To me it looks like a Samurai helmet.
Or its a April Fools joke.
- Majpain
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Member for 15 years, 8 months, and 24 days
Last active Tue, Mar, 30 2010 17:55:24
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Nov 21, 2009Majpain posted a message on More Hopes Dashed, 1.13 Delay Going StrongWhat a joke I have to say why even try to update the game its not even worth it. If you can't add content to the game then this patch is pointless.Posted in: News
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Jul 29, 2009Majpain posted a message on Traditional Weapon-Character Relation MaintainedI'm just not a fan of Restrictions like that.Posted in: News
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Jul 29, 2009Majpain posted a message on Traditional Weapon-Character Relation MaintainedVery Lame if you ask me.Posted in: News
Its almost their trying to force you to play as a pure caster but bringing in skill runes to diversify things but the only thing is its going to create is there will be 1 rune that goes with a skill that is OP and every build will use it.
Blizzard needs to change their way of thinking. -
Jul 10, 2009Majpain posted a message on A bit of cool info about loot systemI can see it getting abused. Can you imagine a group of 4 or 5 in the same clan just doing runs to get the best loot? Not even that if they all have MF gear? Only increases what you can find as a whole. Will make grouping a must.Posted in: News
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Jul 7, 2009Majpain posted a message on Win A Trip To BlizzCon!So I basically have a 1 in a hundred million of a chance at winning?Posted in: News
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Jun 10, 2009Majpain posted a message on REMINDER! Diablofans' BlizzCon Ticket Contest Deadline is this Monday!!Everyone put in alot of work in their entry's! I have some favorites and I thank Diabofans for giving an opportunity for us to get a chance to go to Blizzcon I mean holy crap its BLIZZCON!Posted in: News
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May 12, 2009Majpain posted a message on Bashiok on "Skill Trees" in Diablo 3.Posted in: NewsQuote from "PhrozenDragon" »There's still the concept of +All Skills and +Warcries (for example). Prehaps we will find items that only boost skills of certain skil-trees in the game? That would effectively have an impact and require different skill trees.
Heroes V uses a skill-progression system that is reminiscent of a skill wheel, with basic abilities in the rim, abilities with prereqs further in, and an ultimate skill in the center which was class-specic.
Its quite similar to what I was thinking but neater and alot more Tiers. -
May 12, 2009Majpain posted a message on Bashiok on "Skill Trees" in Diablo 3.Posted in: NewsQuote from "Kenzai" »Not necessarily.
Firstly, the amount of skills would decrease as you near the center, and secondly, the skill in the center wouldnt be a part of any "tree" (circle third).
The middle one would be kinda like an uber skill i guess...
And i like that concept... Where is it from?
Exactly. Though there would be approximately 5-6 tier levels each decreasing as you get closer to the center.
Its somewhat the same concept as a Skill tree or pyramid you still need X amount of skill points to unlock the next tier.
Where is it from I am not sure. I pondered it. I mean quite honestly I'm sick the skill tree do something different please.
Quote from "StoneOfJordan" »Sounds to me like you would have alot of "fluff" skills on the outer circles.
Or you would have to jam in alot of mediocre passives. Can just see alot of unused skills to get to the center.
Suppose it could work but didn't blizz have that idea a while back and they dumped it?
Hmm it would depend what you put in? I guess you can put all the tier 1 skills that are on the Barb and make all those skills tier 1 on the circle for the Barb and so on. The last tier wouldn't have to be a 1 skill it could end being a 3 skill tier. Which would have 1 passive, 1 Buff?, 1 attack.
I believe they trashed the idea of a skill wheel they tried that in the early stages but I'm not sure how it was done. -
May 12, 2009Majpain posted a message on Bashiok on "Skill Trees" in Diablo 3.Posted in: NewsQuote from "Daemaro" »Isn't the skill wheel the same as the skill trees except a wheel? :confused:
Yes just a different way to do it. -
May 11, 2009Majpain posted a message on Bashiok on "Skill Trees" in Diablo 3.Sounds like the TQ skill tree to be honest.Posted in: News
Now I'm really not a fan of it.
IMO they should do a Skill Wheel.
Picture a circle cut into 3rds. THe outer part of the circle would contain the Teir 1 skills which will hold the most and as you get closer to the center the stronger the skill will get. -
Mar 28, 2009Majpain posted a message on NEW Unannounced Blizzard GameWhy do people call it World of Starcraft? Shouldn't be called Universe of Starcraft?Posted in: News
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Mar 27, 2009Majpain posted a message on NEW Unannounced Blizzard GameActually its a NEW IP. So its a new franchise all together.Posted in: News
and its a MMO so its all a bit puzzling to me. -
Mar 25, 2009Majpain posted a message on Reminder: Blizzard Theme Park Design Contest Ending Soon!I'm not much of a artist but I can come up with ideas so if anyone is doing the themepark contest I'll lend some.Posted in: News
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Mar 25, 2009Majpain posted a message on Reminder: Blizzard Theme Park Design Contest Ending Soon!Thanks. If anyone is doing the themepark I have a idea for a Diablo Restaurant.Posted in: News
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Or its a April Fools joke.
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AS long as there is way to cut around the corners in a game people will do it.
I'd say the majority of D2 players out there use some 3rd party program.
Actually everyone who plays D2 cuts corners in the game to progress.
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actually once you get to the point where you have the gear Maphack is not needed just join a Hell Baal bot runner.
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Believe me it saves so much time.
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An easy replacement would be to make area maps purchasable. For example you want to kill Hell Meph so you buy Durance lvl 3 map for 100,000 Gold. You have to buy it every game that you make. It could make Gold viable and you wouldn't need Maphack then.
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Hunter would have range skills to go with Traps and some sort of Animal/Nature summon?
While the Ranger would be more of a Sniper incorporating Archery and Stealth.
I actually hope it is the Druid because they can really revamp that Class up to be more bad ass.
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They are classic Pen and Papers and aside the first two classes so far taken from Pen and paper RPGs.
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