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    posted a message on Demon Hunter Spreadsheet
    Not really sure why you needed to make a spread sheet but it dose make it a little easier to read (more so when you have two screens). Everything here is IMO naturally. I'm sure I'll be wrong, but these are my feelings on the points you have brought up.



    olas :Taking 1 second to explode is too much time for in-game dynamics. Eliminate the 1 sec delay and make the explosion size smaller to compensate


    If you have Emimei's Duffel, they have no delay on exploding, however giving the other options for quivers and skill combinations, it's still not worth it. Even if they removed the delay and removed the legendary (would not happen), it is still an under powered skill that has not many uses.




    mpale: Low damage, high cost compared to other skills, lacks AoE, no synergies. Buff damage + add fast ricochet mechanic that hits many mobs / mechanic similar to Multishot + piercing mobs
    20 hate is low (multi is 25) considering if you grievous wounds the burst on it is very high with the right combination of stats. However like you said, no AOE and that is a problem when you need massive AOE. The rune overpentration dose pierce but again not much in line for aoe when you have options like elemental arrow lighting ball. I like the idea of ricochet kind of like barb's skill, but it would need a lot more than that to really help. Here is my other thought on it, if you have all aoe skills, it basically comes down to what has the best syngery and supporting items.



    altrops: Bad mechanics, doesn't cover enough area, almost only used through Helltrapper. Increase size, make it cover a 180º area, make DHs able to throw it
    Caltrops is bad all around, I am in agreement with you. I don't understand what you mean by 180 degree to cover an area, they are activated by proximity in 360 degrees. Caltrops could be better I think by making them a debuff in addition to the slow. Like mobs under the effect of caltrops take X% more damage from all sources. The rune bait the trap is a good quick buff for more CHC but when you are rocking 40%+ it's very minimal bonus IMO.



    moke Screen: Was used almost only to be chained but can't be chained anymore. Increase cd greatly (60 sec) but make it last 5 to 8 sec + make movement unhindered
    This basically would be the 'OH @#[email protected]#' button. I like the idea but I think if they changed it to be if you use any skill or action other than moving it removes the effect. That way you are not using it and just running way out of the way. Personally I've never really used SS because it's very lack luster and it's easier to just avoid getting into bad spots and then tumble out. If there was a big CD on it, there would not be many other things to dump DIS into.



    hadow Power: Not good enough to be worth a slot except if used with Shadow's Mantle set. DH dynamic is avoid damage, not take it + regen, so turn life per hit mechanic into CC, or a speed buff. Example: "Enemies you hit become enveloped by the shadows, becoming immobilized by 5 seconds", animation would be enemies hit with it get black like when DH uses SS
    Shadow power is worthless. Even with the change you are thinking, it still is not good enough IMO to take up a slot on my bar. I don't know what would be good but it needs to be different.



    reparation: Never used to restore Discipline because of high cooldown/low regeneration. Create 2 separate skills (1 regen hatred, 1 regen discipline) + make discipline regen skill as good as Punishment
    The problem is not the skill it's self, but what we can use dis for. Regenerating hate was the idea a while back, but then blizz changed it, now it's worthless. It's again a skill that solves a problem that dose not need much help. Hate and disc are not in short supply, part of playing the game is going to be managing the resources.



    an of Knives: High cooldown, low damage, affects a small area, bad mechanic, no sinnergies. The +40% armor rune is used by some Straffers. No idea what to do with this though, just remove from the game and create another
    I have to agree. It either needs an overhaul or remove for different more interesting skill. DH are ranged no melee.



    pike Trap: 2 sec arm/re-arm time too much for game dynamics, low damage, low cap. Buff damage to something like 1000% WD + remove arm, re-arm time, increase cap to 5, make DHs able to throw it.
    I would rather see this just combined with caltrops and eliminate this skill for something else.



    engeance: Absurd cd with no mechanic to reduce it, weak runes, only used with Strafe. (Make a Vengeance set/redesign a leg cloak) with a mechanic to reduce the cooldown, revamp runes
    Agree the CD could be reduced or a way to reduce the CD of it, however the runes I think are mostly good. If you push the runes too much, then this skill becomes the end all be all skill that everyone will figure out a way to reduce the CD on to almost nothing. Kind of like how CMWW used to be.



    ain of Vengeance: Low damage output for a high cooldown, almost all runes have bad mechanic. Turn it into the Demon Hunter's Earthquake (make it cost 60 Hatred + increase damage to 4000-5000% WD)
    Good idea but leave the cd where it is, just incress damage and area of effect. Rework runes a little. 30 second cd is reasonable. 1500% base damage is not.



    gt;Combined passives<
    TofH: yeup, change it.

    NS: It wont go back. It was too op and basically if you did it right, gave you permanent SS. You have to take damage or be in danger sometime or it's not fun.

    Brooding: Needs to be changed, like you said, if you are not moving you are doing something wrong.

    Archery: Uhhhh I don't know why you think they are not good bonuses, they are in the top 10 across the board of passives used.

    Perfectionist: It's a great skill if you are have subpar gear and need more survival. Could it use a little more of a boost? Sure, but have to be careful how it's done becase we don't want it to be a mandatory skill.

    Sharpshooter: Needs to be reworked, but the way you are recommending would still put it near the bottom where it is now. If I was asked, I would make it increase crit based on the amount of crit damage you have as a %.

    Single out: If the radius is reduced it would be TOO good, again want to have that balance of good, but not mandatory.



    gt;Combined items, not gonna go everyone of them<
    Over all most of these items could use a little help but some should just be left alone, while others should be reworked. The problem is a lot of the items and set items make you choose what kind of build and play style you want to do. Some are better than others of course but some are just not worth it at all. Build variety is better when you have more items and sets that encompass more skills and the skills them self's are options and not requirements.



    All IMO of course. I'm not hardcore or super high paragon or anything like that.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on PTR 2.1.2 - You think DH have been nerfed? Well think again kid...
    So if I'm understanding this right, basically I'm going to NEED to get a KS or bust?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Breakpoint Calculator - Mobile App
    Got this running on my Galaxy S5 and Tab 10, good job.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kadala items cost 5 x the ammount in the middle of the seaons. GREAT idea...not
    I have spent around ~4000(gloves) shards now, and not gotten one legendary yet. It seems to me either I am having really have luck or they didn't change the chance. I know it's RNG but really, there is not much other point in running rifts for shards now when the rift itself on T6 drops oodles of legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on [Video]M6 Sentry Build Spreadsheet Guide/Tips + Link for 2.1 Patch
    Just ran across this thread looking for some info on how to be better, and holy hell. After swapping into EA + COTW, I am like breezing through T5 now <3
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Thanks for the help boi's ^_^ <3
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    http://us.battle.net/d3/en/profile/Kodaijin-1938/hero/10670388

    Ok so I'm not really sure what to do. I see people who are in worse gear than mine (at least I think), and are blowing through T4+ where I struggle with T3 (normally just rift on T1 because it's doable). I have yet to get a kridershot yet since I hit 70 (got one in frist dungeon on 2.0 @level 60), and i've spent every shard trying to get one and not dice yet. I'm wondering if that's even the way to go. I'm looking for all help more or less. IE my build, play tips, what gear should I look for or re rolling stats for ect. <3
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [Question] Rift Farming questions
    Quote from FEIF81
    i made an edit on my post so read again about riftkeys
    Saw that ;p yeah just was wondering if it was I guess worth it to farm keys on normal just because of how quick it is, or do it on T1 even though it's slower.
    Posted in: Diablo III General Discussion
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    posted a message on [Question] Rift Farming questions
    Quote from FEIF81

    on yor 2 question ill give u an answer: after bosskill : if the map is good and ther are many monster just keep killing untill a bad map och low mob densety.

    Maybe give your profile so we can see your gear :D

    and hopefully help u further
    Here is my profile and thanks for the help ;p
    http://us.battle.net/d3/en/profile/Kodaijin-1938/hero/10670388
    Posted in: Diablo III General Discussion
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    posted a message on [Question] Rift Farming questions
    Ok so I've really been loving rifting, and can't wait for 2.1, but in the meantime I'm still going to be playing. However I feel like I'm not being as efficient as I could be and was looking for some insight.

    So right now as it stands I'm playing on my DH (best geared and most fun for me to play with right now) and I can comfortably do T1. I 'can' do T2 but it's much slower where it's almost double the time it takes because I need to swap out to more survival gear (approx 40% drop in damage). If I go full survival I can do T3 but it's super slow (over 90mins) to clear and I most likely will die a few times. So what is really the best way to approach this? I know I need better gear but it's just a matter of time to find stuff and a bit of luck.

    The other question I have is when rifting do you go through kill what you need to spawn the boss then TP out and start over or do you stay in there and clear everything and go as far down in the dungeon as possible because of the legendary bonus in a rift?

    Also what is the quickest way/method of getting rift keystones?

    Thanks everyone for taking the time ;p
    Posted in: Diablo III General Discussion
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    posted a message on Participate In Our Gambling Drop Rates Summary
    • Item Type: 2-H Weapon
    • Number of normals: 33
    • Number of rares: 192
    • Number of Legendaries: 0
    Posted in: Diablo III General Discussion
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    posted a message on Torment 6 Hardcore Malthael Down.
    OMG, am I reading this right, T6 malthael has 7.7 billion HP!?

    Also big gratz, that is very epic, and I can't imagine doing a fight that long.
    Posted in: Hardcore Discussion
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    posted a message on WTS Plan: Seven Sins
    Maybe I don't understand, but I thought you can't trade gold anymore.
    Posted in: EU Servers Trading
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    posted a message on Kaylaj's ( AKA Col1Kill ) B2 Bomber spec
    I'm playing around with this, as I have Bombadier's Rucksack, that allows two more sentries ;p It's pretty fun.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Is this Diablo anymore?
    Quote from IamDiablo

    I do agree they are finally going in right direction for items as far as your example of that bow is awesome! But how many of the legs can you say are build changing? 6 sets 1 for each class and a few legendries? Out of the other 300 or that can drop it just seems like now every DH will go for that bow you just mentioned and every DH will eventually get the bow. Then I can tell you what's going to happen is blizzard will find it is "too good" and nerf it to regen only 1 hatred per sec. Then they will find that's still too good and change it to a proc coefficient for the weapon so it would be "you have a chance to regen 4 hatred". Then this will no longer be a build changer as it is no longer good. See what I am getting at, they just have to keep changing and nerfing until the games totally dead from nothing being fun anymore.

    Look at Mira runs nerfed just recently into ground. So cool of them to do this because some people liked it yet there are other "faster" runs that are way better than Mira yet they were not nerfed care to explain this? I can its easy, it was fun and a lot of people were doing it and blizzard said NO its gtg play the campaign from start to finish!

    Well I can't say because I have not looked at them all but a lot of them will for sure make a player think about using it and trying something different. True that a lot of DH's will want to get that bow and play with it (my self included), but it's just one option.

    Things like the power leveling are broken and abused which is why they balanced (or nerfed depending who you talk to). Personally I would, and have, found it boring as heck to do the same thing over and over again. Having high xp/hour is nice, but at the same time there is longer a paragon level cap so eventually we can have all the stats maxed out but the two core (I think it's like paragon 800 or something). In the amount of time it is going to to take to get to that paragon level I'm sure the amount of gear and the state of the game will change. If I make it to paragon version 2, level 300 I'll be amazed ;p
    Posted in: Diablo III General Discussion
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