so basically you use meteor and the mammoth hydra to proc the conflagration passive and use arcane torrent so you have a 60% overall dmg increase (15% glass cannon, 15% familiar, 15% conflagration, 15% disruption) and spam casting chain lightning to get proc arcane dynamo for an extra 75% dmg. for a total of 135% extra dmg on arcane orb. keep in mind that is NOT 135% extra weapon dmg but an extra 135% OVERALL dmg. so 325% wpn damage times 135% = 763.75% weapon dmg. now obviously this isnt comparable to earthquake because that has a long ass cooldown. so you could do this 764% dmg far far far more often.
now doing this same thing with gale force energy twister you get a 1327% energy twister over 6 seconds (565% times 135%). not exactly sure the damage of storm chaser, it should be much higher then that and have better synergy since your using arcane dynamo.
now the only reason i didnt take magic weapon is because it says specifically it increases PHYSICAL dmg. not overall dmg. even though your dps rises on your char sheet i didnt think it actually effected the dmg output of your non-physical dmg spells. if in fact it does effect them (which would make zero sense) then obviously id take that . but if it does effect them that should be a bug.
bored zzzzzzzzzzzzzz
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I just want to see what the archon form is, so i can decide if it's worth playing wizard over barbarian.
If you arent looking for specifics there are youtube videos of a blizzcon demo where they PVP'd...Archon form was there and it was sick (MASSIVE disintegrate damage etc) you should really look em up
now the only reason i didnt take magic weapon is because it says specifically it increases PHYSICAL dmg. not overall dmg. even though your dps rises on your char sheet i dont think it actually effected the dmg output of your non-physical dmg spells. if in fact it does effect them (which would make zero sense) then obviously id take that. but if it does effect them that should be a bug.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
What I always thought about magic weapon was that because of the wording, its probably applied before ALL other damage increases. Because it says "physical damage" it means that if your weapon does an average of 80 damage it would increase it to average 96 which your skills would now base their damage off of.
Of course, my interpretation could be incorrect...in which case, please correct me lol
Doesn't really help him find out what I think he was looking for. I think he, like many of us, are wanting to know what the abilities are while in Archon form.
To the OP: This is SOLO damage. Playing with other classes would allow you to achieve higher damage, assuming they are debuffing for you.
Edit: Actually replacing Hydra (since you can use your own Meteor to proc conflag) with time warp would be the highest for a SOLO Wizard.
Rollback Post to RevisionRollBack
Playing a Wizard. Looking for Demon Hunters to play with.
Its a nice idea in theory, the problem is, all the "primary" spells you mention are high cost. I think if you really want this to be a viable build, you'll need much more AP regen capabilities. What about replacing Conflagration (because its the weakest of the 3 passives dps wise, I think, depends on Arcane Dynamo proc rate) with Prodigy and switching Electrocute's rune to Chain Lightning which would change the maximum regen per cast from 3 AP to 24 AP.
now the only reason i didnt take magic weapon is because it says specifically it increases PHYSICAL dmg. not overall dmg. even though your dps rises on your char sheet i didnt think it actually effected the dmg output of your non-physical dmg spells. if in fact it does effect them (which would make zero sense) then obviously id take that . but if it does effect them that should be a bug.
The way I believe magic weapon works is, that it alters the weapon damage on your weapon itself. So if you have a weapon that averages 80 damage, then it will change to average 96, and all your skills will base their damage off the new number. It DOES effect all damage, I'm 100% certain of this.
edit RE the calculations in your OP:
I don't have a source, but what I've gathered from most people I've seen theorycrafting, and who have commented at my attempts at it, most damage changes are additive not multiplicative. Of course, its all speculation at this point, and I'm kind of on the fence as far as theorycrafting at this point since we just don't know how all damage effects are handled, or when they need to be factored in.
Hey how are you getting the 764% and 1327% values? Not saying you're wrong or anything, I myself don't follow that's all.
I would tell you but I am pretty sure that is a fox news avatar...sry
+Respect. Hah
It's Bill O'Reilly, the Ron Burgundy of real life news. He's the most entertaining political christian out there, in terms of making a dick of himself on a habitual basis. Now tell me?
Ok, well first off he assumes that all %dmg buffs will be additive.
Sparkflint = +15% dmg
Glass Cannon = +15% dmg
Conflag = +15% dmg (Assuming there is a fire debuff)
Arcane Torrent(Disruption) = +15% dmg to arcane spells
Arcane Dynamo = +75% dmg (Though the time it takes this to actually build up to 5 charges is completely up in the air now)
Arcane Orb hits for 325% weapon dmg
Sum up all the % dmg buffs applicable to Arcane Orb, (15%+15%+15%+15%+75%) = 135% increased dmg
This is 135% increased dmg, which means that you are doing your normal 100% weapon dmg PLUS this 135% weapon dmg, or 235% weapon dmg.
Ok never mind meteor the 2nd # is for energy twister, which isnt in the build.
Gale force energy twister is 565% weapon dmg as arcane.
Gale Force Energy Twister potential dmg output
2.35 * 565 = 1328% wpn dmg OVER 6 seconds
EDIT: I played with energy twister on the old beta, and it was really unreliable it would go just about anywhere except the place you wanted it to. Then again it used to only hit for like 30% wpn dmg per second or something pathetic.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Ok, well first off he assumes that all %dmg buffs will be additive.
Sparkflint = +15% dmg
Glass Cannon = +15% dmg
Conflag = +15% dmg (Assuming there is a fire debuff)
Arcane Torrent(Disruption) = +15% dmg to arcane spells
Arcane Dynamo = +75% dmg (Though the time it takes this to actually build up to 5 charges is completely up in the air now)
Arcane Orb hits for 325% weapon dmg
Sum up all the % dmg buffs applicable to Arcane Orb, (15%+15%+15%+15%+75%) = 135% increased dmg
This is 135% increased dmg, which means that you are doing your normal 100% weapon dmg PLUS this 135% weapon dmg, or 235% weapon dmg.
Ok never mind meteor the 2nd # is for energy twister, which isnt in the build.
Gale force energy twister is 565% weapon dmg as arcane.
Gale Force Energy Twister potential dmg output
2.35 * 565 = 1328% wpn dmg OVER 6 seconds
EDIT: I played with energy twister on the old beta, and it was really unreliable it would go just about anywhere except the place you wanted it to. Then again it used to only hit for like 30% wpn dmg per second or something pathetic.
I'm not sure where you're getting these formulae from, not to mention the additional 100% weapon damage, we're not auto attacking too lol. But using a weapon with average damage of 80, yours gives us an average of 611.2 damage (7.64*80).
Afaik the CORRECT way of calculating the damage additively would be 80*(.15+.15+.15+.15+.75+3.25) which gives us 368 average damage.
If you don't want to bring a weapon into the figures, it would just be 135+325 = 470% weapon damage.
I'm not sure where you're getting these formulae from, not to mention the additional 100% weapon damage, we're not auto attacking too lol. But using a weapon with average damage of 80, yours gives us an average of 611.2 damage (7.64*80).
Afaik the CORRECT way of calculating the damage additively would be 80*(.15+.15+.15+.15+.75+3.25) which gives us 368 average damage.
If you don't want to bring a weapon into the figures, it would just be 135+325 = 470% weapon damage.
I am not using any formulas, I am using basic mathematics. with the one premise that %dmg buffs stack additively.
Who said anything about auto-atk?!? I clearly said that the buffs are giving you ADDITIONAL dmg. . If I have some buffs that yield 100% ADDITIONAL dmg, then I am not attacking for 100% of the skills dmg, but double the skills dmg.
You do realize I got the same results as the OP right?
Where did you pull 80, out of your ass? Why would you do that? Just terrible!
Edit: You don't add % dmg modifiers to the skills % weapon dmg, that makes no sense at all.
Glass Cannon: "Increases all damage done by 15%".
Arcane Orb doesnt go from 325% wpn dmg to 340% wpn dmg. That is not a 15% dmg increase, that is a 4.6% dmg increase. A 15% dmg increase would be 1.15 * 325 = 374% wpn dmg.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
so basically you use meteor and the mammoth hydra to proc the conflagration passive and use arcane torrent so you have a 60% overall dmg increase (15% glass cannon, 15% familiar, 15% conflagration, 15% disruption) and spam casting chain lightning to get proc arcane dynamo for an extra 75% dmg. for a total of 135% extra dmg on arcane orb. keep in mind that is NOT 135% extra weapon dmg but an extra 135% OVERALL dmg. so 325% wpn damage times 135% = 763.75% weapon dmg. now obviously this isnt comparable to earthquake because that has a long ass cooldown. so you could do this 764% dmg far far far more often.
now doing this same thing with gale force energy twister you get a 1327% energy twister over 6 seconds (565% times 135%). not exactly sure the damage of storm chaser, it should be much higher then that and have better synergy since your using arcane dynamo.
now the only reason i didnt take magic weapon is because it says specifically it increases PHYSICAL dmg. not overall dmg. even though your dps rises on your char sheet i didnt think it actually effected the dmg output of your non-physical dmg spells. if in fact it does effect them (which would make zero sense) then obviously id take that . but if it does effect them that should be a bug.
bored zzzzzzzzzzzzzz
well of course i could add that to increase the dmg but i wanted a much more consistent form of insane damage.
If you arent looking for specifics there are youtube videos of a blizzcon demo where they PVP'd...Archon form was there and it was sick (MASSIVE disintegrate damage etc) you should really look em up
http://youtu.be/vwfE5GsYFpg
0:19
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Could probably find an old topic about it.
Edit: On 2nd page, http://www.diablofans.com/topic/35131-thoughts-on-magic-weapon/
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Of course, my interpretation could be incorrect...in which case, please correct me lol
Doesn't really help him find out what I think he was looking for. I think he, like many of us, are wanting to know what the abilities are while in Archon form.
To the OP: This is SOLO damage. Playing with other classes would allow you to achieve higher damage, assuming they are debuffing for you.
Edit: Actually replacing Hydra (since you can use your own Meteor to proc conflag) with time warp would be the highest for a SOLO Wizard.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
+Respect. Hah
The way I believe magic weapon works is, that it alters the weapon damage on your weapon itself. So if you have a weapon that averages 80 damage, then it will change to average 96, and all your skills will base their damage off the new number. It DOES effect all damage, I'm 100% certain of this.
edit RE the calculations in your OP:
I don't have a source, but what I've gathered from most people I've seen theorycrafting, and who have commented at my attempts at it, most damage changes are additive not multiplicative. Of course, its all speculation at this point, and I'm kind of on the fence as far as theorycrafting at this point since we just don't know how all damage effects are handled, or when they need to be factored in.
An example of vague wording of damage effects:
http://us.battle.net...34631?page=2#36
It's Bill O'Reilly, the Ron Burgundy of real life news. He's the most entertaining political christian out there, in terms of making a dick of himself on a habitual basis. Now tell me?
Sparkflint = +15% dmg
Glass Cannon = +15% dmg
Conflag = +15% dmg (Assuming there is a fire debuff)
Arcane Torrent(Disruption) = +15% dmg to arcane spells
Arcane Dynamo = +75% dmg (Though the time it takes this to actually build up to 5 charges is completely up in the air now)
Arcane Orb hits for 325% weapon dmg
Sum up all the % dmg buffs applicable to Arcane Orb, (15%+15%+15%+15%+75%) = 135% increased dmg
This is 135% increased dmg, which means that you are doing your normal 100% weapon dmg PLUS this 135% weapon dmg, or 235% weapon dmg.
Arcane Orbs potential dmg output
2.35 * 325 = 764% wpn dmg
Meteor would be the same thing except you won't get the benefit of disruption, thus granting you 120% additional dmg.
Meteor potential dmg output
2.2 * (325+130) = 1001% wpn dmg
Ok never mind meteor the 2nd # is for energy twister, which isnt in the build.
Gale force energy twister is 565% weapon dmg as arcane.
Gale Force Energy Twister potential dmg output
2.35 * 565 = 1328% wpn dmg OVER 6 seconds
EDIT: I played with energy twister on the old beta, and it was really unreliable it would go just about anywhere except the place you wanted it to. Then again it used to only hit for like 30% wpn dmg per second or something pathetic.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I'm not sure where you're getting these formulae from, not to mention the additional 100% weapon damage, we're not auto attacking too lol. But using a weapon with average damage of 80, yours gives us an average of 611.2 damage (7.64*80).
Afaik the CORRECT way of calculating the damage additively would be 80*(.15+.15+.15+.15+.75+3.25) which gives us 368 average damage.
If you don't want to bring a weapon into the figures, it would just be 135+325 = 470% weapon damage.
Who said anything about auto-atk?!? I clearly said that the buffs are giving you ADDITIONAL dmg. . If I have some buffs that yield 100% ADDITIONAL dmg, then I am not attacking for 100% of the skills dmg, but double the skills dmg.
You do realize I got the same results as the OP right?
Where did you pull 80, out of your ass? Why would you do that? Just terrible!
Edit: You don't add % dmg modifiers to the skills % weapon dmg, that makes no sense at all.
Glass Cannon: "Increases all damage done by 15%".
Arcane Orb doesnt go from 325% wpn dmg to 340% wpn dmg. That is not a 15% dmg increase, that is a 4.6% dmg increase. A 15% dmg increase would be 1.15 * 325 = 374% wpn dmg.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
That makes Glass Cannon obsolete? Its like a must have spell now.. ..