Just a quick question...what abt the stash tab for non-seasonal players?
I don't remember being able to buy the 7th one after S6 end? I remember that after each season even non-seasonal players would have been able to buy the new one but maybe I lost something between patches....
This was never the case. You have to complete Conqueror in a Season Journey to earn a stash tab, and it is immediately unlocked on non-season (and both SC and HC game modes) as well. One additional stash tab (the sixth) was just added in S4 to be bought without any restrictions, but that was a one-time thing.
If you never play seasons you won't be able to get over a total of 6 stash tabs. It's sad but unfortunately that's the case.
...that FORTUNATELY takes only about 5-6 days (in a period of 3+ months) to get out of the way.
Well, for people who play exclusively D3 24/7 is possible in 5-6 days. Since not everyone plays that way, 5-6 days is very unreal to achieve for the majority.
I have to agree on that, 5-6 days to do GR 70 from scratch seems impossible to me, I don't have enough time or patience to invest in this game for this thing...this is a really shitty design for NS players...
I have to agree on that, 5-6 days to do GR 70 from scratch seems impossible to me, I don't have enough time or patience to invest in this game for this thing...this is a really shitty design for NS players...
Instead of 5-6 days let's put it in hours played, i normally get the stash tab (not the guardian chapter) around the 40ish hour mark, if you play 4h a day which isn't much for a casual you'll have the stash space in 10 days (out of a 3 months duration season) even if you play an absolutely low 2h a day you'll still have the stash space in 20 days which is less than a month on a 3 month season, it's really easy and fast to get it if you know what you are doing and how to play efficiently
I have to agree on that, 5-6 days to do GR 70 from scratch seems impossible to me, I don't have enough time or patience to invest in this game for this thing...this is a really shitty design for NS players...
First, you immediately got a free 6-piece set after doing a few easily achievable objectives. Check the season journey for details. That helps speed things up A LOT. You can do pretty decent torment with shitty gears right off the bat due to the set bonus. You don't have to play 24/7. Spend like 2 hours a day and you should be able to get the tab if you know what you are doing and how to farm efficiently.
The pain will lie mostly with the conquest (required 2 to be completed for stash reward) which can either be very grindy or challenging. Some of them can be pretty fun and interesting though. My favourite is The Thrill, completing GR45 with no set bonus. Trying to get avarita now but it is super annoying to do with WD...
Second, I take this as a chance to optimize my character for classes I hardly spend time on. My WD and Barb are pretty crappy since I spent very little time on them so Season is a good place to start building them up and getting a free reward at the same time.
Rollback Post to RevisionRollBack
"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."
On 2.4 PTR to get to the stash tab it took me 24 hours (I mainly play solo, have a full time job and 2 kids). Usually if not chasing the tab (like trying to get ancient rolls here and there) it takes some 40 hours of playtime to get it (for me). In this season I would already have it, but I "wait" that I level some gems to 80 for the first augments (will complete full season Journey with that).
Here the discussion for S5, for the later seasons it is not much different:
I remember a few solo players saying that they finished the Season Journey in 30 hours. Many people managed to finish it in 35-40 hours, solo and in group, and that was from season start so no one there to boost them. Of course those people usually know what to do, play quite efficiently, and put some planning into it. However, that was for Guardian, not Conqueror, which is much easier to achieve.
If you *want* to do it solo, it'll take a bit longer. WD is probably fastest in the beginning, DH is probably easiest towards the end, but every class should do this in about the same time (maybe a difference of 5 hours in the end, which is not worth it playing a class you don't like). Here's the "guide":
Chaining massacres on Master or hard you get from 1 to 70 in 3-4 hours without much practice (WD will be 1-2 hours faster than any other class but it doesn't matter in the end). Large open areas in acts 1 and 3 are best for that. Throw in a bounty every now and then (especially Rakanoth, Izual, and after 60 Cydaea and Siegebreaker, to finish those Season Journey chapters 1+2. Bounties with chests will get you some gear. Time: 3-4 hours played.
Once 70, run a T1 rift and a T12 rift (or T13 empowered) to get your Bane of the Powerful and level it to rank 3. Then do the stuff needed to complete Chapter 2 (most likely the last thing you need is just gold to level up the artisans). Time: 4-5 hours played.
Chain some rifts and GRs, always make sure you get 100% upgrades on your Bane of the Powerful (run +3 empowered or +2 unempowered of your current gem rank). If you feel that GRs take too long don't run lower tiers, just do more normal rifts to get better gear and save up keys. Make sure to run at least one T4 to unlock GR20. Time: 5-6 hours played.
When everything but GR20 (Chapter 4) and bounty run (Chapter 3) is finished, start a full bounty run. That's the part that takes most time solo, but it needs to be done. I'd recommend T2; you have a 50% chance for cache legendaries, but it should still be easy enough to be relatively fast. Then grab your second Haedrig and do the GR20. Time: ~7 hours played.
With your full 6 piece set you can now farm Torment rifts quite fast. Stay on T6 as long as possible and only go higher if you feel you're really totally one-shotting everything and it gets too boring. If a rift takes more than 5 minutes or you die multiple times, lower it. Alternate with Greater Rifts, always making sure to get 100% upgrades on gems. You do this probably for another 10 hours now, probably more. Time: ~20 hours played.
Gems: Your goal is to get Bane of the Powerful and two other gems to 55; obviously something like Bane of the Trapped + another gem that fits your class/spec is best, but since you're only doing GR60 in the end you can also level a different gem. You won't need Bane of the Stricken at all so don't level that one. You can also just level one of the toughness gems, Esoteric or Moratorium, if you don't get your gems (I got Trapped+Enforcer as #19 and #20 drop out of 21 in S7 and lost ~30 upgrades because I was too focused on getting them). In the end, your goal is just to get 3 rank 55 gems as fast as possible.
Money: Cube rings. Not weapons or anything else; just rings. Getting a Puzzle Ring and doing a Vault will give you quick money that will let you empower rifts and save you some time. Plus, you can always get lucky with getting good goblins in the Vault. Make sure to run on a difficulty not too high such that you can kill off all goblins.
Once you have all gems at 55, you can finish the Season Journey. The last steps necessary are:
Two full bounty runs on T7. Together with that T2 bounty run early on you have 22 mats (6+8+8) which is just enough to cube 20 legendary powers (make sure to keep enough crap legendaries to have stuff to extract!) and reforge one legendary (preferably a non-ancient weapon). Time: ~22 hours played.
Farm one set of machines (100% drop on T4) and do ubers (on T10). Time: ~23 hours played.
Do the conquests - your power level is now high enough to one-shot "The Thrill" just by the power of your gems. Also do Avarice/Avaritia which is ridiculously easy; you need a Boon of the Hoarder (doesn't need to be leveled) and go to Ruins of Corvus. Put on some toughness gear and explore the entire map without killing anything (pet classes un-summon your pets). Plan your route without dead ends. Switch to your DPS gear (if possible add Goldskin, maybe in cube) and run your route. I haven't done it but I've heard that using this strategy on T10+ it's a safe bet and usually a one-shot as well. Time: ~24 hours played.
The hardest parts in the end - Gheed (T13 Vault), Ghom (T13) in under 30 seconds, T13 in under 5 minutes, and the GR60 solo. Those depend a lot on how much loot you got and which class/spec you're playing. If you're not powerful enough just grind more gear and it'll take more time, but it shouldn't take *a lot more*. Time: ~30 hours played at most.
Keep track of your season journey, especially the "hidden" achievements for Conqueror that you can't see yet when you're still missing the augment for Destroyer. Use the tracker: http://d3resource.com/journey/ - once you have everything complete but the augments, take 2 of your gems and augment them on random pieces of gear. Done, congratz on your stash tab!
Now that is for entirely solo, and those times are pretty much "worst case" for someone dedicated finishing it without too much doodling around. Of course all of that can be reduced by a crazy amount due to powerleveling and boosting. Basically if you have friends who are fine helping you all the way you can probably get everything but the GR60 solo in 5-10 hours of playtime or so. Even if you don't have friends ask in one of the many many powerlevel/boost communities - they're really helpful and happy doing this (make sure to not be an idiot and die while being powerleveled which is really annoying for the booster; stay at the entrance of the rift unless told otherwise). Grinding rifts is so boring that some people actually don't mind having people tag along. And especially for things like bounties, the T13 in 5 minutes, and ubers there are so many people in so many communities helping each other out, don't do this on your own. I think the middle way is to get boosted to 70, finish Chapter 4 alone, then run rifts, GRs, and the two bounties in public games. That should be enough to give you the stash tab in ~15-20 hours or less, so one week if you play 2-3 hours an evening.
I remember a few solo players saying that they finished the Season Journey in 30 hours. Many people managed to finish it in 35-40 hours, solo and in group, and that was from season start so no one there to boost them. Of course those people usually know what to do, play quite efficiently, and put some planning into it. However, that was for Guardian, not Conqueror, which is much easier to achieve.
If you *want* to do it solo, it'll take a bit longer. WD is probably fastest in the beginning, DH is probably easiest towards the end, but every class should do this in about the same time (maybe a difference of 5 hours in the end, which is not worth it playing a class you don't like). Here's the "guide":
Chaining massacres on Master or hard you get from 1 to 70 in 3-4 hours without much practice (WD will be 1-2 hours faster than any other class but it doesn't matter in the end). Large open areas in acts 1 and 3 are best for that. Throw in a bounty every now and then (especially Rakanoth, Izual, and after 60 Cydaea and Siegebreaker, to finish those Season Journey chapters 1+2. Bounties with chests will get you some gear. Time: 3-4 hours played.
Once 70, run a T1 rift and a T12 rift (or T13 empowered) to get your Bane of the Powerful and level it to rank 3. Then do the stuff needed to complete Chapter 2 (most likely the last thing you need is just gold to level up the artisans). Time: 4-5 hours played.
Chain some rifts and GRs, always make sure you get 100% upgrades on your Bane of the Powerful (run +3 empowered or +2 unempowered of your current gem rank). If you feel that GRs take too long don't run lower tiers, just do more normal rifts to get better gear and save up keys. Make sure to run at least one T4 to unlock GR20. Time: 5-6 hours played.
When everything but GR20 (Chapter 4) and bounty run (Chapter 3) is finished, start a full bounty run. That's the part that takes most time solo, but it needs to be done. I'd recommend T2; you have a 50% chance for cache legendaries, but it should still be easy enough to be relatively fast. Then grab your second Haedrig and do the GR20. Time: ~7 hours played.
With your full 6 piece set you can now farm Torment rifts quite fast. Stay on T6 as long as possible and only go higher if you feel you're really totally one-shotting everything and it gets too boring. If a rift takes more than 5 minutes or you die multiple times, lower it. Alternate with Greater Rifts, always making sure to get 100% upgrades on gems. You do this probably for another 10 hours now, probably more. Time: ~20 hours played.
Gems: Your goal is to get Bane of the Powerful and two other gems to 55; obviously something like Bane of the Trapped + another gem that fits your class/spec is best, but since you're only doing GR60 in the end you can also level a different gem. You won't need Bane of the Stricken at all so don't level that one. You can also just level one of the toughness gems, Esoteric or Moratorium, if you don't get your gems (I got Trapped+Enforcer as #19 and #20 drop out of 21 in S7 and lost ~30 upgrades because I was too focused on getting them). In the end, your goal is just to get 3 rank 55 gems as fast as possible.
Money: Cube rings. Not weapons or anything else; just rings. Getting a Puzzle Ring and doing a Vault will give you quick money that will let you empower rifts and save you some time. Plus, you can always get lucky with getting good goblins in the Vault. Make sure to run on a difficulty not too high such that you can kill off all goblins.
Once you have all gems at 55, you can finish the Season Journey. The last steps necessary are:
Two full bounty runs on T7. Together with that T2 bounty run early on you have 22 mats (6+8+8) which is just enough to cube 20 legendary powers (make sure to keep enough crap legendaries to have stuff to extract!) and reforge one legendary (preferably a non-ancient weapon). Time: ~22 hours played.
Farm one set of machines (100% drop on T4) and do ubers (on T10). Time: ~23 hours played.
Do the conquests - your power level is now high enough to one-shot "The Thrill" just by the power of your gems. Also do Avarice/Avaritia which is ridiculously easy; you need a Boon of the Hoarder (doesn't need to be leveled) and go to Ruins of Corvus. Put on some toughness gear and explore the entire map without killing anything (pet classes un-summon your pets). Plan your route without dead ends. Switch to your DPS gear (if possible add Goldskin, maybe in cube) and run your route. I haven't done it but I've heard that using this strategy on T10+ it's a safe bet and usually a one-shot as well. Time: ~24 hours played.
The hardest parts in the end - Gheed (T13 Vault), Ghom (T13) in under 30 seconds, T13 in under 5 minutes, and the GR60 solo. Those depend a lot on how much loot you got and which class/spec you're playing. If you're not powerful enough just grind more gear and it'll take more time, but it shouldn't take *a lot more*. Time: ~30 hours played at most.
Keep track of your season journey, especially the "hidden" achievements for Conqueror that you can't see yet when you're still missing the augment for Destroyer. Use the tracker: http://d3resource.com/journey/ - once you have everything complete but the augments, take 2 of your gems and augment them on random pieces of gear. Done, congratz on your stash tab!
Now that is for entirely solo, and those times are pretty much "worst case" for someone dedicated finishing it without too much doodling around. Of course all of that can be reduced by a crazy amount due to powerleveling and boosting. Basically if you have friends who are fine helping you all the way you can probably get everything but the GR60 solo in 5-10 hours of playtime or so. Even if you don't have friends ask in one of the many many powerlevel/boost communities - they're really helpful and happy doing this (make sure to not be an idiot and die while being powerleveled which is really annoying for the booster; stay at the entrance of the rift unless told otherwise). Grinding rifts is so boring that some people actually don't mind having people tag along. And especially for things like bounties, the T13 in 5 minutes, and ubers there are so many people in so many communities helping each other out, don't do this on your own. I think the middle way is to get boosted to 70, finish Chapter 4 alone, then run rifts, GRs, and the two bounties in public games. That should be enough to give you the stash tab in ~15-20 hours or less, so one week if you play 2-3 hours an evening.
That is a very useful run down, thanks.
I may attempt to solo it if I can manage to delete a mule. At the moment I cannot play seasons because every single one of my chars, even the active ones, are mules... once I get around to doing the set dungeons I'm sure quite a bit can be salvaged to make room.
I still think stash tabs should be unlocked with achievements though, one every 1300 points or so. Seasons truly have zero appeal for me and so does playing in group.
I was hoping that Bliz would see sense and provide other means to unlock the tabs, but three seasons into this travesty and there are no signs of improvement so I assume I will have to bite the bullet or carry on living without.
Overall this "stash tab journey" was more entertaining this season, but much slower, cause i played with Sader.
Last season it was really easy on wd, even though it took a week as well. But this week and THAT week are very different.
In season 6 i barely did any effort and lifted my finger to get to p700 and level gems to 65. Cruised through all rift with eyes closed.
With Crusader it's all different: terrible set, terrible AOE, not welcomed in groups, gearing for LON/becoming effective takes too much time. And then Urshi started trolling me with four 60%s failed in a row. I've used all my "fuel" right at the time i got the god damn stash. Back to NS finally, filling stash tab and making more builds.
Ran DH last season, Sader season before that, WD season before that.
Heard about the nerf on the WD so I went Monk as I never play it, and I'm almost at my stash tab, probably quicker than last season to be sure, but I swear I've hit a wall much harder than I ever remember with the last three seasons.
Wrong, you need to be anywhere but town and vault to get that achievement. Also it's better if its T10 as you get 540k gold per bag. You only 97 caches.
The largest risk is a disconnection.
If if people are too afraid of this do it the old school way of ruins of Corvus
I feel like enemies killed by pets may or may not drop gold even though I already max out my Boon of the Hoarder gem... that is why it has been so much of a headache for me doing this as helltooth garg. If I were using UE or sth it would have been much easier.
Rollback Post to RevisionRollBack
"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."
I feel like enemies killed by pets may or may not drop gold even though I already max out my Boon of the Hoarder gem... that is why it has been so much of a headache for me doing this as helltooth garg. If I were using UE or sth it would have been much easier.
Playing garg WD as well (BTW, P650+, still no Furnace, and I'm putting all DB's into 2-handed maces upgrades in cube...), and I also seen that the Hoarder gem sometimes "stops" working. I just take the piece of jewelry of my toon and put it back on and it works again.
You will see me do that at around the 30s mark in my Avarice clear video this season: https://www.youtube.com/watch?v=rHYmNQvC2yA
Did a bonus act in T11 or 12, cannot remember but it yielded just over 1mill gold, soooo 50 bonus acts = conquest? About 100 caches total. Did a quick look see for those that are squeemish on space and I have three completely empty tabs on the back side, and room for 165 or so caches if i go nuts.
One question, will gold gear affect yield AFTER the ACTS have been run, change out before opening?
I have to agree on that, 5-6 days to do GR 70 from scratch seems impossible to me, I don't have enough time or patience to invest in this game for this thing...this is a really shitty design for NS players...
Well, that simplifies the process and makes retrieving the bags more efficient from a gearing/level aspect I suppose. Hard part is NOt opening the dang things.
Hello folks
Just a quick question...what abt the stash tab for non-seasonal players?
I don't remember being able to buy the 7th one after S6 end? I remember that after each season even non-seasonal players would have been able to buy the new one but maybe I lost something between patches....
Pls let me know. Thanks your usual support
This was never the case. You have to complete Conqueror in a Season Journey to earn a stash tab, and it is immediately unlocked on non-season (and both SC and HC game modes) as well. One additional stash tab (the sixth) was just added in S4 to be bought without any restrictions, but that was a one-time thing.
If you never play seasons you won't be able to get over a total of 6 stash tabs. It's sad but unfortunately that's the case.
Sad... and infuriating for all the NS players that need stash.
I have to agree on that, 5-6 days to do GR 70 from scratch seems impossible to me, I don't have enough time or patience to invest in this game for this thing...this is a really shitty design for NS players...
It's Gr60 solo, any other req can be boosted.
Instead of 5-6 days let's put it in hours played, i normally get the stash tab (not the guardian chapter) around the 40ish hour mark, if you play 4h a day which isn't much for a casual you'll have the stash space in 10 days (out of a 3 months duration season) even if you play an absolutely low 2h a day you'll still have the stash space in 20 days which is less than a month on a 3 month season, it's really easy and fast to get it if you know what you are doing and how to play efficiently
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
The pain will lie mostly with the conquest (required 2 to be completed for stash reward) which can either be very grindy or challenging. Some of them can be pretty fun and interesting though. My favourite is The Thrill, completing GR45 with no set bonus. Trying to get avarita now but it is super annoying to do with WD...
Second, I take this as a chance to optimize my character for classes I hardly spend time on. My WD and Barb are pretty crappy since I spent very little time on them so Season is a good place to start building them up and getting a free reward at the same time.
"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."
I don't know Avarice/Avaritia is relatively easy:
https://www.youtube.com/watch?v=rHYmNQvC2yA
On 2.4 PTR to get to the stash tab it took me 24 hours (I mainly play solo, have a full time job and 2 kids). Usually if not chasing the tab (like trying to get ancient rolls here and there) it takes some 40 hours of playtime to get it (for me). In this season I would already have it, but I "wait" that I level some gems to 80 for the first augments (will complete full season Journey with that).
Here the discussion for S5, for the later seasons it is not much different:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/142295-complete-list-of-season-5-journey-requirements-and
My D3 armory
My Youtube Channel
I remember a few solo players saying that they finished the Season Journey in 30 hours. Many people managed to finish it in 35-40 hours, solo and in group, and that was from season start so no one there to boost them. Of course those people usually know what to do, play quite efficiently, and put some planning into it. However, that was for Guardian, not Conqueror, which is much easier to achieve.
If you *want* to do it solo, it'll take a bit longer. WD is probably fastest in the beginning, DH is probably easiest towards the end, but every class should do this in about the same time (maybe a difference of 5 hours in the end, which is not worth it playing a class you don't like). Here's the "guide":
Now that is for entirely solo, and those times are pretty much "worst case" for someone dedicated finishing it without too much doodling around. Of course all of that can be reduced by a crazy amount due to powerleveling and boosting. Basically if you have friends who are fine helping you all the way you can probably get everything but the GR60 solo in 5-10 hours of playtime or so. Even if you don't have friends ask in one of the many many powerlevel/boost communities - they're really helpful and happy doing this (make sure to not be an idiot and die while being powerleveled which is really annoying for the booster; stay at the entrance of the rift unless told otherwise). Grinding rifts is so boring that some people actually don't mind having people tag along. And especially for things like bounties, the T13 in 5 minutes, and ubers there are so many people in so many communities helping each other out, don't do this on your own. I think the middle way is to get boosted to 70, finish Chapter 4 alone, then run rifts, GRs, and the two bounties in public games. That should be enough to give you the stash tab in ~15-20 hours or less, so one week if you play 2-3 hours an evening.
I may attempt to solo it if I can manage to delete a mule. At the moment I cannot play seasons because every single one of my chars, even the active ones, are mules... once I get around to doing the set dungeons I'm sure quite a bit can be salvaged to make room.
I still think stash tabs should be unlocked with achievements though, one every 1300 points or so. Seasons truly have zero appeal for me and so does playing in group.
I was hoping that Bliz would see sense and provide other means to unlock the tabs, but three seasons into this travesty and there are no signs of improvement so I assume I will have to bite the bullet or carry on living without.
Overall this "stash tab journey" was more entertaining this season, but much slower, cause i played with Sader.
Last season it was really easy on wd, even though it took a week as well. But this week and THAT week are very different.
In season 6 i barely did any effort and lifted my finger to get to p700 and level gems to 65. Cruised through all rift with eyes closed.
With Crusader it's all different: terrible set, terrible AOE, not welcomed in groups, gearing for LON/becoming effective takes too much time. And then Urshi started trolling me with four 60%s failed in a row. I've used all my "fuel" right at the time i got the god damn stash. Back to NS finally, filling stash tab and making more builds.
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
Ran DH last season, Sader season before that, WD season before that.
Heard about the nerf on the WD so I went Monk as I never play it, and I'm almost at my stash tab, probably quicker than last season to be sure, but I swear I've hit a wall much harder than I ever remember with the last three seasons.
http://us.battle.net/d3/en/profile/finiar-1655/hero/42225505
Guess I need to calm down and pursue better gear.
Need to do a Conquest to advance and I'm struggling at the moment.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
Wrong, you need to be anywhere but town and vault to get that achievement. Also it's better if its T10 as you get 540k gold per bag. You only 97 caches.
The largest risk is a disconnection.
If if people are too afraid of this do it the old school way of ruins of Corvus
THEY HATE US, CUZ THEY AIN'T US
I feel like enemies killed by pets may or may not drop gold even though I already max out my Boon of the Hoarder gem... that is why it has been so much of a headache for me doing this as helltooth garg. If I were using UE or sth it would have been much easier.
"Hope... Do not look down, my friend. Even in the darkest of times, there is always hope. Hope for a better day, hope for a new dawn. Or just hope for a good breakfast. You start small, then see what you can get."
You will see me do that at around the 30s mark in my Avarice clear video this season:
https://www.youtube.com/watch?v=rHYmNQvC2yA
My D3 armory
My Youtube Channel
Did a bonus act in T11 or 12, cannot remember but it yielded just over 1mill gold, soooo 50 bonus acts = conquest? About 100 caches total. Did a quick look see for those that are squeemish on space and I have three completely empty tabs on the back side, and room for 165 or so caches if i go nuts.
One question, will gold gear affect yield AFTER the ACTS have been run, change out before opening?
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
XD
Well, that simplifies the process and makes retrieving the bags more efficient from a gearing/level aspect I suppose. Hard part is NOt opening the dang things.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?