• 0

    posted a message on Stash Space
    Quote from DVDMaster68»

    I wonder if the armoury feature will pull gear from the mule characters?

    From what I gather no.

    It would seem that the plan is for the armory to pull gear from both the stash and the inventory of the character that is using it.

    But again this feature is still in development, who knows what may happen between now and release.

    Regardless it is a feature that has been requested numerous times, that little annoying voice in my head keeps telling me that I shouldn't look the gifted horse in the mouth too much...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Idea for surplus puzzle rings
    Quote from dxy2jbaby»

    Your idea will not be valid ! Blizzard can careless about what we think.

    tl;dr whether the OP's idea is valid or not has little to do with wether Blizzard listens or not.

    Whether the OPs idea is valid or not is not dependant on whether Blizzard cares about our opinions/suggestions or not.

    As a matter of fact their behaviour would indicate that they do care and listen, they have implemented much of what the community has suggested just often not exactly how it was suggested.

    Moreover they have listened; you have recent examples in pretty much removing the benefit of +%EXP from gear after lvl70 a few seasons back or last season's perhaps poorly handled last minute change to RoE.

    Arguably there is a tricky conundrum; what we want, what we need, what they think we need, what they think the game needs and what they can actually deliver are often very different and mutually exclusive propositions, more so considering that 'we' is as heterogenous as it comes.

    As a matter of fact you will find that when making suggestions or putting ideas out there often people use the pronoun 'we' as in 'referring to a collective' (and some genuinely believe this is what they meant) when they are in fact using it as majestic plural.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Idea for surplus puzzle rings

    The premise is flawed... you do not need to find a group to 'burn' the surplus of rings, you can do it on your own.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Quick crusader skill question

    Quote from ApoAlaia»


    Quote from nograndplan»

    Hey all - anyone know if the crusader skill phalanx / stampede is benefited from the pet gem?




    yes
    http://www.diablofans.com/builds/82553-2-4-2-phalanx-bowmen-petsader-t6-t13-gr70


    Are you sure?

    I have not checked for a long time, but last time I checked Enforcer did not buff the Stampede rune (which is the one the OP is asking about), nor did Eternal Union.

    100% sure.
    Either they have changed it since or my tests were sorely flawed then.

    When I tested it (back when 'horsesader' was 'a thing', so we are probably talking patch 2.1 here) Eternal Union did nothing for Stampede as it was not considered a summon but a cast (and consumed wrath accordingly rather than having a cooldown) and Enforcer did not buff its damage however Unrelenting Phalanx doubled the number of horses cast forth.

    Either way I stand corrected.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Quick crusader skill question

    Quote from nograndplan»

    Hey all - anyone know if the crusader skill phalanx / stampede is benefited from the pet gem?


    yes
    http://www.diablofans.com/builds/82553-2-4-2-phalanx-bowmen-petsader-t6-t13-gr70
    Are you sure?

    I have not checked for a long time, but last time I checked Enforcer did not buff the Stampede rune (which is the one the OP is asking about), nor did Eternal Union.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Removal of order on bounties
    Quote from IvveP»

    Quote from Foensh»

    There are currently only 3 things to do: Rifts, Greater Rifts and Bounties.

    And you want to remove 1 of them?



    I think his main point was to remove the order "requirement" though.
    otoh, Bounties is kind of a strange mode as of now. It's OP as hell when farming for a perfect ancient weapon with low drop-rate. But the basic setup is:
    - equip as much speed gear/skills you can get away with on a 6pc set
    - lower difficutly until you can insta-smash bosses solo in a 4-man
    - join a pub
    - mindlessly run around the map totally ignoring the "world" and you fellow party members

    The only of the thing of the 4 items above that is anything close to fun is creating the speed-build character imho.

    /Ivar

    Or... you could do what I have done with 10k+ bounties: do it alone, which enables me to not ignore the world around me and actually interact with it in any way I see fit whenever I see fit and although the yield could be better enjoy it just fine regardless.

    A better hourly yield would have been an unexpected (but not uncalled for) nicety, but is one that we get used to play without.

    The OP is repeatedly hitting a brick wall compounded of human stupidity and the obsession of Blizzard of making the game 'four man or bust' (even by letting a broken mechanic go unchecked for years) face first, and instead of asking the right questions, like 'why have I bought into this idea that I need to hit this brick wall' is shouting at the brick wall hoping that if he shouts loud enough and enough people join in it will become a bouncy castle.

    And regarding his proposal or any proposal along these lines that has cropped up here and there benefiting solo play... good try trying to bring onboard as many people as possible to the shouting party, but when it comes to doing it solo it makes no difference whether the bonus act rotates or stays put, or whether you get disconnected in the middle, beginning or end of a run. It is a mild irritation soon remedied by the fact that the bounty sequence is knowable and predictable, and as such you can easily plan to balance things out with minor adjustments.

    If when confronted with a task or challenge one doesn't have enough friendly, competent and trustworthy people to play with and finds dealing with the challenges of playing with randoms vexing wouldn't it be a better question to ask why one feels forced to go through this experience rather than calling for an alteration or a total elimination of this task without offering an alternative of equal value?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Removal of order on bounties

    The order of the bounties is predictable, it follows a known pattern.


    In patch 2.4.1 the 'A3 or A4' conundrum, which was the most common mistake, was resolved.


    There are things worth improving; there could be more variety, some bounties feel cumbersome and could be streamlined, the divide (in terms of yield) between running 4 person split and solo (or any other combination or permutation that is not 4 person split) could and should be bridged, even a case could be made for an entire revamp of the bounty system.


    However as MugsyAU points out without bounties there is little reason to access the world beyond a handful of achievements that require it.


    Moreover scrapping the whole system based on the fact that some people cannot or (most likely) will not try to achieve a bare minimum of competence and proficiency is an absurd proposition.


    A reasonable proposition would be to try to educate those people and if for whatever reason that is not feasible scrapping them, not the system.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make solo bounties viable please!
    Quote from Zoenova»

    Ditch the bonus bounty act thing. There is more then half the time one moron that turns in the wrong act on propose or by accident.


    Then all the time you spent is wasted. Or award 5 bonus cache on completion of the last act to get people to stay the whole 25 bounties.


    This is also a good way to stop botters from farming one act.

    Although I empathise with your frustration I fail to see how this would be in any way related to making solo bounties viable.

    Said that solo bounties are viable, I have completed 9782 bounties on my own. The yield however is unrewarding compared to what four people abusing a mechanic can achieve; even compared to what four selfish and incompetent people can achieve not working together but just being in the same game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make solo bounties viable please!
    Quote from Demonmonger»

    Quote from ApoAlaia»

    Quote from Demonmonger»

    I am on the fence with this.


    Personally, rather than making bounties better for solo, I would like them to stay in the current format with a group focus.


    Instead, I would like them to add other avenues to get bounty materials. Maybe a rift guardian could have a 5% chance on T10 to drop a full cache with 2 of each material in it, scaling to 15% on T11, 25% on T12, and 35% on T13.


    Basically, find other reasons to get people into different game modes. These Rift Guardian cache drops should ONLY DROP the materials needed for the cube, no white mats, blue mats, yellow mats, or any legendary related items. Keep bounties for farming those related items!




    As it stands there is currently zero group focus on bounties.
    There would be group focus if all party members would have to be at the very least in the same map when the bounty is completed for it to count towards obtaining the cache.
    However not only they are not in the same map, they are not even in the same act for most of the run.
    Is just an absurd proposition to have a mechanic that increases disproportionally the yield by having three or four people in the party yet these people behave as if they were playing on their own.
    It is a useful exploit, but it makes no sense whatsoever.


    I guess I fail to see how there is no group focus, when a group strategy is to split and conquer.

    Like I said, I am on the fence. I get your suggestion, and it is viable, but another posted pointed out the huge problem of people simply selling these individual runs for others.

    In the end, I think the best solution is as I stated, allowing other avenues to still give the mats, but at a limited rate. With how often you run rifts, 200 rifts at T13 would still net you 140 of each bounty mat based on my 35% suggestion, and running T13 is something you do anyways for keys. So maybe my suggestion was simply too high, or maybe it could just be 1 of each mat, yielding 70 act mats for each act based on odds per 200 rifts.

    'Divide and conquer' - apologies, I fail to see how this concept applies in the context of split bounties. May need an ELI5 on this one.

    I still see the concept of split bounties as an exploit, not a triumph of group synergy.

    What is a huge problem however, that greatly depends on your perspective. The potential and theoretical exploit of a mechanic not yet implemented is to me a smaller concern than not doing anything about a real and present daily exploit of a mechanic that already exists.

    We may fool ourselves into thinking that split bounties are yet another perfectly admissible perk that comes with the clear bias of the developers towards party play, but in fact is just an unintended consequence of a poorly implemented mechanic that has been allowed to run unchecked for far too long.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make solo bounties viable please!
    Quote from Zt1mQ»

    this is a great idea for botters!! for sure, blizzard should go this way

    Yep... and having children only encourages paedophiles... we should all stop having children to make paedophilia history.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make solo bounties viable please!
    Quote from IvveP»

    I agree with OP, something needs to be done. I don't mind a well coordinated 4-man group being more efficient than solo but the gap is too big right now.


    The double bag system is also a hindrance to us casual solo plebs, you always have to commit to a complete run which might take quite a while in the beginning of the season before you get your proper speed-gear. All other aspects of the "end-game" is capped at 15 minutes increments which I is what I find one of the most compelling features of D3. Even ditching a rift at halfway through for real-life-interference is no biggie. Aborting a full bounty run before it's complete, not so much.

    That is not quite the case.

    Bounty bonus rotation follows a predictable pattern. Organising oneself a bit allows for more flexibility.

    https://docs.google.com/spreadsheets/d/1DXyvtZIq6-mWtYGlsI53qmveqPAN5PIXVMwPLDmGKhw/edit?pref=2&pli=1#gid=0

    Please note that I take no credit for that spreadsheet.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make solo bounties viable please!
    Quote from Demonmonger»

    I am on the fence with this.


    Personally, rather than making bounties better for solo, I would like them to stay in the current format with a group focus.


    Instead, I would like them to add other avenues to get bounty materials. Maybe a rift guardian could have a 5% chance on T10 to drop a full cache with 2 of each material in it, scaling to 15% on T11, 25% on T12, and 35% on T13.


    Basically, find other reasons to get people into different game modes. These Rift Guardian cache drops should ONLY DROP the materials needed for the cube, no white mats, blue mats, yellow mats, or any legendary related items. Keep bounties for farming those related items!

    As it stands there is currently zero group focus on bounties.
    There would be group focus if all party members would have to be at the very least in the same map when the bounty is completed for it to count towards obtaining the cache.
    However not only they are not in the same map, they are not even in the same act for most of the run.
    Is just an absurd proposition to have a mechanic that increases disproportionally the yield by having three or four people in the party yet these people behave as if they were playing on their own.
    It is a useful exploit, but it makes no sense whatsoever.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Area Damage

    It is troublesome (in terms of lag) but is one of those stats that is just too good to miss. The way it multiplies and spreads +Elite damage to trash once you have created the right density is uncanny.


    Pretty much every FoTM DD build relies on this to shine and has been doing since they fixed AD.


    Removing it altogether without giving something in return would feel like they have taken our toys away.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Kanai Power?
    Quote from Rob64»

    Quote from ApoAlaia»

    Quote from Rob64»

    What is it? Anyone found out? *hype*




    Allows you to infuse legendaries with flavours of your choice.


    I personally like mine orange and cinnamon flavoured.


    Too soon for the mandatory shit-post!
    Never too soon... had to get in before the people that actually make sense started posting ;)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Kanai Power?

    Wyatt said at some point during Blizzcon that they had tested (and decided to scrap) a legendary power that would allow you to reconstitute a legendary from the power extracted in the cube. This could just be that the strings and such are still hanging around and the datamine found something that we may never see.

    That makes much more sense than any of the ideas that crossed my mind.

    The code has other such examples, remnants of things that could have been but never were; I remember them resurfacing from time to time, last time just a few months back as part of a 'conspiracy theory' of an upcoming expansion.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.