What first came to mind when I read it sounds too good to be true.
You get a really well rolled item with no legendary affix and you can 'infuse' it with the legendary power of another item of the same type.
For instance, you get a really well rolled ancient Blackguard and you 'infuse' it with Cam's Rebuttal's legendary affix.
Unless the cost of the recipe is truly astronomical this would negate the 'rarity' of drops and create some interesting conundrums:
Infuse Uskang/Etrayu with Yang's Recurve/Kridershot affix for instance, or infuse a Sledge of Athskeleng (which rolls an extra primary) with Furnace affix...
As I said, it must be something else, it cannot be that straightforward.
Not only that, if this 'infusing' is not limited to items of the same type it would be pretty mad... it would surely open more build possibilities but would make balancing things that extra bit trickier.
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It would seem that the plan is for the armory to pull gear from both the stash and the inventory of the character that is using it.
But again this feature is still in development, who knows what may happen between now and release.
Regardless it is a feature that has been requested numerous times, that little annoying voice in my head keeps telling me that I shouldn't look the gifted horse in the mouth too much...
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Whether the OPs idea is valid or not is not dependant on whether Blizzard cares about our opinions/suggestions or not.
As a matter of fact their behaviour would indicate that they do care and listen, they have implemented much of what the community has suggested just often not exactly how it was suggested.
Moreover they have listened; you have recent examples in pretty much removing the benefit of +%EXP from gear after lvl70 a few seasons back or last season's perhaps poorly handled last minute change to RoE.
Arguably there is a tricky conundrum; what we want, what we need, what they think we need, what they think the game needs and what they can actually deliver are often very different and mutually exclusive propositions, more so considering that 'we' is as heterogenous as it comes.
As a matter of fact you will find that when making suggestions or putting ideas out there often people use the pronoun 'we' as in 'referring to a collective' (and some genuinely believe this is what they meant) when they are in fact using it as majestic plural.
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The premise is flawed... you do not need to find a group to 'burn' the surplus of rings, you can do it on your own.
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When I tested it (back when 'horsesader' was 'a thing', so we are probably talking patch 2.1 here) Eternal Union did nothing for Stampede as it was not considered a summon but a cast (and consumed wrath accordingly rather than having a cooldown) and Enforcer did not buff its damage however Unrelenting Phalanx doubled the number of horses cast forth.
Either way I stand corrected.
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I have not checked for a long time, but last time I checked Enforcer did not buff the Stampede rune (which is the one the OP is asking about), nor did Eternal Union.
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Or... you could do what I have done with 10k+ bounties: do it alone, which enables me to not ignore the world around me and actually interact with it in any way I see fit whenever I see fit and although the yield could be better enjoy it just fine regardless.
A better hourly yield would have been an unexpected (but not uncalled for) nicety, but is one that we get used to play without.
The OP is repeatedly hitting a brick wall compounded of human stupidity and the obsession of Blizzard of making the game 'four man or bust' (even by letting a broken mechanic go unchecked for years) face first, and instead of asking the right questions, like 'why have I bought into this idea that I need to hit this brick wall' is shouting at the brick wall hoping that if he shouts loud enough and enough people join in it will become a bouncy castle.
And regarding his proposal or any proposal along these lines that has cropped up here and there benefiting solo play... good try trying to bring onboard as many people as possible to the shouting party, but when it comes to doing it solo it makes no difference whether the bonus act rotates or stays put, or whether you get disconnected in the middle, beginning or end of a run. It is a mild irritation soon remedied by the fact that the bounty sequence is knowable and predictable, and as such you can easily plan to balance things out with minor adjustments.
If when confronted with a task or challenge one doesn't have enough friendly, competent and trustworthy people to play with and finds dealing with the challenges of playing with randoms vexing wouldn't it be a better question to ask why one feels forced to go through this experience rather than calling for an alteration or a total elimination of this task without offering an alternative of equal value?
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The order of the bounties is predictable, it follows a known pattern.
In patch 2.4.1 the 'A3 or A4' conundrum, which was the most common mistake, was resolved.
There are things worth improving; there could be more variety, some bounties feel cumbersome and could be streamlined, the divide (in terms of yield) between running 4 person split and solo (or any other combination or permutation that is not 4 person split) could and should be bridged, even a case could be made for an entire revamp of the bounty system.
However as MugsyAU points out without bounties there is little reason to access the world beyond a handful of achievements that require it.
Moreover scrapping the whole system based on the fact that some people cannot or (most likely) will not try to achieve a bare minimum of competence and proficiency is an absurd proposition.
A reasonable proposition would be to try to educate those people and if for whatever reason that is not feasible scrapping them, not the system.
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Said that solo bounties are viable, I have completed 9782 bounties on my own. The yield however is unrewarding compared to what four people abusing a mechanic can achieve; even compared to what four selfish and incompetent people can achieve not working together but just being in the same game.
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'Divide and conquer' - apologies, I fail to see how this concept applies in the context of split bounties. May need an ELI5 on this one.
I still see the concept of split bounties as an exploit, not a triumph of group synergy.
What is a huge problem however, that greatly depends on your perspective. The potential and theoretical exploit of a mechanic not yet implemented is to me a smaller concern than not doing anything about a real and present daily exploit of a mechanic that already exists.
We may fool ourselves into thinking that split bounties are yet another perfectly admissible perk that comes with the clear bias of the developers towards party play, but in fact is just an unintended consequence of a poorly implemented mechanic that has been allowed to run unchecked for far too long.
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Bounty bonus rotation follows a predictable pattern. Organising oneself a bit allows for more flexibility.
https://docs.google.com/spreadsheets/d/1DXyvtZIq6-mWtYGlsI53qmveqPAN5PIXVMwPLDmGKhw/edit?pref=2&pli=1#gid=0
Please note that I take no credit for that spreadsheet.
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There would be group focus if all party members would have to be at the very least in the same map when the bounty is completed for it to count towards obtaining the cache.
However not only they are not in the same map, they are not even in the same act for most of the run.
Is just an absurd proposition to have a mechanic that increases disproportionally the yield by having three or four people in the party yet these people behave as if they were playing on their own.
It is a useful exploit, but it makes no sense whatsoever.
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It is troublesome (in terms of lag) but is one of those stats that is just too good to miss. The way it multiplies and spreads +Elite damage to trash once you have created the right density is uncanny.
Pretty much every FoTM DD build relies on this to shine and has been doing since they fixed AD.
Removing it altogether without giving something in return would feel like they have taken our toys away.
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The code has other such examples, remnants of things that could have been but never were; I remember them resurfacing from time to time, last time just a few months back as part of a 'conspiracy theory' of an upcoming expansion.