But heres the big difference: You could jump in, farm pindleskin or mephisto for a couple of hours weeks and you knew that you'd end up with a couple of rares. The majority of them would have decent enough stats to keep for an alt, but not enough stats to warrant selling/ trading it to another player.
I replaced the word "legendary" with "rare" and what do you know, you've perfectly described Diablo 3.
Congratulations!
*edit* to clarify: I'm pointing out you're hung up on the color of an item rather than it's relative value based on everything else in the game.
I replaced the word "hours" with "weeks" and what do you know, you've perfectly described Diablo 3.
Congratulations!
Hyperbole and anecdotal, just as the "hours" descriptor was in the OP.
My point stands firm. I understand the issue with legendary items, I sympathize with it, but the hangup here isn't with quality found vs. time spent.
But heres the big difference: You could jump in, farm pindleskin or mephisto for a couple of hours weeks and you knew that you'd end up with a couple of rares. The majority of them would have decent enough stats to keep for an alt, but not enough stats to warrant selling/ trading it to another player.
I replaced the word "legendary" with "rare" and what do you know, you've perfectly described Diablo 3.
Congratulations!
*edit* to clarify: I'm pointing out you're hung up on the color of an item rather than it's relative value based on everything else in the game.
I replaced the word "hours" with "weeks" and what do you know, you've perfectly described Diablo 3.
Congratulations!
Hyperbole and anecdotal, just as the "hours" descriptor was in the OP.
My point stands firm. I understand the issue with legendary items, I sympathize with it, but the hangup here isn't with quality found vs. time spent.
Well... kinda, but I was just being flippant regardless. However, it's not hyperbole, and there's nothing anecdotal about it; we know what the chances of an ilvl X item dropping are, how many affixes exist, how many a given item may contain (and the chances it contains that number), and what the ranges on those affixes are.
The probability of finding a good item is extremely low, so I believe my statement of "weeks" is far more accurate (in general) than your statement of "hours". Finding a "meh" item is not sufficient as those sell for paltry sums on the AH and are readily available in mass quantities. It makes no sense to view those as decent finds. No one is excited when they find an item which could have been bought from the AH for 10k gold.
As for the legendaries, yes, agreed. It sucks, I cringe every time I see one drop, but they're (hopefully) fixing it, so what else can be said?
The droprate for items are by far lower in Diablo 3, they need to be because the AH is implemented, you're not supposed to farm all your gear anymore, you're supposed to farm gear and SELL it thus attaining enough gold to purchase the items you need yourself through the AH.
FYI Farming still took forever but most people just traded, used 3rdparty sites, and hack/dupe items. If I never traded any of my items (insert AH) it would have taken a long time to put Pindle or any other boss on farm mode with adequate MF. Don’t get me started on trying to farm runes legit in D2 either… but then again it's the internetz and this is just another opinion.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I replaced the word "legendary" with "rare" and what do you know, you've perfectly described Diablo 3.
Congratulations!
*edit* to clarify: I'm pointing out you're hung up on the color of an item rather than it's relative value based on everything else in the game.
The only thing you successfully did was take it out of context.
While a noble achievement on its own, still means little.
The droprate for items are by far lower in Diablo 3, they need to be because the AH is implemented, you're not supposed to farm all your gear anymore, you're supposed to farm gear and SELL it thus attaining enough gold to purchase the items you need yourself through the AH.
However even if we do let your little out of context statement remain, it is still moot.
By farming pindleskin I'd end up with a bunch of decent rares aswell as a bunch of decent legendaries.
In Diablo 3, I'd at best end up with a couple of decent rares, potentionally 1 legendary with, most likely, horrible stats due to the customisation in place.
Nothing was out of context. You wouldn't end up with a bunch of decent rares or legendary items. You would end up with a bunch, yes, but their quality would be next to crap. You would find something that rolled in the bottom 50th percentile worth a fucking Eth rune, and try and trade for that to save space, and potentially bundle together a bunch to trade up to an Um rune or something. You do that exact same thing in Diablo 3, only with a universal currency we call gold.
You know why the Diablo 2 argument is getting old? Because the chances of finding a "perfect" item (and I mean fucking perfect, the highest of every meaningful stat, because those were the only true high end items) were beyond low. They were damn near impossible to find, even botting for hours on end (and that's how most of them were found). The only reason those other legendary items meant anything at all was because you could faceroll every single part of the game using only magic gear.
Think of it this way: if they remove Inferno, we now have loleasymodeDiablo just like in D2 - all of a sudden those super high-end items aren't necessary, and every 750 DPS weapon is now "decent" - you can find them every few hours. Why is this important? Because it puts into perspective exactly what I'm talking about - top-end items are still fucking ridiculously hard to find, they're extremely expensive, and item color means nothing in terms of power.
The item curve got steeper is what's happened here - by player request, mind you - and now everyone's realizing that idea has consequences.
This is the said hyperbolic bullshit that Proleteria was talking about. You can make a reasonable point about what you feel are flaws, but when you make statements like that it tarnishes everything you've said with the taint of outright absurdity.
So you are not using the auctionhouse at all? In that case I tip my hat to you good sir, but the reality is this: You're keeping more items in Diablo 3 than in Diablo 2 because you may turn a potentional profit on them at the auctionhouse, that auctionhouse will then provide you with gear upgrades at a much accelerated rate rather than if you were to _farm_ the gear yourself.
As such you are infact, playing the Auctionhouse, you're farming with the intent of attaining more buyingpower.
That's like saying you were "playing the TradeChannel" in D2.
Show me the number of people who had Enigmas they obtained by farming not only the runes, but the perfect armor to put it in.
In D2 you kept less because the economy was so fucking jacked that rare runes, pskulls, and SoJs were the only currency you could use for trading. Unlike gold in D3, which takes absolutely zero inventory space, all of those did require inventory space - and let's not forget the charms that people were using and how much of a pain it was to move items to mules. Furthermore the items in D3 take up significantly less space in most cases. The dynamics of the inventory, the stash, and currency due to duping, is what makes people hang on to items they can sell for 10k in D3 - not because it's a damned auction house simulation.
D2 basically had a hard cutoff - if your item wasn't worth 1 pskull, 1 SoJ, or a Hel/Io rune, it was damn near impossible to justify keeping it, especially since you had to bug another player to put something on a bank mule. There were so many artifical limiting factors to the D2 economy from muling to inventory space to currency - this is not something that's dreamt up, it's the reality of the situation.
D3 has no such hard cutoff at which it becomes outright prohibitive to hold on to an item to attempt to sell, other than the obvious (<vendor value> / .85) below which you lose money on the AH. We have a much more flexible currency for trading. That is why people hang on to stuff that would have been left on the ground in D2. It's amazing how quickly people forget exactly what the limitations of D2 were. Really, and truly, amazing.
People would have kept all kinds of things in D2 but the CURRENCY did not support it. What the hell would you do with an item that was worth 1/2 of an SoJ? Don't fool yourself into thinking this is an AH problem - it's a problem with how inflexible the D2 economy was.
If you want to have fun play the game and farm, if you want gear play the AH.
And that be the problem.
It's more of a problem with the players who have become conditioned to exponential equipment improvement from mmo's than with the itemization and drop rates. As this thread has been over a few times now, we're not really experiencing dramatically lower levels of elite items, in-fact there are probably more on the AH than were in trade channels at a similar time in d2 (adjusted to the population difference).
The gulf between D2 player and D3 is that the D2 player has access to every act without a gear benchmark to worry about. The game was incredibly easy by comparison. With D3, players have access to act1-2 inferno and then have to make varying degrees of improvement (class dependent) in order to move up and repeat the farming process in acts 3 and 4. Rather than come to the realization that farming in a new zone right away is relatively meaningless, players have become upset that they can't mirror the results of streamers who have spent billions of gold and probably hundreds of real dollars/euros.
If you have 1-2 level 60 characters and spent a hundred million or more on each of them, it's fairly obvious you've moved a huge way up the equipment ladder. Since you only have the two classes represented, you'll also take no notice in any decent items you find for classes you don't have. At that point the amount of input, be it farming or shelling out gold/cash, necessary to find an upgrade will be much much higher. Personally, I have one character in ~5-7m worth of gear whom I can still find upgrades for (drops, mind you) every now and then. The rest of my characters, geared almost entirely from drops, find upgrades left and right.
The point being, if you actually care about the act of finding your upgrades, stop caring about farming act3, play a new class, and spend little to no gold on it. If you spend all your time looking for the best upgrade you can afford in the AH, you're just diminishing your chances of finding something better yourself.
honestly i was waitng for 1.04 but it comes out in 2 weeks....farm away !!! till it comes out
I just played my inferno for few hours and I found nothing that any of my other toons can use, so I went to leveling my 2nd Monk toon, so I am happy to wait.
Make rare ilvl63 items a different colour. It is that simple.
Seeing as though legendaries/set items drop so infrequently, the only thing we're left to hold on to is the yellows that drop, but we get so many of them, and we need to identify every single one of them. It's tedious. If, however, there was a way to determine which items could be the best before picking them up, then it would make it feel more rewarding when an ilvl63 item drops
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Hyperbole and anecdotal, just as the "hours" descriptor was in the OP.
My point stands firm. I understand the issue with legendary items, I sympathize with it, but the hangup here isn't with quality found vs. time spent.
Well... kinda, but I was just being flippant regardless. However, it's not hyperbole, and there's nothing anecdotal about it; we know what the chances of an ilvl X item dropping are, how many affixes exist, how many a given item may contain (and the chances it contains that number), and what the ranges on those affixes are.
The probability of finding a good item is extremely low, so I believe my statement of "weeks" is far more accurate (in general) than your statement of "hours". Finding a "meh" item is not sufficient as those sell for paltry sums on the AH and are readily available in mass quantities. It makes no sense to view those as decent finds. No one is excited when they find an item which could have been bought from the AH for 10k gold.
As for the legendaries, yes, agreed. It sucks, I cringe every time I see one drop, but they're (hopefully) fixing it, so what else can be said?
FYI Farming still took forever but most people just traded, used 3rdparty sites, and hack/dupe items. If I never traded any of my items (insert AH) it would have taken a long time to put Pindle or any other boss on farm mode with adequate MF. Don’t get me started on trying to farm runes legit in D2 either… but then again it's the internetz and this is just another opinion.
Nothing was out of context. You wouldn't end up with a bunch of decent rares or legendary items. You would end up with a bunch, yes, but their quality would be next to crap. You would find something that rolled in the bottom 50th percentile worth a fucking Eth rune, and try and trade for that to save space, and potentially bundle together a bunch to trade up to an Um rune or something. You do that exact same thing in Diablo 3, only with a universal currency we call gold.
You know why the Diablo 2 argument is getting old? Because the chances of finding a "perfect" item (and I mean fucking perfect, the highest of every meaningful stat, because those were the only true high end items) were beyond low. They were damn near impossible to find, even botting for hours on end (and that's how most of them were found). The only reason those other legendary items meant anything at all was because you could faceroll every single part of the game using only magic gear.
Think of it this way: if they remove Inferno, we now have loleasymodeDiablo just like in D2 - all of a sudden those super high-end items aren't necessary, and every 750 DPS weapon is now "decent" - you can find them every few hours. Why is this important? Because it puts into perspective exactly what I'm talking about - top-end items are still fucking ridiculously hard to find, they're extremely expensive, and item color means nothing in terms of power.
The item curve got steeper is what's happened here - by player request, mind you - and now everyone's realizing that idea has consequences.
I've by far managed to get a lot more gold/gear at playing the AH than farming.
If you want to have fun play the game and farm, if you want gear play the AH.
That's like saying you were "playing the TradeChannel" in D2.
Show me the number of people who had Enigmas they obtained by farming not only the runes, but the perfect armor to put it in.
In D2 you kept less because the economy was so fucking jacked that rare runes, pskulls, and SoJs were the only currency you could use for trading. Unlike gold in D3, which takes absolutely zero inventory space, all of those did require inventory space - and let's not forget the charms that people were using and how much of a pain it was to move items to mules. Furthermore the items in D3 take up significantly less space in most cases. The dynamics of the inventory, the stash, and currency due to duping, is what makes people hang on to items they can sell for 10k in D3 - not because it's a damned auction house simulation.
D2 basically had a hard cutoff - if your item wasn't worth 1 pskull, 1 SoJ, or a Hel/Io rune, it was damn near impossible to justify keeping it, especially since you had to bug another player to put something on a bank mule. There were so many artifical limiting factors to the D2 economy from muling to inventory space to currency - this is not something that's dreamt up, it's the reality of the situation.
D3 has no such hard cutoff at which it becomes outright prohibitive to hold on to an item to attempt to sell, other than the obvious (<vendor value> / .85) below which you lose money on the AH. We have a much more flexible currency for trading. That is why people hang on to stuff that would have been left on the ground in D2. It's amazing how quickly people forget exactly what the limitations of D2 were. Really, and truly, amazing.
People would have kept all kinds of things in D2 but the CURRENCY did not support it. What the hell would you do with an item that was worth 1/2 of an SoJ? Don't fool yourself into thinking this is an AH problem - it's a problem with how inflexible the D2 economy was.
And that be the problem.
It's more of a problem with the players who have become conditioned to exponential equipment improvement from mmo's than with the itemization and drop rates. As this thread has been over a few times now, we're not really experiencing dramatically lower levels of elite items, in-fact there are probably more on the AH than were in trade channels at a similar time in d2 (adjusted to the population difference).
The gulf between D2 player and D3 is that the D2 player has access to every act without a gear benchmark to worry about. The game was incredibly easy by comparison. With D3, players have access to act1-2 inferno and then have to make varying degrees of improvement (class dependent) in order to move up and repeat the farming process in acts 3 and 4. Rather than come to the realization that farming in a new zone right away is relatively meaningless, players have become upset that they can't mirror the results of streamers who have spent billions of gold and probably hundreds of real dollars/euros.
If you have 1-2 level 60 characters and spent a hundred million or more on each of them, it's fairly obvious you've moved a huge way up the equipment ladder. Since you only have the two classes represented, you'll also take no notice in any decent items you find for classes you don't have. At that point the amount of input, be it farming or shelling out gold/cash, necessary to find an upgrade will be much much higher. Personally, I have one character in ~5-7m worth of gear whom I can still find upgrades for (drops, mind you) every now and then. The rest of my characters, geared almost entirely from drops, find upgrades left and right.
The point being, if you actually care about the act of finding your upgrades, stop caring about farming act3, play a new class, and spend little to no gold on it. If you spend all your time looking for the best upgrade you can afford in the AH, you're just diminishing your chances of finding something better yourself.
Seeing as though legendaries/set items drop so infrequently, the only thing we're left to hold on to is the yellows that drop, but we get so many of them, and we need to identify every single one of them. It's tedious. If, however, there was a way to determine which items could be the best before picking them up, then it would make it feel more rewarding when an ilvl63 item drops