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    posted a message on Tìp: CM+WW effective DPS calculator
    GNU Octave is an open source Matlab alternative. I've had good luck with running unmodified Matlab code in Octave. Many linux distros should have octave in their repositories.

    Matlab itself is pretty easy but there are few things like matrix operators that are semi-unique to these math scripting languages. Unless I'm mistaken, my biggest pet peeve is that Matlab uses 1-based indexing for arrays/matrices instead of zero-based for C, java, etc.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Should AH's be removed from Diablo 3?
    I can't really comment on the RMAH as I've never used it. Not my cup of tea. But I think it would be a massive mistake to remove the GAH, for several reasons:

    1) As other people have said, the GAH is currently a main feature in the game and many gamers like it. Removing it without any viable substitute will likely not sit well with gamers who currently enjoy the GAH, myself included.

    2) The GAH makes gold valuable. I was a passionate D2 player albeit far from a top tier player. Gold had very little perceived value to me in D2. I couldn't trade it to people for items (they wanted items in return). I could use it to repair items but repairs were and still are so infrequent that I gain gold way faster than I loose it to repairs. (If anything, repairs are a check against graveyard zergs rather than a large gold sink itself.) In D3, gem creation is a massive gold sink but Blizzard could just as easily remove gold and the GAH, make gem drops rarer, and the net effect would be relatively the same. The same with crafting, just make demonic essence drops rarer and the need for gold to regulate crafting goes away.

    That all said, I really like valuable money in games. Gold should be both valuable and *liquid*. In other words, gold should be there to help facilitate the easy exchange of goods. Without the GAH, I doubt gold would accomplish that objective. Trading will devolve to bartering and bartering is simply not as efficient as having currency.

    3) Decentralized trading makes it hard if not impossible to research fair prices and find acceptable trades. For better or for worse, the GAH helps inform everyone of the going rate for a particular item, especially for standard items like gems. It's the same reason the real world trades barrels of oil much more frequently on an exchange rather than decentralized person-to-person trades.

    Also, something that continually plagued me in D2 was my inability to get extremely rare hell-difficulty items. And people with extremely rare hell-difficulty items generally only wanted to trade them for extremely rare hell-difficulty items. In D3, if I find ten 1M gold items, I can sell them individually and then use the 10M to buy one 10M gold item. I don't have to find one person with a 10M gold item that is willing to accept ten 1M gold items. Valuable gold and gold exchanges make all items liquid, both big and small.

    4) I think the concept of "game changing" legendaries makes the need to easily trade via the GAH even greater. I suspect that if Blizzard makes/changes/upgrades/tweaks legendaries as they stated they would like to do, then certain popular builds will have mandatory legendaries to make the builds viable. If certain legendaries become mandatory (and already some legendaries in certain instances are already overwhelmingly popular), then I suspect people will want to buy those legendaries in order to play the spec they want, and not hope the RNG fairy is kind enough to bestow the necessary legendaries upon them. (I believe this is a key reason that rune skills were totally overhauled in beta. Blizzard feared that certain builds would require certain levels of the old rune items. And therefore, what build you used would be based on the RNG of the items you find, not only your desire to try new builds. You access to certain stats already has huge ramifications on what builds you can use and therefore why compound the problem.)

    The GAH should be for easy trading of items found via random drops. BOA crafting helps keep gold valuable and provides a predictable source of rares for players uninterested in GAH or having bad luck with RNG. I would be open to more BOA craft slots (with the possibility of slightly better or more predictable stats than drops) if that meant keeping the GAH alive and kicking for selling item drops.
    Posted in: Diablo III General Discussion
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