- CorruptCamel
- Registered User
-
Member for 11 years, 6 months, and 26 days
Last active Mon, Jun, 17 2019 19:48:44
- 0 Followers
- 55 Total Posts
- 2 Thanks
-
1
dizphare posted a message on Diablo Kill zero dog cd build.. opwhy would they nerf this? it cost 100's of millions of gold to get the items so it is not something everyone would be able recreate unlike the trail of cinders bug. I would rather spend half the amount of gold on different gear and have 3-4 times the amount of dps.Posted in: Witch Doctor: The Mbwiru Eikura -
2
KageKaze posted a message on Monster Power, Leveling In 1.05 and YouI had put in some discussion about this as well. MP 10 is not efficient but you can level faster for the content you're in (you're usually a higher level for milestone events). If someone wants to level fast MP10 will not be for them unless they can manage to get twink gear. However, there will be players such as myself who want to try MP10 while leveling for the challenge.Posted in: Diablo III General Discussion
I had my wizard go up to the skeleton king using only items he found on the ground or stuff I could craft from the BS of my level. It was quite challenging and I died to a few elites. I think it was more interesting and fun than just blitzing the content really. Good video sir. -
3
Slybacon posted a message on Monster Power, Leveling In 1.05 and YouPart One:Posted in: Diablo III General Discussion
Part two:
-
1
Fizbini posted a message on Have blizzard said they are concerned with people only playing one class?well considering u can get 2 level 80's instead of one level 100 for the time its takes i think it's fine. also its more then rewarding enoughPosted in: Diablo III General Discussion -
4
pikke posted a message on Have blizzard said they are concerned with people only playing one class?I'm leveling 10 characters and my highest one is a male WD (lvl 56, if memory serves) who just killed Leoric in Hell.Posted in: Diablo III General Discussion
I cannot comprehend why this gamestyle is considered "stupid".
I don't rush things, I experiment a lot, I enjoy the game and have fun.
Should I say people who rushed towards the end playing just one single class out of five are playing in a stupid way?
No, they are just playing the game the way they like it.
Paragon levels take too much time? I played D2 for years and I hope to play D3 for a long time too.
Also PLs have been added mainly because a lot of people rushed to the end and then started complaining because there was nothing else to do.
They may not be the best solution but they should last till PvP is out.
Be patient and enjoy the game. -
2
Bleu42 posted a message on Two questions for players who vocally dislike the AHPosted in: Diablo III General DiscussionQuote from Indimix
Quote from Bleu42
Quote from Indimix
Nice topic, I'd like to add my 2 cents.
First, psychological speaking, there is a huge difference between finding your items in the floor, than buying them in the AH. Buying an item feels empty. There is no joy at doing that, at all. The same applies to the real life, when you struggle with something and you finally can do what you were trying to achieve, it feels great!, you've earned it!, you feel like you achieved something amazing, even if it was nothing impressive.
Now, if you bought your way to your goal, sure, the result is the same, in less time, with less effort, but the emptiness that it leaves behind already destroyed that experience for you. It is just not the same.
And, this is not an opinion, this is human behavior.
Now, there are several ways to fix/change/alter/improve this, pick the verb you like. The only problem, is that Blizzard has a brilliant business design, and anything that jeopardize that, its a no-no. That is why Im afraid that the game (for me) is kind of dead, as a non-AH user.
After the 1.05 hits, I'll play a little, I'll see how the game feels now (I'm not playing the PTR), I'll see how hard to get/worthy is the new ring, and I'll see if MP brings some new air to this game, even with the current loot/AH system.
I have to personally disagree immediately. I work very hard, and use some of my money to buy items. It absolutely doesn't feel empty at all, in fact I've probably spent close to 200$ on the RMAH over the coarse of the game so far, and I have fun playing almost every day. You see your blanket statement of assuming everyone feels the same way doesn't hold water, and is completely false.
You are clearly a devote of the AH system, if you enjoy the game like that, good for you. I cant, and many others cant either.
Maybe you are a casual player that is used to buy stuff and progress, I know a lot of ppl enjoy doing that, but in my little world, that's not what a video game is about.
I like how you try to talk down me as being a 'casual' gamer, and how you talk in absolutes to others 'I almost can assure you, that you won't be playing it for long'.
Again, you are incorrect. You really need to quit assuming facts, and actually come out with data or facts of your own. I think I have around 500 hours of D3 time, so I'm hardly casual. I can also tell you that just like D2, where I bought my gear and played for a decade, I'll be playing this game for years.
"And, like I said before, I want to play a damn freaking game, not a "economy 101 simulation game". I want to kill mobs and expect a good drop. That's all. "
Entitled attitude much? You want to 'expect' a good drop. If you want to have an exact equation of X amount of hours / enemies killed gives you Y bonus, go play WoW, or CoD. D3 is luck.
Also, you ARE playing a game. Again, just because someone likes to play differently doesn't deter your own experience, and you need to stop worrying about other people. -
1
Bilge posted a message on Two questions for players who vocally dislike the AHThanks for an insightful answer to the first question. I especially like the viewpoint that an item you find has a story, I can understand the appeal of that, even though I personally prefer to use the AH.Posted in: Diablo III General Discussion
I feel I should point out what you must already know, as you said you played Diablo 2 - rares are much more common in D3 than in D2, and they're just as likely to be bad. If the D3 drop rate were adjusted for the economy, rares would be less common in D3, not more. I'm not saying that you don't have a valid point - all I'm saying is that I think the issue you are having is with the difficulty of inferno. This is what promotes AH usage, not the drop rate. If there were no inferno and it ended with hell mode as D2 did, I don't think there would be nearly as much of an issue.
However you didn't answer the second question: How could Blizzard have addressed the need for facilitated trading without implementing an AH? Whether you like to trade or not, you must admit that when a random player gets rich by giving D2 players a currency to trade with (d2jsp), there's an obvious issue, and if you're the software developer, you're going to all but be forced to do something about it, yes? -
2
KageKaze posted a message on Patch 1.0.5 Inferno MP 0 - 10 Hit Points Chart WIPI ran some of the numbers in Excel just to see with your data. Looks like the increase is very easy to predict with these boss numbers, they equaled out perfectly.Posted in: Diablo III General Discussion
The formulas were pretty simple, but someone should double check I got this right as it's been awhile since I worked with percentages. It looks like the HP increase goes down a little bit per MP but then jumps up a massive amount at MP10. 75% increase in HP values from MP9 to MP10. That's impressive.
Examples:
Increase from base (MP0) to MP10 is =(MP10 HP / MP0 HP) - 1
Increase from MP9 to MP10 is =(MP10 HP / MP9 HP)- 1
For those who are more visual, here's some graphs
-
6
POI5ONX posted a message on Patch 1.0.5 Inferno MP 0 - 10 Hit Points Chart WIPMod Edit:Posted in: Diablo III General Discussion
KageKaze's Charts part 1
KageKaze's Charts part 2
KageKaze's Charts part 3
Thought I would do so testing on the PTR to see what the HP scaling was like for Ghom and Diablo along with other bosses on Inferno to be added at a later date. I also took the amount from Live (1.0.4) for an easier Reference. Feel Free to add more Bosses to this thread.
Please Note this was based on one player! and you should add 70% to the totals for each additional player that joins the game (Max 210% for a full party)
Inferno Boss HP Table.
Act I
The Skeleton King:
Live (1.0.4) = 2,676,737
MP0 = 2,638,195
MP1 = 9,056,317
MP2 = 13,584,475
MP3 = 19,697,490
MP4 = 27,576,486
MP5 = 37,228,252
MP6 = 50,258,140
MP7 = 65,335,588
MP8 = 84,936,264
MP9 = 110,417,136
MP10 = 207,638,128
The Butcher:
Live (1.0.4) = 2,498,288
MP0 = 2,462,315
MP1 = 8,452,562
MP2 = 12,678,842
MP3 = 18,384,322
MP4 = 25,738,050
MP5 = 36,033,268
MP6 = 50,446,576
MP7 = 70,625,208
MP8 = 98,875,296
MP9 = 138,425,408
MP10 = 193,795,568
Act II
Maghda:
Live (1.0.4) = 1,199,252
MP0 = 805,762
MP1 = 1,811,263
MP2 = 2,716,894
MP3 = 3,939,497
MP4 = 5,515,296
MP5 = 7,721,414
MP6 = 10,809,981
MP7 = 15,133,973
MP8 = 21,187,562
MP9 = 29,662,586
MP10 = 41,527,620
Zoltun Kulle:
Live (1.0.4) = 2,599,761
MP0 = 1,735,222
MP1 = 3,866,895
MP2 = 5,876,226
MP3 = 8,534,281
MP4 = 12,100,620
MP5 = 16,691,485
MP6 = 23,511,744
MP7 = 32,916,788
MP8 = 46,429,656
MP9 = 65,180,196
MP10 = 89,596,368
Act III
Ghom:
Live (1.0.4) = 7,776,220
MP0 = 4,025,029
MP1 = 6,037,544
MP2 = 9,056,316
MP3 = 13,131,658
MP4 = 18,384,322
MP5 = 24,818,832
MP6 = 33,505,424
MP7 = 43,557,052
MP8 = 56,624,168
MP9 = 73,611,416
MP10 = 128,800,936
Seigebreaker:
Live (1.0.4) = 7,403,220
MP0 = 4,025,029
MP1 = 6,037,544
MP2 = 9,056,316
MP3 = 13,131,658
MP4 = 18,384,322
MP5 = 25,738,048
MP6 = 36,033,268
MP7 = 50,446,580
MP8 = 70,625,208
MP9 = 98,875,288
MP10 = 138,425,408
Azmodan:
Live (1.0.4) = 7,403,220
MP0 = 4,025,029
MP1 = 6,037,544
MP2 = 9,056,316
MP3 = 13,131,658
MP4 = 18,384,322
MP5 = 25,738,048
MP6 = 36,033,268
MP7 = 50,446,580
MP8 = 70,625,208
MP9 = 98,875,288
MP10 = 138,425,408
Act IV
Diablo:
Live (1.0.4) = 14,806,440
MP0 = 8,050,058
MP1 = 12,075,088
MP2 = 18,112,632
MP3 = 26,263,316
MP4 = 36,768,644
MP5 = 49,637,644
MP6 = 67,010,848
MP7 = 87,114,104
MP8 = 113,248,336
MP9 = 147,222,832
MP10 = 257,601,872 -
2
Nuvian posted a message on Identify item concept is wasting time and needs to be fixed!!IDing is part of the diablo charm, I'm glad they haven't added an ID all button, people are so stressed playing this game it seems, they don't even have 1 second to spare.Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
1
Currently, we can see our best time for the highest greater rift we've completed with each type of character. But I would also love to see my best time for each greater rift level. For example, even though I can complete level 65 greater rifts, I'd still love to see my fastest time for a level 5 greater rift, or level 25 greater rift.
This would make it enjoyable to attempt speed runs on each greater rift level and would promote speed builds that balance speed and damage. It adds a lot of replay value to lower level grifts and makes leveling up gems a bit more enjoyable. Imagine what the Leaderboard times for a level 1 greater rift would be!
It's easy to implement, adds another fun solo goal to play towards, and adds another level of competition to those looking for world's best times.
Thoughts?
1