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    posted a message on Theorycrafting on...crafting.
    Quote from phuzi0n

    They could improve crafting tremendously by simply removing the gold cost on all old recipes. There is already a cost on the mats (w/e you lost by salvaging instead of vendoring) and adding a gold cost on top of it makes it so that nubs can't afford to craft and people that have money don't want to craft because the best reward is never remotely worth the risk.

    Its a means to dump gold. That part is fine imo. It sort of like gambling, and it can pay off. Best part is inflation has no bearing on the prices to make the gloves.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from maka
    What was the best stat in D2?

    Enigma

    That was OP as hell as well though...
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from dinamar

    Quote from morbidlymystic

    +100% crit dmg
    Crits = 6 * 1 = 600 dmg
    Avg dmg = 0.5 * 600 + 0.5 * 100 = 350% avg dmg

    +25% avg dmg
    Crits = 1.25 * 5 = 625 dmg
    Avg dmg = 0.5 * 625 + 0.5 * 125 = 375% avg dmg

    +Dmg wins


    Thus assuming you have already stacked the stat to the extreme it becomes more effective to use +dmg to use the already overwhelming amount of crit dmg you already have. But you have to stack the OP stat up to that point to make it happen.

    this assumes that 100% increased critical damage has the same stat allocation as 25% average damage, which it does not.

    assuming that we get the highest possible rolls, on say a ring, i could get 50% increased crit damage. The highest i can roll in average damage is 72 flat damage. (36 - 108)
    Do you realise how low damage my weapon would have to have, before the average damage roll becomes close to crit? even assuming a modest 30% crit chance, any weapon with more than 300 damage, would favor crit before average damage.

    i would need around 120-250 min/max damage to get the same value as 100crit, and that is only possible on weapons.

    I pulled those numbers out of my ass because they were easy to work with. The point was the relationship. However, you are right.
    My manticore has about 1000 avg dmg just on itself, and its not even that good. A radiant star ruby is what 130 average dmg?
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from Aldoran

    100% agree (( that is just a lame system
    they must nerf crit damage from items by 2x times and from gems - by 3x times
    Damn straight... ty.


    Quote from nadenitza

    Crit dmg is somewhat of a barsterdized ezmode version of d2's crushing blow. CB was/is a very valuable stat for certain characters and kinda hard to get.

    I would expect some or both the crit mods to get nerfed, not that i am for such things, but i would expect it to happen. They already gimped attack speed and that didn't stop em, so one or both the crits may be next. I think they even hinted about it in some posts with something like "we keep an eye on it" - translated: "you are next!".
    Its bound to happen eventually, I just hiope its soon.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    What dmg modifier? The 25% added to average dmg isn't a modifier. Its just a hypothetical increase of 25% of your current dmg. Its a flat #.

    I also edited it a bit.

    Quote from Shinna1989

    Quote from morbidlymystic

    PS:
    I think its quite funny you use DHs who stack the ever living shit out of Crit dmg as an example to why stacking crit dmg isn't OP.
    No they stack ALL kind of dmg modifiers...And yes on certain gear levels some of those modifiers bypass cc or ccd. Thats why i dont see any valid point within your op. All i see is some1 bitching about how op cc+ccd is...Oh and btw. i used my monk as an example and dhs just to proof my point. ;)

    This is my mediocre geared us monk: http://imgur.com/sQyZN3W

    So 1,5%cc + 40%ccd is just as good as 44 avg and 30dex on hes gear level(which isnt that great tbh) and like i already said this dont incl. the 4%vs elites at all.

    I can't see the other rings, so idk what your talking about.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Ok, here is a stupidly simple example. I can do a more complex one, but it shouldn't be necessary.


    100% avg dmg & 50% Crit


    Example 1
    Crits = 2 x avg dmg = 200 dmg

    +100% crit dmg
    Crits = 3 * 1 = 300 dmg
    Avg dmg = 0.5 * 300 + 0.5 * 100 = 200% avg dmg

    +25% avg dmg
    Crits = 1.25 * 2 = 2.5 dmg
    Avg dmg = 0.5 * 250 + 0.5 * 125 = 187.5% avg dmg

    +Crit% wins



    Example 2
    Crits = 5 x avg dmg = 500 dmg

    +100% crit dmg
    Crits = 6 * 1 = 600 dmg
    Avg dmg = 0.5 * 600 + 0.5 * 100 = 350% avg dmg

    +25% avg dmg
    Crits = 1.25 * 5 = 625 dmg
    Avg dmg = 0.5 * 625 + 0.5 * 125 = 375% avg dmg

    +Dmg wins


    Thus assuming you have already stacked the stat to the extreme it becomes more effective to use +dmg to use the already overwhelming amount of crit dmg you already have. But you have to stack the OP stat up to that point to make it happen.

    Nerfing % crit dmg only shifts the transition from other stats and crit dmg a little.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from Shinna1989

    Quote from morbidlymystic

    Because crit dmg increase exponentially at a much higher rate than other stats. Other stats just help it be more Op. Its a huge % modifier, and when you have insane crit dmg already it becomes more beneficial to use other stats, thus boosting the benefit of your current +crit dmg. Which would be EXTREMELY high for a DH with near BiS.

    Its just math...
    So cc+ccd is not always the best to get? Now im confused. :o You just told us cc+ccd > rest...

    % modifiers are not the same as raw damage increase.

    Obviously a flat increase will surpass a % increase given sufficient %increase already in place.

    Simple simple math...


    PS:

    I think its quite funny you use DHs who stack the ever living shit out of Crit dmg as an example to why stacking crit dmg isn't OP.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from Turtel

    Quote from morbidlymystic

    None of that changes the fact that at 60 geared its by far the most dominant stat far surpassing any other in dps contribution.

    It needs to be nerfed!
    Blizz can either lower Crit dmg affixes. lower crit chance (though this makes +crit% skills stronger) or nerf both.

    Your problem is that you are fixated on pure DPS. Making the build work and surviving is far more important than DPS. Once you reached the point where your only focus is dps and you already have some nice values of other stats, yes CHD will be the biggest contributor in most cases, but that's fine, cause something is always best.
    And like you see, there are exceptions. For example in my current setup AS and CHD are tied on a ring and CHC is equal or better. I have a choice here.


    Maybe it should be nerfed (in my opinion only on weapons and for different reasons), but it won't. It's too late or too early for that.

    Your game philosophy mumbo jumbo is just nonsense. This game is about enough defense to stay alive, which is easy, and then pure dps.

    Its not the best by a small margin... thats the problem.


    Quote from Shinna1989

    Once again: CC and CCD are not the best stats in any case. Sometimes avg. dmg beats both. Sometimes ias is better then ccd. The stat values are given by class/spec/gear and are not set in stone.

    F.e. im using a pretty standard untiy on my monk...+160dex, 4,5%ccd high avg. dmg. I would need a ring with +130dex, 6%cc and 40%ccd just to get the same sheet-dps. And the 4% vs. elites is not incl. here. So i need even slightly better stats to be on pair with the unity...According to you this is not possible bcuz cc+ccd beats anything else which is in reality not true.

    Edit: Just to proof my point: http://www.diablopro...ss.demon_hunter

    If CCD would be so good wtf all top ranked demonhunters using an emerald+ruby for 2 socket manticore? 2 110% ccd emerals should beat this right?

    Because crit dmg increase exponentially at a much higher rate than other stats. Other stats just help it be more Op. Its a huge % modifier, and when you have insane crit dmg already it becomes more beneficial to use other stats, thus boosting the benefit of your current +crit dmg. Which would be EXTREMELY high for a DH with near BiS.

    Its just math...and it not on your side.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from Forock

    Quote from Jaetch
    Whoever wrote that guide needs to quit and uninstall the game.

    Yes. The guy who wrote that guide does indeed need to uninstall the game. Then have his PC thrown out the window. Never mind it's probably a Mac.

    Seriously though, this is the bottom line:

    You do not need any CHD as a CM Wizard.

    Sincerely,
    One of the best CM Wizard EU

    Ok fine, that spec is special then, and not a good standard for everyone.

    You don't need it to clear high level content. The spec is OP, which is why everyone and his dog uses some variation of it.

    However, assuming you could afford it crit dmg on your gear would make you godly.


    Quote from Turtel

    Quote from morbidlymystic

    Quote from Turtel

    Quote from morbidlymystic

    Except CC is 2nd best, maybe even 1st as it is used in a lot of proc based systems as well. High crit chance is almost a given for any character. If not then you are likely just gimping yourself to be a special snowflake.

    Exactly! Weren't YOU the one saying how CHD is so much better than anything else? :D

    Well considering Crit chance is a given, then yes it is.

    If you prefer, then I can reword it.
    The entire crit system is OP as hell.

    See that's what i was pointing out earlier. You are looking at crit dmg on a character which already has high crit chance and most likely a good amount of primary stat, some AS and high weapon dmg..

    All these stat synergize and make the CHD powerful together. Crit chance means you get to use your crit dmg more often, AS does the same, just by a lower amount. Weapon dmg/avg dmg and primary stat boost the base dmg, so CHD becomes more powerful if it multiplies a higher base.

    CHD on low level characters is likely the worst stat you can get. There's not enough to support it.

    I get your point, i really do, but understand that the power of CHD comes from the support of all other stats and 1 stat always will be the best - just like AS was, when the values were double.


    There could be some balancing yes, but it won't happen.


    edit: Okay well now with the edited post you are aiming at 2 out of 5 (regular) dps stats. I'd slightly changed what i wrote before, not bothering.

    None of that changes the fact that at 60 geared its by far the most dominant stat far surpassing any other in dps contribution.

    It needs to be nerfed!
    Blizz can either lower Crit dmg affixes. lower crit chance (though this makes +crit% skills stronger) or nerf both.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from Turtel

    Quote from morbidlymystic

    Except CC is 2nd best, maybe even 1st as it is used in a lot of proc based systems as well. High crit chance is almost a given for any character. If not then you are likely just gimping yourself to be a special snowflake.

    Exactly! Weren't YOU the one saying how CHD is so much better than anything else? :D

    Well considering Crit chance is a given, then yes it is.

    If you prefer, then I can reword it.
    The entire crit system is OP as hell.


    EDIT: I reworded OP and title.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from Turtel

    Quote from morbidlymystic

    Its basic mathematics... CD is far superior affix to adding dps than anything else.

    As long as you have CHC as well. I know it's obvious, but you can't just state CHD is the best, when in fact it's close to useless without CHC and that's not the only stat that boosts CHD.

    I have to agree to some extend though. I think its a mistake to have 100% CHD AND a socket available on weapons. Those values should be much lower.

    Except CC is 2nd best, maybe even 1st as it is used in a lot of proc based systems as well. High crit chance is almost a given for any character.

    If you aren't using crit then you are likely just gimping yourself to be a special snowflake.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Farm 7/8 my ass, you probably crawl through 7/8.

    Its basic mathematics... CD is FAR superior affix to adding dps than anything else.


    I don't play a wizard, so idk maybe there is some gimmick that makes it less desired, but I seriously doubt its still not top of dps once certain criteria are met.

    EDIT:
    Here is a guide I just found for CM wiz
    Minimum What You Need

    Attack Speed: 2.30
    Critical Hit Chance: %50
    Critical Hit Damage: %300
    Vitality: 45,000
    All Resist: 400
    Life on Hit: 1000

    http://d3up.com/guid...cal-mass-wizard


    Cough you were saying, cough...
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    Quote from Shinna1989

    Quote from morbidlymystic

    If an item CAN roll crit dmg, then you automatically have to get it or your dps and progression will greatly suffer.
    Nope thats not true.
    I really hope some people step up and vote for this issue in the discussion with the devs.
    CCD only works with a certain amount of cc as well. Its totaly pointless to nerf one stat without touching the other. Im not sure if you are just trolling in generel. This game got a future called "monsterpower level". GL playing higher monsterpower level without enough dps/damage output...

    What are you in hell or something? Its funny you mention dps, because CD with CC is by FAR the best option to increase dps. If you want to do higher MPs then you either get crit dmg or you go the fuck home.


    Quote from Jaetch

    Technically CM wizards, as an example, only need IAS and CC. CD is a luxury. They don't need it.

    In fact, I always tell CM wizards to not look at CD and focus on maxing out IAS and CC and tack on CD only if they want to add some more harder hits.

    And regarding weapons, some people skip the CD on weapons altogether and go for high life steal and socket.

    It's really not always CD. CD is great if all you care about is sheet DPS. Some people are naive and think CD will get them more women, but in reality, smart gearing does.

    Okay, the last part is not entirely true.

    Sure that works great as long as you have no desire to do higher levels with any sort of speed and efficiency. You can put together any type of trash set and do fine at lower levels.
    Posted in: Diablo III General Discussion
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    posted a message on TIred of Budget Guides
    Quote from Ghost_Sanguis

    Quote from morbidlymystic

    Quote from Bleu42

    I have to agree. All these 'help me find an upgrade' and 'what build to use?' threads are kind of annoying =D But, some people like to lead, some people like to be led.

    So now we can't discuss builds either? Cant talk about skills, cant talk about items, so whats left? Should we be speculating as to whether or not the scoundrel is banging the enchantress?

    I'm not saying that people need to stop talking about things, they do as they please. I'm just saying that I think it's stupid.

    D3 is items and builds, just like D2.
    Thus you just said discussing the game is stupid on a site that is dedicated to doing just that.

    Seriously, if the current discussions aren't DEEP enough for you, then that says something about the game and not the fanbase.
    Posted in: Diablo III General Discussion
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    posted a message on Crit dmg Crit chance Crit dmg...
    I am so sick of this stat combo... It is so overtuned that it is absolutely ridiculous. If an item CAN roll crit dmg and/or crit chance, then you automatically have to get it or your dps and progression will greatly suffer. They could probably nerf these affixes in half and it would likely still be OP. Thats just how OP it is!

    These two affixes completely determines ones gear selection into no selection at all. You have x item that goes here, and y item that goes there. You can't even look at a weapon unless it has at least one socket and crit dmg affix already on it. Such a weapon is not even worth wiping your ass with! This in turn makes CC/CD items in extreme demand, and thus the price is outrageous on such pieces.

    I am tired of these two affix being the god affixes of D3! I really hope some people step up and vote for this issue in the discussion with the devs.

    Anyone else feel the same way?
    Posted in: Diablo III General Discussion
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