Or they could just make playing the intended game play more appealing.. just a thought.
"Playing the intended game" is tied together to the rewards given by it. People will do whatever is most rewarding in a lot of cases.
The discussion of whether or not specific farming paths/runs should have its numbers tweaked because they are way out of line (in terms of specific rewards, in this case experience) is very important.
The big question is, where do they draw the line? 10% more efficient gets the nerfhammer? 50% more, but gives mostly xp - is that fine? 2-3 times more efficient (like the Cursed Chests)?
Whatever it is their decision, the only attitude I think is unnaceptable is "apathy". AKA the devs leaving something untouched because they're afraid of backlash from some vocal minority which got their own feelings hurt when said thing was adjusted. Anything other than that is pretty good already. And it looks their current stance is always do something about "broken" content.
Quote fromaori» Or they could just make playing the intended game play more appealing.. just a thought.
Well that may be where Adventure mode comes in :P. Although until then I guess Blizzard are just trying to turn us away from farming specific quests and routes and to rather do it our own way.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Or they could just make playing the intended game play more appealing.. just a thought.
"Playing the intended game" is tied together to the rewards given by it. People will do whatever is most rewarding in a lot of cases.
A lot of this could have been avoided if they increased density of mobs like they were repeatedly asked though. Mira runs aren't particularly good XP with this 50% buff - high density zones are. But there are so few high density zones to be had, players are doing this to compensate.
ugh hearthstone. the game is 95% luck and 5% skill.
The only streamer i see abusing the system extremely bad is the one who eats his own boogers.
Went from like 200 to 428 in less then a week. he's even doing it right now at this exact moment.
People like this should be banned.
Does Kongor take away your ability to have fun because you don't have the means to do the same thing? There will always be a best way to do something but that doesn't mean you have to do it. If this was a competitive game, which it isn't especially after 2.0, then these things would be a major concern. Who cares if someone wants to mindlessly level in the same spot over and over? It is like people complaining that you were able to power level from 1-60 within an hour when the patch came out. I still have fun leveling my other characters normally without others taking away my enjoyment of the game.
I don't get it. I'm seeing ok density everywhere I go.
I took a friend to Whimsyshire yesterday (he had never been there), and between the waypoint and its entrancethere was 2 elites and a SHITLOAD of zombies. Like 50+ in the same screen. Plus the 2 elites. He got a Paragon level from that alone.
I mean, do we even have the numbers on how much exp average people are getting in these areas? Because we need some actual statistic/data to say for sure that density is "meh" and normal farming isn't worth it. Do we know if area 'x' is bad, and area 'y' is good? I remember even when people were doing Fields of Misery and Weeping Hollow there was this area in Act 2 which was 10-20% more efficient (I think it was on Kulle's), but nobody did that.
I'm checking the official forums and reddit for that kind of info every other day, but I'm not seeing any concrete info yet. I mean, I really don't know.
Bad exp but great legendary drop rate- I was farming the Act 2 Keywarden for keys last night to make a friend his ring, and I just had immense luck with a key or legendary drop each time. 3 set items, 3 non set, 9 keys in 90 minutes on T2 (for speed, I was hiiiiiiiiiigh). Just tumbled around until I found him, doing elite packs (not worth it) until I just started singling him out.
What I find the density as a whole to high. I understand people wanting it and I am fine with it but would prefer that it does not get to high since it just becomes too much on AOE and that takes away options for builds that want to focus more on a single target at a time.
Increasing mob size does not fix anything. It is better to adjust the amount of xp gained on a monster kill.
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That goes both ways.. it seems there is a vocal minority that drowns out majority concerns more often than not. And no I am not trolling, just trying to balance the conversation
When you talk to players in-game you see a much more balance point of view than Blizzards forum.. I just joined here so I will reserve judgement but already got flagged with a trolling warning when not even thinking I did anything to merit it
I'm one of the people who ran cursed chests over and over and am now running CotA over and over, and I really really do hope it gets fixed. When I'm getting close to 10 paragon levels an hour at 200ish, it is just way too fast. If this was purely a single-player game, I wouldn't feel compelled to do these runs. But when I'm playing with other people, and a competitive person, it feels like doing anything else is just a waste of time, and leads to me falling behind, especially given all gear found at the moment will be quickly replaced at level 70. I like doing other things, and don't love these runs (though in the scheme of grindy things they aren't all that bad, unlike Mira runs), but until they are nerfed I will feel compelled to do them.
Guyz stop posting you're runs and how op in xp a run is here. I feel you don't realise that every nerf blizz do is caused by these forums. The forums here are killing the game since forever plz start to notice and use other forum then official ones like this to talk about you're good runs.
Guyz stop posting you're runs and how op in xp a run is here. I feel you don't realise that every nerf blizz do is caused by these forums. The forums here are killing the game since forever plz start to notice and use other forum then official ones like this to talk about you're good runs.
You do know that Blizzard do not even have to check the forums or streamers to know where people are playing right. They can check the server logs and such and pull out reports on areas being played over and over again.
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The discussion of whether or not specific farming paths/runs should have its numbers tweaked because they are way out of line (in terms of specific rewards, in this case experience) is very important.
The big question is, where do they draw the line? 10% more efficient gets the nerfhammer? 50% more, but gives mostly xp - is that fine? 2-3 times more efficient (like the Cursed Chests)?
Whatever it is their decision, the only attitude I think is unnaceptable is "apathy". AKA the devs leaving something untouched because they're afraid of backlash from some vocal minority which got their own feelings hurt when said thing was adjusted. Anything other than that is pretty good already. And it looks their current stance is always do something about "broken" content.
I think Zero summed it up pretty well.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
I took a friend to Whimsyshire yesterday (he had never been there), and between the waypoint and its entrancethere was 2 elites and a SHITLOAD of zombies. Like 50+ in the same screen. Plus the 2 elites. He got a Paragon level from that alone.
I mean, do we even have the numbers on how much exp average people are getting in these areas? Because we need some actual statistic/data to say for sure that density is "meh" and normal farming isn't worth it. Do we know if area 'x' is bad, and area 'y' is good? I remember even when people were doing Fields of Misery and Weeping Hollow there was this area in Act 2 which was 10-20% more efficient (I think it was on Kulle's), but nobody did that.
I'm checking the official forums and reddit for that kind of info every other day, but I'm not seeing any concrete info yet. I mean, I really don't know.
Increasing mob size does not fix anything. It is better to adjust the amount of xp gained on a monster kill.
That goes both ways.. it seems there is a vocal minority that drowns out majority concerns more often than not. And no I am not trolling, just trying to balance the conversation
When you talk to players in-game you see a much more balance point of view than Blizzards forum.. I just joined here so I will reserve judgement but already got flagged with a trolling warning when not even thinking I did anything to merit it