I dont like having to breath, but I still do it, the world is filled with things that we dont like to do but have to do them
anyway, you know what the difference is between a rift and a bounty ? A Little XP and chance of a Legendary, Do them on T6 and your guaranteed a legendary and good chunk of XP.
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Do them on T6 and get a legendary. Not very hard for most classes now, and goes quite fast too boot.
That should be enough for 5 rifts + 5 greater rifts, which is a couple of hours of rifting/playtime for most people.
Having recently relocated to Madison, WI, most of my current, European clan is unfortunately asleep when I get home in the evening.
I don't want to restart all over again on the NA servers, so I wondered if anyone from on the west side of the pond were playing on EU as well.
Feel free to add me in game or message me here if you want to join me.
andersx#2898
People are dicks in public games. We once kicked a guy for being a demon hunter, even though we were absolutely face rolling MP10 back then. And we are usually the nicest beta-males around, and often spend hours and evenings loot-sharing and helping new players to sort out their build etc.
In hardcore games there are people getting co-players killed on purpose, which I find quite sad. I guess that's why most people stick to their clan or community mostly.
Likely you did nothing wrong except play with random dicks.
There lots of drops of rares and blues, amount of mats with this isnt a problem. All i want is a button "salvage" in inventory so we dont go to town every 5 minutes. GIEV teh Button!!
Well, the 7% IAS is a 1.07 multiplier upon the base attack speed and thus modifies the DPS by +7%. The damage modifies the base damage of the weapon by 1.10, and so adds +10% to to the DPS of the weapon. Which would you rather let go? 7% of the DPS from IAS or 10% of the DPS from %dam?
Note: There might be reasons why you want higher or lower attack speed in certain cases, so that is also a factor. If you plan on one-shotting stuff, definitely go for rerolling the IAS. On contrary, if you plan on getting Spirit back as quickly as possible (e.g. in order to cyclone-strike and palm as much as possible on a high torment), keep the IAS, because that'll be worth more in this case!
Below is a table of the likelihood of getting zero on after a number of kills (SuperUnique) on a certain difficulty.
(I apologize for the HORRIBLE formatting!)
andersx table is correct (btw is there any better function to count this than BINOMDIST in excel adnersx? cause when using this one I have to sum up all probability of all k succeses in n trials) assuming all affixes have the same chance to roll. Also keep in mind people that it's only probability to roll certain affix without a certain value attached to it. So trying to improve something like 9.5 crit chance or 45%+ crit dmg is generally not worth it.
andersx, I applaud your trying to help on the subject of affix re-rolling but the empirical evidence says your charts of percentages are way too generous. First we do know you can roll Vitality twice when trying to replace an original Vitality affix. Secondly anyone who has done hundreds of rerolls by now knows the game weighs certain states more favorable than others. I spent 22 forgotten souls on a 2300dps Azurewrath before I abandoned the socket affix and salvaged it. Unfortunately we may never know the breakdown as this group of Blizzard employees aren't sharing the same way they were back in 2012.
I don't know how many possible affixes you had to choose from. But chances of this not happening in 22 rolls is probably in the ballpark of 1 in 250. So not very unlikely that a person experiences this. Even if everything has the same likelihood and everything is completely fair! RNG sucks from time to time.
I find it curious you list anything other than the 1-affix column as having a probability of 100%, for this is surly never the case. It may be very very very *VERY* close to 100%, but should never actually quite /be/ 100%.
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If you cannot reroll the socket into another stat (let's say you choose to reroll another primary), then tough luck.
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Do them on T6 and get a legendary. Not very hard for most classes now, and goes quite fast too boot.
That should be enough for 5 rifts + 5 greater rifts, which is a couple of hours of rifting/playtime for most people.
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Having recently relocated to Madison, WI, most of my current, European clan is unfortunately asleep when I get home in the evening.
I don't want to restart all over again on the NA servers, so I wondered if anyone from on the west side of the pond were playing on EU as well.
Feel free to add me in game or message me here if you want to join me.
andersx#2898
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In hardcore games there are people getting co-players killed on purpose, which I find quite sad. I guess that's why most people stick to their clan or community mostly.
Likely you did nothing wrong except play with random dicks.
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Leveling from scratch doesn't take log that way, plus you won't find a lvl31 Wand of Woh.
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What items are you using, what class, what skills, etc. are all determining factors.
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Note: There might be reasons why you want higher or lower attack speed in certain cases, so that is also a factor. If you plan on one-shotting stuff, definitely go for rerolling the IAS. On contrary, if you plan on getting Spirit back as quickly as possible (e.g. in order to cyclone-strike and palm as much as possible on a high torment), keep the IAS, because that'll be worth more in this case!
Cheers!
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(I apologize for the HORRIBLE formatting!)
Consult these threads for more info:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/83094-guide-legendary-crafting-materials-drop-locations
http://eu.battle.net/d3/pl/forum/topic/10218542582?page=2#25
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Would be cool to see similar chart with chance to roll, say, 10% crit chance, or 9% or greater! *nudge nudge*
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On a related note, I just got an Azurewrath and lucky me got a socket first try! http://eu.battle.net/d3/en/profile/andersx-2898/hero/6272847
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