This my thought on it. First of all everyone is so quick to judge on a demo. On the demo they most likely showed act 1. So why is everyone jumping on it? 20 years have gone by so why shouldn't the outside look a little bright?
I remember those days. I also remember all the fans going on about how they wanted Inventory Tetris to stay in the game when the question was asked. Look at what happened with the inventory there.
yeah and thats why the game is so stupid because they didn't listen to you.
hah what a joke
if you are so good why don't you apply for a game designer or something, instead of bitching around by only watching a pre-alpha demo build.
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Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
Hmm... I watched the rolling demos, read a few threads here, signed the petition, so I'd now like to share my thoughts on this game. It's actually the only game I'm looking forward to.
The first time I watched the gameplay video I couldn't notice many things as I was like "zomfg.. daiblo tehereee!!!!!11111". But I got the feeling that even though the splatter was satistfyingly forceful, something was wrong. One thing I did notice though was the zoomed-in "chat screen" when the player was talking to Cain. That was totally wrong. Blizzard, please stick with Half-Life's example. Never strip the control from the player in a fairy-tale way like that, even during cutscenes. It totally ruins the atmosphere.
Talking about atmosphere, there are several things in this rolling demo that certainly don't add to it. First is the music. It's totally wrong. It just like a WoW composition on a Diablo melody. Diablo music should be more subtle and more depressing. Then there are the colours, which are to vibrant as most people have noticed. Furthermore, magic weapons with such extravagant visual effects like that flaming maul or whatever it was, remind me of Darkstone, which is not a good thing. Diablo should be all about subtlety, darkness and realism.
Of course the most notable thing gone wrong is the shadows, or their absence to be precise. We definately need the light radius effect. Most game developers try to limit the number of polygons on screen by means of a fog of war, draw distance, etc, so now that the community is actually asking to see less, I think Blizzard has a great opportunity to both improve the gaming experience and free up resources at the same time. Why not partly unload models that fall into the darkest areas of the screen and use less detailed versions, much like Sacrifice did back in its days? The saved polygons could be used to give more detail to the objects in the brighter areas.
And finally some wishes for the outdoor vs indoor areas issue. The two things that Diablo 1 did better than Diablo 2, was the depth of the dungeon and the lack of "silly" monsters, like trees, swarms of mosquitos, frogs and midgets riding on each others' backs. I'd like Diablo 3 to revive Diablo 1's feeling of descending to the depths of hell, with only occasional outdoor areas, that would lighten the tension a little bit (...at first. i'd like to see the outdoor areas darken too gradually) and separate chapters of the story.
To summarize: Blizzard, please give us a true descendant of Diablo 1, not a Darkstone 2, nor a single-player WoW!
Thats an interesting point about the loss of character control with the dialog. It could be done differently but personally it doesn't bother me either way.
I do really like the music they have in the demo though so I disagree with you on that part but I do agree they should defiantly have dark/depressing music.
Yeah D3 should defiantly have the "feeling of descending to the depths of hell"!
Perfect!
I hoped for an organized thread hosted by someone like you medievaldragon, things where getting nasty and everyone where shouting personal attacks instead of discussing due to uncapability to discuss. From both sides, I'm not trying to blame anyone here...
I realise this post is long as hell, but I couldn't make it shorter
on the actual topic:
I have quite alot of things that I'd like to vent about how diablo is now, I'd like to not only point out what could be better, but also why and also perhaps what could be done to make it better. I want to state that I've seen the interview in gamespot, all the panel's and all footage we have so far, some things even more then once.
1) The colours.
I'm very unhappy with the green/blue shine in the tristram cathedral. While I have listened to what the art designers have said about color - and agreed - I don't find it nessisary to add colour that just doesn't fit in, such as green and blue light. It's almost as a "theme", where does it come from?! I have no idea - to me it just seems to be something I'd love to see in the warcraft universe, where everything is "Whoopidooopy" and "woshhiiwooshi" - it just doesn't fit.
I don't want everything to be black/white - colours are very important and it would not be "realistic" without them as some try to argue for, it would rather be "unrealistic", but don't throw in dumb colors that shouldn't even be there for the "stylized" look, it looks horrible I must say.
also about the colours, I realise everything can't be dark-dark-dark, the desert is light, the sunshine is very alive and ofcourse I understand thit. but just because its light doesn't mean it should be happy. It's the sanctuary, get rid of those corny happy statues and flowers please, they look almost polished as if they where risen yesterday... come on this is old buildings and statues that should be "used"!
I'd like to throw in a quote to response to a nice point from the gamespot interview
2) the art-theme/style _PARTIALLY_
Some things are very good - I like the buildings of the first cathedral.
but some things are also very bad.
- number one - what is up with the oversized armory/gear. no! nonono! that's nothing to do with diablo. diablo aint "Shoop da woop mega-fantasy power all the way", its somehow realistic, the armor are big in diablo II - no doubt, but nothing like world of warcraft, its CARTOON's.
Here's a very good picture of what I mean
#1 http://i31.tinypic.com/2qdohhh.jpg
- number two - the shape and style of the environment, some parts are good but some
parts are messed up.
these are the two examples I have that show what I mean in general:
#1 http://s93065215.onlinehome.us/misc/00-17-53.jpg
"Stylized" does not mean "cartoonish" - I agree, but sorry that is cartoonish...
#2 here's some more http://i28.tinypic.com/2mfbwu9.jpg
- number three - the style of the boss' in the game, I mean oversized belly isn't evil, its fantasy and cartoony - it makes me go "haha fat guy with funny weapons" more then "oh god he looks dangerous", take butcher from diablo1, he's scary.
the boss in the cathedral, who's even supposed to be summoned straight from hell, is NOT.
3) Light Radius
Just bring it back, when its needed - in desert it doesn't apply obviously, but down the monastary obviously its dark as freakin' hell and light radius would add such a more horrific touch to the game.
plain and simple - give us light radius
4) Graphical effects - glowing "stuf" from spellcast AND SO ON.
- first example http://www.blizzard.com/diablo3/_images/screenshots/ss26-hires.jpg
This make you go "hehe, insane power from a happy little fella'" not like "wow he's a man of insane memories and desperation who uses pure wrath for his power"
which it should be. hard to explain, it seems mystic-happy not mystic-desperate/dark
- Second example http://www.blizzard.com/diablo3/_images/screenshots/ss15-hires.jpg
Wtf? why is that glowing alien green? if its poisonouss or something I doubt the poison would shine like its some aliensubstance with freons in it, would it?
not in diablo atleast, perhaps in some other game.. try.. warcraft.
EDIT: 5) - it just seems so polished, too smooth and like someone cleaned everything up from dirt and stuf that you picture would be in a diablo game.
Someone mentioned "bump mapping" and it sounded pretty promising!
That's all I can think of by now. - if you're already bored as fuck you don't have to read next part
here's a little "discussion" of why I don't like this stuf in general.
One can argue and say, "I like cartoony style and I like fantasy-alien-green", well, cool. It may actually even be more popular then the true diablo-style. but HEY, this is diablo III and I want it to be kept diablo III not some "popular"-version diablo that is made to fit the "broad audience"... if the audience want this cartoon-style there's plenty of other games they can go play.
One can also say "whats wrong with warcraft?" Nothing - its just that its so far from diablo, its not the same universe and it should not be there, while one can argue saying that it doesn't matter so much, it doesn't help it just makes the game more so-so.
I know the game isn't released and what we've seen is just the beginning, you could say that the part of the game is in the early stage of the story-line which means that we aint close enough to the evil to see the real evil, and dark stuf. But come on thats the tristram cathedral... even if its in the beginning of the game IT SHOULD BE AWFULLY SCARY! think diablo1.
And even if it was 20 years ago evil walked sanctuary, doesn't mean its now a happy place, sanctuary is a world troubled with evil and bestiary by nature.
And its easy for people to say "You've only see 1% of the game you can't judge"
well - to convince us that the game will be darker in those 99% show us some deep, evil, dark places.. as for now we are worried that there won't be any. we cant just assume it will be better @ what we are yet to see!
And I don't know if I mentioned it but yeah I realise everything aint dark in diablo II and thats good, but it wasn't filled with happy rainbows either, thats bad. it can be light but still "evil", thats correct, but as it is now I just don't see the art/graphic teams pulling that off
and last but not least - it may seem harsh to give this much hard critiscism while we should thank the gods that blizzard even considered to make a diablo III, but it happened and now we can just work to get the game to be as good as possible. I'm so very thankful for the game announcement, belive me I waited for soon a decade. But that doesn't mean I can have critiscism to hand out!
thank you.
I just wanted to bring up this post because I thought it was excellent.
Quote from "Grimhound" »
Pasted over from the now-deleted thread.
Defending the Diablo 3 Art Design
A lot of people have been going around complaining about the Diablo 3 art style far past the lighting conditions, saying that it's too much like WoW and that Diablo 3 shouldn't be in any way like that 'insult rambling insult against WoW that makes no sense here'. Now, this will probably be the one post I made on this subject where I don't openly insult the people trying to play these opinions, but rather attempt to make them see exactly how... ludicrous their position is in regard to the game itself.
You see, Diablo 3 is being made by Blizzard Entertainment, a company which has a proven history of excellence in their products. Now, when you have a single gaming studio that makes games, there's a high chance you're going to see a degree of overlap in the art styles employed, as more than likely they are being designed by the same people. So how does this affect Diablo 3? Well, the point to it affecting Diablo 3 is that Blizzard Entertainment also made another massively popular game, called World of WarCraft. This game brought in a lot of people and has given Blizzard the resources through its continued sale and success to really put the effort they want to into their own games. The art of Diablo 3 is being influenced thusly, as Blizzard has a sort of art style going into things now that is generally reflecting what came before.
Now, there's also the matter where people may contest as to why Blizzard cannot make Diablo 3 in the same style as Diablo 1 and 2. The quickest and most apt answer is that it might be because Diablo 1 and 2 were not made by Blizzard. They were made at the now-defunct Blizzard North studio, most of whom broke away from Blizzard entirely when the studio was assimilated back into the main HQ and went on to form Flagship Studios, the company that made the floppish title, Hellgate: London. So this means that not only do you have a different set of people working on the game, but the people that originally made the first two games(and even the division from which they hail) no longer exist.So, I've come to the point where I will use previously posted evidence to support my point as to how and why the art style currently is.
First comes a comparison between Diablo 3 and World of WarCraft. People have been saying that Diablo 3 is exactly like World of WarCraft, and that the graphics are both equally cartoony. My evidence to counter this statement is some of the same evidence ironically used to back up the argument. Between the two images, that of a female Barbarian and a male Orc Warrior from World of WarCraft, you will notice the difference in the saturation of color and the effect of 'grain' upon each model. While the Orc is given a vivid vibrancy, the Barbarian is rather dulled down, brought more to a reasonably level rather than holding the same sort of 'technicolor explosion' vibe. Furthermore the Barbarian is more detailed than the Orc, both physically and in the design of the armor and weapons, which shows they were going for a more mature policy of design using what resources they had.
Now, there's also the point where people may wish to use these two images to say that Blizzard is blatantly copying armor designs. I will now counter this accusation. Spikes on armor is not a new concept, and big shoulderpads are not either. On the contrary, the concept of bulky armor has for a great deal of time been known as a method to increase the intimidation factor that a figure portrays. It artificially elevates the appearance of their posture in a way commonly used in nature by certain species of animal to bluff their way out of a confrontation. So the idea is hardly even something originally thought up by Blizzard. As to the similarity to the armor designs, it /does/ make sense that they would bring over their old concepts and rework them for the new game. Yet take note that the Barbarian's armor is far more detailed, and far better designed than that of the World of WarCraft Orc. Where one seems to be novelty armor, the other looks as though it is a realistic piece of combat gear from the more mature and more dark-inclined genre of which Diablo is a part of.
Now, to address the environments, I'd like to make a few things clear. If you design everything to be dark, you'll have trouble pressing in that something in particular is /especially/ dark. If you make everything gloomy, gory, or depressing, you'll have trouble pressing in the idea that something in particular of /especially/ gloomy, gory, or depressing. That said, the artistic design seen in the Diablo 3 trailers is most definitely not the position taken for the entire game. It was most likely simply a demo environment put together to give a general idea of how the game would work. In other areas of the game we haven't even begun to see, I'm sure there is a wider variety of darker, as well as lighter areas. Diablo 3 is a game that wishes to pull us through the highest peaks of the Heavens and into the darkest bowls of the flaming Hells. Before you demand the game be brought down, take that into consideration. Also take into consideration that horror and atrocity become meaningless within an environment horrible and atrocious.
You're offering reasons for why things are the way they are, not reasons why they should be. Just because Blizzard North is no more and a lot of the people who made WoW are now working on Diablo III is not an excuse for WoW-ifying Diablo.
While you are right that the Barbarian is more detailed than the Orc, she is nonetheless far more similar to the Orc than she is to the style of Diablo I/II.
Frankly, despite Blizzard's posturing to the contrary, I think they have shown that "stylization" is the same as cartoony - or at the least, just as bad.
Drop your WarCraft styling. It's not appropriate and it ruins the game.
Realistic arms and armor. Reasonably sized and proportioned characters. Demons and villains that are terrifying, not amorphous, over-sized, and under-detailed. Ditch the blue/green glow on everything, and give us more reds, oranges, golds, browns, and grays - fire, stone, blood, decay. Not mystical fairy elf land.
It has the same art people as WarCraft, and they aren't going to completely overhaul the game just because you people hold a grudge. Heck, the funny thing is that if they do overhaul it and Diablo 3 becomes like Ghost, we're just going to end up shunning you all for it.
But seriously. They're trying to make a fun hack and slash game, not a horror game. It's Diablo, not Fatal Frame. This is Blizzard, not Tecmo. If they were aiming to make a horror game, I'm sure it would be as dark and depressing as some of you would like it to be, and the armor would have all the rust and excrement stains as you'd so desire, and the entire experience would be like walking into an aged black and white photograph of a Nazi concentration camp. The fact is to the contrary, however. They're taking the fun elements of Diablo 2 and making a game that focuses and expands upon those using what they've learned from WoW. I like the big bulky armor, I like the character designs. What I don't like is all the whining. The art styles of Diablo and Diablo 2 are dead and they aren't coming back. Get used to it or go.
By the way: To all of you who are saying they should use D2 style, I'd like to see how you would've reacted if they had just pulled out a game made in 3d max and shoved it in your face like a bag of dog crap. Because other companies would've. They took the time to rework and stylize everything in the Blizzard trade style shared between WC, SC, and now Diablo.
Here is my take on it. I increased the shadows a bit, toned down the greens, and replaced the silly statues with something more appropriate. I warn you though, i'm not the best photoshopper around
You made some subtle changes, and aside from the gargoyles, I don't see a game-breaking difference.
This isn't directed specifically at you...and is just one person's perspective. I know it's just an example, but this is a screenshot, a picture that can be disected and studied, as are the rest I have seen. It is very easy to pick apart a picture. For others, they look at the game in other ways. For instance:
I imagine charging in this same room and seeing a buttload of mobs (22 actually) that need my immediate attention. I ain't gonna pay attention to the pikachu gargoyles and that the floor is green. Much of what makes Diablo is as much the sheer adrenaline pumping, heart pounding rush of encountering multiple baddies at one time, and laying waste to them. Who has the time to admire the scenery? When I'm through, I may roll over, light up a smoke and stare at the ceiling... or the scenery. Just as likely not though. I can be awed and sucked in by the peripheral scenery while I'm running from room to room, scene to scene.
My point being, I was much more impressed with the barb's animations interacting with the environment and mobs, the added skill level that appears is going to be needed, and the obvious advancements(improvements IMO) of the graphics engine over Diablo 2.
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People that liked what Diablo 3 looked like are not going to sit here and bitch about how its good. People that want it to change are much more vocal. The poll is flawed because of that FACT.
This petition should also mention about giving every item unique artwork like in real diablo games not some small icons. And restore of course different items sizes, 1 slot per item really sucks. I think that we don't need model of our hero on inventory screen, free space could be used for relocating slots for items to equip . Now inventory is like copied from WoW. Can author upgrade this petition ?
agreed,there have too many which should remain it as the previous,just like skill icon,sounds effect,character design,otherwise some fan would feel a bit strange with it..
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DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
This petition should also mention about giving every item unique artwork like in real diablo games not some small icons. And restore of course different items sizes, 1 slot per item really sucks. I think that we don't need model of our hero on inventory screen, free space could be used for relocating slots for items to equip . Now inventory is like copied from WoW. Can author upgrade this petition ?
agreed,there have too many which should remain it as the previous,just like skill icons,sounds effect,character design,etc,otherwise some of fan would feel a bit strange with it.
in diablo2 we can see all these amazing armor's details with this window..these details of armor i mentioned is not about how many polygons the model used(3D VER) but about the art style....matt07 have a good example of it,check it out....
but in the demo,all changed..why did they put the man in the middle?
show what kind of weapon he grasping?anyone can see it outside...
we just want see these rare armors with this!!!!
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DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
DRIER... shut the hell up. The 'donkey foots girl' is in armor that has the boot done up as a goat's hoof. The male Barb has armor done in the same style except I believe it's more like a claw. As for 'amazing armor details', if that's what you get from low resolution static images, then you should go get your brain checked out. They did the 3d dressing room because it's rather nice to be able to rotate your character, especially when you want to do fan art of the game. It also lets you see all the detail put into the 3d model of the armor rather than giving you just a flat and uninspired image.
If all you're going to do is complain about every aspect of Diablo 3, I have a suggestion for you. Go back to playing Diablo and Diablo 2, and forget Blizzard ever announced it. If you want to carry the bias against Blizzard's art style, as that is the only art style Blizzard really has, then you might as well just stop carrying on and wasting everyone's time with your retrofanaticism. The game is stylized by Blizzard to be a Blizzard game. That suggestion goes for all of you. If you can't have any faith and you can't adapt, I really don't feel you're welcome.
DRIER... shut the hell up. The 'donkey foots girl' is in armor that has the boot done up as a goat's hoof. The male Barb has armor done in the same style except I believe it's more like a claw. As for 'amazing armor details', if that's what you get from low resolution static images, then you should go get your brain checked out. They did the 3d dressing room because it's rather nice to be able to rotate your character, especially when you want to do fan art of the game. It also lets you see all the detail put into the 3d model of the armor rather than giving you just a flat and uninspired image.
If all you're going to do is complain about every aspect of Diablo 3, I have a suggestion for you. Go back to playing Diablo and Diablo 2, and forget Blizzard ever announced it. If you want to carry the bias against Blizzard's art style, as that is the only art style Blizzard really has, then you might as well just stop carrying on and wasting everyone's time with your retrofanaticism. The game is stylized by Blizzard to be a Blizzard game. That suggestion goes for all of you. If you can't have any faith and you can't adapt, I really don't feel you're welcome.
hey,Grimhound you must be misunderstanding of what about the 'amazing armor details' means...i've said many times on other threads,these details of armor i mentioned is not about how many polygons the model used but about the art style....matt07 have a good example of it,check it out....
complain huh?did you know why i did this?...dont look it if you dont like..but if you like the game stop compain about someboy try to do something for it.
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DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
I actually agree with DRIER about the menus. The old style's benefit was that your character's sprite was only in one place: the world. Not in any menu or dialog screen. It clearly separated the game world from the interface. If I wanted to stare at my amazon's new armor from every angle, I actually had to turn her in the game. So, in my opinion, the more impersonal interface forced you to focus on the actual game and not the secondary screens, which is certainly positive.
I also believe that the signature style of a game series is more important than the signature style of a company. It would be unfair to market the product as a Diablo, if it is not created according to Diablo values. If they want to create something completely different, why not call it "Dungeons of Warcraft", for example? OK, that's a really crappy name, but anyway...
As a note, I am just trying to influence the final product to be more to my tastes; not criticize Blizzard nor stop evolution.
The funny thing is this is breaking out into the same BS that happened with Fallout 3, except you're complaining when you really have no right to. Fallout went from a turn-based isometric RPG into a first person shooter with elements spliced in from every genre. You people have a beautiful game that Blizzard wasn't in any way obligated to make, done in the same relative style of gameplay as past entries, yet you have the utter gall and audacity to complain about it. God. Why not just drag the argument kicking and screaming back to its roots and compare WarCraft 2 to WarCraft 3.
Oh my god! He has two axes in WarCraft 3! And it's too dull of a green! And the gold is missing off the armbands. 3d?! What is this, EVERQUEST?! Arrrghhh PETITION!
The funny thing is this is breaking out into the same BS that happened with Fallout 3, except you're complaining when you really have no right to. Fallout went from a turn-based isometric RPG into a first person shooter with elements spliced in from every genre. You people have a beautiful game that Blizzard wasn't in any way obligated to make, done in the same relative style of gameplay as past entries, yet you have the utter gall and audacity to complain about it. God. Why not just drag the argument kicking and screaming back to its roots and compare WarCraft 2 to WarCraft 3.
Oh my god! He has two axes in WarCraft 3! And it's too dull of a green! And the gold is missing off the armbands. 3d?! What is this, EVERQUEST?! Arrrghhh PETITION!
Warcraft 3 retained the light-hearted feel of it's predicessors while improving upon the gameplay. I'd like for Diablo 3 to retain the feel of the past games in the same way, but that doesn't mean I'm against all the changes. I like a lot of what I've seen so far. The only things that really bother me are the green haze that seems to cover the dungeon, the lack of shadows, and some arguably WoW-inspired models and textures.
Warcraft 3 retained the light-hearted feel of it's predicessors while improving upon the gameplay. I'd like for Diablo 3 to retain the feel of the past games in the same way, but that doesn't mean I'm against all the changes. I like a lot of what I've seen so far. The only things that really bother me are the green haze that seems to cover the dungeon, the lack of shadows, and some arguably WoW-inspired models and textures.
You people have a beautiful game that Blizzard wasn't in any way obligated to make, done in the same relative style of gameplay as past entries, yet you have the utter gall and audacity to complain about it. God. Why not just drag the argument kicking and screaming back to its roots and compare WarCraft 2 to WarCraft 3.
Oh my god! He has two axes in WarCraft 3! And it's too dull of a green! And the gold is missing off the armbands. 3d?! What is this, EVERQUEST?! Arrrghhh PETITION!
I agree wholeheartedly with this post, and the warcraft comparison is priceless.
However, while Blizzard was never obligated TO their fans to remake Diablo, it would have been foolish, economically speaking, not to. Thus, the metamorphasis to the next generation, and the subsequent bashing that has accompanied it.
C-H-A-N-G-E.....inevitable, necessary, different...of the 12,14, 18 thousand petition signers, how many would rather have this iteration of Diablo 3 , or nothing at all? I thought so.
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People that liked what Diablo 3 looked like are not going to sit here and bitch about how its good. People that want it to change are much more vocal. The poll is flawed because of that FACT.
Yes, from a visual and comical standpoint. Sure, there was war, blood and death, but the sprites were bright and vivid and the voices never failed to make me laugh.
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hah what a joke
if you are so good why don't you apply for a game designer or something, instead of bitching around by only watching a pre-alpha demo build.
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
Thats an interesting point about the loss of character control with the dialog. It could be done differently but personally it doesn't bother me either way.
I do really like the music they have in the demo though so I disagree with you on that part but I do agree they should defiantly have dark/depressing music.
Yeah D3 should defiantly have the "feeling of descending to the depths of hell"!
You're offering reasons for why things are the way they are, not reasons why they should be. Just because Blizzard North is no more and a lot of the people who made WoW are now working on Diablo III is not an excuse for WoW-ifying Diablo.
While you are right that the Barbarian is more detailed than the Orc, she is nonetheless far more similar to the Orc than she is to the style of Diablo I/II.
Frankly, despite Blizzard's posturing to the contrary, I think they have shown that "stylization" is the same as cartoony - or at the least, just as bad.
Drop your WarCraft styling. It's not appropriate and it ruins the game.
Realistic arms and armor. Reasonably sized and proportioned characters. Demons and villains that are terrifying, not amorphous, over-sized, and under-detailed. Ditch the blue/green glow on everything, and give us more reds, oranges, golds, browns, and grays - fire, stone, blood, decay. Not mystical fairy elf land.
Return the Light Radius.
Completly agree with everything he said, rational from start to finish
But seriously. They're trying to make a fun hack and slash game, not a horror game. It's Diablo, not Fatal Frame. This is Blizzard, not Tecmo. If they were aiming to make a horror game, I'm sure it would be as dark and depressing as some of you would like it to be, and the armor would have all the rust and excrement stains as you'd so desire, and the entire experience would be like walking into an aged black and white photograph of a Nazi concentration camp. The fact is to the contrary, however. They're taking the fun elements of Diablo 2 and making a game that focuses and expands upon those using what they've learned from WoW. I like the big bulky armor, I like the character designs. What I don't like is all the whining. The art styles of Diablo and Diablo 2 are dead and they aren't coming back. Get used to it or go.
By the way: To all of you who are saying they should use D2 style, I'd like to see how you would've reacted if they had just pulled out a game made in 3d max and shoved it in your face like a bag of dog crap. Because other companies would've. They took the time to rework and stylize everything in the Blizzard trade style shared between WC, SC, and now Diablo.
You made some subtle changes, and aside from the gargoyles, I don't see a game-breaking difference.
This isn't directed specifically at you...and is just one person's perspective. I know it's just an example, but this is a screenshot, a picture that can be disected and studied, as are the rest I have seen. It is very easy to pick apart a picture. For others, they look at the game in other ways. For instance:
I imagine charging in this same room and seeing a buttload of mobs (22 actually) that need my immediate attention. I ain't gonna pay attention to the pikachu gargoyles and that the floor is green. Much of what makes Diablo is as much the sheer adrenaline pumping, heart pounding rush of encountering multiple baddies at one time, and laying waste to them. Who has the time to admire the scenery? When I'm through, I may roll over, light up a smoke and stare at the ceiling... or the scenery. Just as likely not though. I can be awed and sucked in by the peripheral scenery while I'm running from room to room, scene to scene.
My point being, I was much more impressed with the barb's animations interacting with the environment and mobs, the added skill level that appears is going to be needed, and the obvious advancements(improvements IMO) of the graphics engine over Diablo 2.
agreed,there have too many which should remain it as the previous,just like skill icon,sounds effect,character design,otherwise some fan would feel a bit strange with it..
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
agreed,there have too many which should remain it as the previous,just like skill icons,sounds effect,character design,etc,otherwise some of fan would feel a bit strange with it.
in diablo2 we can see all these amazing armor's details with this window..these details of armor i mentioned is not about how many polygons the model used(3D VER) but about the art style....matt07 have a good example of it,check it out....
but in the demo,all changed..why did they put the man in the middle?
show what kind of weapon he grasping?anyone can see it outside...
we just want see these rare armors with this!!!!
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
If all you're going to do is complain about every aspect of Diablo 3, I have a suggestion for you. Go back to playing Diablo and Diablo 2, and forget Blizzard ever announced it. If you want to carry the bias against Blizzard's art style, as that is the only art style Blizzard really has, then you might as well just stop carrying on and wasting everyone's time with your retrofanaticism. The game is stylized by Blizzard to be a Blizzard game. That suggestion goes for all of you. If you can't have any faith and you can't adapt, I really don't feel you're welcome.
hey,Grimhound you must be misunderstanding of what about the 'amazing armor details' means...i've said many times on other threads,these details of armor i mentioned is not about how many polygons the model used but about the art style....matt07 have a good example of it,check it out....
complain huh?did you know why i did this?...dont look it if you dont like..but if you like the game stop compain about someboy try to do something for it.
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
Oh my god! He has two axes in WarCraft 3! And it's too dull of a green! And the gold is missing off the armbands. 3d?! What is this, EVERQUEST?! Arrrghhh PETITION!
Warcraft 3 retained the light-hearted feel of it's predicessors while improving upon the gameplay. I'd like for Diablo 3 to retain the feel of the past games in the same way, but that doesn't mean I'm against all the changes. I like a lot of what I've seen so far. The only things that really bother me are the green haze that seems to cover the dungeon, the lack of shadows, and some arguably WoW-inspired models and textures.
http://www.youtube.com/watch?v=CdTpBYMrqss
I agree wholeheartedly with this post, and the warcraft comparison is priceless.
However, while Blizzard was never obligated TO their fans to remake Diablo, it would have been foolish, economically speaking, not to. Thus, the metamorphasis to the next generation, and the subsequent bashing that has accompanied it.
C-H-A-N-G-E.....inevitable, necessary, different...of the 12,14, 18 thousand petition signers, how many would rather have this iteration of Diablo 3 , or nothing at all? I thought so.
Yes, from a visual and comical standpoint. Sure, there was war, blood and death, but the sprites were bright and vivid and the voices never failed to make me laugh.