I really hope last 2 acts of inferno to be almost unbeatable that would be a real challenge to grab me.
Sorry to do this to you but it's been stated several times that Inferno difficulty is the same across all acts. Where in nm/hell the acts get harder as you progress this will not be the case in inferno. Act1 will be just as tough as the final level. All monsters are the same level as well. Still, will be crazy amounts of fun/challenge!
Wrong fella. Weeks ago Bashiok updated the situation of Inferno. It does indeed scale upwards like the other difficulties. Starts at ~61 and ends 64-65.
Softcore players will finish it quite fast i believe, hardcore is another story, you will probably need to farm a lot of defensive gear to survive and 1 little mistake sets you back many hours
Well the testers they showed in their inferno is hard video were just graphic designers who obviously don't have the time hardcore gamers do and I doubt they're even a fraction as good as some of the best D2 players...hopefully 2x difficulty will cover the gap...all we have to do is pray that they are made of diamonds and won't crack to pressure from people who can't get past act 1 after the first two weeks (I hope it's that hard anyway)
The testers jay was referring to are actually internal testers, not just janitors or developers.
Tester is a bad word, because its way too general. There are QA Testers, and there are Play Testers.
QA Testers: Contracted or Full Time Employees who spend hours and hours running into walls and doing weird shit looking for bugs. They spend 8-14 hours a day in a cubicle trying to break the game and writing a report on how to reproduce the issue every time they succeed. They don't really "play" the game in any kind of normal way.
Play Testers: Just about anybody who plays the game. Usually this will start off with just team members playing the game and giving feedback, then eventually testing with other people in the company, and finally a company wide Alpha, often with some small groups outside the company (tissue testers generally, who have never played the game before and only play once, to get an idea how new players approach the game). Finally, you get internal beta (pretty much anyone who is affiliated with the company can test) and external beta (us!). Playtesting groups will still generally be brought in for tissue testing. Also, by the time a game makes it to external beta the focus has *usually* shifted from game play to technical/hardware compatibility and stress testing. However, large amounts of data in the form of metrics will be gathered throughout most of the internal and external beta: how many times players die, how many monsters they kill, which abilities they use most, enemies killed with each ability/weapon type/damage type, average damage output/kills/deaths with each class, etc etc just about everything you can think of. This is generally where prompts for balance changes come from (rather than player feedback).
For the most part, play testers aren't paid.
Blizzard has its own QA department, but not a dedicated play testing department (AFAIK they don't really exist, due to the nature of playtesting).
Most of the play testers that are playing through nightmare/hell/inferno are people who have been playing for a long time, because they're Blizzard people who have been playing since (or before) the start of the internal alpha. They might not equate to absolute top-tier players from Diablo 2, but they're pretty experienced by this point.
Most of the play testers that are playing through nightmare/hell/inferno are people who have been playing for a long time, because they're Blizzard people who have been playing since (or before) the start of the internal alpha. They might not equate to absolute top-tier players from Diablo 2, but they're pretty experienced by this point.
I can't necessarily comment on game testing.. but I am a SQA Engineer for a e-discovery (electric evidence for civil and criminal litigation) processing firm.
Test Engineers get pretty damn guru over their products after a while. I work on a hotfix team and end up supporting ALL our products at about 80-90% the knowledge base of our proactive teams. However... my knowledge spans ~ 10 different teams.
I really hope last 2 acts of inferno to be almost unbeatable that would be a real challenge to grab me.
Sorry to do this to you but it's been stated several times that Inferno difficulty is the same across all acts. Where in nm/hell the acts get harder as you progress this will not be the case in inferno. Act1 will be just as tough as the final level. All monsters are the same level as well. Still, will be crazy amounts of fun/challenge!
Rub* it in your face! :Thumbs Up: Sorry, I feel mean atm.
Rub* it in your face! :Thumbs Up: Sorry, I feel mean atm.
Yeah too bad Blizzard changed that...
Yeah, they blue posted about it not too long back. Felt weird without scaling, so now they ramp up difficulty from act 1-4 (though gradually, I assume, since they didn't nerf Act 1, just buffed later acts).
Yeah, they blue posted about it not too long back. Felt weird without scaling, so now they ramp up difficulty from act 1-4 (though gradually, I assume, since they didn't nerf Act 1, just buffed later acts).
To beat inferno i foresee groups of dedicated players keeping the game running for days, taking it slow, switching heroes and builds+equipment constantly to beat small fractions of the playthrough, one at a time... I can't see how else you'd be able to beat it... By this logic, the real chalenge is the bosses, as every zombie or fallen is relatively easy to kill on its own...
Good luck!
yeah this, constant ability switching will be vital depending what kind of mobs are coming up, can't wait
Rollback Post to RevisionRollBack
"If you don't have a TV, then what is all your furniture pointed at?"
I will be seriously impressed if someone manages to solo inferno within a month of release with no cheating of any kind.
First you have to beat the 3 difficulties before that and you're probably gonna have to farm more as each difficulty mode unlocks and then you have to adjust to each difficulty level and the new challenges it presents.
My guess is alot of people are gonna be eating their words about how fast they are going to beat inferno. Beat it in a week? HIGHLY doubt it. Doesn't matter if you are a god among mere mortals when it comes to all things D2. You will still need the great gear which is gonna require farm. That and you're gonna run into scenarios through each difficulty mode where you're not prepared for something that you are gonna run into where you have to figure out how to beat it/spec differently to do it which in turn takes up time. I'd bet money on that.
I'm certain that Inferno will be brutally hard. I haven't read a single comment saying "I'd like Inferno to be very manageable." We have Normal to Hell to have something challenging but possible. I wan't inferno to be damn near unrealistic to complete. I wan't a reason to play with max level character and to farm like crazy.
Anyone who isn't interested in playing at an extreme level has 3 other difficulties to satisfy them, so I see no reason why Inferno wouldn't be brutal.
I'm certain that Inferno will be brutally hard. I haven't read a single comment saying "I'd like Inferno to be very manageable." We have Normal to Hell to have something challenging but possible. I wan't inferno to be damn near unrealistic to complete. I wan't a reason to play with max level character and to farm like crazy.
Anyone who isn't interested in playing at an extreme level has 3 other difficulties to satisfy them, so I see no reason why Inferno wouldn't be brutal.
I agree, I'm really hopeful that Inferno will be very hard, but actually they should make it nearly impossible to beat. I mean to such an extent that by this time next year, less than 20 people should have completed it. After all, it's supposed to be the very apex of the D3 challenge, so why make it do-able in a few weeks. Blizzard should make it an intense experience that pushes you to your limits. Casual players shouldn't even be able to get very far. This difficulty needs to test the limits of those who call themselves the very best, the Diablo elite, if you want to call them that.
I don't know why people want to be able to finish Inferno quickly, it's just stupid. Think about it, when you're done with Inferno, then that's it, you've reached the limits of the game. Wouldn't you rather keep it a challenge that you need to work at.
Wrong fella. Weeks ago Bashiok updated the situation of Inferno. It does indeed scale upwards like the other difficulties. Starts at ~61 and ends 64-65.
You guys are uber suckers.
HOOK
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
and you are an uber tool
The testers jay was referring to are actually internal testers, not just janitors or developers.
http://www.wowhq.com
QA Testers: Contracted or Full Time Employees who spend hours and hours running into walls and doing weird shit looking for bugs. They spend 8-14 hours a day in a cubicle trying to break the game and writing a report on how to reproduce the issue every time they succeed. They don't really "play" the game in any kind of normal way.
Play Testers: Just about anybody who plays the game. Usually this will start off with just team members playing the game and giving feedback, then eventually testing with other people in the company, and finally a company wide Alpha, often with some small groups outside the company (tissue testers generally, who have never played the game before and only play once, to get an idea how new players approach the game). Finally, you get internal beta (pretty much anyone who is affiliated with the company can test) and external beta (us!). Playtesting groups will still generally be brought in for tissue testing. Also, by the time a game makes it to external beta the focus has *usually* shifted from game play to technical/hardware compatibility and stress testing. However, large amounts of data in the form of metrics will be gathered throughout most of the internal and external beta: how many times players die, how many monsters they kill, which abilities they use most, enemies killed with each ability/weapon type/damage type, average damage output/kills/deaths with each class, etc etc just about everything you can think of. This is generally where prompts for balance changes come from (rather than player feedback).
For the most part, play testers aren't paid.
Blizzard has its own QA department, but not a dedicated play testing department (AFAIK they don't really exist, due to the nature of playtesting).
And guys, you guys are ASSUMing those "testers" are noob, which is very bad...
I can't necessarily comment on game testing.. but I am a SQA Engineer for a e-discovery (electric evidence for civil and criminal litigation) processing firm.
Test Engineers get pretty damn guru over their products after a while. I work on a hotfix team and end up supporting ALL our products at about 80-90% the knowledge base of our proactive teams. However... my knowledge spans ~ 10 different teams.
Rub* it in your face! :Thumbs Up: Sorry, I feel mean atm.
Yeah too bad Blizzard changed that...
Yeah, they blue posted about it not too long back. Felt weird without scaling, so now they ramp up difficulty from act 1-4 (though gradually, I assume, since they didn't nerf Act 1, just buffed later acts).
Bullet 6 of Bashiok's post
yeah this, constant ability switching will be vital depending what kind of mobs are coming up, can't wait
First you have to beat the 3 difficulties before that and you're probably gonna have to farm more as each difficulty mode unlocks and then you have to adjust to each difficulty level and the new challenges it presents.
My guess is alot of people are gonna be eating their words about how fast they are going to beat inferno. Beat it in a week? HIGHLY doubt it. Doesn't matter if you are a god among mere mortals when it comes to all things D2. You will still need the great gear which is gonna require farm. That and you're gonna run into scenarios through each difficulty mode where you're not prepared for something that you are gonna run into where you have to figure out how to beat it/spec differently to do it which in turn takes up time. I'd bet money on that.
Anyone who isn't interested in playing at an extreme level has 3 other difficulties to satisfy them, so I see no reason why Inferno wouldn't be brutal.
I like this, I hope it's a pain in the ass to get through. Challenge for the win!
I also like this:
@Shodan00
Hi Jay, quick question: is Inferno mode designed to be beatable by an HC character?
@Angryrobotics
Not really, but please consider that as a challenge.
https://twitter.com/...233985242824706
I also completely agree with Roryboy90 above.
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
I don't know why people want to be able to finish Inferno quickly, it's just stupid. Think about it, when you're done with Inferno, then that's it, you've reached the limits of the game. Wouldn't you rather keep it a challenge that you need to work at.