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    posted a message on poll: two most powerful classes (1.04)
    Quote from RavenNL

    I would suspect that by "no major problems with balance" he means "it was not considered an issue". At least that's how I read it in context. (not voting since I haven't played in quite a long time but still find it fun to peek around sometimes)

    this is what i meant, maybe wasn't clear enough. yes, hammerdins, sorcs and necros playing in underwears only etc were OP, but there was like 10 major builds and freedom for experiments - basically, skip hammerdin if you hate him, there were like 10 alternative paladin builds, all viable. and underwear necros and sorcs DID die occasionally, so they were just temporary state...

    but the topic is D3, not previous games...
    Posted in: Diablo III General Discussion
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    posted a message on The Prophet
    are the books worth reading? i mean, there were small inconsistencies between diablo1 and diablo2 lore, but huge holes and mistakes at D3.

    on OP, and as someone who didn't read the books (yet) i would prefer The Prophet to be someone more earthly, since neither hell nor heaven were much involved in business of mankind in first two games (with Tyrael marked as an 'exception')
    Posted in: Lore & Storyline
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    posted a message on poll: two most powerful classes (1.04)
    As said in title... Please avoid voting two times for same class. Classes are listed alphabetically.

    Explanation: traditionally, Diablo had no major problems with balance. Third incarnation would be no exception, if no AH was involved. Classes would be matter of preference, and people will play what they like or what they suit their playstyle best. However, i've read quite a bit 'changing the class' rants, which made me wonder, for educational purposes, what does community think?

    Please explain your choice briefly, and avoid flaming, if possible. Thank you!
    Posted in: Diablo III General Discussion
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    posted a message on Divine website on game improvements
    The God is wise indeed! Comparing his (short) changelog with actual Blizzard's, I found lots of similarities and can't help but think that Clavdivs had better (1 sec rare identification compared to identification removal; balancing differently normal/nightmare/hell than inferno). i really need to find some time to read the blog. On that topic, maybe I can help in building better site? Nothing monumental, just simple stuff which i can do quickly...

    Signature changed to support The God.
    Posted in: Diablo III General Discussion
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    posted a message on Divine website on game improvements
    i haven't actually read the blog, but this readers digest seems interesting, so i will...

    i like INFERNO RUNES proposition - it would be VERY cool to have a balanced skills on inferno, instead steady-growth in power - and also having better balance while leveling - what's the point of having skill unlocked at lvl60 in leveling? you'll play, like, 15min and then you'll get to inferno

    i also like buffing the secondary attributes effects - dexterity barbarian seem interesting already - if done properly, could be fun build.

    doesn't SPACE became 'force move' recently? but, true, using CTRL to see items you won't pickup is really bad

    i'll look into the blog when have more time...

    have you any solutions for inferno/paragon, btw?
    Posted in: Diablo III General Discussion
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