- Synlarch
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Member for 15 years, 6 months, and 24 days
Last active Mon, Jan, 5 2009 22:10:18
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Oct 13, 2008Synlarch posted a message on Character Stat AssigningI suppose it makes sense in a way. Attribute assignment was very hard to make balanced, or complex, or useful. They got rid of it to rigidly limit certain classes to certain types of equipment, and, possibly, even skills. In my opinion, this would be better than the Diablo II system, but worse than actually upgrading the attribute system into something more complex. I guess they decided that they'd rather sacrifice the stat system than make an unbalanced game again.Posted in: News
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Oct 4, 2008Synlarch posted a message on AusGamers Interview - Co-operative GameplayPosted in: News
This issue would be taken care of.Quote from "Romak" »1. Because people would just come with their mule accounts and get extra torches. I'm not kidding, some people play with more than 1 computer at a time.
There is no 100% chance of a drop, drop rates are calculated separately for each player. One may get a torch, another may get a broken cap, the idea is, if one gets a torch, the other cannot steal it.Quote from "Romak" »2. Because it's less exciting when you know you have a sure torch drop, and your other party members have a sure torch drop too even if they don't help as much as you do.
There are other ways, you should not worry, Blizzard is not likely to implement something that will anger its buyers.Quote from "Romak" »1 account per CD key prevents issue #1, but makes an account loss more fatal.
Quote from "Romak" »Making a monster drop loot for all other players only if they are in the same party can make parties consider to 'kick/leave' a non-helpful player, but that brings back the 'loot stealing' so that's not a good idea for issue #2.
Everything has it's cons and pros
I believe they have a more complex system in place there, but even if party kicking becomes a problem, I'd rather have that than loot pickup races. - To post a comment, please login or register a new account.
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WoW's skill system has little to do with their success, but that's besides the point, I don't see how WoW's popularity has anything to do with Diablo at all. WoW's skill template, I don't think I even mentioned it. I prefer when skills are gained through levels instead of being bought but it's not like DIII plans to make skills buyable. If you actually mean WoW's talents' template, I didn't play it much. I'd be better off referencing TQ, which has the same, and on skills, not talents.
As I have said before (in my previous post to you), I support varying caps on skills IF the skill trees are anywhere close to those of Diablo II. I support them because it's easier to balance and allows for more direction. It also prevents issues with 1-point skills such as curses, which are very hard to make useful and not overpowered at the same time using a 20-point system. In addition, skill caps make the points invested into these skills useful. I noticed it in WoW. You don't just throw your points around, while in DII, putting points into skills just because they are pre-reqs was pretty normal.
But, really, I'd change whole DII skill system to something different, I don't like it in many ways, and I hope the developers will get some new exciting ideas for that or, at least, lend them from some other games.
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"pretty sure" means that I have my own opinion on things. So, yes, I can be sure on it, while you may not, please don't tell me what I may, or may not, be sure of.
Who I attacked is essential to understanding my points, which, it seems, you are not at all interested in understanding. Fine, then don't reply to me, yet you did, therefore, you get the consequences. If you don't give a damn about the opinions of others, I suggest you never enter another message board again - they were made for public communication, including people posting what they think and believe.
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I guess you also missed my post previously that attacked his post? I just think it's foolish to argue with something when you don't even get the person's point, a point that was brought up many times.
I am pretty sure they are using WoW's system, it's WoW they are familiar with.
And it doesn't matter if it's skills or talents. The system is the same yet.
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You totally missed Morken's point. It doesn't matter where the maxes are. Even if WoW was 50-100-300, it's still the same SYSTEM. It's called VARYING caps on skills/talents/whatever. It's an analogy...
Diablo's system: 20/20/20, or 30/30/30, or whatever, the cap on every skill is the same. WoW's system: 3/5/7, 10/20/30, 1/2/3/4/5, again, doesn't matter, point is, it's different for every skill...
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Coolest: Nova
Best: Guardian
(never played a Sorcerer)
Diablo II
Coolest: Bone Wall
Best: Teleport
Diablo III
Coolest: Locust Swarm
Best: Whirlwind probably
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And, frankly, for myself, it is between the Democrats and Palin. I do not like her very, very much. Are you supporting McCain because you are in the military?
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What prevents you from editing your posts? You can edit your first post while still adding the "messy bits".
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