Quote from Tenhi
Originally Posted by (Blue Tracker / Official Forums)
Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI.
The bold part. So basically if I join a game I dont know my own MF? Because if its averaged in groups but the average doesnt show up in the UI I have no way to know my own MF Oo (except I inspect all player and calulate their MF... or ask and hope they dont lie to me Oo).
So yeah... it prevents the hating against other players... but discourages MFers even more from joining a group
Maybe to discurrage leaving the group immidiatly. You join, check groups MF%, and see it's way below what you get if going solo and just leave.
0
I still spend a hell of a lot of time with the calculator now with all classes though, just to check what abilities and runes there are for all classes, as i will be playing this game to strive to be the best with time.
0
0
If thet manage to datamine some stuff from it, i wonder if i will be looking at it or not, spoiling the story can lessen the enjoyment of enjoying the story in game.
0
0
0
Maybe to discurrage leaving the group immidiatly. You join, check groups MF%, and see it's way below what you get if going solo and just leave.
0
Nonetheless, really excited to play some more beta tomorrow!
0
0
0
0
With so many more choices that there is in diablo 3, the ui should definatly be set up in a way where you can indeed experiment a lot on the fly. With that i think the most important change that needs to take place, is that you should be able to swap abilities still on cool down, so the cd just restarts when you change to something else.
Are there any problems with this i oversee? :/
0
0
http://img853.images...hanblizzard.jpg
It may not be as beautiful as the op, but this is what i want.
It has the new design for the skills to chose (for LM, RM, 1,2,3,4), but put on top of eachother like it was before.
With elective mode you'll see as shown all the abilities and all can go everywhere, with drag and drop so you can swap places for two abilities (this should also work on the action bar). You wont have to wait for the cooldown between changing and viewing abilities like you do now, but you need to wait before you can use them.
When you choose an ability with elective mode you get promted to choose a rune to the right of all the abilities, so you can still choose another ability.
Without elective mode, only the respective 3 or 4 abilities will come up and the runes to choose between will appear belove these abilities instead to save space.
As a last note I really really personally hope that they will have an option to have unused abilities shown as *NEW* untill you actually have tried them. With 3 new runes each level it can be a pain in the ass to remember what rune you've newly unlocked (i already have this problem in beta). Reason for this being that, well i don't know about you, but at least I will try every new rune and ability i unlock all the way to lvl 60 just to check them out.
0
The patch looks good, i do not lit it if runes are made easemode, the more drops the merrier. Else it seems good and i love updates more than anything almost no matter what they are.
0