to hold us back in this regard?
Awesome idea but I'd really like to see runes make a comeback. The most fun I had in D2 was trying to make rune words.
As far as charms go I don't think they should be in your inventory. I think one or two gear slots would work like rings or ammulets. If they do come back then they should be fairly rare and the game should have only a few and generic across all classes.
Do we really want silly mickey mouse bullshit like concerns over stash space to hold us back in this regard?
No, not particularly, but it goes hand-in-hand with so many "improvements" in the game.
At this point I have no desire for MORE new legendaries if I won't have the space to keep them. The completely idiotic decision to only give us one more tab has far-reaching ramifications and consequences. One of them is that it DOES limit us with "new and exciting" things. For example, if they took every single one of the orange stat-sticks and made them new and shiny and build-changing, there is no way I'd have room for them all. So it would ultimately become an exercise in frustration for me trying to figure what to keep and what to salvage.
Every time someone suggests new items, new item types, etc., we're in a war with our extremely-stingy stash. This needs to be addressed. Period. The longer it goes un-addressed the more frustrating the thought of adding MORE stuff to the game becomes for the average player. It's going to keep coming up every single time until they fix it. So they may as well fix it so that they can stop letting the completely-inadequate stash be a speed bump to bigger and better stuff in the game.
Period. End of story. This *should* be a non-issue, but Josh has his head stuffed so far up his ass on the subject that he needs a tracheotomy to avoid bumping into things.
Yes to more stash space, no to charms. They were powerful in D2 but it was just super annoying having no stash space left. That also wouldn't work in D3 because most people still pick up every yellow item. Sorry for making such a majority statement
I could imagine some kind of extra container to carry around on your char (like those previous talisman ideas I guess) in which you could put together some gems or anything that give different bonuses. Like the Horadric Cube on a necklace.
Also, a way to add a new and meaningful item type would be socketables. How long exactly did we use to socket Diamonds and Topazes in D2?
I can't imagine not seeing other types in D3.
Awesome idea but I'd really like to see runes make a comeback. The most fun I had in D2 was trying to make rune words.
As far as charms go I don't think they should be in your inventory. I think one or two gear slots would work like rings or ammulets. If they do come back then they should be fairly rare and the game should have only a few and generic across all classes.
Bring back runes is my vote.
do keep in mind runes shouldn't be so rare as they were in diablo II
The only reason you could make beautiful use of all those runes was because it was massivly botted
Yes the high end runes were rare if they dropped at all if I remember. Bht they were combineable like gems to get the next higest rune. I never have or never will use a bot to play a game for me and I completed many rune words for my lvl99 Necro.
Unless it has its own inventory space...no. It was a horrible feature in d2 because of the inventory problem. Remove that problem and I think it would be nice but if it remained the same then it wouldn't be worth it.
An easy compromise would be limiting the amount of ID'd charms one could carry to a very limited number. Gheeds, Anni and Torch all had a firm limit of 1. No reason whatsoever that this logic couldn't follow into D3 charm restrictions.
This game needs more end-game item types. Charms would fill the void quite nice. Perhaps implementing them as Legendary charms would be the way to go? Making very powerful, multifaceted Legendary charms something to add a dynamic feel to the game.
Call it a charm, trinket, or whatever, but give everyone 1 or 2 of these slots, and make them a decently rare drop. They should have Roll a Primary Stat, and for the second slot, allow it to roll ANY orange legendary text currently in the game.
For charms I think the talisman will definitely be used - solves the annoying backpack space issue while also still providing a finite space.
BUT, I think it would be cool if they weren't just more stat sticks. Quick idea; What if there were 7 slots. 3 for small charms, 3 for large and 1 for a grand charm. The Grand charm would come from drops, but it would also be the spot for future uber rewards like the old school torch, so it could have some cool effects, kind of like hellfire rings do now. Such as " increases run speed cap to 35%".
The large charms would all be class specific and effect skills / resources. "Barbarian - All shouts now deal 150% damage within 20 yards". "Demon Hunter - Heal for .5% life per discapline spent". Ect.
The three small charms could be a mix of class specific and general. "+10% to all resis". "+10 discapline". "+ 10% run speed".
The question to ask is what role in customization charm would fill that is not already filled by leg items? Maybe some cool/wierd secondary effect that normally wouldn't be picked over dmg boosting effect from legs so it won't have to compete slots with powerful legs?
http://www.diabloprogress.com/player/ambient-1624
If I had to start disenchanting gear sets to make room for charms I might punch someone right in the nose.
This game needs more end-game item types. Charms would fill the void quite nice. Perhaps implementing them as Legendary charms would be the way to go? Making very powerful, multifaceted Legendary charms something to add a dynamic feel to the game.
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IFFFFFFF, however, they chose to go to 2, or 3, shared tabs, and the balance character-specific tabs, that would give me sufficient space that I wouldn't worry about having to carry around a few charms. Yah? But even with the changes to the materials and a fifth tab, I fear I really wouldn't have the space I need to start sacrificing inventory space for power.
What truly disturbs me is the reaction from many about adding new item types to a game that is desperately low on high-end item types. Guess how many End-game item types D3 has? 2 (TWO).....only two. I suppose we could count gems and make that three. D2? Errmmm....at least 10. The comparison is absolutely staggering.
Do we really want silly mickey mouse bullshit like concerns over stash space to hold us back in this regard?
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As far as charms go I don't think they should be in your inventory. I think one or two gear slots would work like rings or ammulets. If they do come back then they should be fairly rare and the game should have only a few and generic across all classes.
Bring back runes is my vote.
At this point I have no desire for MORE new legendaries if I won't have the space to keep them. The completely idiotic decision to only give us one more tab has far-reaching ramifications and consequences. One of them is that it DOES limit us with "new and exciting" things. For example, if they took every single one of the orange stat-sticks and made them new and shiny and build-changing, there is no way I'd have room for them all. So it would ultimately become an exercise in frustration for me trying to figure what to keep and what to salvage.
Every time someone suggests new items, new item types, etc., we're in a war with our extremely-stingy stash. This needs to be addressed. Period. The longer it goes un-addressed the more frustrating the thought of adding MORE stuff to the game becomes for the average player. It's going to keep coming up every single time until they fix it. So they may as well fix it so that they can stop letting the completely-inadequate stash be a speed bump to bigger and better stuff in the game.
Period. End of story. This *should* be a non-issue, but Josh has his head stuffed so far up his ass on the subject that he needs a tracheotomy to avoid bumping into things.
I could imagine some kind of extra container to carry around on your char (like those previous talisman ideas I guess) in which you could put together some gems or anything that give different bonuses. Like the Horadric Cube on a necklace.
Also, a way to add a new and meaningful item type would be socketables. How long exactly did we use to socket Diamonds and Topazes in D2?
I can't imagine not seeing other types in D3.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
And dont allow these to be rerolled By Kadala
BUT, I think it would be cool if they weren't just more stat sticks. Quick idea; What if there were 7 slots. 3 for small charms, 3 for large and 1 for a grand charm. The Grand charm would come from drops, but it would also be the spot for future uber rewards like the old school torch, so it could have some cool effects, kind of like hellfire rings do now. Such as " increases run speed cap to 35%".
The large charms would all be class specific and effect skills / resources. "Barbarian - All shouts now deal 150% damage within 20 yards". "Demon Hunter - Heal for .5% life per discapline spent". Ect.
The three small charms could be a mix of class specific and general. "+10% to all resis". "+10 discapline". "+ 10% run speed".
Anyway ya, gogi charms