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    posted a message on Reopen my thread and move the arguments
    So my thread "Morkens Diablo 3 Devs need Help" has been locked.

    As it was locked on talk that did not even concern myself or the Ideas, you must, on principle let it live and just move all that argument text to another thread. After all, it was all instigated by someone else who had no interest in the Ideas at all.

    How do you know that person(s) did not actively try to shut the thread down by continual argument knowing the principle of the actions of the blue angel guys? I mean, by leaving it closed are you not playing right into his hands? It is not right for the closure of a thread to be in the control of just anyone who knows how to cause those blue angel guys to shut the thread is it?
    The devs can’t be making D3 anyway, they look like they spend their all time in the lunchroom!
    Now, a friend of mine who is a cleaner at the Blizzard building informed me that it appeared a water leak had damaged computers and forced the programmers to move into the lunchroom...

    And so the false prophet known as "Daemaro" tells me I have posted an insult?
    Please fix this too...
    Posted in: Site Feedback
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Daemaro warns “Anyway everyone watch your flame cannons
    I don’t get to see the flames because you mods delete em *sniff* before I can get new material for my signature. Seems like only you get to see em…Undelete em! Why not just mark this thread Rated R and let it be a Hardcore thread.

    it doesn't need many more holes to take some of you with it.”
    Where would you take me, for example? People say I don’t go anywhere in life.

    Deathseeker, You win the car! Ding Ding Ding! You actually got what I meant! I was only pointing out that the Dev team used WOW as a “cousin” sort of reference with regard to templates for a skill tree, there were internet articles that pointed it out and that chap who detailed his “flagellant” design also reinforced this structure, which was originally suggested to be 5/10/20, just like on that flagellant page. Thats all I was pointing out.

    I am pretty sure they are using WoW's system”, I’m only sure WOW’s was the studied model, but for no great reason. I don’t think it had to be done at all and was an indicator the Dev’s were “off spirit”, as I said. But there is no way to convince Dimebog that I have no Idea about the whole subject…

    “please don't tell me what I may, or may not, be sure of.”
    Oi! Dimebog wants an apology for you telling him he can’t tell you what you may be sure of! Naughty boy!

    “it seems, you are not at all interested in understanding.” Actually I suspect Dimebog “gets it” but chooses to pretend to actually see it this way because “this way” offers a more rewarding path, or so he sees it. If you go read his posts in general, he seems to get it.

    “I suggest you never enter another message board again” Ive decided I enjoy Dimebog’s theatrics, its worth it. Dimebog, you are welcome to flame, dissect and even misinterpret on this thread.

    “The basis of Blizzard's success lies in adopting best ideas from varying games on a the base of their own ideas. I don't see how reusing ideas from their own games is a sign of insecurity, unless those games failed, and no matter how much some people may hate WoW, it has a few million of subscribers.”
    Diablo is like VW beetle. Its very “cult” and everything done for for it should be as unique as possible. Do you really like the WOW skill template? Do you think for some reason it was pivotal to the success of WOW? I don’t see anything so great about it.

    Anyway thanks for pointing out you can edit posts here, I did not see it on monitor- very dark.

    Dimebog says You must be his advocate?” Firstly, he is not the only poster who has not taken a negative stance to the thread, secondly, how do you know Daemaro isn’t just an alternate posting alias I use?!

    “Morken suggested a 'subspec' system which is exactly what WoW did”…actually no. If you are pointing to:
    “They could have opted for a system where as your character reaches certain XP levels, he gets to improve X number of first tier skills, y number of second tier skills, z number of third tier skills.”
    Then, for what its worth, I meant a progression similar to D & D spells for a mage ie- when he attains to a certain XP level, like 5, he is simply assigned say a third level spell and a few lower level spells but does not have the option to trade in all his little ones to get a big spell. I suggested this because this sort of system is actually more interesting than the “save em all up and dump em all in hydra” mentality (known as mini-maxing). If not, what gave you that Idea?

    “And I don't give a damn who you attacked and what you THINK. I want to see an apology and the original post edited. Including the part about the Cow Level and Barbarian class name”
    Who are you addressing me or Deathseeker? I have to know which alt to use…
    Anyway,Ah the threatrics! Hahahahahaha :D

    Try this instead:
    The devs can’t be making D3 anyway, they look like they spend their all time in the lunchroom!:cool:

    “your majesty” (?!) are you sure you ain’t “projecting” here? :(

    It's sideshow time! I justed added something to post #1
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    This is not so, when I said “Template” what I meant was the skeletal backbone only, ie- skill maxes at 5/10/20.
    Dimebog I'm tired of this aimless tic for tac and I notice on this forum you seem to spend alot of time doing this.
    Now in my original post, what I was asserting is that the 5/10/20 max come from WOW, which I believe I read somewhere, true or false?

    The fan fiction creation I used strictly to point out that skill in D3 max at 5/10/20 to support my original assertion above in white text.

    Are you going to ever address the my other questions to you, or do you Intend to always choose the bits you want to snipe at? Cmon address the Ideas.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Errata
    Morken’s Idea # 13: No regeneration for anyone, ever, Mana or Health
    Bosses should get a 100% heal if there are no hostile players in his vicinity, even for a moment.
    Gosh, I wish I could edit these posts rather than just add these messy bits!
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Morken’s Idea # 13: No regeneration for anyone, ever, Mana or Health

    Make the globes replenish mana and life

    The devs just said it. When you die, you come back with a bit of health & regen.
    Now I dunno all the details but it sounds like they are encouraging the player to just cower a bit after a kill which goes contrary to the spirit of some of what they said in some videos, you know, never ending action blah blah.

    Regen for players encourages lame tactics like running around the block.
    Regen for monsters has a nasty side effect: it further encourages high attack characters.
    Now that does not need any further encouragement!
    It is already the holy grail, and will also be in D3 so don't reward em any more!
    A high damage character basically ignores monster regen while unusual or suboptimal characters take forever to kill a regenerating boss.
    Don’t do it again in D3. Don’t lecture me about poison either, that is a side issue.

    In any game where you could stand around in a corner and just regen, resource management was a non issue. It kills much of the tension.

    Just make the globes replenish both mana and life and the game will be a game of real resource management. Also, by making this so, the strange hybrid melee/magic builds who were always punished greatly as suboptimal guys become a bit more viable as they expend both HPs and mana to kill foes and will last a bit better this way.

    If you want to be kind, a character using a power that burns mana when NO HOSTILE is nearby activates this:
    The game still takes the mana cost but also records a “payback number” and slowly regens that mana thinking “well that player either made a typo or he is just looking at the graphic animation”.

    A boss should only regen when a player runs to town and exploits some cheapo heal.
    I don't think there will be any such opportunity by the sound of things.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Dimebog
    Are you sure? Are you sure you are not talking about DR, which, originally went down a whole lot if you were running? Anyways remember this when I said:
    This is not so, when I said “Template” what I meant was the skeletal backbone only, ie- skill maxes at 5/10/20.

    You responded with:
    Bullshit again. It's not SKILLS in WoW but TALENTS, and they do NOT max at 5/10/20, instead they max at 1, 2, 3, 4 or 5.

    Take a look at:
    http://www.diii.net/gallery/showphoto.php?photo=1945&size=big&cat=608
    This page seems to agree with my assertion, that is, the skills cap at 5/10/20 like I said.
    In some other thread, I brought up the cutscene between the barb and Deckard cain, where they have a conversation and said “Now is not the time for…”.
    Now I used it as evidence of both poor quality and off-spirit creation.
    You responded with “that was a joke”
    Now, I went back and saw it again embeded in a youtube video with a dev chatting.
    I asked you before if it really was a joke, as I still doubt it was.
    You didn’t respond.
    So I’m asking again, where is the evidence that was a joke? I actually want to know.

    Why don’t you ever comment on my other Ideas?
    It is not very proper for you to stand and snipe when you believe I have errored but say nothing of my other Ideas?
    Posted in: Diablo III General Discussion
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    posted a message on Synergies
    In the last game I hated and loved synergies.
    I loved the idea of making my attacks stronger


    This view doesn't hold water when a game includes them from the start (as opposed to a game that adds them as a fix).

    When they are added from the start, the monster durability will simply factor in the added punch in your attacks. In other words you will need 40 skill points just be competitive. 40 points in nearly half a career and means less variety in competitive builds.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Deathseeker, ok I admit I haven't been on battlenet for years and my CD is scratched anyway.

    Morken’s Idea # 12: Healthglobes should be % based & of multiple types
    From the youtube footage, it seems there are only red globes, one type and it isn’t clear how they base their healing. There should be two types, one which bases it’s healing on maximum health and the other basing it’s healing on percentage of damage taken. For example:

    1) Red: Heals points equal to 25% of max life points of each character
    2) Purple: Heals damage equal to 75% of total damage taken

    So if your 100 life point character has taken 25 points of damage, the red globe would heal him to max but a purple would only heal about 16 life. However if he had taken 80 points of damage, the red would still only put him up 25 but the purple would heal him 60 points.
    The reasoning for these two types I have proposed is to create an incentive, in certain circumstances to hold back and grab the globe at the last possible moment. This makes for exciting moments of great danger.

    The globes heal by refering to a percentage of the character life rather than give a straight up +50, +100, +200 health of healing to encourage and reward a more balanced sort of build. In softcore battlenet, the standard character build is a “glass cannon” with 400-800 hit points, just enough to take a hit and the rest in attack related traits.

    The devs said “We wanted to kill that sort of character” (the potion guzzling super leecher) who is the standard hero of hardcore on battlenet. Now let me say, it was the brave and proper way to go. To paraphrase him, the devs wanted to bring back real resource management, which was much of the tension in D1. You can’t do that without two things.
    1) Finite resources
    2) A real death penalty
    Well, number 2 appears weak already based on what Ive seen so that leaves 1. Unlike potions which were plentiful, available from town and barbarians making em, globes are non storable, appear when they like, and perhaps, appear randomly creating drought periods. They can only make this meaningful by having a limited number of globes dropping, and this means the characters will be needing to get a big number of healing each time. They should make it so the “glass cannon” guys may not be getting enough healing to make it in the long run.

    If the globes heal a straight up +XYZ rather than a amount based on a percentage of max health, you will see a continuation of the current style which is the "glass cannon" build as the favoured softcore model.

    Yes, I say, reward the more balanced builds and not just the glass canons! Bring a serious death penalty to make those guys think about survival seriously, in NM and Hell anyway, normal can be a weenie fest for all I care.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Zeyphon, nono, if he is just walking then he gets a double chance, but players who are not lagging/disconnecting are in ANIMATION. They are swinging, casting a spell, etc etc.
    If you are just walking and getting hit, you have internet location confusion (your screen does not precisely show where you are in relation to monsters) and you therefore also deserve a double block.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Morken’s Idea #11: Shield blocking chance higher for characters standing still
    The shield blocking chance should be modified by the animation the character is in when he gets hit.
    As a hardcore player on USWest from another continent, surviving the 10-15 seconds of disconnection was the major issue. Shields were the saving factor. I might be selfish here to suggest shields be optimised as a lag survival tool but see no option.
    Shields should have 2 blocking rates.
    1) Double chance applies if the characters animation is walking or standing “doing nothing”
    2) Standard chance applies in all other cases
    Double chance means the blocking roll is done twice and if either time it rolls a success, the block happens. So if the block chance is ultimately 29%, a 1d100 is rolled twice, if either roll ends up 29 or less, the block happens.

    If you character is standing around doing nothing and getting hit, it can only mean lag. Give those poor hardcore guys a better chance to survive lag!

    I demand the right to read those 5 deleted posts to find new material for my signature!
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Hey what the hell did those 5 deleted messages say?!

    Anyway, by popular demand, the main subject for this thread will become:
    "Morken's right to bash the Devs"
    and the actual Ideas for D3 will become a sidedish.

    Here is some flamebait:
    The Devs are going the wrong direction!
    The Devs are going the wrong direction!
    The Devs are going the wrong direction!
    Whatchya gonna do about it? :mad:
    Posted in: Diablo III General Discussion
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    posted a message on Skill point reassignment
    D3 should allow for 1 point respecs only (and not too many)

    Potion of retardation: Drains an XP level, down to 99% of the previous level
    It is rather rare to find.

    Quest of XYZ
    A quest that can be done once in Normal, NM & Hell. Completion has the same effects as the potion above.

    There. Two plausible solutions for an ingame respec.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Morken’s Idea # 10b : No Dex stat needed
    It’s not needed and any game effect like dodging blows could be based on a skill. Weapons never need a Dex to wield anyway. Even a bow only requires STR to pull the string. Any other related gamestat like frequency of attack could also be relegated to a skill level.

    Some games use DEX to modify movement speed as in:
    1 Dex = +1% movement rate.
    I think I’m in favour of ditching it completely as movement rate invariably ends up too good, so it must be capped or some very strange characters will appear who outrun arrows.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Morken’s Idea # 10: To Hit roles are not needed

    I can’t tell from the videos if this has already been implemented into D3. Some similar games have incorporated this Idea, so I wouldn’t be surprised If it was already in.

    In Diablo 2, a glacial spike always hit and yet an zon’s arrows needed a to hit roll that incorporated comparing an Attack rating number versus a Defence rating. Why the difference?

    All attacks: Melee, missile & magic should resolve as area attacks with 100% certainty.

    That’s right, no misses that run contrary to what the graphic is showing. If a mob is within the area when the attack resolves, it has been hit.
    This would also lighten the game processes by a step.

    Some characters and mobs would still have an innate “dodge”, that came with an animation.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Dimebog
    You’re saying the Devs are basically Idiots
    Thats going a bit far. There is a difference between Idiocy and making something off it's true spirit.
    arrogant, disrespectful atrocities
    Say you've sussed me out correctly. Suppose I'm the most arrogant prick in existence. Why would you refuse to comment on the value of an Idea? Does it really matter to you who it comes from? Suppose you knew one of the Blizzard employees, lets say, a mailroom clerk who had a personality you disapproved of... would you refuse to buy Blizzard products?



    Liquid
    lets throw balancing out the window.
    It hasn't even been decided how much to water down the affix bonuses, how can you know it will be unbalancing? Rolling up good affixes is statwise no different to finding rares with exactly those affixes, non-watered-down. Is this a knee-jerk reaction to something new?


    Magistrate, my response is...
    Because I'm a mean nasty person who will always make you suffer! Nyah hah hah :mad:

    Buzzsaw,
    I cannot get past your superiority complex
    What is so arrogant about my poststyle? What makes you think that? Is it the face I put down at the end of my first post? Why can't you get past "it"? Have you tried yet? Take a multivitamin, jog around the block a bit and concentrate. Ignore the pain and push harder than you have done before.
    I do not appreciate you using your ideas as ammunition for mocking Blizzard.
    If you think I am mocking Blizzard then I'll reply with suspicion. Cmon do you know these guys personally? I say that at the end of the day, they get BMWs galore which was good compensation for any flak they took during their job period. Do you think I'm trying to help or mock? I don't think you are genuinely feeling for those Devs who are suffering terribly right now from "mean ole Morken" any more than you feel the pain of soldiers dying in Iraq right now.


    As for my signature, hey, I didn't say that, other people did!
    Posted in: Diablo III General Discussion
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