That's funny, because it seems to me like they're actually interested in our thoughts on improving the game. Indeed, one of the biggest complaints from the community is that "Blizzard never listens!" or "Blizzard never talks to us!" Well, looks like they're listening and asking for our thoughts now, so... I guess it's time to complain about that, too!
Personally, I think it's probably one of the best moves they've ever made. I'm not surprised that you made a thread to complain about it, but I am sincerely disappointed.
P.S. You might want to look up the definition of "slander."
Pfft i wish they'd talk to me personally to be honest.. not trying to song cocky or egotistical but i got enough different ideas to keep this game fresh for a few years.. ive listed some on here.. i just HOPE they are actually listening to their player base.
OP, I don't think you know what "slander" means, but anyway...
I don't mind them taking input from the community. I would _prefer_ them to have a good vision of their own. Design by committee doesn't work, and the best things out there are created by those who recognize that the consumer doesn't always know what they want until they are shown it. I'm not sure how much they are actually listening though.
We still have the huge itemization issue and boring gems and those don't appear to be changing any time soon. Pre-ROS I heard a lot about build changing gear... yet I haven't found anything of the sort yet. I know that a few pieces exist, but many of us haven't seen one of them (I'd bet most of us), so who are these intended for? Is their idea that only a small number of players get to enjoy these "build changers" and the rest of us are just stuck with "find more main stat + cch + chc"? I don't think the gear "revamp" was executed very well.
Pre-ROS I heard a lot about build changing gear... yet I haven't found anything of the sort yet. I know that a few pieces exist, but many of us haven't seen one of them (I'd bet most of us), so who are these intended for? Is their idea that only a small number of players get to enjoy these "build changers" and the rest of us are just stuck with "find more main stat + cch + chc"? I don't think the gear "revamp" was executed very well.
What class do you play? I've been mostly on the Crusader so far in RoS and found multiple build-changing legendaries... More than I have exhausted the fun from the builds yet; so armor sets are building up in my stash ready for when I want to swap. Sure some stats are staples for any build; is that really such a problem?
I feel like they have no idea what they're doing anymore and they're just trying to piece together the remains of diablo by slapping on some suggestions here and there
which is better than how it was before anyway, so no problem here
We still have the huge itemization issue and boring gems and those don't appear to be changing any time soon. Pre-ROS I heard a lot about build changing gear... yet I haven't found anything of the sort yet. I know that a few pieces exist, but many of us haven't seen one of them (I'd bet most of us), so who are these intended for? Is their idea that only a small number of players get to enjoy these "build changers" and the rest of us are just stuck with "find more main stat + cch + chc"? I don't think the gear "revamp" was executed very well.
When people say "build changing," they typically think of items like Kridershot, which turns a spender into a generator, or of the quiver that makes bolas explode instantly. Sure, those ARE build changing, but I don't think that's the only thing Blizzard meant.
I've got an almost complete suit of Fire damage % items for my monk. I could probably equip it right now and have a large damage gain. That one simple stat is a build changer, is it not? Also, if I find an Odyn Son, I can use a lightning build. Again, build changer. No special legendary stats, just % elemental damage.
Cooldown reduction is another example. Monks that can reach 50% CDR can drop generators entirely and just have a cooldown/spender build. Once again, no special legendary stats, but a regular stat that is a build changer.
I don't think asking the community is a bad thing at all. Relying too heavily on the community feed back is though, and I have no idea if thats the point they have came to or not.
I do, however, get the distinct feeling that there is lack of a singular vision. I work in animation and see this happen a lot. A show is green lit and there is money backing the production so there is also pressure to make sure that the product is good. So there is directors opinions, the animation directors opinions, the producers opinions, the networks opinions and without someone with a strong vision of what the show needs to be the final product amounts to is a polished turd. The 'too many cooks in the kitchen' argument, if you will.
Considering that A LOT of the changes that have been made to this game have been due directly to input from the community and continue to help with improvements, I have no issues with saying..GTFO.
Why would blizzard NOT listen to the community? Sure they don't for certain things..but we're the idea generators for them.
Well, because it's the Diablo community. Most of the time, I'm not sure anyone should listen us. I'm part of the community and I don't want to listen to it.
Well, because it's the Diablo community. Most of the time, I'm not sure anyone should listen us. I'm part of the community and I don't want to listen to it.
I meant in terms of legitimate feedback and suggestions, not the other 20000000000 posts of QQ bullshit.
Well, because it's the Diablo community. Most of the time, I'm not sure anyone should listen us. I'm part of the community and I don't want to listen to it.
I meant in terms of legitimate feedback and suggestions, not the other 20000000000 posts of QQ bullshit.
It's like "RNG is RNG" but in reverse....when viewing a small portion of forum posts you might get a more concise analysis of the state of the game than when viewing the several tens of thousands of posts on the official forum.......
I sure am, One of the main reasons why so many of us have a lasting nostalgia of old games from consoles and early PC gaming years was because game developers had ONE SHOT to create a great game that either would make the sale or not and in most cases the games where awesome! Nowadays, specifically blizzard, gives us 1/2 the quality I think they can do of a game (d3 vanilla) and then patch in the rest based on user response or complains. Its quite pathetic but it seems that is how its going to be from now on.
I sure am, One of the main reasons why so many of us have a lasting nostalgia of old games from consoles and early PC gaming years was because game developers had ONE SHOT to create a great game that either would make the sale or not and in most cases the games where awesome! Nowadays, specifically blizzard, gives us 1/2 the quality I think they can do of a game (d3 vanilla) and then patch in the rest based on user response or complains. Its quite pathetic but it seems that is how its going to be from now on.
Diablo 2 LoD was left to rot like garbage by Blizzard for most of it's life. I'm not sure such an approach to service after the sale is worthy of romanticism.
I for one am glad to see such a "dev as we go" approach being taken. Player mods aren't allowed, but our input certainly is.
I sure am, One of the main reasons why so many of us have a lasting nostalgia of old games from consoles and early PC gaming years was because game developers had ONE SHOT to create a great game that either would make the sale or not and in most cases the games where awesome! Nowadays, specifically blizzard, gives us 1/2 the quality I think they can do of a game (d3 vanilla) and then patch in the rest based on user response or complains. Its quite pathetic but it seems that is how its going to be from now on.
Diablo 2 LoD was left to rot like garbage by Blizzard for most of it's life. I'm not sure such an approach to service after the sale is worthy of romanticism.
I for one am glad to see such a "dev as we go" approach being taken. Player mods aren't allowed, but our input certainly is.
Pretty much, it took the servers crashing and 1000+ player ques for them to originally do anything about botting, class balancing and other features took YEARS to do sometimes.
but yeah, I think the direction Blizz are currently taking with RoS is the best possible course and frankly if they continue on this path I'll remain a loyal Crusader for years to come.
Like Ruksak stated since no mods it is nice seeing that Blizzard are taking the time to listen to the community and adding in features that fit into the game.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I sure am, One of the main reasons why so many of us have a lasting nostalgia of old games from consoles and early PC gaming years was because game developers had ONE SHOT to create a great game that either would make the sale or not and in most cases the games where awesome! Nowadays, specifically blizzard, gives us 1/2 the quality I think they can do of a game (d3 vanilla) and then patch in the rest based on user response or complains. Its quite pathetic but it seems that is how its going to be from now on.
Diablo 2 LoD was left to rot like garbage by Blizzard for most of it's life. I'm not sure such an approach to service after the sale is worthy of romanticism.
I for one am glad to see such a "dev as we go" approach being taken. Player mods aren't allowed, but our input certainly is.
I want to add to this, actually. I don't even disagree that devs used to have to try harder, but it doesn't work with Blizzard because Blizzard has _always_ released incredibly broken games. You know all those classic Blizzard titles that we remember so fondly? They were completely broken and all kinds of buggy at release and it was only through patching that they got better. My first ever Blizzard game was StarCraft 1. SC1 and it's expansion are considered to be the pinnacle of greatness in the RTS genre but for most of the time that SC1/Brood War were active games they were hilariously broken in terms of balance. It wasn't until 2-3 patches into Brood War that the game even started to look somewhat balanced.
D2/LoD were laggy and buggy and sometimes really frustrating to deal with. We, as series fans, look back fondly at D2 but when the game was first released it was blasted by critics for it's lag and disconnect issues and it's silly loot system among other things.
WarCraft 3 ... Oof. For the entire life of the base game it was "make as many casters as you can. This is the only strategy. Also there are some item stacking issues and you can buy stealthed landmines that when placed strategically give you an instant win." Frozen Throne fixed those issues and introduced it's own and it wasn't until a few patches later that the game was decently balanced.
WoW .... Was extremely buggy at release. If you were one of the 3 people that played a female tauren it was six months before Blizzard fixed that race/gender combo not being able to use the Molten Core shortcut window despite the beefier (lol) male taurens being able to squeeze through. It took an entire expansion for femtaurs to be able to fit through most doors in Booty Bay / Gadgetzan. Server instability, weapon swap bugs, balance issues galore, falling through the world, etc.
I know that when I played D3 I wanted to blame Activision for the weak story and the shallow gameplay and the bugs and the issues and whatever, but if I'm completely and totally honest with myself I know that this is just Blizzard taking one more step down a path they've been traveling down for as long as I've played their games. Games are released broken, weird changes are made, and sequels/expansions are released lacking features that the previous entry in the series had at launch.
Their new way of fixing/balancing is so much better than the old way though. It used to be that you wouldn't know you were getting a patch until it was already downloading and the patch contained all kinds of bizarre and broad sweeping changes to seemingly random things with no communication at all. Now in StarCraft 2 they release test maps and want feedback. In D3/WoW/Hearthstone they ask for feedback as well, and the patch changes are much smaller. Which is a good thing because it's a lot easier to see the impact on a game of a specific change when there are only a handful of changes ... And it's nicer for the players because we get to know WHY some changes were made.
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Personally, I think it's probably one of the best moves they've ever made. I'm not surprised that you made a thread to complain about it, but I am sincerely disappointed.
P.S. You might want to look up the definition of "slander."
I don't mind them taking input from the community. I would _prefer_ them to have a good vision of their own. Design by committee doesn't work, and the best things out there are created by those who recognize that the consumer doesn't always know what they want until they are shown it. I'm not sure how much they are actually listening though.
We still have the huge itemization issue and boring gems and those don't appear to be changing any time soon. Pre-ROS I heard a lot about build changing gear... yet I haven't found anything of the sort yet. I know that a few pieces exist, but many of us haven't seen one of them (I'd bet most of us), so who are these intended for? Is their idea that only a small number of players get to enjoy these "build changers" and the rest of us are just stuck with "find more main stat + cch + chc"? I don't think the gear "revamp" was executed very well.
What class do you play? I've been mostly on the Crusader so far in RoS and found multiple build-changing legendaries... More than I have exhausted the fun from the builds yet; so armor sets are building up in my stash ready for when I want to swap. Sure some stats are staples for any build; is that really such a problem?
which is better than how it was before anyway, so no problem here
I've got an almost complete suit of Fire damage % items for my monk. I could probably equip it right now and have a large damage gain. That one simple stat is a build changer, is it not? Also, if I find an Odyn Son, I can use a lightning build. Again, build changer. No special legendary stats, just % elemental damage.
Cooldown reduction is another example. Monks that can reach 50% CDR can drop generators entirely and just have a cooldown/spender build. Once again, no special legendary stats, but a regular stat that is a build changer.
I do, however, get the distinct feeling that there is lack of a singular vision. I work in animation and see this happen a lot. A show is green lit and there is money backing the production so there is also pressure to make sure that the product is good. So there is directors opinions, the animation directors opinions, the producers opinions, the networks opinions and without someone with a strong vision of what the show needs to be the final product amounts to is a polished turd. The 'too many cooks in the kitchen' argument, if you will.
We don't have mods, but we are helping to build this game.
Oh, and don't forget to carry a jar of gypsy tears with you to protect you from aids.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Why would blizzard NOT listen to the community? Sure they don't for certain things..but we're the idea generators for them.
I sure am, One of the main reasons why so many of us have a lasting nostalgia of old games from consoles and early PC gaming years was because game developers had ONE SHOT to create a great game that either would make the sale or not and in most cases the games where awesome! Nowadays, specifically blizzard, gives us 1/2 the quality I think they can do of a game (d3 vanilla) and then patch in the rest based on user response or complains. Its quite pathetic but it seems that is how its going to be from now on.
http://www.twitch.tv/rob_gg for live streams!
I for one am glad to see such a "dev as we go" approach being taken. Player mods aren't allowed, but our input certainly is.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Pretty much, it took the servers crashing and 1000+ player ques for them to originally do anything about botting, class balancing and other features took YEARS to do sometimes.
but yeah, I think the direction Blizz are currently taking with RoS is the best possible course and frankly if they continue on this path I'll remain a loyal Crusader for years to come.
D2/LoD were laggy and buggy and sometimes really frustrating to deal with. We, as series fans, look back fondly at D2 but when the game was first released it was blasted by critics for it's lag and disconnect issues and it's silly loot system among other things.
WarCraft 3 ... Oof. For the entire life of the base game it was "make as many casters as you can. This is the only strategy. Also there are some item stacking issues and you can buy stealthed landmines that when placed strategically give you an instant win." Frozen Throne fixed those issues and introduced it's own and it wasn't until a few patches later that the game was decently balanced.
WoW .... Was extremely buggy at release. If you were one of the 3 people that played a female tauren it was six months before Blizzard fixed that race/gender combo not being able to use the Molten Core shortcut window despite the beefier (lol) male taurens being able to squeeze through. It took an entire expansion for femtaurs to be able to fit through most doors in Booty Bay / Gadgetzan. Server instability, weapon swap bugs, balance issues galore, falling through the world, etc.
I know that when I played D3 I wanted to blame Activision for the weak story and the shallow gameplay and the bugs and the issues and whatever, but if I'm completely and totally honest with myself I know that this is just Blizzard taking one more step down a path they've been traveling down for as long as I've played their games. Games are released broken, weird changes are made, and sequels/expansions are released lacking features that the previous entry in the series had at launch.
Their new way of fixing/balancing is so much better than the old way though. It used to be that you wouldn't know you were getting a patch until it was already downloading and the patch contained all kinds of bizarre and broad sweeping changes to seemingly random things with no communication at all. Now in StarCraft 2 they release test maps and want feedback. In D3/WoW/Hearthstone they ask for feedback as well, and the patch changes are much smaller. Which is a good thing because it's a lot easier to see the impact on a game of a specific change when there are only a handful of changes ... And it's nicer for the players because we get to know WHY some changes were made.