Interesting find, I wonder why they did this, The Lightning I understand and Poison is probably just double the DoT put on by poison, but Arcane charming and Holy healing sounds pretty good and weird. Wonder what frost and Fire have? Hope it's not just a generic Slow for frost, and burn for Fire.
On another note, if there are holy weapons why aren't there "Dark" or "Demonic" weapons those would be sick, having black smoke and decay falling from the sword or what have you would be fucking absolutely fantastic I'd change my items Element just for that effect.
Edit for GRAMARZSSZZ!
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Not 100% sure, but I think the "new" frost effect is that it changes the (always) slow effect into 50% chances to slow / 50% chances to actually freeze. (which is a nice up for CC)
What you're describing is a legendary affix not the Cold elemental effect. That said, based on that affix it looks like Cold will remain as a slow CC effect.
Lightning – Chains damage between nearby enemies.
Poison – A longer DoT effect with low DPS
Fire – A shorter DoT effect with High DPS
Holy – Life Leech effect
Arcane – Charm effect.
Cold – Slow effect.
Obviously the max possible damage rolls of each type will be balanced in such a way that effects are competitive and there isn't one outright "most efficient" choice.
Keep in mind that devs have also confirmed (a long while back) that these elemental effects would apply to all the skills that utilize elements as well. So for example, Arcane Orb, Arcane Torrent, Energy Twister etc. would all now have a chance to Charm enemies. This will be particularly interesting with Runes that change the elemental type of the Skill like the Demon Hunter's elemental Arrow.
In conjunction with legendary affixes and the revamped skills.. Wow, it's going to be a whole new ball-game.
I hope they nerf all resist and make single resist rolls double to triple the value
They can only do that if they nerf/remove monk's OwE
I think they said something in the past in regards to this. their idea was something like increasing single resist rolls up to 90-110 or something, but making it so only a single resist OR an all resist can appear on an item instead of both so you cant double stack like now.
I hope they nerf all resist and make single resist rolls double to triple the value
They can only do that if they nerf/remove monk's OwE
Frankly, I think RoS - namely the gear reset - is a PERFECT time for them to un-do OWE. They said they wanted to "fix" it, but that they didn't feel it was right because people had acquired their gear based on that particular passive. If gear is going to be fully (or mostly) reset... this would be their only real opportunity to end that dependency.
I definitely hope they jump all over this particular opportunity. It's been on their plates for a while, but the time is right now!
Obviously the max possible damage rolls of each type will be balanced in such a way that effects are competitive and there isn't one outright "most efficient" choice. yah, like CD is balanced on par with other stats.. oh wait..
Obviously the max possible damage rolls of each type will be balanced in such a way that effects are competitive and there isn't one outright "most efficient" choice.
yah, like CD is balanced on par with other stats.. oh wait..
To be fair, CD is only as powerful as the other "core" offensive stats allow it to be. It's a very luxury end-game "stat" imho.
If you don't have a good base DPS (from your weapon), a decent crit chance, a decent amount of Main Stat, and some sustain (which usually comes from people's weapon as well), it's a very weak affix on its own.
Don't get me wrong, I've advocated a nerf to CHC/CHD for a long time, but the amount of offensive power those have definitely depends on some other factors.
Don't get me wrong, I've advocated a nerf to CHC/CHD for a long time, but the amount of offensive power those have definitely depends on some other factors.
When i first saw those 3k dps expansion weapons my gut feeling told me it wasn't only just because they where high ilvl, but also because there is a CC/CHD balancing incoming. The high weapon dps might be an offset for cutting CHD in half or by 2/3.
If you haven't read the class notes yet, so far they are cutting almost every crit and CD increasing skills and passives by about half. Just looking at the DH passive, they cut the CC and the %damage by about half, and removed the CD bonus from 2h xbows completely.
Don't get me wrong, I've advocated a nerf to CHC/CHD for a long time, but the amount of offensive power those have definitely depends on some other factors.
I'm with you on that. I do not understand people who make it sound like all you need to do is stack max-CHD blue items and you'll have a wonderfully-OP character. It doesn't work like that, at all.
CHD isn't OP. CHC isn't OP. It's the combination of the two in the quantities available that become "OP."
EDIT
Pre-nerf IAS was a far better example of an OP stat. People actually did use blues simply because they had max IAS. CHD cannot hold a candle to that.
On another note, if there are holy weapons why aren't there "Dark" or "Demonic" weapons those would be sick, having black smoke and decay falling from the sword or what have you would be fucking absolutely fantastic I'd change my items Element just for that effect.
Poison increases the damage on an affected monster (no DoT).
Lightning does chain lightning.
Cold as you know already slows.
Arcane will charm.
I dunno about Fire or Holy and the new Shadow damage type.
Poison increases the damage on an affected monster (no DoT).
Lightning does chain lightning.
Cold as you know already slows.
Arcane will charm.
I dunno about Fire or Holy and the new Shadow damage type.
I could completely look like the idiot here, but I'm pretty sure I've read through every string possible so far, and have yet to see anything about 'new shadow damage type'. Now if you're being hopeful that's one thing, but I would advise against spreading something without any actual proof.
Plus since holy and arcane are actually the same damage type (split on weapons, but stacked for resistance) I would think arcane is kind of the opposite of holy already, I don't think there's a need for shadow.
Poison increases the damage on an affected monster (no DoT).
Lightning does chain lightning.
Cold as you know already slows.
Arcane will charm.
I dunno about Fire or Holy and the new Shadow damage type.
I could completely look like the idiot here, but I'm pretty sure I've read through every string possible so far, and have yet to see anything about 'new shadow damage type'. Now if you're being hopeful that's one thing, but I would advise against spreading something without any actual proof.
Plus since holy and arcane are actually the same damage type (split on weapons, but stacked for resistance) I would think arcane is kind of the opposite of holy already, I don't think there's a need for shadow.
I remember reading it somewhere but I can't find it anymore. :\ Must be the effect of reading too many strings in a limited amount of time.
However, arcane and holy are different damage types even if their corresponding resist is the same.
It's "doubling" the preexisting effects. So those effects are there in the first place without the rings.
On another note, if there are holy weapons why aren't there "Dark" or "Demonic" weapons those would be sick, having black smoke and decay falling from the sword or what have you would be fucking absolutely fantastic I'd change my items Element just for that effect.
Edit for GRAMARZSSZZ!
What you're describing is a legendary affix not the Cold elemental effect. That said, based on that affix it looks like Cold will remain as a slow CC effect.
Lightning – Chains damage between nearby enemies.
Poison – A longer DoT effect with low DPS
Fire – A shorter DoT effect with High DPS
Holy – Life Leech effect
Arcane – Charm effect.
Cold – Slow effect.
Obviously the max possible damage rolls of each type will be balanced in such a way that effects are competitive and there isn't one outright "most efficient" choice.
Keep in mind that devs have also confirmed (a long while back) that these elemental effects would apply to all the skills that utilize elements as well. So for example, Arcane Orb, Arcane Torrent, Energy Twister etc. would all now have a chance to Charm enemies. This will be particularly interesting with Runes that change the elemental type of the Skill like the Demon Hunter's elemental Arrow.
In conjunction with legendary affixes and the revamped skills.. Wow, it's going to be a whole new ball-game.
They need to fix OWE if they want to do that.
Dammit, ninja'ed
I think they said something in the past in regards to this. their idea was something like increasing single resist rolls up to 90-110 or something, but making it so only a single resist OR an all resist can appear on an item instead of both so you cant double stack like now.
Frankly, I think RoS - namely the gear reset - is a PERFECT time for them to un-do OWE. They said they wanted to "fix" it, but that they didn't feel it was right because people had acquired their gear based on that particular passive. If gear is going to be fully (or mostly) reset... this would be their only real opportunity to end that dependency.
I definitely hope they jump all over this particular opportunity. It's been on their plates for a while, but the time is right now!
yah, like CD is balanced on par with other stats.. oh wait..
If you don't have a good base DPS (from your weapon), a decent crit chance, a decent amount of Main Stat, and some sustain (which usually comes from people's weapon as well), it's a very weak affix on its own.
Don't get me wrong, I've advocated a nerf to CHC/CHD for a long time, but the amount of offensive power those have definitely depends on some other factors.
If you haven't read the class notes yet, so far they are cutting almost every crit and CD increasing skills and passives by about half. Just looking at the DH passive, they cut the CC and the %damage by about half, and removed the CD bonus from 2h xbows completely.
I'm with you on that. I do not understand people who make it sound like all you need to do is stack max-CHD blue items and you'll have a wonderfully-OP character. It doesn't work like that, at all.
CHD isn't OP. CHC isn't OP. It's the combination of the two in the quantities available that become "OP."
EDIT
Pre-nerf IAS was a far better example of an OP stat. People actually did use blues simply because they had max IAS. CHD cannot hold a candle to that.
Testing testing testing. If it fit and can bring us more fun to the table, then we will have it.
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Shadow Damage!
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=> Get hit (intentionally or not) by Arcane Laser
=> Get charmed
=> Kill teammates
Lightning does chain lightning.
Cold as you know already slows.
Arcane will charm.
I dunno about Fire or Holy and the new Shadow damage type.
I could completely look like the idiot here, but I'm pretty sure I've read through every string possible so far, and have yet to see anything about 'new shadow damage type'. Now if you're being hopeful that's one thing, but I would advise against spreading something without any actual proof.
Plus since holy and arcane are actually the same damage type (split on weapons, but stacked for resistance) I would think arcane is kind of the opposite of holy already, I don't think there's a need for shadow.
I remember reading it somewhere but I can't find it anymore. :\ Must be the effect of reading too many strings in a limited amount of time.
However, arcane and holy are different damage types even if their corresponding resist is the same.