This is short version of everything said on site. For a detailed information, The God is afraid that you'll have to dwell deeper into the divine wisdom.
Itemizatization In there, The God discusses why is dual-wielding favored in contrast to two handers and weapon+shield, and gives solutions which would lead to far greater diversity among equipment usage. The gems are also discussed, Blizzard made awful mess with them - to be honest, they weren't good in diablo II also - and how to solve this, in a manner that every gem has its use and no gem is overpowered. Loot In there, The God discusses general problems connected to 'Three Stooges approach' - everything is random, but there is awful lot of them. Naturally, almost all are useless, cannot be sold on AH or RMAH, can be vendored but with annoying 'identification waste of time' for low profit. Solutions are, of course, given, mainly going towards lessening the number of drops, but increasing their quality, and renouncing some of randomization. Attributes Current 'variable builds' are exclusively consisting of main attribute + vitality, secondaries being lower grade. It this chapter, a discussion about making viable build of 'dexterity barbarian', or 'intelligence DH' are made. Those aren't, of course, meant to become main build, but are good for fun builds with decent viability. Multiplayer And how the Activision Blizzard killed it in 1.05. And how I, Clavdivs, The God will save it! And make the game a social one, instead lonely farming experience. Interface Various changes which would improve overall game experience, like 'drop non-magical' or 'drop non rare/legendary' button, remapping ALL keys, locking items in place etc... Game diversity Linearity? YES! Open, vibrant world. INFERNO, NO! Is it the game everyone wishes to play for next X years? Suggestions concerning GOOD side-quests, interesting bosses, variable dungeons, decreased repeatability during farming etc. Class diversity In this chapter, The God addresses the following problem: THERE IS NO REPLAYABILITY. Whatsoever. Paragons and MP made sure of that. But divine wisdom found a way to avoid this, of course. Even override paragon/MP tombstone, and convert game to what it should be in the first place. Make people play few heroes at one time? Make players repeat game with SAME hero with a different experience? HOW, HOW? - THE PERKS ™ - read on! Acts and game Arbitrary, the Act I and III are best designed ones - lots of interesting ideas put in (some working fine, others not so good). How to make Acts II and IV better, and Acts I and III even better than they are now? How to correct some, errr [The God made divine effort to remain polite] ...inherited ...mistakes. The Lord God wrote it all! Wizard Somewhat outdated with patch 1.05, but still worth a reading. Shows a basic concept of "Inferno Runes" ™, the runes which replace 'no rune' option on Inferno difficulty without being best-in-class, but viable alternative to currently most commonly used runes. Also, changes some useless regular runes to better ones, without... errr [The God coughs repeatedly] changing effects V or more times About The God: Apart from being Caesar an deity (post mortem), I, Tiberius Claudius Caesar Augustus Germanicus, The God, was a programmer, a game designer, balancer, map creator and whatnot. I am over MM years old, and have played diablo series since diablo I came out. The God forgot more about diablo than most people ever knew. After all, it's not every day that MM years old deity offers help unselfishly.
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
you're completely mad, i must say - but have a good discussion point in most parts, while being totally right in some (and totally wrong in some) - anyway, i'm not sorry for a lengthy read, if nothing
tell you what - i'll support your 'blog' when you show me the wizard
btw, blog looks AWFUL! couldn't you do ANY worse? i mean, what inside is of importance, but it's such a mess and pain to look
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a reluctant follower of Clavdivs, The God balancing ideas. you can find more about it by visiting the following topic: http://www.diablofan...-future-patchs/
If wizard rebalance propositions are wanted, then God will provide! Probably during the weekend!
Mad, huh? MAYBE! Try living with my family and my ex-wives, and we'll see how much sanity you'll have left!
Rewards are in order, so I, Tiberius Claudius Caesar Augustus Germanicus, will discuss propositions you consider flawed...
Alas, they may even be mistakes made by divine intellect, as i no longer posses the programmer-slaves as i used too, so everything said is a theory. Discuss flaws freely, vanity was never my vice
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
Drop the red text on the blog and it'll instantly become a lot more readable. Just a criticism from a graphic designer; red text is not friendly on the eyes.
The God will speak in short here to highlight most important features detailed in blog. It will contain issue, and hint of solution, which is detailed in blog – intrigued mortals can findout a glimpse of divine wisdom here, and more in blog.
yes, the blog – it's ugly and unworthy and it will be replaced soon – as soon as the updates being worked on are completed.
GOD'S DISCLAIMER: EVERY idea and solutions listed come from divine thought, but also from common sense and rationality. it is natural that reasonable fixes are similar, even identical. while The God is all-knowing, he isn't all-interested, especially in reading every fix proposed on every forum – he would be, if there weren't so much garbage. if something is identical, then it's a coincidence, and person in question should feel honored that his thoughts are similar to divine thoughts. I owned the known world – and have no need for stealing.
GOD SPEAKS BRIEFLY:
I – itemization
both one-handed+shield and two-handed style are underpowered compared with dual-wielding. shield is too random on block chance and therefore entirely luck based and flawed in nature, while two-handers are weak compared to dual-wielding and need buffs to be viable.
level LVIII having just one item is poor – all this beautiful graphic WASTED. on inferno, every of XII different item types should be able to spawn with level LVIII stats and affixes (and levels LXI and LXII also)
gems are as flawed as in diablo II. there is only few real uses, which are often imbalanced (emerald in weapon) or questionable (ruby in helmet – should it exist?)
entirely random items are not good solution. there has to be some point of certainty for crucial parts of equipment, for example boots spawning the movement speed (not always, just more often than now) or weapons spawning damage and elemental bonuses)
II Attributes
secondary effects of attributes is highly uneven. strength being the best by far, while intelligence lacking in all aspects. fixes are needed to make builds more diverse – for example, dexterity-based barbarian could be made viable option, instead of straight – primary+vitality build. each time. for each class. with no alternative. forever. a proposition is in blog.
IV Interface (skipping the unneeded and unfinished points from here on)
CTRL is WORST use of crucial button ever. At first The God thought it should be 'force move' button, but now he changed his mind with more interesting idea – 'native attack' – NO SKILL used, just plain weapon damage, as without mana/resources. this way some of inherited effects planned (cold, fire) could be actually used, instead just converted in dps-of-some-type-governed-by-skill
DPS formula is nice, but other parameters should be available to see, too, like damage and cooldown. while 'reversed cooldown' (attacks per second) are easier to understand, showing a real cooldown also has it uses – at least for some people.
item identification should be REMOVED ENTIRELY. it is tedious and has no real purpose.
VII Acts and balancing
acts on inferno have no difficulty curve, just plain jump. and that's not good, of course – as is Act III and IV being identical in difficulty. last maps of each act should be near as difficult as first ones of the next, and Act IV should be significantly harder than it is now
balancing was not done well, and it WON'T be done well EVER, since there are opposing interests involved: a) leveling – each rune or skill acquired later should be even or better than the current one – makes player feel the pleasure of progressing inferno – skills and runes need to be almost perfectly balanced, while diverse, to make inferno players experiment with different builds, instead going for few main builds
INFERNO RUNES are proposition made by The God to solve this. once in inferno, runes change their statistics, sometimes even way they function, to become balanced and fit for player to choose between them – similar to what Hydra is today and opposed to what Hydra was in the past. Alternatively, just NO RUNE could be changed to something else in inferno, because... well, nobody uses it ever
some passives should change with game progressing – for instance 'galvanized wand' healing effects worth something in while leveling, but is later easily surpassed by ONE affix on ONE item. passives shouldn't get obsolete, too.
NV bonus is made too valuable, so it often discourages players to change builds. The God suggest that changes THE RUNE while keeping the same SKILL should not affect NV – it could mean a world to change a rune, especially if INFERNO RUNES are used
VIII Wizard notes and balances
The God promised this. but, as luck would have it, file is lost somewhere on hdd. also, it was eaten by a dog! so, until this matter is resolved, patience is needed...
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
The God promised this. but, as luck would have it, file is lost somewhere on hdd. also, it was eaten by a dog! so, until this matter is resolved, patience is needed...
hahahaha, highly probable, considering family you're living in! but as the same thing happened to ME before, i report this as a copyright infringement!
ok, if we ignore for a moment joined forces of dog and missing file, what *did* divine wisdom had for us in chapter VIII - wizard? btw, i can help you with translating numbers to inferior, but more understandable for this age, format
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a reluctant follower of Clavdivs, The God balancing ideas. you can find more about it by visiting the following topic: http://www.diablofan...-future-patchs/
i haven't actually read the blog, but this readers digest seems interesting, so i will...
i like INFERNO RUNES proposition - it would be VERY cool to have a balanced skills on inferno, instead steady-growth in power - and also having better balance while leveling - what's the point of having skill unlocked at lvl60 in leveling? you'll play, like, 15min and then you'll get to inferno
i also like buffing the secondary attributes effects - dexterity barbarian seem interesting already - if done properly, could be fun build.
doesn't SPACE became 'force move' recently? but, true, using CTRL to see items you won't pickup is really bad
i'll look into the blog when have more time...
have you any solutions for inferno/paragon, btw?
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Supporter of Clavdivs The God balancing ideas
h**p://savediablo3.blogspot.com, except i can't use hyperlinks yet. stupid policy!
after the first "leaked" 1.05 patch notes, I, Tiberius Claudius Caesar Augustus Germanicus, for the first time since the game got out, can say that blizzard is going in a wrong direction.
adding /players into the game is very bad idea, it will only make the gap between players greater. really geared players will use harder but more rewarding parameters, and get even more powerful. that will be felt soon both on AH and in future PvP - about opposite of what should happen. less geared people will farm for more geared, and process will go on forever...
i deliberately use 'more geared' instead 'better' players, because large amount of supposedly 'best' players were, in fact, exploiting some of numerous bugs and exploits game had (unlimited experience from quests, 'god mode' - only The God is allowed to use it) etc. The God also suspects a number of them are, or are connected to beta testers, who purposely kept in secret exploits they found during test phase, to use themselves after the game starts. this is not a conspiracy theory, it actually happened to me during the time i was a game designer. it is a likely scenario...
ok, there are people who are really good and/or invested huge amount of time in farming but how many of them are in, say best D or M is real question....
THE PROMISE WAS MADE, AND GOD WILL SHORT UP THE WIZARD
wizard is probably class suffering the least changes in current and future patch, so Blizzard must consider it a paramount of balance. well, it is not. it suffers from a number of flaws:
I Tiered skills - what is EXACT difference between Wall of Force and Explosive Blast? basically, nothing. X runes + II pure skills for something that does basically the same thing - damages all around caster for... wow, about CC+ damage of PHYSICAL. are they similar? no, not at all [irony]. yes, they can be triggered at different times, but shorten cooldown, and use only TRULY DIFFERENT runes would compress them both nicely in one, diverse skill. search for more tiered skills or look into the blog. when it's updated, of course
II No diversity skills - take Archon for example. yes, V nice runes + basic skill and... they are all about the same. and they shouldn't have been. look into the blog for more
III Overnerfed - i chiefly think teleport. what was once a true signature spell is now at lower tier of skills. basically, every class has similar but better one, one without insane 14 sec cooldown. The God uses Calamity for its damage and escape potential, used Fracture before Calamity buff (five times the initial damage! that is what Tiberius Claudius Caesar Augustus Germanicus called BUFFING). other runes - mainly useless and lookalike. why not more imagination - why every one has to have 14 sec cooldown? we could have one with less, say 5-8, used just for quicker movement. we could have more efficient escape mechanisms (apart from Fracture/Calamity, wizards often get caught with unstoppable, unpredictable boss ability and killed on site) - say one which gives 5 sec with no collision L% increased speed, no attack? more damaging - say the same, only trail of fire (cinder) left behind? and above all, why 14 sec?
IV Useless - both armor spells, and IV out of V Energy Field runes (well, overstatement). The God balances them all, by adding +XL% armor increase OR +XL% resistance. the rest can stay the same. a must-have! MUST HAVE! well, glass-cannons may opt not to use it, but is wizard all about being glass-cannon?
V Flatliners - Hydra in leveling - from rune I at level XXVIII, they are dealing the same damage. flat. sure, a bit of difference IN LEVELING would be nice, while skill is PERFECT for usage of INFERNO RUNES. Also, Hydra deals more than Magic Weapon and Familiar combined with Glass Cannon passive. yes TRUE! anyone not using Hydra is a FOOL! FOOL, I TELL YOU! A MUST HAVE!
VI Bad end-game runes - all three, Explosive Blast, Mirror Image and Archon. all can be fixed easily - for example, Mirror Image is potentially highly useful, except... it has to be a Duplicates rune. II images are never enough. also, the spread should be greater, as most non-glass-cannon wizards die when caught in crowd, and II illusions + real wizard get caught in crowd often. a basic skill must have a III or IV illusions (if IV, Duplicates should go to VI, or be buffed a bit in other manner), rest is fine. and The God has a beautiful and elegant solution for Archon, no resources needed. just good will
VII No Fire - where is fire sorceress we all knew and loved? GONE! WITH DIABLO II! what The God means is that effects of more skills should be fire. and less physical. also more lighting. so fire and lighting passives are actually usable... and why wizard has poison? is it out of context? effect could be the same, but poison doesn't fit well
i haven't actually read the blog, but this readers digest seems interesting, so i will...
have you any solutions for inferno/paragon, btw?
look! and yes, all is clear in divine thought. diablo III lacks:
A) achievements
replayability
A) By achievements, The God considers the feeling of happiness when defeating Diablo, or some other boss. they are just too easy! and whole act IV is way too easy. i should played more to reach pinnacle, to defeat Lord of Terror himself. last maps (act IV and hellwell on act III) should be so hard that it looks almost impossible to beat... and by farming, gaining exp and gear, they gradually open and after one very hard battle, you proudly say 'I, Tiberius Claudius Caesar Augustus Germanicus, HAVE DEFEATED DIABLO!' (preferably getting decent stuff, unlike one i got. oh, and you can use your own name. or mine. whatever). and then chose another class. then another. then another build. forever.
currently, you'll probably continue to farm for loot. then start another class, but will have more gold then Rome, run through leveling, run through inferno, defeat diablo, feel miserably...
By replayability, The God criticize skill system, and ability to change it in instant, buy some equipment and there! from melee wizard to glass cannon? diverse? The God don't think so...
Has The God solution? I, Tiberius Claudius Caesar Augustus Germanicus, introduce THE PERKS. player picks one (out of three, for instance) at creating of character, something that change the class feeling considerably. it is the specialty player character has, which influence later game by it's very nature. AND IT CANNOT BE CHANGED! well, player could get to change it when reaching Inferno, and at the same time chose another, INFERNO PERK. or not. maybe first choice perk should stay the same forever. or there should be only one perk. either. no matter.
By having THE PERKS, players are forced to make multiple characters, if they want multiple builds - this way, one only needs V heroes and some items - one wizard for PvP, glass cannon, balanced, melee... The God actually enjoyed leveling another hero of same class for each build in diablo II. here, Tiberius Claudius Caesar Augustus Germanicus, will likely have V heroes, and V for stashing stuff...
I, Tiberius Claudius Caesar Augustus Germanicus apologize for LOOSING THE TEMPER! YES! ahm, yes, The God should remained calmer... CALMER!!! during this sharing of divine thought... it's just The God was expecting more from 1.05 instead nerfing inferno - nerfing beginning of act I, buffing end, changing exp curve, making actual difficulty curve, NOT introducing systems that increases current, often unfair differences...
and just to be known, 'top players' are rare in real life, but often very loud on forums... and people brag way too much of inferno BOTH being too easy and too hard. even as it is now, it's hardly possible to be easy and hard at the same time, no?
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
ok, i'll SUPPORT your project with signature... this doesn't mean that i necessarily agree with EVERYTHING you said, but it was good enough...
especially the critic of 1.05 patch - it makes me feel uneasy - why don't we just have a four difficulty levels diablo2? cause *that's* where things are going right now... except with no additional awards in form of skills when leveling... looks truly bad
so, count me in as a general supporter of your... religion, but not a zealot. i'll argue with points i consider wrong in the future...
by doing a bit of math, intelligence secondary effect can be made EXACTLY the same as strength (at least with monsters level 60, or any level if armour formula is used). dexterity will be harder to calculate, cause %dodge cannot be identified with actual defense. on a different level, intelligence could be more of a defensive trait (equal to strength), and dexterity more offensive - seems more natural - offering attack speed or criticals instead of %dodge - this way both ranged and melee characters profit from it (in a %dodge scenario, balanced range or glass-cannons profit less than melee)
anyway, going to change signature...
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a reluctant follower of Clavdivs, The God balancing ideas. you can find more about it by visiting the following topic: http://www.diablofan...-future-patchs/
The God shall ponder deeply on now-listed 1.05 patch notes. Many, many changes are made, some are almost equal to what The God proposed and therefore almost perfect, only lacking subtlety The God has. Others are basically the opposite of what divine wisdom suggested - therefore bad!
BAD!!! NERFING INFERNO BUT INCREASE LAG BETWEEN: I) ONES WITH NO LIVE, EXPLOITERS AND BOTTERS II) NORMAL FOLKS PLAYING PERSISTENTLY LIMITED TIME OF DAY
PATRICIANS SHOULD, OF COURSE, HAVE BENEFITS OVER PLEBEIAN SCUM, BUT FIXING THE MF RATE??? DIVINE WISDOM CLAIMS THAT I% OF I) ALREADY HAD THEY FILL. GAME SHOULD BE THE SAME FOR EVERYBODY! NO SHORTCUTS! LIKE LOWERING TAXES FOR I% OF RICHEST PEOPLE IN GAME!
on a separate note The God decided to fix the blog. or not. or just the ugly color, and ugliness becomes The God's trademark? I, Tiberius Claudius Caesar Augustus Germanicus, shall ponder on this also, only to a much lesser degree...
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
The God is wise indeed! Comparing his (short) changelog with actual Blizzard's, I found lots of similarities and can't help but think that Clavdivs had better (1 sec rare identification compared to identification removal; balancing differently normal/nightmare/hell than inferno). i really need to find some time to read the blog. On that topic, maybe I can help in building better site? Nothing monumental, just simple stuff which i can do quickly...
Signature changed to support The God.
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Supporter of Clavdivs The God balancing ideas
h**p://savediablo3.blogspot.com, except i can't use hyperlinks yet. stupid policy!
The God will speak in short here to highlight most important features detailed in blog. It will contain issue, and hint of solution, which is detailed in blog – intrigued mortals can findout a glimpse of divine wisdom here, and more in blog.
yes, the blog – it's ugly and unworthy and it will be replaced soon – as soon as the updates being worked on are completed.
GOD'S DISCLAIMER: EVERY idea and solutions listed come from divine thought, but also from common sense and rationality. it is natural that reasonable fixes are similar, even identical. while The God is all-knowing, he isn't all-interested, especially in reading every fix proposed on every forum – he would be, if there weren't so much garbage. if something is identical, then it's a coincidence, and person in question should feel honored that his thoughts are similar to divine thoughts. I owned the known world – and have no need for stealing.
hahahahaha, man, you are crazy. total loonie! in a positive kind of way, i mean - not that you're right at all accounts (while at some are), but your attitude RULES! speaking entirely in 3rd person, violent outbursts which are not offensive to others... keep posting, please!
both one-handed+shield and two-handed style are underpowered compared with dual-wielding. shield is too random on block chance and therefore entirely luck based and flawed in nature, while two-handers are weak compared to dual-wielding and need buffs to be viable.
level LVIII having just one item is poor – all this beautiful graphic WASTED. on inferno, every of XII different item types should be able to spawn with level LVIII stats and affixes (and levels LXI and LXII also)
gems are as flawed as in diablo II. there is only few real uses, which are often imbalanced (emerald in weapon) or questionable (ruby in helmet – should it exist?)
entirely random items are not good solution. there has to be some point of certainty for crucial parts of equipment, for example boots spawning the movement speed (not always, just more often than now) or weapons spawning damage and elemental bonuses)
II Attributes
secondary effects of attributes is highly uneven. strength being the best by far, while intelligence lacking in all aspects. fixes are needed to make builds more diverse – for example, dexterity-based barbarian could be made viable option, instead of straight – primary+vitality build. each time. for each class. with no alternative. forever. a proposition is in blog.
SHOULD affixes not be random? entirely? game engine is build around that! with the exception of end-boss rewards (1st kill), which should give something better (as in diablo 2)
intelligence secondary effect is pure.... nonsense. i mean 200 resistance for 2000...
INFERNO RUNES are proposition made by The God to solve this. once in inferno, runes change their statistics, sometimes even way they function, to become balanced and fit for player to choose between them – similar to what Hydra is today and opposed to what Hydra was in the past. Alternatively, just NO RUNE could be changed to something else in inferno, because... well, nobody uses it ever
some passives should change with game progressing – for instance 'galvanized wand' healing effects worth something in while leveling, but is later easily surpassed by ONE affix on ONE item. passives shouldn't get obsolete, too.
NV bonus is made too valuable, so it often discourages players to change builds. The God suggest that changes THE RUNE while keeping the same SKILL should not affect NV – it could mean a world to change a rune, especially if INFERNO RUNES are used
VIII Wizard notes and balances
The God promised this. but, as luck would have it, file is lost somewhere on hdd. also, it was eaten by a dog! so, until this matter is resolved, patience is needed...
INFERNO RUNES - i may have read something about it somewhere... maybe it was you on the different name, or coincidental
THE PERKS - now, this one i haven't heard of - what is your plan? in short, please Caesar, and please spare me the blog, if you put it there at all, i'm eager to hear...
I, Tiberius Claudius Caesar Augustus Germanicus, declare that all items SHOULDN'T be entirely random. in fact, they are not already. certain affixes can spawn on certain item-types only, and various 'strengths' of affixes are limited to item-types. so, bringing it a step forward, boots *should* have higher chance of spawning movement speed - what good is the only item that can have it, if it spawns at same rate as 'indestructible'?
The Perks - the first and so far last replayability hope of diablo III is being worked on in divine mind. in short, they should favor a certain playstyles to a degree that it changes typical ones - therefore tripling the diversity. divine intellect is still not full in agreement enough to give any details, but one, ROUGH and probably never really proposed by me, would be regarding AN ABOMINATION, GOD FORSAKEN MELEE WIZARD WHO....
[calmed] ...would get II int, I str, I dex, III vit per level. this ABOMINATION would progress in following manner each int point = 1% damage (as normal) and each III vitality = +1% damage, apart from normal bonus. this favors investment in high HP, while keeping same dps bonus. as this is probably imbalanced toward just-massing-vitality, and applying bonus to a str or dex would spread too thin attributes (if they are not balanced well, as The God proposed), the right ratio should be found, somewhere between above and something like two int = two and a half %damage, and III vit = half %damage.
this is just a rude rude and unworthy example, for satisfying curiosity. of course, all should relating existing builds and gamestyles, which are currently under a heavy change with each successive patch
I, Tiberius Claudius Caesar Augustus Germanicus, ACCEPT THE OFFER OF A MORTAL WHO OFFERED DESIGNING OF A WEBSITE. EVEN MOST CRUDE ONE WILL DO. The God will supply all material written so far, and spread a heavenly blessing upon a brave mortal soul who does it!
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
welcome, troll, to our humble temple. if you have any rational thoughts, or thoughts in general, feel free to share them
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
Hail, Clavdivs, i'm here mainly to put some common sense in dave (also known as von Oberstain), who hasn't displayed any faulty logic (yet), but is prone to it, mainly cause he was some mathematical wunderkind back in fatherland and does calculations with large numbers from head - but misses important points... anyway, i'm remaning agnostic, but want to "manage" dave, so all can have some use of his analyses
AHEM, here we go:
1. misconception 1 - intelligence and strength are inequal as sencondaries, in terms of defense
proof:
each 3000 armour equals 100% additional HP
each 300 intelligence equals 100% additional HP
final damage resistance, and hence inteligence is calculated by 1-arm*res (and *0.7 natural defence of barbarian and monk, or 0.8 wizard with blur)
this is a simple truth, and couldn't be missed by spreadshit-loving people of blizzard. main problem is in polynomial multiplication, which *was* (obviously) missed by blizzard, but shouldn't be missed by dave here
namely (dave, hits his head on the wall by this time), arm*res differs from maximum, which is of course arm=res
i'll make this clearer, though i'm sure divine insight unferstaind, which i know since i read your initial proposal:
3000 armour is equal with 300 resistance. investment of 100 attribute of either strenth or intelligence will result in same secondary effect (i ignore primary for this purpose only, say we talk about demon hunter)
armour and resistance should remain in close-as-possibly 10:1 ratio, or result falls. example:
1) character with 5000 armour and 500 resistance investing
a) 2000 attributes in strength alone
1000 attributes in strength and intelligence equally
will result in a) having 0.23% better overal defense (seems not a big deal, but it is, when we are talking about ~90% defense)
or, much more understandably:
2) character having 2000 armour from items and 67 resistance from stats, investing 2000 attributes
a) strength only
equally
will result in 5% in favour of a) - this being a borderline case
if resistance initial resistance was 200, masser ( a) ) would LOSE for 3%
recapitulation:
- armour and resistance has to be ALWAYS as near as 10:1.
- borderline case from example doesn't count, since that same character profits of having +20 resistance and -200 armor - we should ignore him, actually, but i'm kinda fond of borderline cases
a problem:
- each character gets at least 2000 armour from equipment, usually more, and there are bonuses more often and stronger than for resistance
- character is FORCED to invest in ALL RESISTANCE heavily, say at least till +200, which limits his build opportunities - it's allright if he WANTS TO, but not if he HAS TO
- investing in ALL RESISTANCE is impossible for leveling characters, so there is a SERIOUS disadvantage for intelligence builds
as divine intellect already solved this, in not-too-elegant manner, i must say - consider this as my little contribution here. The God has good intuition and solution, but no important debates with his "disciples" (or heretics, for a matter of fact)
a good analysis, though it contain only one point. they are equal when near 1:10 ratio, true.
another point, HAL, is dexterity as secondary - an effect that cannot be accurately measured or calculated - here, for a reasons unknown, you can dodge a spell or fire-pond you're standing in - basically you dodge DAMAGE. one thing is sure, it's NOT overpowered in current state, since primaries are simply too good - i, as an example DO take items with large secondary attributes when found or buy them when cheap, but ultimately seek to replace them with ones contain primaries and vitality
now something that is no point at all, just fact - armour goes all the way from starting ~200 (top pieces) to ~700, for most types. strength found is dependent of item, but say up to 150 (to generalize and be on the safe side) - so, it's 850 in total
resistance goes up to 80, equaling 800 armour, while intelligence goes again up to 150 - so it's 950 in total
ok, i'll make a point, finally:
+ALL RESISTANCE max is bit too much ('a bit' being keyword), but secondaries in general (including elusive dexterity/dodge), give too little reason to chose them in any ratio, compared to huge 1% weapon damage from primaries
that is why i support The Gods proposition of making them stronger, probably 2-3 times for str/int and yet unknown value for dex. and +ALL RESISTANCE could be lowered a bit, to say +70 max, maybe lower, so buffed intelligence becomes more needed than it's currently
also, i advocate giving secondaries a low damage bonus - the are exclusively defensive now, and having an form of offensive value (on all secondaries) would promote their usage in various builds
this will probably break current mass primary + vitality situation, which is blunt, unsophisticated and one-sided - from any point of view, not just build diversity. it will be also a important step forward from d2
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a reluctant follower of Clavdivs, The God balancing ideas. you can find more about it by visiting the following topic: http://www.diablofan...-future-patchs/
I, Tiberius Claudius Caesar Augustus Germanicus, HAVE INVESTED UNPREDICTABLY LONG AMOUNT OF TIME IN CREATING A WEBSITE. This is tedious and uninteresting work, the slaves should do it!
nice discussion overthere, The God will ponder your arguments and include them into the website.
in a meantime, the link should be changed to unfinished website - it contains Wizard section, but some other stuff are missing - this is file-eating-dog problem, again... i should finish the site as soon as possible, probably tomorrow HAHAHAHAHAHAHA [divine humour is sometimes hard to understand]
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A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
The God thanks you deeply! I, Clavdivs. was the only truly literate member of family - my pretentious nephew, my stepson - all untalented! Have you read my Etruscan histories? 18 tomes of fun! ALL LOST!!! so i'm used to losing stuff to natural disasters...
on an unrelated note - The God decided to update webpage FOR REAL. and there should be more surprises!
meanwhile, The God will continue to ponder upon wisdom of von Oberstain and HAL9000 on secondary attributes - true, they all need to have offensive characteristic, but is it safe to use any of +critical hit/damage or +attack speed? THE GOD THINKS NOT! and what else is cheap but dangerous?
Rollback Post to RevisionRollBack
A proud and fearless leader and only member of the "Save the Diablo III" project I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas http://savediablo3.wix.com/diablo3#!home/mainPage
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This is short version of everything said on site. For a detailed information, The God is afraid that you'll have to dwell deeper into the divine wisdom.
Itemizatization
In there, The God discusses why is dual-wielding favored in contrast to two handers and weapon+shield, and gives solutions which would lead to far greater diversity among equipment usage. The gems are also discussed, Blizzard made awful mess with them - to be honest, they weren't good in diablo II also - and how to solve this, in a manner that every gem has its use and no gem is overpowered.
Loot
In there, The God discusses general problems connected to 'Three Stooges approach' - everything is random, but there is awful lot of them. Naturally, almost all are useless, cannot be sold on AH or RMAH, can be vendored but with annoying 'identification waste of time' for low profit. Solutions are, of course, given, mainly going towards lessening the number of drops, but increasing their quality, and renouncing some of randomization.
Attributes
Current 'variable builds' are exclusively consisting of main attribute + vitality, secondaries being lower grade. It this chapter, a discussion about making viable build of 'dexterity barbarian', or 'intelligence DH' are made. Those aren't, of course, meant to become main build, but are good for fun builds with decent viability.
Multiplayer
And how the Activision Blizzard killed it in 1.05. And how I, Clavdivs, The God will save it! And make the game a social one, instead lonely farming experience.
Interface
Various changes which would improve overall game experience, like 'drop non-magical' or 'drop non rare/legendary' button, remapping ALL keys, locking items in place etc...
Game diversity
Linearity? YES! Open, vibrant world. INFERNO, NO! Is it the game everyone wishes to play for next X years? Suggestions concerning GOOD side-quests, interesting bosses, variable dungeons, decreased repeatability during farming etc.
Class diversity
In this chapter, The God addresses the following problem: THERE IS NO REPLAYABILITY. Whatsoever. Paragons and MP made sure of that. But divine wisdom found a way to avoid this, of course. Even override paragon/MP tombstone, and convert game to what it should be in the first place. Make people play few heroes at one time? Make players repeat game with SAME hero with a different experience? HOW, HOW? - THE PERKS ™ - read on!
Acts and game
Arbitrary, the Act I and III are best designed ones - lots of interesting ideas put in (some working fine, others not so good). How to make Acts II and IV better, and Acts I and III even better than they are now? How to correct some, errr [The God made divine effort to remain polite] ...inherited ...mistakes. The Lord God wrote it all!
Wizard
Somewhat outdated with patch 1.05, but still worth a reading. Shows a basic concept of "Inferno Runes" ™, the runes which replace 'no rune' option on Inferno difficulty without being best-in-class, but viable alternative to currently most commonly used runes. Also, changes some useless regular runes to better ones, without... errr [The God coughs repeatedly] changing effects V or more times
About The God:
Apart from being Caesar an deity (post mortem), I, Tiberius Claudius Caesar Augustus Germanicus, The God, was a programmer, a game designer, balancer, map creator and whatnot. I am over MM years old, and have played diablo series since diablo I came out. The God forgot more about diablo than most people ever knew.
After all, it's not every day that MM years old deity offers help unselfishly.
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
you're completely mad, i must say - but have a good discussion point in most parts, while being totally right in some (and totally wrong in some) - anyway, i'm not sorry for a lengthy read, if nothing
tell you what - i'll support your 'blog' when you show me the wizard
btw, blog looks AWFUL! couldn't you do ANY worse? i mean, what inside is of importance, but it's such a mess and pain to look
http://www.diablofan...-future-patchs/
the website of Clavdivs:
http://savediablo3.wix.com/diablo3#!home/mainPage
However, your handle and avatar are far beyond awesome. HAIL CLAVDIVS, and always remember, "don't touch the figs"!
If wizard rebalance propositions are wanted, then God will provide! Probably during the weekend!
Mad, huh? MAYBE! Try living with my family and my ex-wives, and we'll see how much sanity you'll have left!
Rewards are in order, so I, Tiberius Claudius Caesar Augustus Germanicus, will discuss propositions you consider flawed...
Alas, they may even be mistakes made by divine intellect, as i no longer posses the programmer-slaves as i used too, so everything said is a theory. Discuss flaws freely, vanity was never my vice
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
yes, the blog – it's ugly and unworthy and it will be replaced soon – as soon as the updates being worked on are completed.
GOD'S DISCLAIMER:
EVERY idea and solutions listed come from divine thought, but also from common sense and rationality. it is natural that reasonable fixes are similar, even identical. while The God is all-knowing, he isn't all-interested, especially in reading every fix proposed on every forum – he would be, if there weren't so much garbage. if something is identical, then it's a coincidence, and person in question should feel honored that his thoughts are similar to divine thoughts. I owned the known world – and have no need for stealing.
GOD SPEAKS BRIEFLY:
I – itemization
both one-handed+shield and two-handed style are underpowered compared with dual-wielding. shield is too random on block chance and therefore entirely luck based and flawed in nature, while two-handers are weak compared to dual-wielding and need buffs to be viable.
level LVIII having just one item is poor – all this beautiful graphic WASTED. on inferno, every of XII different item types should be able to spawn with level LVIII stats and affixes (and levels LXI and LXII also)
gems are as flawed as in diablo II. there is only few real uses, which are often imbalanced (emerald in weapon) or questionable (ruby in helmet – should it exist?)
entirely random items are not good solution. there has to be some point of certainty for crucial parts of equipment, for example boots spawning the movement speed (not always, just more often than now) or weapons spawning damage and elemental bonuses)
II Attributes
secondary effects of attributes is highly uneven. strength being the best by far, while intelligence lacking in all aspects. fixes are needed to make builds more diverse – for example, dexterity-based barbarian could be made viable option, instead of straight – primary+vitality build. each time. for each class. with no alternative. forever. a proposition is in blog.
IV Interface (skipping the unneeded and unfinished points from here on)
CTRL is WORST use of crucial button ever. At first The God thought it should be 'force move' button, but now he changed his mind with more interesting idea – 'native attack' – NO SKILL used, just plain weapon damage, as without mana/resources. this way some of inherited effects planned (cold, fire) could be actually used, instead just converted in dps-of-some-type-governed-by-skill
DPS formula is nice, but other parameters should be available to see, too, like damage and cooldown. while 'reversed cooldown' (attacks per second) are easier to understand, showing a real cooldown also has it uses – at least for some people.
item identification should be REMOVED ENTIRELY. it is tedious and has no real purpose.
VII Acts and balancing
acts on inferno have no difficulty curve, just plain jump. and that's not good, of course – as is Act III and IV being identical in difficulty. last maps of each act should be near as difficult as first ones of the next, and Act IV should be significantly harder than it is now
balancing was not done well, and it WON'T be done well EVER, since there are opposing interests involved:
a) leveling – each rune or skill acquired later should be even or better than the current one – makes player feel the pleasure of progressing
inferno – skills and runes need to be almost perfectly balanced, while diverse, to make inferno players experiment with different builds, instead going for few main builds
INFERNO RUNES are proposition made by The God to solve this. once in inferno, runes change their statistics, sometimes even way they function, to become balanced and fit for player to choose between them – similar to what Hydra is today and opposed to what Hydra was in the past. Alternatively, just NO RUNE could be changed to something else in inferno, because... well, nobody uses it ever
some passives should change with game progressing – for instance 'galvanized wand' healing effects worth something in while leveling, but is later easily surpassed by ONE affix on ONE item. passives shouldn't get obsolete, too.
NV bonus is made too valuable, so it often discourages players to change builds. The God suggest that changes THE RUNE while keeping the same SKILL should not affect NV – it could mean a world to change a rune, especially if INFERNO RUNES are used
VIII Wizard notes and balances
The God promised this. but, as luck would have it, file is lost somewhere on hdd. also, it was eaten by a dog! so, until this matter is resolved, patience is needed...
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
hahahaha, highly probable, considering family you're living in! but as the same thing happened to ME before, i report this as a copyright infringement!
ok, if we ignore for a moment joined forces of dog and missing file, what *did* divine wisdom had for us in chapter VIII - wizard? btw, i can help you with translating numbers to inferior, but more understandable for this age, format
http://www.diablofan...-future-patchs/
the website of Clavdivs:
http://savediablo3.wix.com/diablo3#!home/mainPage
i like INFERNO RUNES proposition - it would be VERY cool to have a balanced skills on inferno, instead steady-growth in power - and also having better balance while leveling - what's the point of having skill unlocked at lvl60 in leveling? you'll play, like, 15min and then you'll get to inferno
i also like buffing the secondary attributes effects - dexterity barbarian seem interesting already - if done properly, could be fun build.
doesn't SPACE became 'force move' recently? but, true, using CTRL to see items you won't pickup is really bad
i'll look into the blog when have more time...
have you any solutions for inferno/paragon, btw?
h**p://savediablo3.blogspot.com, except i can't use hyperlinks yet. stupid policy!
adding /players into the game is very bad idea, it will only make the gap between players greater. really geared players will use harder but more rewarding parameters, and get even more powerful. that will be felt soon both on AH and in future PvP - about opposite of what should happen. less geared people will farm for more geared, and process will go on forever...
i deliberately use 'more geared' instead 'better' players, because large amount of supposedly 'best' players were, in fact, exploiting some of numerous bugs and exploits game had (unlimited experience from quests, 'god mode' - only The God is allowed to use it) etc. The God also suspects a number of them are, or are connected to beta testers, who purposely kept in secret exploits they found during test phase, to use themselves after the game starts. this is not a conspiracy theory, it actually happened to me during the time i was a game designer. it is a likely scenario...
ok, there are people who are really good and/or invested huge amount of time in farming but how many of them are in, say best D or M is real question....
THE PROMISE WAS MADE, AND GOD WILL SHORT UP THE WIZARD
wizard is probably class suffering the least changes in current and future patch, so Blizzard must consider it a paramount of balance. well, it is not. it suffers from a number of flaws:
I Tiered skills - what is EXACT difference between Wall of Force and Explosive Blast? basically, nothing. X runes + II pure skills for something that does basically the same thing - damages all around caster for... wow, about CC+ damage of PHYSICAL. are they similar? no, not at all [irony]. yes, they can be triggered at different times, but shorten cooldown, and use only TRULY DIFFERENT runes would compress them both nicely in one, diverse skill. search for more tiered skills or look into the blog. when it's updated, of course
II No diversity skills - take Archon for example. yes, V nice runes + basic skill and... they are all about the same. and they shouldn't have been. look into the blog for more
III Overnerfed - i chiefly think teleport. what was once a true signature spell is now at lower tier of skills. basically, every class has similar but better one, one without insane 14 sec cooldown. The God uses Calamity for its damage and escape potential, used Fracture before Calamity buff (five times the initial damage! that is what Tiberius Claudius Caesar Augustus Germanicus called BUFFING). other runes - mainly useless and lookalike. why not more imagination - why every one has to have 14 sec cooldown? we could have one with less, say 5-8, used just for quicker movement. we could have more efficient escape mechanisms (apart from Fracture/Calamity, wizards often get caught with unstoppable, unpredictable boss ability and killed on site) - say one which gives 5 sec with no collision L% increased speed, no attack? more damaging - say the same, only trail of fire (cinder) left behind? and above all, why 14 sec?
IV Useless - both armor spells, and IV out of V Energy Field runes (well, overstatement). The God balances them all, by adding +XL% armor increase OR +XL% resistance. the rest can stay the same. a must-have! MUST HAVE! well, glass-cannons may opt not to use it, but is wizard all about being glass-cannon?
V Flatliners - Hydra in leveling - from rune I at level XXVIII, they are dealing the same damage. flat. sure, a bit of difference IN LEVELING would be nice, while skill is PERFECT for usage of INFERNO RUNES. Also, Hydra deals more than Magic Weapon and Familiar combined with Glass Cannon passive. yes TRUE! anyone not using Hydra is a FOOL! FOOL, I TELL YOU! A MUST HAVE!
VI Bad end-game runes - all three, Explosive Blast, Mirror Image and Archon. all can be fixed easily - for example, Mirror Image is potentially highly useful, except... it has to be a Duplicates rune. II images are never enough. also, the spread should be greater, as most non-glass-cannon wizards die when caught in crowd, and II illusions + real wizard get caught in crowd often. a basic skill must have a III or IV illusions (if IV, Duplicates should go to VI, or be buffed a bit in other manner), rest is fine. and The God has a beautiful and elegant solution for Archon, no resources needed. just good will
VII No Fire - where is fire sorceress we all knew and loved? GONE! WITH DIABLO II! what The God means is that effects of more skills should be fire. and less physical. also more lighting. so fire and lighting passives are actually usable... and why wizard has poison? is it out of context? effect could be the same, but poison doesn't fit well
look! and yes, all is clear in divine thought. diablo III lacks:
A) achievements
replayability
A) By achievements, The God considers the feeling of happiness when defeating Diablo, or some other boss. they are just too easy! and whole act IV is way too easy. i should played more to reach pinnacle, to defeat Lord of Terror himself. last maps (act IV and hellwell on act III) should be so hard that it looks almost impossible to beat... and by farming, gaining exp and gear, they gradually open and after one very hard battle, you proudly say 'I, Tiberius Claudius Caesar Augustus Germanicus, HAVE DEFEATED DIABLO!' (preferably getting decent stuff, unlike one i got. oh, and you can use your own name. or mine. whatever). and then chose another class. then another. then another build. forever.
currently, you'll probably continue to farm for loot. then start another class, but will have more gold then Rome, run through leveling, run through inferno, defeat diablo, feel miserably...
By replayability, The God criticize skill system, and ability to change it in instant, buy some equipment and there! from melee wizard to glass cannon? diverse? The God don't think so...
Has The God solution? I, Tiberius Claudius Caesar Augustus Germanicus, introduce THE PERKS. player picks one (out of three, for instance) at creating of character, something that change the class feeling considerably. it is the specialty player character has, which influence later game by it's very nature. AND IT CANNOT BE CHANGED! well, player could get to change it when reaching Inferno, and at the same time chose another, INFERNO PERK. or not. maybe first choice perk should stay the same forever. or there should be only one perk. either. no matter.
By having THE PERKS, players are forced to make multiple characters, if they want multiple builds - this way, one only needs V heroes and some items - one wizard for PvP, glass cannon, balanced, melee... The God actually enjoyed leveling another hero of same class for each build in diablo II. here, Tiberius Claudius Caesar Augustus Germanicus, will likely have V heroes, and V for stashing stuff...
I, Tiberius Claudius Caesar Augustus Germanicus apologize for LOOSING THE TEMPER! YES! ahm, yes, The God should remained calmer... CALMER!!! during this sharing of divine thought... it's just The God was expecting more from 1.05 instead nerfing inferno - nerfing beginning of act I, buffing end, changing exp curve, making actual difficulty curve, NOT introducing systems that increases current, often unfair differences...
and just to be known, 'top players' are rare in real life, but often very loud on forums... and people brag way too much of inferno BOTH being too easy and too hard. even as it is now, it's hardly possible to be easy and hard at the same time, no?
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
especially the critic of 1.05 patch - it makes me feel uneasy - why don't we just have a four difficulty levels diablo2? cause *that's* where things are going right now... except with no additional awards in form of skills when leveling... looks truly bad
so, count me in as a general supporter of your... religion, but not a zealot. i'll argue with points i consider wrong in the future...
by doing a bit of math, intelligence secondary effect can be made EXACTLY the same as strength (at least with monsters level 60, or any level if armour formula is used). dexterity will be harder to calculate, cause %dodge cannot be identified with actual defense. on a different level, intelligence could be more of a defensive trait (equal to strength), and dexterity more offensive - seems more natural - offering attack speed or criticals instead of %dodge - this way both ranged and melee characters profit from it (in a %dodge scenario, balanced range or glass-cannons profit less than melee)
anyway, going to change signature...
http://www.diablofan...-future-patchs/
the website of Clavdivs:
http://savediablo3.wix.com/diablo3#!home/mainPage
BAD!!! NERFING INFERNO BUT INCREASE LAG BETWEEN:
I) ONES WITH NO LIVE, EXPLOITERS AND BOTTERS
II) NORMAL FOLKS PLAYING PERSISTENTLY LIMITED TIME OF DAY
PATRICIANS SHOULD, OF COURSE, HAVE BENEFITS OVER PLEBEIAN SCUM, BUT FIXING THE MF RATE??? DIVINE WISDOM CLAIMS THAT I% OF I) ALREADY HAD THEY FILL. GAME SHOULD BE THE SAME FOR EVERYBODY! NO SHORTCUTS! LIKE LOWERING TAXES FOR I% OF RICHEST PEOPLE IN GAME!
on a separate note The God decided to fix the blog. or not. or just the ugly color, and ugliness becomes The God's trademark? I, Tiberius Claudius Caesar Augustus Germanicus, shall ponder on this also, only to a much lesser degree...
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
Signature changed to support The God.
h**p://savediablo3.blogspot.com, except i can't use hyperlinks yet. stupid policy!
hahahahaha, man, you are crazy. total loonie! in a positive kind of way, i mean - not that you're right at all accounts (while at some are), but your attitude RULES! speaking entirely in 3rd person, violent outbursts which are not offensive to others... keep posting, please!
SHOULD affixes not be random? entirely? game engine is build around that! with the exception of end-boss rewards (1st kill), which should give something better (as in diablo 2)
intelligence secondary effect is pure.... nonsense. i mean 200 resistance for 2000...
INFERNO RUNES - i may have read something about it somewhere... maybe it was you on the different name, or coincidental
THE PERKS - now, this one i haven't heard of - what is your plan? in short, please Caesar, and please spare me the blog, if you put it there at all, i'm eager to hear...
The Perks - the first and so far last replayability hope of diablo III is being worked on in divine mind. in short, they should favor a certain playstyles to a degree that it changes typical ones - therefore tripling the diversity. divine intellect is still not full in agreement enough to give any details, but one, ROUGH and probably never really proposed by me, would be regarding AN ABOMINATION, GOD FORSAKEN MELEE WIZARD WHO....
[calmed] ...would get II int, I str, I dex, III vit per level. this ABOMINATION would progress in following manner each int point = 1% damage (as normal) and each III vitality = +1% damage, apart from normal bonus. this favors investment in high HP, while keeping same dps bonus. as this is probably imbalanced toward just-massing-vitality, and applying bonus to a str or dex would spread too thin attributes (if they are not balanced well, as The God proposed), the right ratio should be found, somewhere between above and something like two int = two and a half %damage, and III vit = half %damage.
this is just a rude rude and unworthy example, for satisfying curiosity. of course, all should relating existing builds and gamestyles, which are currently under a heavy change with each successive patch
I, Tiberius Claudius Caesar Augustus Germanicus, ACCEPT THE OFFER OF A MORTAL WHO OFFERED DESIGNING OF A WEBSITE. EVEN MOST CRUDE ONE WILL DO. The God will supply all material written so far, and spread a heavenly blessing upon a brave mortal soul who does it!
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
AHEM, here we go:
1. misconception 1 - intelligence and strength are inequal as sencondaries, in terms of defense
proof:
each 3000 armour equals 100% additional HP
each 300 intelligence equals 100% additional HP
final damage resistance, and hence inteligence is calculated by 1-arm*res (and *0.7 natural defence of barbarian and monk, or 0.8 wizard with blur)
this is a simple truth, and couldn't be missed by spreadshit-loving people of blizzard. main problem is in polynomial multiplication, which *was* (obviously) missed by blizzard, but shouldn't be missed by dave here
namely (dave, hits his head on the wall by this time), arm*res differs from maximum, which is of course arm=res
i'll make this clearer, though i'm sure divine insight unferstaind, which i know since i read your initial proposal:
3000 armour is equal with 300 resistance. investment of 100 attribute of either strenth or intelligence will result in same secondary effect (i ignore primary for this purpose only, say we talk about demon hunter)
armour and resistance should remain in close-as-possibly 10:1 ratio, or result falls. example:
1) character with 5000 armour and 500 resistance investing
a) 2000 attributes in strength alone
1000 attributes in strength and intelligence equally
will result in a) having 0.23% better overal defense (seems not a big deal, but it is, when we are talking about ~90% defense)
or, much more understandably:
2) character having 2000 armour from items and 67 resistance from stats, investing 2000 attributes
a) strength only
equally
will result in 5% in favour of a) - this being a borderline case
if resistance initial resistance was 200, masser ( a) ) would LOSE for 3%
recapitulation:
- armour and resistance has to be ALWAYS as near as 10:1.
- borderline case from example doesn't count, since that same character profits of having +20 resistance and -200 armor - we should ignore him, actually, but i'm kinda fond of borderline cases
a problem:
- each character gets at least 2000 armour from equipment, usually more, and there are bonuses more often and stronger than for resistance
- character is FORCED to invest in ALL RESISTANCE heavily, say at least till +200, which limits his build opportunities - it's allright if he WANTS TO, but not if he HAS TO
- investing in ALL RESISTANCE is impossible for leveling characters, so there is a SERIOUS disadvantage for intelligence builds
as divine intellect already solved this, in not-too-elegant manner, i must say - consider this as my little contribution here. The God has good intuition and solution, but no important debates with his "disciples" (or heretics, for a matter of fact)
another point, HAL, is dexterity as secondary - an effect that cannot be accurately measured or calculated - here, for a reasons unknown, you can dodge a spell or fire-pond you're standing in - basically you dodge DAMAGE. one thing is sure, it's NOT overpowered in current state, since primaries are simply too good - i, as an example DO take items with large secondary attributes when found or buy them when cheap, but ultimately seek to replace them with ones contain primaries and vitality
now something that is no point at all, just fact - armour goes all the way from starting ~200 (top pieces) to ~700, for most types. strength found is dependent of item, but say up to 150 (to generalize and be on the safe side) - so, it's 850 in total
resistance goes up to 80, equaling 800 armour, while intelligence goes again up to 150 - so it's 950 in total
ok, i'll make a point, finally:
+ALL RESISTANCE max is bit too much ('a bit' being keyword), but secondaries in general (including elusive dexterity/dodge), give too little reason to chose them in any ratio, compared to huge 1% weapon damage from primaries
that is why i support The Gods proposition of making them stronger, probably 2-3 times for str/int and yet unknown value for dex. and +ALL RESISTANCE could be lowered a bit, to say +70 max, maybe lower, so buffed intelligence becomes more needed than it's currently
also, i advocate giving secondaries a low damage bonus - the are exclusively defensive now, and having an form of offensive value (on all secondaries) would promote their usage in various builds
this will probably break current mass primary + vitality situation, which is blunt, unsophisticated and one-sided - from any point of view, not just build diversity. it will be also a important step forward from d2
http://www.diablofan...-future-patchs/
the website of Clavdivs:
http://savediablo3.wix.com/diablo3#!home/mainPage
nice discussion overthere, The God will ponder your arguments and include them into the website.
in a meantime, the link should be changed to unfinished website - it contains Wizard section, but some other stuff are missing - this is file-eating-dog problem, again... i should finish the site as soon as possible, probably tomorrow HAHAHAHAHAHAHA [divine humour is sometimes hard to understand]
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage
on an unrelated note - The God decided to update webpage FOR REAL. and there should be more surprises!
meanwhile, The God will continue to ponder upon wisdom of von Oberstain and HAL9000 on secondary attributes - true, they all need to have offensive characteristic, but is it safe to use any of +critical hit/damage or +attack speed? THE GOD THINKS NOT! and what else is cheap but dangerous?
I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas
http://savediablo3.wix.com/diablo3#!home/mainPage