Deathseeker, ok I admit I haven't been on battlenet for years and my CD is scratched anyway.
Morken’s Idea # 12: Healthglobes should be % based & of multiple types From the youtube footage, it seems there are only red globes, one type and it isn’t clear how they base their healing. There should be two types, one which bases it’s healing on maximum health and the other basing it’s healing on percentage of damage taken. For example:
1) Red: Heals points equal to 25% of max life points of each character 2) Purple: Heals damage equal to 75% of total damage taken
So if your 100 life point character has taken 25 points of damage, the red globe would heal him to max but a purple would only heal about 16 life. However if he had taken 80 points of damage, the red would still only put him up 25 but the purple would heal him 60 points. The reasoning for these two types I have proposed is to create an incentive, in certain circumstances to hold back and grab the globe at the last possible moment. This makes for exciting moments of great danger.
The globes heal by refering to a percentage of the character life rather than give a straight up +50, +100, +200 health of healing to encourage and reward a more balanced sort of build. In softcore battlenet, the standard character build is a “glass cannon” with 400-800 hit points, just enough to take a hit and the rest in attack related traits.
The devs said “We wanted to kill that sort of character” (the potion guzzling super leecher) who is the standard hero of hardcore on battlenet. Now let me say, it was the brave and proper way to go. To paraphrase him, the devs wanted to bring back real resource management, which was much of the tension in D1. You can’t do that without two things. 1) Finite resources 2) A real death penalty Well, number 2 appears weak already based on what Ive seen so that leaves 1. Unlike potions which were plentiful, available from town and barbarians making em, globes are non storable, appear when they like, and perhaps, appear randomly creating drought periods. They can only make this meaningful by having a limited number of globes dropping, and this means the characters will be needing to get a big number of healing each time. They should make it so the “glass cannon” guys may not be getting enough healing to make it in the long run.
If the globes heal a straight up +XYZ rather than a amount based on a percentage of max health, you will see a continuation of the current style which is the "glass cannon" build as the favoured softcore model.
Yes, I say, reward the more balanced builds and not just the glass canons! Bring a serious death penalty to make those guys think about survival seriously, in NM and Hell anyway, normal can be a weenie fest for all I care.
Dimebog Are you sure? Are you sure you are not talking about DR, which, originally went down a whole lot if you were running? Anyways remember this when I said: This is not so, when I said “Template” what I meant was the skeletal backbone only, ie- skill maxes at 5/10/20.
You responded with: Bullshit again. It's not SKILLS in WoW but TALENTS, and they do NOT max at 5/10/20, instead they max at 1, 2, 3, 4 or 5.
Take a look at: http://www.diii.net/gallery/showphoto.php?photo=1945&size=big&cat=608 This page seems to agree with my assertion, that is, the skills cap at 5/10/20 like I said. In some other thread, I brought up the cutscene between the barb and Deckard cain, where they have a conversation and said “Now is not the time for…”. Now I used it as evidence of both poor quality and off-spirit creation. You responded with “that was a joke” Now, I went back and saw it again embeded in a youtube video with a dev chatting. I asked you before if it really was a joke, as I still doubt it was. You didn’t respond. So I’m asking again, where is the evidence that was a joke? I actually want to know.
Why don’t you ever comment on my other Ideas?
It is not very proper for you to stand and snipe when you believe I have errored but say nothing of my other Ideas?
WoW has a Talent tree, which consists of Talents, e.g., passive bonuses. None of these Talents can be controlled by the player in battle, unlike Diablo II skills. Yes, they have non-uniform caps. Non-uniform caps allow for easier balancing. This system was derived after problems with Diablo II 20 level skills, such as curses, that were never pushed farther than 1 point, or Warmth, that, again, hardly ever was pushed farther than one point due to a high startup bonus but lower bonuses later on. While the DII system, in some cases, did allow more flexibility, in some it was simply misleading for new players, and it was nearly impossible to balance.
Diablo III uses the cap system for its skills that WoW uses for its Talents. It is obvious, to me, that varying skill caps are more effective than a rigid skill cap. It allows for better balancing and better control of what direction the class can take, and how will the skills function on higher levels. A 20-level cap on every skill basically signifies that the developers let the skills run amok in the hands of the players, and that was the result: overpowered builds & skills that were never pushed past 1 or 5 or etc.
Was the DIII system inherited from WoW? Yes. Is that a bad thing? That should not guide the developers. The task of a developer is to find the best for their game, whether or not was it adopted from some other game or implementation. Blizzard, over the course of its history, "stole" many, many ideas from other games, and unless you believe that all games Blizzard ever made were all bad, you cannot say that adopting successful ideas from their own game is a sign of insecurity, because then you would say that you believed Blizzard to be insecure in every game they ever made. The basis of Blizzard's success lies in adopting best ideas from varying games on a the base of their own ideas. I don't see how reusing ideas from their own games is a sign of insecurity, unless those games failed, and no matter how much some people may hate WoW, it has a few million of subscribers.
Morken’s Idea # 13: No regeneration for anyone, ever, Mana or Health
Make the globes replenish mana and life
The devs just said it. When you die, you come back with a bit of health & regen.
Now I dunno all the details but it sounds like they are encouraging the player to just cower a bit after a kill which goes contrary to the spirit of some of what they said in some videos, you know, never ending action blah blah.
Regen for players encourages lame tactics like running around the block. Regen for monsters has a nasty side effect: it further encourages high attack characters. Now that does not need any further encouragement!
It is already the holy grail, and will also be in D3 so don't reward em any more! A high damage character basically ignores monster regen while unusual or suboptimal characters take forever to kill a regenerating boss. Don’t do it again in D3. Don’t lecture me about poison either, that is a side issue.
In any game where you could stand around in a corner and just regen, resource management was a non issue. It kills much of the tension.
Just make the globes replenish both mana and life and the game will be a game of real resource management. Also, by making this so, the strange hybrid melee/magic builds who were always punished greatly as suboptimal guys become a bit more viable as they expend both HPs and mana to kill foes and will last a bit better this way.
If you want to be kind, a character using a power that burns mana when NO HOSTILE is nearby activates this: The game still takes the mana cost but also records a “payback number” and slowly regens that mana thinking “well that player either made a typo or he is just looking at the graphic animation”.
A boss should only regen when a player runs to town and exploits some cheapo heal.
I don't think there will be any such opportunity by the sound of things.
Now I dunno all the details but it sounds like they are encouraging the player to just cower a bit after a kill which goes contrary to the spirit of some of what they said in some videos, you know, never ending action blah blah.
Regen for players encourages lame tactics like running around the block.
I don't see that as a bad idea. Characters in Diablo were too unconcerned about their survivability, which eliminates any possibility of tactics and makes people disinterested in non-damaging skills if they never have to worry about their health.
Quote from "Morken" »
Regen for monsters has a nasty side effect: it further encourages high attack characters. Now that does not need any further encouragement!
I agree, I believe monsters should be more dangerous instead of becoming as beefy as they have been in Diablo II.
Quote from "Morken" »
In any game where you could stand around in a corner and just regen, resource management was a non issue. It kills much of the tension.
Make monsters too fast to just run away from them... this was the case in Diablo II with bosses such as Duriel - running away to regenerate was possible, but there was little room and not enough speed to escape the monster.
Quote from "Morken" »
Just make the globes replenish both mana and life and the game will be a game of real resource management. Also, by making this so, the strange hybrid melee/magic builds who were always punished greatly as suboptimal guys become a bit more viable as they expend both HPs and mana to kill foes and will last a bit better this way.
We have little information on the classes and how they function, perhaps having only health globes has its advantages, it may help diversify the magic and might classes.
Quote from "Morken" »
A boss should only regen when a player runs to town and exploits some cheapo heal.
I don't think there will be any such opportunity by the sound of things.
Agreed. This was implemented in Titan Quest and made running to town absolutely useless.
Errata Morken’s Idea # 13: No regeneration for anyone, ever, Mana or Health Bosses should get a 100% heal if there are no hostile players in his vicinity, even for a moment.
Gosh, I wish I could edit these posts rather than just add these messy bits!
Dimebog Are you sure? Are you sure you are not talking about DR, which, originally went down a whole lot if you were running?
Yes, latest patch is a no-cd patch.
Quote from "Morken" »
Anyways remember this when I said: This is not so, when I said “Template” what I meant was the skeletal backbone only, ie- skill maxes at 5/10/20. You responded with: Bullshit again. It's not SKILLS in WoW but TALENTS, and they do NOT max at 5/10/20, instead they max at 1, 2, 3, 4 or 5.
Are you chewing mushrooms? I said TALENTS in WoW max at 1, 2, 3, 4 or 5. SKILLS in D3 max at 5/10/20. And that thread you linked is fan fiction......
This is not so, when I said “Template” what I meant was the skeletal backbone only, ie- skill maxes at 5/10/20.
Dimebog I'm tired of this aimless tic for tac and I notice on this forum you seem to spend alot of time doing this.
Now in my original post, what I was asserting is that the 5/10/20 max come from WOW, which I believe I read somewhere, true or false?
The fan fiction creation I used strictly to point out that skill in D3 max at 5/10/20 to support my original assertion above in white text.
Are you going to ever address the my other questions to you, or do you Intend to always choose the bits you want to snipe at? Cmon address the Ideas.
They say you can repeat something to a retard countless times and it's of no point, but here goes for the third time:
Quote from "Morken" »
Now in my original post, what I was asserting is that the 5/10/20 max come from WOW, which I believe I read somewhere, true or false?
Read your statement again:
Quote from "Morken" »
Now in my original post, what I was asserting is that the 5/10/20 max come from WOW, which I believe I read somewhere, true or false?
Read it? Read it once more to make sure.
Now read my statement: It is not 5/10/20 - it is 1, 2, 3, 4 and 5. In Diablo it MIGHT be 5/10/20 - beside the point that you are comparing talents with skills. Once more. WoW: 1, 2, 3, 4, 5. Diablo 3: 5/10/20.
Pay close attention to this one:
WoW = talents = 1/2/3/4/5
D3 = skills = 5/10/20
Should I repeat it again? Read once again before spurring quotes at me for the fourth time.
WoW = talents = 1/2/3/4/5
D3 = skills = 5/10/20
Quote from "Morken" »
Are you going to ever address the my other questions to you, or do you Intend to always choose the bits you want to snipe at? Cmon address the Ideas.
For the last time: I will address your 'Ideas' with capital I, your majesty, when you edit the OP and remove your bullshit regarding the skill tree system of which you know nothing about, the lie about the cow level returning, and pompous indication that Blizzard needs your help.
Since you have used this thread to discuss forum issues even though there are other, more appropriate means to do so, I will allow myself to do the same in response to you, if you will allow me, even though, granted, you are a bit more equal among us equals.
First off, I am completely disappointed with the forum politics but most notably your vulgar display of power in form of threats in order to maintain order. The OP of this thread states lies and misinformation. Any new user who wanders to the thread without previously inspecting official sources will be mislead into thinking that, for example, D3 did indeed clone WoW's 'skill system' which is as untrue as it can get. It hurts the overall morale of the community, and if I may say, things like that are the SOURCE of all flaming. You will already see people asking 'why did you use the template from WoW?'. Instead of taking measures against the OP swiftly and thus preventing others to use their limited freedom of speech and potentially infract the forum policy, you are threatening me, who are trying to educate, trying to defend my intellect against the this pathetic fool's attacks who blindly refuses to apologize and correct his stance after he was repeatedly presented with facts that disprove his babbel.
Why can the truth not be discussed? Why are trolls cherished and their lies and misinformation protected and obviously, stimulated? If this forum had any seriousness in itself, the OP would be considered a humorous anecdote and would not last longer than 10 minutes before being locked.
Finally, if it has come to that, then may it take me down with it as you suggested. I'd rather have fought and fallen than witnessed this wretched play go on. If the design of this community is mainly for trashing Blizzard by spreading lies, hatred and misinformation, than please put a disclaimer somewhere in the future at least. Put it in the TOA when registering on the forum. I was fooled into thinking that this is a fan site when I originally came here.
Morken, you need to read my posts as well, since I actually get what you mean. Or you just reply to random people.
Quote from "Dimebog" »
Now read my statement: It is not 5/10/20 - it is 1, 2, 3, 4 and 5. In Diablo it MIGHT be 5/10/20 - beside the point that you are comparing talents with skills. Once more. WoW: 1, 2, 3, 4, 5. Diablo 3: 5/10/20.
Pay close attention to this one:
WoW = talents = 1/2/3/4/5
D3 = skills = 5/10/20
You totally missed Morken's point. It doesn't matter where the maxes are. Even if WoW was 50-100-300, it's still the same SYSTEM. It's called VARYING caps on skills/talents/whatever. It's an analogy...
Diablo's system: 20/20/20, or 30/30/30, or whatever, the cap on every skill is the same. WoW's system: 3/5/7, 10/20/30, 1/2/3/4/5, again, doesn't matter, point is, it's different for every skill...
You totally missed Morken's point. It doesn't matter where the maxes are. Even if WoW was 50-100-300, it's still the same SYSTEM. It's called VARYING caps on skills/talents/whatever. It's an analogy...
Well, he didn't say that - he kept claiming that WoW is using some 5/10/20 system for who knows what since it has skills, talents, and crafts which are all capped differently and some things vary some don't. But thanks for clearing that up. You must be his advocate? I just don't see how that has anything to do with imagining some fantastic connections between D3 and WoW as if WoW is the only game with varying caps on things!!!
I just don't see how that has anything to do with imagining some fantastic connections between D3 and WoW as if WoW is the only game with varying caps on things!!!
WoW's skill cap is 70 by the way.
I guess you also missed my post previously that attacked his post? I just think it's foolish to argue with something when you don't even get the person's point, a point that was brought up many times.
I am pretty sure they are using WoW's system, it's WoW they are familiar with.
And it doesn't matter if it's skills or talents. The system is the same yet.
I am pretty sure they are using WoW's system, it's WoW they are familiar with.
You can not be sure of ANYTHING as they have not yet even released any info if there will be such thing as skill trees - they said they will announce it in the future. Aside for that talents is not the same as skills, in fact Morken suggested a 'subspec' system which is exactly what WoW did, of course, unaware of that fact, suggesting that it would be more appropriate.
And no, there are no similarities between what we currently know of D3 skills, and what you should know about WoW's skills and talents if you are going to opt in a discussion like this in the first place.
He said he 'read' somewhere that WoW is using 5/10/20 and based his point on that misinformation. So his point can't be accidentally valid since it's based on something invalid.
And I don't give a damn who you attacked and what you THINK. I want to see an apology and the original post edited. Including the part about the Cow Level and Barbarian class name as I already explained 15 posts back.
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Morken’s Idea # 12: Healthglobes should be % based & of multiple types
From the youtube footage, it seems there are only red globes, one type and it isn’t clear how they base their healing. There should be two types, one which bases it’s healing on maximum health and the other basing it’s healing on percentage of damage taken. For example:
1) Red: Heals points equal to 25% of max life points of each character
2) Purple: Heals damage equal to 75% of total damage taken
So if your 100 life point character has taken 25 points of damage, the red globe would heal him to max but a purple would only heal about 16 life. However if he had taken 80 points of damage, the red would still only put him up 25 but the purple would heal him 60 points.
The reasoning for these two types I have proposed is to create an incentive, in certain circumstances to hold back and grab the globe at the last possible moment. This makes for exciting moments of great danger.
The globes heal by refering to a percentage of the character life rather than give a straight up +50, +100, +200 health of healing to encourage and reward a more balanced sort of build. In softcore battlenet, the standard character build is a “glass cannon” with 400-800 hit points, just enough to take a hit and the rest in attack related traits.
The devs said “We wanted to kill that sort of character” (the potion guzzling super leecher) who is the standard hero of hardcore on battlenet. Now let me say, it was the brave and proper way to go. To paraphrase him, the devs wanted to bring back real resource management, which was much of the tension in D1. You can’t do that without two things.
1) Finite resources
2) A real death penalty
Well, number 2 appears weak already based on what Ive seen so that leaves 1. Unlike potions which were plentiful, available from town and barbarians making em, globes are non storable, appear when they like, and perhaps, appear randomly creating drought periods. They can only make this meaningful by having a limited number of globes dropping, and this means the characters will be needing to get a big number of healing each time. They should make it so the “glass cannon” guys may not be getting enough healing to make it in the long run.
If the globes heal a straight up +XYZ rather than a amount based on a percentage of max health, you will see a continuation of the current style which is the "glass cannon" build as the favoured softcore model.
Yes, I say, reward the more balanced builds and not just the glass canons! Bring a serious death penalty to make those guys think about survival seriously, in NM and Hell anyway, normal can be a weenie fest for all I care.
Get the last patch
Are you sure? Are you sure you are not talking about DR, which, originally went down a whole lot if you were running? Anyways remember this when I said:
This is not so, when I said “Template” what I meant was the skeletal backbone only, ie- skill maxes at 5/10/20.
You responded with:
Bullshit again. It's not SKILLS in WoW but TALENTS, and they do NOT max at 5/10/20, instead they max at 1, 2, 3, 4 or 5.
Take a look at:
http://www.diii.net/gallery/showphoto.php?photo=1945&size=big&cat=608
This page seems to agree with my assertion, that is, the skills cap at 5/10/20 like I said.
In some other thread, I brought up the cutscene between the barb and Deckard cain, where they have a conversation and said “Now is not the time for…”.
Now I used it as evidence of both poor quality and off-spirit creation.
You responded with “that was a joke”
Now, I went back and saw it again embeded in a youtube video with a dev chatting.
I asked you before if it really was a joke, as I still doubt it was.
You didn’t respond.
So I’m asking again, where is the evidence that was a joke? I actually want to know.
Why don’t you ever comment on my other Ideas?
It is not very proper for you to stand and snipe when you believe I have errored but say nothing of my other Ideas?
WoW has a Talent tree, which consists of Talents, e.g., passive bonuses. None of these Talents can be controlled by the player in battle, unlike Diablo II skills. Yes, they have non-uniform caps. Non-uniform caps allow for easier balancing. This system was derived after problems with Diablo II 20 level skills, such as curses, that were never pushed farther than 1 point, or Warmth, that, again, hardly ever was pushed farther than one point due to a high startup bonus but lower bonuses later on. While the DII system, in some cases, did allow more flexibility, in some it was simply misleading for new players, and it was nearly impossible to balance.
Diablo III uses the cap system for its skills that WoW uses for its Talents. It is obvious, to me, that varying skill caps are more effective than a rigid skill cap. It allows for better balancing and better control of what direction the class can take, and how will the skills function on higher levels. A 20-level cap on every skill basically signifies that the developers let the skills run amok in the hands of the players, and that was the result: overpowered builds & skills that were never pushed past 1 or 5 or etc.
Was the DIII system inherited from WoW? Yes. Is that a bad thing? That should not guide the developers. The task of a developer is to find the best for their game, whether or not was it adopted from some other game or implementation. Blizzard, over the course of its history, "stole" many, many ideas from other games, and unless you believe that all games Blizzard ever made were all bad, you cannot say that adopting successful ideas from their own game is a sign of insecurity, because then you would say that you believed Blizzard to be insecure in every game they ever made. The basis of Blizzard's success lies in adopting best ideas from varying games on a the base of their own ideas. I don't see how reusing ideas from their own games is a sign of insecurity, unless those games failed, and no matter how much some people may hate WoW, it has a few million of subscribers.
Make the globes replenish mana and life
The devs just said it. When you die, you come back with a bit of health & regen.
Now I dunno all the details but it sounds like they are encouraging the player to just cower a bit after a kill which goes contrary to the spirit of some of what they said in some videos, you know, never ending action blah blah.
Regen for players encourages lame tactics like running around the block.
Regen for monsters has a nasty side effect: it further encourages high attack characters.
Now that does not need any further encouragement!
It is already the holy grail, and will also be in D3 so don't reward em any more!
A high damage character basically ignores monster regen while unusual or suboptimal characters take forever to kill a regenerating boss.
Don’t do it again in D3. Don’t lecture me about poison either, that is a side issue.
In any game where you could stand around in a corner and just regen, resource management was a non issue. It kills much of the tension.
Just make the globes replenish both mana and life and the game will be a game of real resource management. Also, by making this so, the strange hybrid melee/magic builds who were always punished greatly as suboptimal guys become a bit more viable as they expend both HPs and mana to kill foes and will last a bit better this way.
If you want to be kind, a character using a power that burns mana when NO HOSTILE is nearby activates this:
The game still takes the mana cost but also records a “payback number” and slowly regens that mana thinking “well that player either made a typo or he is just looking at the graphic animation”.
A boss should only regen when a player runs to town and exploits some cheapo heal.
I don't think there will be any such opportunity by the sound of things.
Morken’s Idea # 13: No regeneration for anyone, ever, Mana or Health
Bosses should get a 100% heal if there are no hostile players in his vicinity, even for a moment.
Gosh, I wish I could edit these posts rather than just add these messy bits!
What prevents you from editing your posts? You can edit your first post while still adding the "messy bits".
Are you chewing mushrooms? I said TALENTS in WoW max at 1, 2, 3, 4 or 5. SKILLS in D3 max at 5/10/20. And that thread you linked is fan fiction......
Dimebog I'm tired of this aimless tic for tac and I notice on this forum you seem to spend alot of time doing this.
Now in my original post, what I was asserting is that the 5/10/20 max come from WOW, which I believe I read somewhere, true or false?
The fan fiction creation I used strictly to point out that skill in D3 max at 5/10/20 to support my original assertion above in white text.
Are you going to ever address the my other questions to you, or do you Intend to always choose the bits you want to snipe at? Cmon address the Ideas.
Read your statement again:
Read it? Read it once more to make sure.
Now read my statement: It is not 5/10/20 - it is 1, 2, 3, 4 and 5. In Diablo it MIGHT be 5/10/20 - beside the point that you are comparing talents with skills. Once more. WoW: 1, 2, 3, 4, 5. Diablo 3: 5/10/20.
Pay close attention to this one:
WoW = talents = 1/2/3/4/5
D3 = skills = 5/10/20
Should I repeat it again? Read once again before spurring quotes at me for the fourth time.
WoW = talents = 1/2/3/4/5
D3 = skills = 5/10/20
For the last time: I will address your 'Ideas' with capital I, your majesty, when you edit the OP and remove your bullshit regarding the skill tree system of which you know nothing about, the lie about the cow level returning, and pompous indication that Blizzard needs your help.
I don't know any skill in WoW that maxes at 20. Not yet at least.
Anyway everyone watch your flame cannons because this thread seems to be sinking and it doesn't need many more holes to take some of you with it.
Long story short, watch the flames.
Thanks,
Daemaro
Since you have used this thread to discuss forum issues even though there are other, more appropriate means to do so, I will allow myself to do the same in response to you, if you will allow me, even though, granted, you are a bit more equal among us equals.
First off, I am completely disappointed with the forum politics but most notably your vulgar display of power in form of threats in order to maintain order. The OP of this thread states lies and misinformation. Any new user who wanders to the thread without previously inspecting official sources will be mislead into thinking that, for example, D3 did indeed clone WoW's 'skill system' which is as untrue as it can get. It hurts the overall morale of the community, and if I may say, things like that are the SOURCE of all flaming. You will already see people asking 'why did you use the template from WoW?'. Instead of taking measures against the OP swiftly and thus preventing others to use their limited freedom of speech and potentially infract the forum policy, you are threatening me, who are trying to educate, trying to defend my intellect against the this pathetic fool's attacks who blindly refuses to apologize and correct his stance after he was repeatedly presented with facts that disprove his babbel.
Why can the truth not be discussed? Why are trolls cherished and their lies and misinformation protected and obviously, stimulated? If this forum had any seriousness in itself, the OP would be considered a humorous anecdote and would not last longer than 10 minutes before being locked.
Finally, if it has come to that, then may it take me down with it as you suggested. I'd rather have fought and fallen than witnessed this wretched play go on. If the design of this community is mainly for trashing Blizzard by spreading lies, hatred and misinformation, than please put a disclaimer somewhere in the future at least. Put it in the TOA when registering on the forum. I was fooled into thinking that this is a fan site when I originally came here.
You totally missed Morken's point. It doesn't matter where the maxes are. Even if WoW was 50-100-300, it's still the same SYSTEM. It's called VARYING caps on skills/talents/whatever. It's an analogy...
Diablo's system: 20/20/20, or 30/30/30, or whatever, the cap on every skill is the same. WoW's system: 3/5/7, 10/20/30, 1/2/3/4/5, again, doesn't matter, point is, it's different for every skill...
WoW's skill cap is 70 by the way.
I guess you also missed my post previously that attacked his post? I just think it's foolish to argue with something when you don't even get the person's point, a point that was brought up many times.
I am pretty sure they are using WoW's system, it's WoW they are familiar with.
And it doesn't matter if it's skills or talents. The system is the same yet.
And no, there are no similarities between what we currently know of D3 skills, and what you should know about WoW's skills and talents if you are going to opt in a discussion like this in the first place.
He said he 'read' somewhere that WoW is using 5/10/20 and based his point on that misinformation. So his point can't be accidentally valid since it's based on something invalid.
And I don't give a damn who you attacked and what you THINK. I want to see an apology and the original post edited. Including the part about the Cow Level and Barbarian class name as I already explained 15 posts back.