Seems as thought the game is broken beyond repair. The hit boxes are ridiculous, the game is unbalanced to the point players can crit in the millions, the game map in NOT randomized... at all (you all remember when they told us there was around half a million variants of the same dungeon?), how did the game possibly turn out so bad? It takes skill to pull off a disapointment like that. So.
Is there actually any future to D3? Can the game be fixed with an expansion?
Post suggestions below. How can they possibly fix the game? If they were willing to.
Bring back the original Version of the game where you couldn't pass act 2 if you haven't farmed for ages to get 1 or 2 upgrades. I liked the difficulty in the start. All the item buffs and inferno nerfs where just too much.
Seems as thought the game is broken beyond repair. The hit boxes are ridiculous, the game is unbalanced to the point players can crit in the millions, the game map in NOT randomized... at all (you all remember when they told us there was around half a million variants of the same dungeon?), how did the game possibly turn out so bad? It takes skill to pull off a disapointment like that. So.
Is there actually any future to D3? Can the game be fixed with an expansion?
Post suggestions below. How can they possibly fix the game? If they were willing to.
Perhaps read one of the 15 threads which already contains the same point of this one. Granted those threads are more well constructed than yours...
Seems as thought the game is broken beyond repair.
No. It doesn't.
The hit boxes are ridiculous,
No, they are not.
Some of the enemy blows can't be dodged for reasons the developers already stated many times. Otherwise you could easily have Sprint Barbarians, Storm Armor Wizards and Vaultin DHs dodging everything without breaking a sweat.
the game is unbalanced to the point players can crit in the millions,
There's no relation to how big the numbers are and game imbalance, sorry.
the game map in NOT randomized... at all
Except it is. We've had a discussion about this some time ago, some people still insisted the maps are not random. Amazing logic. I can agree that the rewards for exploring (and finding side quests) aren't amazing and that maps could be bigger, but that is not related to whether the maps are random or not.
Let's do the following, let's create 10 farming sessions, and you point me to where elites and good side-quests/events are in open ended areas, and in dungeons you can't hit any dead ends and must find the 2nd lvl straight ahead, while going through the path that has the most elites too.
You do it right 8 times out of 10 and I drop my theory that the maps are random, and give you 150 million gold. But if you miss an elite/dungeon on an open map (and have to explore 100% of it to find them) or hit a dead end on a dungeon, meaning that you have no clue where you are going and the map is "fooling" you, then you would have to admit that you're a blind hater. Deal?
(you all remember when they told us there was around half a million variants of the same dungeon?)
No, I don't. Source?
how did the game possibly turn out so bad?
It didn't. Sorry you can't have at least some fun with it.
Is there actually any future to D3?
Yes, there is. We will learn about it in a couple days.
Can the game be fixed with an expansion?
Yes.
Post suggestions below. How can they possibly fix the game? If they were willing to.
Suggestions are best when posted in their own individual threads. Makes it easier to focus on one idea at a time. We've had quite a few of these lately, some even featured on the official D3 site.
Zero(pS), I don't think hes looking for yes / no answers here. As for the rest, its your personal opinion vs his.
In my opinion, this game has a lot of potential that Blizzard missed by a mile. Is it successful? Depends on who you ask right?
My observations and personal experience tells me that 95% of the people, that bought the game, quite playing within a couple months. (From the people I know, and it might be around this number when using actual numbers.) This tells me the game has a lot of fans that quit playing for whatever reason. Simply put, theres something wrong / missing with Diablo 3.
I think a lot of players will eventually try the game again when some massive revamps occur, such as,
Loot 2.0
Random events
New content
But only time will tell if they player-base sticks around. Its proven very unpredictable with this game.
Rollback Post to RevisionRollBack
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Zero(pS), I don't think hes looking for yes / no answers here.
I don't think he's actually looking for anything, as some have suggested. If he was "looking for" suggestions, he would've seen the dozen+ threads in the first page of GD alone.
As for the rest, its your personal opinion vs his.
Of course some of it is my opinion. How could we have it any other way? If the game turned out to be so bad, if the game can be fixed with an expansion, if the game has "any future", if the game seems to be broken beyond repair.
While some of it is just plain fact: if how big numbers are has any relation to game balance (I guess in UMvC3 the 60 billion dmg combos mean that everything is OP there too?), hit boxes and confirmed hits have a reasoning behind them (whether people like it or not), a dev stating there were half a million dungeon randomizations (don't remember that, that's why I asked for a source).
In my opinion, this game has a lot of potential that Blizzard missed by a mile. Is it successful? Depends on who you ask right?
Is the game a financial success? It sold millions, and people apparently also traded millions of dollars through the RMAH (I never put a cent there), so I'm sure Blizzard is pretty happy with it.
Is it a success as far as the franchise/industrial-property is concerned? We will probably only know judging the expansion sales. Judging from some of the feedback, it wasn't. But we'll have to wait and see.
My observations and personal experience tells me that 95% of the people, that bought the game, quite playing within a couple months.
95% of my friends stopped playing BF3 in a couple weeks. Those same people stopped playing Terraria in a couple days (while I played for over a year). One of them kept playing online-poker. One bought Guild Wars 2, loved EVERYTHING about it and stopped playing 2 days later.
My point? People are the way they are. Gamers are precisely like that nowadays. Not everyone has to be a hardcore gamer. And it's absolutely normal for a single-player focused experience to be played for a limited amount of time.
I think a lot of players will eventually try the game again when some massive revamps occur, such as,
Loot 2.0
Random events
New content
But only time will tell if they player-base sticks around. Its proven very unpredictable with this game.
That's very reasonable. Now check the OP's post for things like that. Hint: you won't find any.
Nope. No future at all. They actually just held a press release stating they are planning on reverting all of the changes thus far, such as the monster power update, the infernal machine and uber additions, the monster density changes, the 1.04 legendary changes, class and skill balance changes, brawling and paragon levels. They then went on to say that future plans, including loot 2.0, expansion classes and acts, the continued storyline, even more class and skill changes, improved crafting and the mystic, plus many more, have all been canceled.
I agree with them, why even try. It seems they don't care about this game at all and haven't done a single thing to try and improve it, and they have obviously been wasting their time as there's nothing in the pipeline for future updates.
Yep, this game is broken beyond repair. Hell, they sold us a beta at launch! Personally, even with these views, I stay on here just to troll threads and to try and get other people to hate the game as much as I do, because it makes me feel better. You know, that whole misery loves company thing.
While some of it is just plain fact: if how big numbers are has any relation to game balance (I guess in UMvC3 the 60 billion dmg combos mean that everything is OP there too?), hit boxes and confirmed hits have a reasoning behind them (whether people like it or not), a dev stating there were half a million dungeon randomizations (don't remember that, that's why I asked for a source).
Half a million dungeon randomizations sounds impressive, so did the 5 billion gazillion different character builds that Blizzard hammered on. However, when actually playing the game there are only a handful viable character builds. And lets be honest here, the dungeon randomization pretty much stops at a finite predefined block connecting a different way. The dungeon feels and plays pretty much the same every time you enter it.
Is the game a financial success? It sold millions, and people apparently also traded millions of dollars through the RMAH (I never put a cent there), so I'm sure Blizzard is pretty happy with it.
Is it a success as far as the franchise/industrial-property is concerned? We will probably only know judging the expansion sales. Judging from some of the feedback, it wasn't. But we'll have to wait and see.
95% of my friends stopped playing BF3 in a couple weeks. Those same people stopped playing Terraria in a couple days (while I played for over a year). One of them kept playing online-poker. One bought Guild Wars 2, loved EVERYTHING about it and stopped playing 2 days later.
My point? People are the way they are. Gamers are precisely like that nowadays. Not everyone has to be a hardcore gamer. And it's absolutely normal for a single-player focused experience to be played for a limited amount of time.
Sure, it sold massive numbers. A financial success. I'd probably hand over the trophy to their marketing team for creating that huge hype. While the loyal Blizzard fan base did the rest. However, the majority of people I know think that D3 wasn't worth the hype and that it is a major let down.
I am pretty sure we all expected a different Diablo 3, didnt we?
It all boils down to expectancy vs actual experience, and Blizzard failed to deliver, badly. Therefore i'd call this game, for this moment, a miss for the majority of players.
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
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Is there actually any future to D3? Can the game be fixed with an expansion?
Post suggestions below. How can they possibly fix the game? If they were willing to.
Perhaps read one of the 15 threads which already contains the same point of this one. Granted those threads are more well constructed than yours...
pointless thread is pointless.
No, they are not.
Some of the enemy blows can't be dodged for reasons the developers already stated many times. Otherwise you could easily have Sprint Barbarians, Storm Armor Wizards and Vaultin DHs dodging everything without breaking a sweat.
There's no relation to how big the numbers are and game imbalance, sorry.
Except it is. We've had a discussion about this some time ago, some people still insisted the maps are not random. Amazing logic. I can agree that the rewards for exploring (and finding side quests) aren't amazing and that maps could be bigger, but that is not related to whether the maps are random or not.
Let's do the following, let's create 10 farming sessions, and you point me to where elites and good side-quests/events are in open ended areas, and in dungeons you can't hit any dead ends and must find the 2nd lvl straight ahead, while going through the path that has the most elites too.
You do it right 8 times out of 10 and I drop my theory that the maps are random, and give you 150 million gold. But if you miss an elite/dungeon on an open map (and have to explore 100% of it to find them) or hit a dead end on a dungeon, meaning that you have no clue where you are going and the map is "fooling" you, then you would have to admit that you're a blind hater. Deal?
No, I don't. Source?
It didn't. Sorry you can't have at least some fun with it.
Yes, there is. We will learn about it in a couple days.
Yes.
Suggestions are best when posted in their own individual threads. Makes it easier to focus on one idea at a time. We've had quite a few of these lately, some even featured on the official D3 site.
In my opinion, this game has a lot of potential that Blizzard missed by a mile. Is it successful? Depends on who you ask right?
My observations and personal experience tells me that 95% of the people, that bought the game, quite playing within a couple months. (From the people I know, and it might be around this number when using actual numbers.) This tells me the game has a lot of fans that quit playing for whatever reason. Simply put, theres something wrong / missing with Diablo 3.
I think a lot of players will eventually try the game again when some massive revamps occur, such as,
Loot 2.0
Random events
New content
But only time will tell if they player-base sticks around. Its proven very unpredictable with this game.
Of course some of it is my opinion. How could we have it any other way? If the game turned out to be so bad, if the game can be fixed with an expansion, if the game has "any future", if the game seems to be broken beyond repair.
While some of it is just plain fact: if how big numbers are has any relation to game balance (I guess in UMvC3 the 60 billion dmg combos mean that everything is OP there too?), hit boxes and confirmed hits have a reasoning behind them (whether people like it or not), a dev stating there were half a million dungeon randomizations (don't remember that, that's why I asked for a source).
Is the game a financial success? It sold millions, and people apparently also traded millions of dollars through the RMAH (I never put a cent there), so I'm sure Blizzard is pretty happy with it.
Is it a success as far as the franchise/industrial-property is concerned? We will probably only know judging the expansion sales. Judging from some of the feedback, it wasn't. But we'll have to wait and see.
95% of my friends stopped playing BF3 in a couple weeks. Those same people stopped playing Terraria in a couple days (while I played for over a year). One of them kept playing online-poker. One bought Guild Wars 2, loved EVERYTHING about it and stopped playing 2 days later.
My point? People are the way they are. Gamers are precisely like that nowadays. Not everyone has to be a hardcore gamer. And it's absolutely normal for a single-player focused experience to be played for a limited amount of time.
That's very reasonable. Now check the OP's post for things like that. Hint: you won't find any.
I agree with them, why even try. It seems they don't care about this game at all and haven't done a single thing to try and improve it, and they have obviously been wasting their time as there's nothing in the pipeline for future updates.
Yep, this game is broken beyond repair. Hell, they sold us a beta at launch! Personally, even with these views, I stay on here just to troll threads and to try and get other people to hate the game as much as I do, because it makes me feel better. You know, that whole misery loves company thing.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I wonder if he just dropped this here and is never coming back, with that suspicious nickname.
Ohhh...in that case, I think he's a swell fella. Maka was calling him a dick and I was all like "NO MAKA, don't be mean and stuff".
....and yes, troll name is troll.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Half a million dungeon randomizations sounds impressive, so did the 5 billion gazillion different character builds that Blizzard hammered on. However, when actually playing the game there are only a handful viable character builds. And lets be honest here, the dungeon randomization pretty much stops at a finite predefined block connecting a different way. The dungeon feels and plays pretty much the same every time you enter it.
Sure, it sold massive numbers. A financial success. I'd probably hand over the trophy to their marketing team for creating that huge hype. While the loyal Blizzard fan base did the rest. However, the majority of people I know think that D3 wasn't worth the hype and that it is a major let down.
I am pretty sure we all expected a different Diablo 3, didnt we?
It all boils down to expectancy vs actual experience, and Blizzard failed to deliver, badly. Therefore i'd call this game, for this moment, a miss for the majority of players.