Randomly thought about changes to gems, especially the ones stuffed in helm sockets, as 75% of them become useless upon hitting paragon 100. I didn't really math any of these, so the numbers could use work; with that disclaimer, here goes.
Amethysts - Adds from 5%-19% bonus life depending on gem level.
At Paragon 100, also adds 22-330 life per second depending on gem level. /* Probably the weakest of the paragon helm gem bonuses, since purple gems will still likely be the gem of choice for most people. It adds a small amount of the weakest kind of life restoration, since that's the most logical bonus tied to Vitality I can think of that doesn't add appreciably to its inherent power.
Rubies - Adds 5%-33% bonus experience depending on gem level.
At Paragon 100, also adds 17-255 bonus armor depending on gem level. /* This bonus ties into red gems being aligned with Strength. Like the rest of the new gems bonuses, it grants defensive enhancement, allowing a player to tweak his kit for the best EHP gain.
Topazes - Adds 5%-33% bonus gold find depending on gem level.
At Paragon 100, also adds 5-75 bonus all resist depending on gem level. /* Like rubies, this bonus works off of yellows being Intelligence gems. Again, it should be a toss up between this and the reds, depending on how your EHP works out.
Emeralds - Adds 5%-33% bonus magic find depending on gem level.
At Paragon 100, also adds 5%-19% dodge (additively) depending on gem level. /* Dodge is the weakest of the EHP stats, to the point where many stat calculators don't even count it as EHP. A straight additive bonus should make this gem at least an option compared to the others, and provide possible synergy with less used runes and passives, like Striding Giant, Backlash, and Sixth Sense.
people really need to stop with remaking d2 lod. go home.
Just because you don't agree with the OP dose not mean he/she is wanting to remake LOD. In the very least you could just provide some feedback rather than unnecessary flaming.
Randomly thought about changes to gems, especially the ones stuffed in helm sockets, as 75% of them become useless upon hitting paragon 100. I didn't really math any of these, so the numbers could use work; with that disclaimer, here goes.
Amethysts - Adds from 5%-19% bonus life depending on gem level.
At Paragon 100, also adds 22-330 life per second depending on gem level. /* Probably the weakest of the paragon helm gem bonuses, since purple gems will still likely be the gem of choice for most people. It adds a small amount of the weakest kind of life restoration, since that's the most logical bonus tied to Vitality I can think of that doesn't add appreciably to its inherent power.
Rubies - Adds 5%-33% bonus experience depending on gem level.
At Paragon 100, also adds 17-255 bonus armor depending on gem level. /* This bonus ties into red gems being aligned with Strength. Like the rest of the new gems bonuses, it grants defensive enhancement, allowing a player to tweak his kit for the best EHP gain.
Topazes - Adds 5%-33% bonus gold find depending on gem level.
At Paragon 100, also adds 5-75 bonus all resist depending on gem level. /* Like rubies, this bonus works off of yellows being Intelligence gems. Again, it should be a toss up between this and the reds, depending on how your EHP works out.
Emeralds - Adds 5%-33% bonus magic find depending on gem level.
At Paragon 100, also adds 5%-19% dodge (additively) depending on gem level. /* Dodge is the weakest of the EHP stats, to the point where many stat calculators don't even count it as EHP. A straight additive bonus should make this gem at least an option compared to the others, and provide possible synergy with less used runes and passives, like Striding Giant, Backlash, and Sixth Sense.
I agree with you that 'AT' Paragon 100 there should be some sort of different bonuses because three of the four gems types become worthless for the helmet socket. That being said I can already hear what blizzard will say: "We don't want people thinking they have to reach paragon level 100 to get the best of out what is already offered in the game."
A far better solution would be to add more gem types that would have the bonuses like described rather than change what happens with an item when certain conditions are meet (para 100 in this case). Things like diamonds, sapphires, onyx, citrine, and fire opal to name a few. Another neat idea would be to allow the combination of gems. For example we could combine an emerald and a ruby to make tourmaline that would have half the benefits of the single gems by them self's. This way we could use them at all levels and not just at max level with some more variety and options ;p
people really need to stop with remaking d2 lod. go home.
I'm completely in the boat of D3 being it's own game built from the ground up, and therefore doesn't need to use any previous systems and can in fact come up with it's own. I've always fought against people who said D3 should have just been an expansion of D2 with better graphics.
That said, there is DEFIANTLY room for some systems, which CAN come from Diablo 2. Just because I'm against the complete 'port' of D2 over to D3 doesn't mean I don't like a lot of systems used in Diablo 2. For instance runewords are a really fun alternative to finding random legendaries. You have to be lucky enough to have all the parts, but it's a different system in that you know what you're making and you just hope the roll is great.
Gems is another 'system' that you can technically say came from D2 (in the sense that it's the previous title with the system, not saying D2 started gems for every game). Yet I believe the current gem system could use a lot of work, such as adding in new gems and defiantly what the OP is trying to get across; Tweaking current gems to be actually useful.
So pretty much what I'm trying to say is that your statement isn't needed. It's not constructive nor does it make any sense considering D3, while being it's own game, still already has D2 LoD elements.
Interesting but I think the values are a little low. It can be safely assumed in most cases a Paragon level 100 will be pretty well geared. Maybe not 500k dps geared but enough to where up to 255 bonus armor is not really worth considering. Same goes with 75 bonus resists. I still think Amethyst will be most desired. However, I strongly agree with the ideas that stem from Paragon level requirements. I would love to see items that require paragon level 45 or something. Like these gems having new bonuses at lvl 100!
Interesting but I think the values are a little low. It can be safely assumed in most cases a Paragon level 100 will be pretty well geared. Maybe not 500k dps geared but enough to where up to 255 bonus armor is not really worth considering. Same goes with 75 bonus resists. I still think Amethyst will be most desired. However, I strongly agree with the ideas that stem from Paragon level requirements. I would love to see items that require paragon level 45 or something. Like these gems having new bonuses at lvl 100!
Depends what you would call geared. There is quite a difference in a gear set for doing MP10 vs demonic farming vs paragon farming.
I would love to see items that have paragon level requirements for like 'artifact' quality level items but it will never happen. The reason is, like I said in my post above, that blizzard has already stated they do not want to make paragon leveling a requirement to get the best stuff, but it's more like a fun thing to do at end game. While getting paragon 100 opens up a lot in terms for farming and what not, and giving you 200 more vit and 300 more main stat (witch is equal to a perfect rolled item on top of your stats), it is still not required for anything and very few people have actually made it to paragon 100 (statistically speaking).
I think they should just rework Rubies, Topazes, and Emeralds for sub-max-level toons.
Your ideas aren't bad, but I think that the values, specifically for Rubies and Topazes would have to be higher. Given even something like 3500 armor and 500 resist all, that would definitely make the Amethyst much better (even without the HP regen, which I think is VERY appropriate) than the armor or resist all. You'd probably need to take it up to roughly 200 resist all and 1250 armor for them to be "competitive" with the % HP increase.
Your ideas aren't bad, but I think that the values, specifically for Rubies and Topazes would have to be higher.
Yeah, like I said, I didn't really math anything this time, just wanted to toss out a general idea, so I'm not gonna defend the numbers. Loroese could probably do a better job refining those stats.
Believe me, I know all about Blizzard wanting to keep Paragon levels as a reward, not a requirement. At the same time, having 3 out of 4 gems suddenly become useless at PLevel 100 doesn't sound like much of a reward. The idea I put out isn't perfect, but rather something to get other ideas going.
Making completely new gems might be out of the scope of an itemization patch, though - it would either deserve its own patch or be slated for the expansion. The D3 dev team seems to work much better with tightly focused patches with a single objective (see the 1.08 patch cycle), so I would rather that any changes to gems stay small FOR NOW, at least until they can come back and do a more thorough job with the gem system.
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Amethysts - Adds from 5%-19% bonus life depending on gem level.
At Paragon 100, also adds 22-330 life per second depending on gem level.
/* Probably the weakest of the paragon helm gem bonuses, since purple gems will still likely be the gem of choice for most people. It adds a small amount of the weakest kind of life restoration, since that's the most logical bonus tied to Vitality I can think of that doesn't add appreciably to its inherent power.
Rubies - Adds 5%-33% bonus experience depending on gem level.
At Paragon 100, also adds 17-255 bonus armor depending on gem level.
/* This bonus ties into red gems being aligned with Strength. Like the rest of the new gems bonuses, it grants defensive enhancement, allowing a player to tweak his kit for the best EHP gain.
Topazes - Adds 5%-33% bonus gold find depending on gem level.
At Paragon 100, also adds 5-75 bonus all resist depending on gem level.
/* Like rubies, this bonus works off of yellows being Intelligence gems. Again, it should be a toss up between this and the reds, depending on how your EHP works out.
Emeralds - Adds 5%-33% bonus magic find depending on gem level.
At Paragon 100, also adds 5%-19% dodge (additively) depending on gem level.
/* Dodge is the weakest of the EHP stats, to the point where many stat calculators don't even count it as EHP. A straight additive bonus should make this gem at least an option compared to the others, and provide possible synergy with less used runes and passives, like Striding Giant, Backlash, and Sixth Sense.
Just because you don't agree with the OP dose not mean he/she is wanting to remake LOD. In the very least you could just provide some feedback rather than unnecessary flaming.
Agreed.
I agree with you that 'AT' Paragon 100 there should be some sort of different bonuses because three of the four gems types become worthless for the helmet socket. That being said I can already hear what blizzard will say: "We don't want people thinking they have to reach paragon level 100 to get the best of out what is already offered in the game."
A far better solution would be to add more gem types that would have the bonuses like described rather than change what happens with an item when certain conditions are meet (para 100 in this case). Things like diamonds, sapphires, onyx, citrine, and fire opal to name a few. Another neat idea would be to allow the combination of gems. For example we could combine an emerald and a ruby to make tourmaline that would have half the benefits of the single gems by them self's. This way we could use them at all levels and not just at max level with some more variety and options ;p
I'm completely in the boat of D3 being it's own game built from the ground up, and therefore doesn't need to use any previous systems and can in fact come up with it's own. I've always fought against people who said D3 should have just been an expansion of D2 with better graphics.
That said, there is DEFIANTLY room for some systems, which CAN come from Diablo 2. Just because I'm against the complete 'port' of D2 over to D3 doesn't mean I don't like a lot of systems used in Diablo 2. For instance runewords are a really fun alternative to finding random legendaries. You have to be lucky enough to have all the parts, but it's a different system in that you know what you're making and you just hope the roll is great.
Gems is another 'system' that you can technically say came from D2 (in the sense that it's the previous title with the system, not saying D2 started gems for every game). Yet I believe the current gem system could use a lot of work, such as adding in new gems and defiantly what the OP is trying to get across; Tweaking current gems to be actually useful.
So pretty much what I'm trying to say is that your statement isn't needed. It's not constructive nor does it make any sense considering D3, while being it's own game, still already has D2 LoD elements.
Depends what you would call geared. There is quite a difference in a gear set for doing MP10 vs demonic farming vs paragon farming.
I would love to see items that have paragon level requirements for like 'artifact' quality level items but it will never happen. The reason is, like I said in my post above, that blizzard has already stated they do not want to make paragon leveling a requirement to get the best stuff, but it's more like a fun thing to do at end game. While getting paragon 100 opens up a lot in terms for farming and what not, and giving you 200 more vit and 300 more main stat (witch is equal to a perfect rolled item on top of your stats), it is still not required for anything and very few people have actually made it to paragon 100 (statistically speaking).
Your ideas aren't bad, but I think that the values, specifically for Rubies and Topazes would have to be higher. Given even something like 3500 armor and 500 resist all, that would definitely make the Amethyst much better (even without the HP regen, which I think is VERY appropriate) than the armor or resist all. You'd probably need to take it up to roughly 200 resist all and 1250 armor for them to be "competitive" with the % HP increase.
Yeah, like I said, I didn't really math anything this time, just wanted to toss out a general idea, so I'm not gonna defend the numbers. Loroese could probably do a better job refining those stats.
Believe me, I know all about Blizzard wanting to keep Paragon levels as a reward, not a requirement. At the same time, having 3 out of 4 gems suddenly become useless at PLevel 100 doesn't sound like much of a reward. The idea I put out isn't perfect, but rather something to get other ideas going.
Making completely new gems might be out of the scope of an itemization patch, though - it would either deserve its own patch or be slated for the expansion. The D3 dev team seems to work much better with tightly focused patches with a single objective (see the 1.08 patch cycle), so I would rather that any changes to gems stay small FOR NOW, at least until they can come back and do a more thorough job with the gem system.