And if I could actually get into the PTR without 8+ hour queues, this would mean something.
- thatFPGAguy
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Member for 11 years and 27 days
Last active Mon, Apr, 17 2017 13:02:27
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Jul 8, 2015thatFPGAguy posted a message on PTR Season Ending, Small PTR Patch, How Fast Can a Monk Attack?Posted in: News
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Jun 23, 2015thatFPGAguy posted a message on D3's Biggest Problems?Posted in: News
I like that the game has a strong loot/RNG component. I simply don't have enough time to do "gated" content like raids in MMOs. With Diablo 3, i can log on, do a rift, and possibly find an upgrade in five minutes.
The problem is that legendary powers on items in D3 are too macroscopic. You have the legendary, you have the power. Done. Yes, you want a legendary item with good rolls as well. But in some cases like a Condemn crusader, even a "meh" Blade of Prophecy can be better than a good any-other-weapon. If you don't have the item, the build is severely hobbled and sometimes even unplayable past T4~T6 (depending on your gems, rings, paragon level, spec, etc.)
I definitely don't want to make this game a clone of PoE. But i do like in PoE that you equip many many gems which each give a relatively minor bump to a stat, skill, etc. Thus, you've lots of room to make small upgrades to your character as you play. And if you're still missing that one optimal gem (or have one item with slightly less than ideal coloring/linking), you're only a few percent DPS below optimal. You're usually not crippled.
I like the idea of items/equipment directly buffing skills (as opposed to skill points). The issue is that everyone needs access to "Item X" in order to not be locked out of a build. But not everyone should have instant access to "Item X +9" with nice extra stat modifiers. Those extra modifiers should come from playing the game. I think both PoE and Diablo 3 have taken different approaches to this problem and it will be interesting to see how both games evolve/tweak their concepts over time. -
Apr 16, 2015thatFPGAguy posted a message on Trials will be removed in a future patch!Posted in: News
Is it just me or does the annoyance of trials vary a lot with spec? (I'm speaking as a solo crusader.)
As a vacuum/condem crusader, trials were pretty quick and doable. In contrast as a vacuum crusader, grifts and particularly grift bosses got annoying.
But as the new Rolands fire shield bash spec, trials are very annoying and noticeably more time consuming. But grift bosses in particular seem more manageable. (Granted I don't have nearly as much play time with Rolands as I did with vacuum crusader.)
Its like trials are about AOE and grifts are about bosses (single target DPS). It's like I'm rated on one skill, but then tested via another.
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Jul 18, 2014thatFPGAguy posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Admittedly, I played Wizard a lot in D3V and almost none in ROS. (Not because I didn't like it but because I had lots of fun with the Crusader.)Posted in: News
I'm probably in a minority but I enjoyed playing Ray of Frost/Disintegrate builds back in D3V. I was only rolling MP5/6 but I had fun. I was not a huge fan of the CM playstyle. With the channeling spells, I liked my Skorn (for many reason). So in RoS for Wizards, I could see that channeling could favor 2handers and straight casting could favor 1handers. There's already a built-in mechanic to differentiate their uses. Maybe 2handers still suck, but with enough buffs there's a reason.
For monks and barbs, I guess tempest rush and whirlwind could make a comeback? These channeling mechanics could certainly be accentuated to benefit most from 2handers. But there are other issues to balance like effective moment speed and survivability that would have to be worked out. -
May 20, 2014thatFPGAguy posted a message on Diablo II Ladder Reset – May 27, Anniversary Buff Not Ninja Nerfed, Lightning Monk Build, Full 6 Marauder Set Bonus: Rift RunsI've been doing solo T1 rifts and my leg drop rate has been noticeably higher. However, I might be biased as I've probably had about 8~`10 plans drop thus far which has been neat as the recipes are way easier to make now. I've also found two shards of hate so the excitement over that has overwhelmed the piles of junk that I've salvaged.Posted in: News
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Right now, Blizzard wants the only way you acquire legendary gear to be directly based on playing the game. Which is why you can only trade with people you played with and no clan trading. I like the fact that the number of legendaries (good, bad, or mediocre) you possess is proportional to the amount of time you played. As long as Blizzard favors this philosophy, I don't see AHs coming back or BoA going away. However, Blizzards philosophies do evolve over time so never say never.
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As other people have said, D3 has never been about making new characters. There's never been a need toreroll. You only need to make 5 characters (10 if you want to play both genders, get achievements, etc.). But after that, there's never a need. At least not in softcore anyway.I'm not saying its right or wrong. Just how it seems to me. (I rerolled all the time in D2. Not once in D3.)
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They could also make legendaries whose effects simply don't work (or are muted) unless you're in a ladder objective. Kinda like resilience(?) in WoW.
Just a wild guess anyway.
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I played DH right at launch, got stuck trying to kill Diablo on Hell difficulty, rerolled a different class and never came back until very recently. It's like night and day from when I last remember playing it.
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My guess though is that supply will vastly overtake demand between now and March 17, thus meaning falling prices.
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A reasonable argument could me made that the drop rate is too high now. But I think what Blizzard wants is a fairly consistent experience across all players. Newer players see legendaries often enough to be excited by them. Veteran players however don't see them so often that they feel they can pop them on command. Legendary droughts are bad and better slightly too many than too few.
At least, that's my take on things
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I can't say exactly how well it will play, but I used to play Diablo 3 just fine on my old GTX 260 and this 750 should be beefier than that.
http://www.videocardbenchmark.net/gpu_value.html
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Despite the fact that my Wizard was decently geared before 2.0 (MP5 farm, MP6 with some effort), I'm having a great time with the new loot. My couple of "meh" pieces were immediately replaced on the first day or two. And since then, I've been experimenting with several "side-grades". For example, I've rotated through several sets of bracers and gloves not because they do more DPS (it's probably been a 2~3% dps loss) but because of the toughness and healing gained. Also, I'm currently using a 2.0 Azurewrath and a 2.0 Triumvirate. My paper dps is lower than my Scorn but the +Frost and +Lightning skill damage is just too much fun.
Plus is been a blast to constantly rotate between different specs including things like Ray of Frost which I don't see get a lot of hype (but I like it and it's Torment 1 viable at least). I'm experimenting way more than I ever have in a Diablo game and it's been a blast.
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If something is overused or overpowered, it should be balanced. It may be annoying in the short term, but it's better for the long-term life of the game.
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