I am so sick of this stat combo... It is so overtuned that it is absolutely ridiculous. If an item CAN roll crit dmg and/or crit chance, then you automatically have to get it or your dps and progression will greatly suffer. They could probably nerf these affixes in half and it would likely still be OP. Thats just how OP it is!
These two affixes completely determines ones gear selection into no selection at all. You have x item that goes here, and y item that goes there. You can't even look at a weapon unless it has at least one socket and crit dmg affix already on it. Such a weapon is not even worth wiping your ass with! This in turn makes CC/CD items in extreme demand, and thus the price is outrageous on such pieces.
I am tired of these two affix being the god affixes of D3! I really hope some people step up and vote for this issue in the discussion with the devs.
Technically CM wizards, as an example, only need IAS and CC. CD is a luxury. They don't need it.
In fact, I always tell CM wizards to not look at CD and focus on maxing out IAS and CC and tack on CD only if they want to add some more harder hits.
And regarding weapons, some people skip the CD on weapons altogether and go for high life steal and socket.
It's really not always CD. CD is great if all you care about is sheet DPS. Some people are naive and think CD will get them more women, but in reality, smart gearing does.
If an item CAN roll crit dmg, then you automatically have to get it or your dps and progression will greatly suffer.
Nope thats not true.
I really hope some people step up and vote for this issue in the discussion with the devs.
CCD only works with a certain amount of cc as well. Its totaly pointless to nerf one stat without touching the other. Im not sure if you are just trolling in generel. This game got a future called "monsterpower level". GL playing higher monsterpower level without enough dps/damage output...
What are you in hell or something? Its funny you mention dps, because CD with CC is by FAR the best option to increase dps. If you want to do higher MPs then you either get crit dmg or you go the fuck home.
Technically CM wizards, as an example, only need IAS and CC. CD is a luxury. They don't need it.
In fact, I always tell CM wizards to not look at CD and focus on maxing out IAS and CC and tack on CD only if they want to add some more harder hits.
And regarding weapons, some people skip the CD on weapons altogether and go for high life steal and socket.
It's really not always CD. CD is great if all you care about is sheet DPS. Some people are naive and think CD will get them more women, but in reality, smart gearing does.
Okay, the last part is not entirely true.
Sure that works great as long as you have no desire to do higher levels with any sort of speed and efficiency. You can put together any type of trash set and do fine at lower levels.
Its basic mathematics... CD is FAR superior affix to adding dps than anything else.
I don't play a wizard, so idk maybe there is some gimmick that makes it less desired, but I seriously doubt its still not top of dps once certain criteria are met.
EDIT:
Here is a guide I just found for CM wiz Minimum What You Need
Attack Speed: 2.30
Critical Hit Chance: %50 Critical Hit Damage: %300
Vitality: 45,000
All Resist: 400
Life on Hit: 1000
Its basic mathematics... CD is far superior affix to adding dps than anything else.
As long as you have CHC as well. I know it's obvious, but you can't just state CHD is the best, when in fact it's close to useless without CHC and that's not the only stat that boosts CHD.
I have to agree to some extend though. I think its a mistake to have 100% CHD AND a socket available on weapons. Those values should be much lower.
Except CC is 2nd best, maybe even 1st as it is used in a lot of proc based systems as well. High crit chance is almost a given for any character.
If you aren't using crit then you are likely just gimping yourself to be a special snowflake.
Except CC is 2nd best, maybe even 1st as it is used in a lot of proc based systems as well. High crit chance is almost a given for any character. If not then you are likely just gimping yourself to be a special snowflake.
Exactly! Weren't YOU the one saying how CHD is so much better than anything else?
Well considering Crit chance is a given, then yes it is.
If you prefer, then I can reword it.
The entire crit system is OP as hell.
Its basic mathematics... CD is FAR superior affix to adding dps than anything else.
I don't play a wizard, so idk maybe there is some gimmick that makes it less desired, but I seriously doubt its still not top of dps once certain criteria are met.
EDIT:
Here is a guide I just found for CM wiz Minimum What You Need
Attack Speed: 2.30
Critical Hit Chance: %50 Critical Hit Damage: %300
Vitality: 45,000
All Resist: 400
Life on Hit: 1000
Its basic mathematics... CD is FAR superior affix to adding dps than anything else.
I don't play a wizard, so idk maybe there is some gimmick that makes it less desired, but I seriously doubt its still not top of dps once certain criteria are met.
EDIT:
Here is a guide I just found for CM wiz Minimum What You Need
Attack Speed: 2.30
Critical Hit Chance: %50 Critical Hit Damage: %300
Vitality: 45,000
All Resist: 400
Life on Hit: 1000
Except CC is 2nd best, maybe even 1st as it is used in a lot of proc based systems as well. High crit chance is almost a given for any character. If not then you are likely just gimping yourself to be a special snowflake.
Exactly! Weren't YOU the one saying how CHD is so much better than anything else?
Well considering Crit chance is a given, then yes it is.
If you prefer, then I can reword it.
The entire crit system is OP as hell.
See that's what i was pointing out earlier. You are looking at crit dmg on a character which already has high crit chance and most likely a good amount of primary stat, some AS and high weapon dmg..
All these stat synergize and make the CHD powerful together. Crit chance means you get to use your crit dmg more often, AS does the same, just by a lower amount. Weapon dmg/avg dmg and primary stat boost the base dmg, so CHD becomes more powerful if it multiplies a higher base.
CHD on low level characters is likely the worst stat you can get. There's not enough to support it.
I get your point, i really do, but understand that the power of CHD comes from the support of all other stats and 1 stat always will be the best - just like AS was, when the values were double.
There could be some balancing yes, but it won't happen.
edit: Okay well now with the edited post you are aiming at 2 out of 5 (regular) dps stats. I'd slightly changed what i wrote before, not bothering.
None of that changes the fact that at 60 geared its by far the most dominant stat far surpassing any other in dps contribution.
It needs to be nerfed!
Blizz can either lower Crit dmg affixes. lower crit chance (though this makes +crit% skills stronger) or nerf both.
None of that changes the fact that at 60 geared its by far the most dominant stat far surpassing any other in dps contribution.
It needs to be nerfed!
Blizz can either lower Crit dmg affixes. lower crit chance (though this makes +crit% skills stronger) or nerf both.
Your problem is that you are fixated on pure DPS. Making the build work and surviving is far more important than DPS. Once you reached the point where your only focus is dps and you already have some nice values of other stats, yes CHD will be the biggest contributor in most cases, but that's fine, cause something is always best.
And like you see, there are exceptions. For example in my current setup AS and CHD are tied on a ring and CHC is equal or better. I have a choice here.
Maybe it should be nerfed (in my opinion only on weapons and for different reasons), but it won't. It's too late or too early for that.
Your game philosophy mumbo jumbo is just nonsense. This game is about enough defense to stay alive, which is easy, and then pure dps.
Its not the best by a small margin... thats the problem.
Once again: CC and CCD are not the best stats in any case. Sometimes avg. dmg beats both. Sometimes ias is better then ccd. The stat values are given by class/spec/gear and are not set in stone.
F.e. im using a pretty standard untiy on my monk...+160dex, 4,5%ccd high avg. dmg. I would need a ring with +130dex, 6%cc and 40%ccd just to get the same sheet-dps. And the 4% vs. elites is not incl. here. So i need even slightly better stats to be on pair with the unity...According to you this is not possible bcuz cc+ccd beats anything else which is in reality not true.
If CCD would be so good wtf all top ranked demonhunters using an emerald+ruby for 2 socket manticore? 2 110% ccd emerals should beat this right?
Because crit dmg increase exponentially at a much higher rate than other stats. Other stats just help it be more Op. Its a huge % modifier, and when you have insane crit dmg already it becomes more beneficial to use other stats, thus boosting the benefit of your current +crit dmg. Which would be EXTREMELY high for a DH with near BiS.
Because crit dmg increase exponentially at a much higher rate than other stats. Other stats just help it be more Op. Its a huge % modifier, and when you have insane crit dmg already it becomes more beneficial to use other stats, thus boosting the benefit of your current +crit dmg. Which would be EXTREMELY high for a DH with near BiS.
Its just math...
So cc+ccd is not always the best to get? Now im confused. You just told us cc+ccd > rest...
% modifiers are not the same as raw damage increase.
Obviously a flat increase will surpass a % increase given sufficient %increase already in place.
Simple simple math...
PS:
I think its quite funny you use DHs who stack the ever living shit out of Crit dmg as an example to why stacking crit dmg isn't OP.
Thus assuming you have already stacked the stat to the extreme it becomes more effective to use +dmg to use the already overwhelming amount of crit dmg you already have. But you have to stack the OP stat up to that point to make it happen.
Nerfing % crit dmg only shifts the transition from other stats and crit dmg a little.
PS:
I think its quite funny you use DHs who stack the ever living shit out of Crit dmg as an example to why stacking crit dmg isn't OP.
No they stack ALL kind of dmg modifiers...And yes on certain gear levels some of those modifiers bypass cc or ccd. Thats why i dont see any valid point within your op. All i see is some1 bitching about how op cc+ccd is...Oh and btw. i used my monk as an example and dhs just to proof my point.
So 1,5%cc + 40%ccd is just as good as 44 avg and 30dex on hes gear level(which isnt that great tbh) and like i already said this dont incl. the 4%vs elites at all.
I can't see the other rings, so idk what your talking about.
Crit dmg is somewhat of a barsterdized ezmode version of d2's crushing blow. CB was/is a very valuable stat for certain characters and kinda hard to get.
I would expect some or both the crit mods to get nerfed, not that i am for such things, but i would expect it to happen. They already gimped attack speed and that didn't stop em, so one or both the crits may be next. I think they even hinted about it in some posts with something like "we keep an eye on it" - translated: "you are next!".
Its bound to happen eventually, I just hiope its soon.
Thus assuming you have already stacked the stat to the extreme it becomes more effective to use +dmg to use the already overwhelming amount of crit dmg you already have. But you have to stack the OP stat up to that point to make it happen.
this assumes that 100% increased critical damage has the same stat allocation as 25% average damage, which it does not.
assuming that we get the highest possible rolls, on say a ring, i could get 50% increased crit damage. The highest i can roll in average damage is 72 flat damage. (36 - 108) Do you realise how low damage my weapon would have to have, before the average damage roll becomes close to crit? even assuming a modest 30% crit chance, any weapon with more than 300 damage, would favor crit before average damage.
i would need around 120-250 min/max damage to get the same value as 100crit, and that is only possible on weapons.
I pulled those numbers out of my ass because they were easy to work with. The point was the relationship. However, you are right.
My manticore has about 1000 avg dmg just on itself, and its not even that good. A radiant star ruby is what 130 average dmg?
Not at all, only sometimes. Plus, it wasn's as ubiquitous as CHD.
Actually, I don't recall too many builds/chars that didn't need +x to all skills. So, I would change that "not at all, only sometimes" to "most of the times". Also, there are builds in D3 that don't need CHD, or builds that even try to stay away from IAS, and so on. It's not all black and white...
These two affixes completely determines ones gear selection into no selection at all. You have x item that goes here, and y item that goes there. You can't even look at a weapon unless it has at least one socket and crit dmg affix already on it. Such a weapon is not even worth wiping your ass with! This in turn makes CC/CD items in extreme demand, and thus the price is outrageous on such pieces.
I am tired of these two affix being the god affixes of D3! I really hope some people step up and vote for this issue in the discussion with the devs.
Anyone else feel the same way?
In fact, I always tell CM wizards to not look at CD and focus on maxing out IAS and CC and tack on CD only if they want to add some more harder hits.
And regarding weapons, some people skip the CD on weapons altogether and go for high life steal and socket.
It's really not always CD. CD is great if all you care about is sheet DPS. Some people are naive and think CD will get them more women, but in reality, smart gearing does.
Okay, the last part is not entirely true.
Armory | YouTube | Twitter | Clan Site
What are you in hell or something? Its funny you mention dps, because CD with CC is by FAR the best option to increase dps. If you want to do higher MPs then you either get crit dmg or you go the fuck home.
Sure that works great as long as you have no desire to do higher levels with any sort of speed and efficiency. You can put together any type of trash set and do fine at lower levels.
Its basic mathematics... CD is FAR superior affix to adding dps than anything else.
I don't play a wizard, so idk maybe there is some gimmick that makes it less desired, but I seriously doubt its still not top of dps once certain criteria are met.
EDIT:
Here is a guide I just found for CM wiz
Minimum What You Need
Attack Speed: 2.30
Critical Hit Chance: %50
Critical Hit Damage: %300
Vitality: 45,000
All Resist: 400
Life on Hit: 1000
http://d3up.com/guid...cal-mass-wizard
Cough you were saying, cough...
Except CC is 2nd best, maybe even 1st as it is used in a lot of proc based systems as well. High crit chance is almost a given for any character.
If you aren't using crit then you are likely just gimping yourself to be a special snowflake.
Well considering Crit chance is a given, then yes it is.
If you prefer, then I can reword it.
The entire crit system is OP as hell.
EDIT: I reworded OP and title.
Cute. And here's a *REAL* guide to CMWW (in fact, the only one you ever need to read):
http://www.diablofans.com/topic/79800-guide-comprehensive-cmww-guide/
Whoever wrote that guide needs to quit and uninstall the game.
Armory | YouTube | Twitter | Clan Site
Yes. The guy who wrote that guide does indeed need to uninstall the game. Then have his PC thrown out the window. Never mind it's probably a Mac.
Seriously though, this is the bottom line:
You do not need any CHD as a CM Wizard.
Sincerely,
One of the best CM Wizard EU
Ok fine, that spec is special then, and not a good standard for everyone.
You don't need it to clear high level content. The spec is OP, which is why everyone and his dog uses some variation of it.
However, assuming you could afford it crit dmg on your gear would make you godly.
None of that changes the fact that at 60 geared its by far the most dominant stat far surpassing any other in dps contribution.
It needs to be nerfed!
Blizz can either lower Crit dmg affixes. lower crit chance (though this makes +crit% skills stronger) or nerf both.
Your game philosophy mumbo jumbo is just nonsense. This game is about enough defense to stay alive, which is easy, and then pure dps.
Its not the best by a small margin... thats the problem.
Because crit dmg increase exponentially at a much higher rate than other stats. Other stats just help it be more Op. Its a huge % modifier, and when you have insane crit dmg already it becomes more beneficial to use other stats, thus boosting the benefit of your current +crit dmg. Which would be EXTREMELY high for a DH with near BiS.
Its just math...and it not on your side.
% modifiers are not the same as raw damage increase.
Obviously a flat increase will surpass a % increase given sufficient %increase already in place.
Simple simple math...
PS:
I think its quite funny you use DHs who stack the ever living shit out of Crit dmg as an example to why stacking crit dmg isn't OP.
100% avg dmg & 50% Crit
Example 1
Crits = 2 x avg dmg = 200 dmg
+100% crit dmg
Crits = 3 * 1 = 300 dmg
Avg dmg = 0.5 * 300 + 0.5 * 100 = 200% avg dmg
+25% avg dmg
Crits = 1.25 * 2 = 2.5 dmg
Avg dmg = 0.5 * 250 + 0.5 * 125 = 187.5% avg dmg
+Crit% wins
Example 2
Crits = 5 x avg dmg = 500 dmg
+100% crit dmg
Crits = 6 * 1 = 600 dmg
Avg dmg = 0.5 * 600 + 0.5 * 100 = 350% avg dmg
+25% avg dmg
Crits = 1.25 * 5 = 625 dmg
Avg dmg = 0.5 * 625 + 0.5 * 125 = 375% avg dmg
+Dmg wins
Thus assuming you have already stacked the stat to the extreme it becomes more effective to use +dmg to use the already overwhelming amount of crit dmg you already have. But you have to stack the OP stat up to that point to make it happen.
Nerfing % crit dmg only shifts the transition from other stats and crit dmg a little.
I also edited it a bit.
I can't see the other rings, so idk what your talking about.
they must nerf crit damage from items by 2x times and from gems - by 3x times
Its bound to happen eventually, I just hiope its soon.
I pulled those numbers out of my ass because they were easy to work with. The point was the relationship. However, you are right.
My manticore has about 1000 avg dmg just on itself, and its not even that good. A radiant star ruby is what 130 average dmg?
+'x' to all skills?
CCD is the best coffee shop in India. It's like Starbucks, just better.
Actually, I don't recall too many builds/chars that didn't need +x to all skills. So, I would change that "not at all, only sometimes" to "most of the times". Also, there are builds in D3 that don't need CHD, or builds that even try to stay away from IAS, and so on. It's not all black and white...