"when it's ready."
- Razboss
- Registered User
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Member for 12 years, 7 months, and 6 days
Last active Wed, Nov, 18 2015 14:12:43
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- 81 Total Posts
- 3 Thanks
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Feb 5, 2013Razboss posted a message on Scheduled Game Maintenance - 02/05/2013, ProzaicMuze: Thunderstrike Barbarian Guide, Curse Weekly RoundupPosted in: News
"when it's ready." -
Apr 20, 2012Razboss posted a message on Open Beta Weekend!battle.net is down error 75 now.... =(Posted in: News
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Apr 9, 2012Razboss posted a message on Class Spotlight - The Barbarianomg at 3:02!!! freakin sweat!Posted in: News
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Apr 5, 2012Razboss posted a message on Hatred and Discipline - A Short Story, Class Skill Progression, More Beta KeysPosted in: NewsQuote from dEbaser
That beta key contest is a crock. They needed to tell us about this for EIGHT keys?
i agree!!! as much as i want to play beta, this seems rather dumb to just invite 8 ppl.... maybe thier 0 key doesnt work and they meant to write 80000?? -
Mar 8, 2012Razboss posted a message on Diablo 3 Patch 14 - Patch Noteshmmmm back on topic plz....Posted in: News
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Mar 8, 2012Razboss posted a message on Diablo 3 Patch 14 - Patch NotesPosted in: NewsQuote from chippydip
Quote from Razboss
Quote from Molster
Originally Posted by (Blue Tracker / Official Forums)
The change to when Hardcore is unlocked is a change that, unless it is changed between now and release, will be the case in retail Diablo III.
so does that mean HC will be unlocked at lvl 10 on retail? pretty cool! blizz is trying to compromise with all of those die hard HC players!
I suppose this is an improvement for people that don't want to have anything to do with softcore, but it honestly seems almost insulting now. Before they could at least make the somewhat reasonable argument that you have to "beat the game" (on normal) before you can play HC, but now it just seems like an arbitrary hoop to jump through before you can actually start playing.
you could say that i suppose....now that i think about it, if I were one of those HC players who wanted to start right away, and your gonna make me get to lvl 10 before i do HC...just seems rather pointless...at such a low lvl why not just make it available on character creation...
Molster also has a good point.... -
Mar 8, 2012Razboss posted a message on Diablo 3 Patch 14 - Patch NotesPosted in: NewsQuote from Molster
Originally Posted by (Blue Tracker / Official Forums)
The change to when Hardcore is unlocked is a change that, unless it is changed between now and release, will be the case in retail Diablo III.
so does that mean HC will be unlocked at lvl 10 on retail? pretty cool! blizz is trying to compromise with all of those die hard HC players! -
Mar 8, 2012Razboss posted a message on Diablo 3 Patch 14 - Patch NotesI'm fine with having to clear normal for HC. But I can see how some ppl want it to start off. I say its fine that way too. Doesn't hurt the way I wanna play the game. If i wanted to make a HC right away then thats my cup of tea. People who do make HC right away know what they are getting into. I will be making a HC toon, but much after i get my monk main thru inferno!Posted in: News
And speaking of monks, the exploding palm ability.... I can only say how AWESOME this ability is now. One of my builds had this in a sort of rotation but now that its a spender, i can use another spirit generators 3rd strike benefit!!! UPDATE YOUR CALCULATOR BLIZZ!!! -
Feb 16, 2012Razboss posted a message on Diablofans Diablo 3 Beta Key Contests! 450 Keys to win!YAY more beta keys! Been trying really hard to find new things to do to hold me over until diablo 3! Been hoping for a beta key to fulfull that void lol. C'mon beta contest! lemme win something! Pre-congrats to all the winners!Posted in: News
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Thank Ruk, my tag is Razboss#1826. Also sent you a friend request if that makes it any easier to follow up
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Got on this morning, noticed i got the invite!!! Unfortunately when i click accept, it says the clan is full now. =(
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I would love to join the Dfans Clan when at all possible as well. Been a long time reader of the site, and been playing diablo since D1. I play all modes in D3. I usually play 1 char each season, get them geared and to a point where im comfortable then go back to the other modes. Been looking for a good Clan as many are not very active/sociable. Battle tag: Razboss#1826
I'll throw you a message and hope for the best !! =)
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For my main DH, which is a natalyas/strafe build, i'm using: Calamity(marked for death) / Hexing Pants(resource regen,%dmg) / RORG
I'm able to wear Cindercoat and focus/restraint. Want to get a better rolled cinder with 3 sockets already on it so i can roll a Rain dmg bonus. Just gotta get me a hellfire to wear also!
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Besides Justice-Crack and FotH-Divine Well, I mostly used abilities with no resource cost and a cool down. So the other stat i was aiming for was CDR. I had Heavens Fury-Ascendancy, Condemn-Unleashed, Phalanx-Bowmen, and Steed Charge-Endurance. All of those except phalanx are Holy damage and all benefit from CDR affixes and %holy dmg.
Passives were basically the same: Holy Cause, Righteousness, Wrathful, and Heavenly Strength.
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I just thought of an idea that would allow us, in game, to augment abilities to do different elemental damage. I.E. sweeping wind: Cyclone, instead of lightning damage, you can augment the ability for a cost of gold, mats etc.. from a new npc, and have it do say fire damage.
This would open up a new diversity of play styles. Especially adding a new affixe to rares or legendaries like that of Magefist or Won Khims that add to specific elemental damage. People might be using the same spells/abilities, but instead of my monk shooting out blue tornadoes for lightning damage. Ill be shooting out fiery tornadoes doing fire damage.
This would also allow different gear choices. Especially if Legendaries of all iLvls will now have the possibility to roll ilvl 63 affixes. imagine a monk with Magefist. It opens up alot of possibilies and customization i think. What do you all think?
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if they do keep it around, i can see them turning off para xp gains while leveling from 60-70, then turning it back on once at 70 or whatever new lvl cap there is.
I doubt they will make more para levels. dont think they wanna beef up the mf/gf cap much more than it already is at
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I think it is possible for this to happen. Being that paragon levels were not introduced at launch and Blizzard wasn't really planning on having these paragon levels to be around for an expansion. The only way i dont see them resetting paragon levels, is if we dont gain any more character levels, IE lvl 60-70. If they implement 60-70 character levels with an xpac then the reset makes sense. Giving everyone equal ground again. Then once at 70 the paragon grind begins again.
Paragon levels are after all an "end game".
Thoughts?