Im making another thread for this, due to how much info is on the front page, some uers are having issues with the tooltips. Load this page (wait for it to fully load)and you should be good!
1.0.4 Item Tooltips The tooltips have been updated and they should be mostly correct [A few still have issues] However, keep in mind datamining can only pull what's from the client, some information may not reflect live.
IMPORTANT The wiki page itself is NOT updated, only the tooltips. Mouse over to see the information. ALSO: let the page fully load.
I am comparing some of the items shown on the Blizzard preview and the ones that are datamined in your post and there is a pretty significant difference in the actual power of the weapons.
For example, take a look at maximus.
The one datamined showed its base stats + 2 random properties.
The one shown in the Blizzard preview had the same base stats + 340str/100dex/150 vita, 14% damage to demons and 193% crit damage, defintely more than 2 random properties.
The same for Skorn.
Is there a possibility that there is some inaccuracy as far as the datamined weapons go? I am actually hoping that that is the case because if the datamined tooltips is true, the weapons are going to be very weak just like they are now.
Keep in mind its a random "property" and not a random affix. Some properties have multiple affixes. (aka str+dex or vit will be 1) Also legnedaries have their own list. SO they could have more affixes per prop
WITH that said that. There was some issues with the prop count, that SHOULD have been fixed, and those should be correct. (But the files were changed with this patch, and with anything datamined, always keep in mind it could be off!)
Also for example, fragment of destiny has the right stuff, but the ranges are a tad bit off. Could be that the info has changed? But yeah, just keep an open mind, and keep in mind these are previews
are you sure you are getting the right datamined info?
for example, there is not a single item on your list that includes the +movespeed modifier, including legendaries that used to have it (like launi bracers) nor even boots, like sage's seekers.
Furthermore, is it possible to datamine the ITEM LEVEL for each item, not just the Req LEVEL>??
are you sure you are getting the right datamined info?
for example, there is not a single item on your list that includes the +movespeed modifier, including legendaries that used to have it (like launi bracers) nor even boots, like sage's seekers.
Furthermore, is it possible to datamine the ITEM LEVEL for each item, not just the Req LEVEL>??
Im sure it's the right info.
However, I can't say it is ALL the info. I am not the one taking care of the tooltips, so I can't give to much details on what the deal is with them atm. We will be trying to get some more updated info when we can.
are you sure you are getting the right datamined info?
for example, there is not a single item on your list that includes the +movespeed modifier, including legendaries that used to have it (like launi bracers) nor even boots, like sage's seekers.
Furthermore, is it possible to datamine the ITEM LEVEL for each item, not just the Req LEVEL>??
Im sure it's the right info.
However, I can't say it is ALL the info. I am not the one taking care of the tooltips, so I can't give to much details on what the deal is with them atm. We will be trying to get some more updated info when we can.
Okay, because I think the datamined info you have right now might be right, but its not being applied to the right base items. For example, Skorn is now Ilvl 63, but the tooltip is showing the old ilvl61 dmg
but it has the +1 socket, and the "+41 - 50% Damage" from the new one. the higher bleed, and the higher crit (some of which these things get added toe the base damage, so I think skorn is right actually. (tho Random props might need to be 3 instead of 2, but the other info is good) so prop may jsut be off by 1 on some..
Soon as one of our guys gets pack we will take another round of peeks at it all. But like I said just take it as a nince preview for now, and note there could be some odd things atm =P
I think it's not that simple. Something very strange is going on - once you load one tooltip in chrome then all tooltips are able to load in firefox unless you refresh the page, then you have to do it over again.
I think it's not that simple. Something very strange is going on - once you load one tooltip in chrome then all tooltips are able to load in firefox unless you refresh the page, then you have to do it over again.
all the tooltips are fixed now! (the only issue was with the ''s which we removed and redid the script)
Make sure the "DB.Diablofans.com" at the bottom is done loading, all tips will work then.
Also, we are transfering the move speed, ilvl changes, and % fixes now, tooltips will be updated with that info in 5 mins max
Speaking of unique new proccs, it might be just me but I'd say they wasted development on low lvl items, the proccs are cool but yeah, not going to be really relevant. An example is Raven's Wing - I've been saying all the time its a cool looking item and a shame its a low level, now it also gets a cool effect - double shame.
Also I'm curious about how some of the unique proccs scale. Like puzzle ring treasure goblin - does it scale with difficulty? Will you get act 3 goblin if it procs in act 3?
yeah was wondering that as well. I hope it is not a goblin that always fits around the same level as the item... (that's one way to make it not abused I guess =p)
hey, one other thing guys, you fixed the attack speed being reported, but i have also noted there are now no longer any items with LOH. Is this a blizz change, or is it just not being reported?
e.g. stormcowl and blackthrones pants used to have LOH, and now they dont.
Are there some effects missing? Since some legendaries have less than 6 properties, makes them seem pretty weak (Tyrael's Might for instance).
So the question would be - are all of them supposed to have 6 properties, or some just have less.
very first important says some are missing +dmg stats. this should be fixed by today's end. Some are just all together missing stuff (like the sky cutter or w/e its called). but everything that IS showing is correct. so they have those, + maybe one or two more
I really want to think you're wrong because it's actually a bad thing to have 1 socket on a chest. I'm expecting it to be 3 unless it can roll 4. Even still, it's a bad affix to just have 1 over anything else.
So here's to hoping that is suppose to be 3 sockets instead of 1 on chests. Since otherwise it goes against what they said about rolling = to their ilvl.
I really want to think you're wrong because it's actually a bad thing to have 1 socket on a chest. I'm expecting it to be 3 unless it can roll 4. Even still, it's a bad affix to just have 1 over anything else.
So here's to hoping that is suppose to be 3 sockets instead of 1 on chests. Since otherwise it goes against what they said about rolling = to their ilvl.
what chest are you talking about? They can get three sockets via the random prop, none of them have it by default.
"Also crafted items are still being looked at. Take crafted items with an open mind."
Any word on this?
the dev that is working on items had wife agro last night, and then today work computers internet went down, so he can't remote to them. 100% by tomorrow. but they should be correct (minus +dmgs (this includes elemental +dmg)) now. (tho some items are missing chance to fear on hit or something like that)
Awesome thanks. The +dmg modifiers is what I was most curious about seeing as how some of the crafted legendary weapons such as blood-magic blade and griswolds masterpiece have quite low dps at the moment (lower than in game guide on blizz website). With Blizz stating that many legendaries getting a buff (ontop of the buff to 61 and 62 weapons already), I was expecting a little bit more out of these.
I really want to think you're wrong because it's actually a bad thing to have 1 socket on a chest. I'm expecting it to be 3 unless it can roll 4. Even still, it's a bad affix to just have 1 over anything else.
So here's to hoping that is suppose to be 3 sockets instead of 1 on chests. Since otherwise it goes against what they said about rolling = to their ilvl.
what chest are you talking about? They can get three sockets via the random prop, none of them have it by default.
Every new class set chest piece, even blackthorns says Sockets (1) while Inna's Legs say Sockets(2).
By my logic it's either 3 or it's 1-3. If it's 1 that is probably the dumbest thing they could have done, so I'll go with my logic.
I really want to think you're wrong because it's actually a bad thing to have 1 socket on a chest. I'm expecting it to be 3 unless it can roll 4. Even still, it's a bad affix to just have 1 over anything else.
So here's to hoping that is suppose to be 3 sockets instead of 1 on chests. Since otherwise it goes against what they said about rolling = to their ilvl.
what chest are you talking about? They can get three sockets via the random prop, none of them have it by default.
Every new class set chest piece, even blackthorns says Sockets (1) while Inna's Legs say Sockets(2).
Oh the sets (was only looking at legendary ones) [checking]
Sockets appear correct. [only thing wrong with items is things missing, anything ON them is right]
but I just re-looked, nothing seems off on sockets (but datamining is datamining, keep that in mind!)
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1.0.4 Item Tooltips
The tooltips have been updated and they should be mostly correct [A few still have issues] However, keep in mind datamining can only pull what's from the client, some information may not reflect live.
IMPORTANT The wiki page itself is NOT updated, only the tooltips. Mouse over to see the information. ALSO: let the page fully load.
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I am comparing some of the items shown on the Blizzard preview and the ones that are datamined in your post and there is a pretty significant difference in the actual power of the weapons.
For example, take a look at maximus.
The one datamined showed its base stats + 2 random properties.
The one shown in the Blizzard preview had the same base stats + 340str/100dex/150 vita, 14% damage to demons and 193% crit damage, defintely more than 2 random properties.
The same for Skorn.
Is there a possibility that there is some inaccuracy as far as the datamined weapons go? I am actually hoping that that is the case because if the datamined tooltips is true, the weapons are going to be very weak just like they are now.
WITH that said that. There was some issues with the prop count, that SHOULD have been fixed, and those should be correct. (But the files were changed with this patch, and with anything datamined, always keep in mind it could be off!)
Also for example, fragment of destiny has the right stuff, but the ranges are a tad bit off. Could be that the info has changed? But yeah, just keep an open mind, and keep in mind these are previews
for example, there is not a single item on your list that includes the +movespeed modifier, including legendaries that used to have it (like launi bracers) nor even boots, like sage's seekers.
Furthermore, is it possible to datamine the ITEM LEVEL for each item, not just the Req LEVEL>??
Im sure it's the right info.
However, I can't say it is ALL the info. I am not the one taking care of the tooltips, so I can't give to much details on what the deal is with them atm. We will be trying to get some more updated info when we can.
Okay, because I think the datamined info you have right now might be right, but its not being applied to the right base items. For example, Skorn is now Ilvl 63, but the tooltip is showing the old ilvl61 dmg
Soon as one of our guys gets pack we will take another round of peeks at it all. But like I said just take it as a nince preview for now, and note there could be some odd things atm =P
Very top of the post: You need to use chrome for now. The " ' "'s break it in FF output our DB links
However, a user on reddit output our DB links
http://pastebin.com/PRpWZ0Nd
so are set bonuses
+moveseed WAS missing, its been added (not updated to live tips yet)
we have some more fixes looking through.
all the tooltips are fixed now! (the only issue was with the ''s which we removed and redid the script)
Make sure the "DB.Diablofans.com" at the bottom is done loading, all tips will work then.
Also, we are transfering the move speed, ilvl changes, and % fixes now, tooltips will be updated with that info in 5 mins max
yeah was wondering that as well. I hope it is not a goblin that always fits around the same level as the item... (that's one way to make it not abused I guess =p)
e.g. stormcowl and blackthrones pants used to have LOH, and now they dont.
very first important says some are missing +dmg stats. this should be fixed by today's end. Some are just all together missing stuff (like the sky cutter or w/e its called). but everything that IS showing is correct. so they have those, + maybe one or two more
Any word on this?
I really want to think you're wrong because it's actually a bad thing to have 1 socket on a chest. I'm expecting it to be 3 unless it can roll 4. Even still, it's a bad affix to just have 1 over anything else.
So here's to hoping that is suppose to be 3 sockets instead of 1 on chests. Since otherwise it goes against what they said about rolling = to their ilvl.
what chest are you talking about? They can get three sockets via the random prop, none of them have it by default.
the dev that is working on items had wife agro last night, and then today work computers internet went down, so he can't remote to them. 100% by tomorrow. but they should be correct (minus +dmgs (this includes elemental +dmg)) now. (tho some items are missing chance to fear on hit or something like that)
Every new class set chest piece, even blackthorns says Sockets (1) while Inna's Legs say Sockets(2).
By my logic it's either 3 or it's 1-3. If it's 1 that is probably the dumbest thing they could have done, so I'll go with my logic.
Oh the sets (was only looking at legendary ones) [checking]
Sockets appear correct. [only thing wrong with items is things missing, anything ON them is right]
but I just re-looked, nothing seems off on sockets (but datamining is datamining, keep that in mind!)