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    posted a message on [GUIDE] Archon Wizard (updatING for 1.0.5)
    Quote from Zeyn

    I didn't realize that you had both Inna's and Lacuni, plus Zunimassa's Trail boots. That seems... excessive. Then I thought about it, and I guess no other armors can have that high of dps stats.

    I guess my current issue is trying to figure out which "major" upgrade to get next. I put major in quotes because I'm planning on spending 50-100m on it (depending on the final sale price of a couple of auctions). I can run the usual act 3 route on MP0 in archon, but the buff tends to drop in areas like the Core and Fields of Slaughter, which both have some distance to run between packs. I've been running with Blood Magic as my only life steal, which is doing the job, but I'm loathe to give up any EHP without getting better health recovery.

    http://us.battle.net...53/hero/3275686
    Feel free to laugh at my chest piece. In my defense, it was a drop I got on my second ever inferno run, before I even cleared act 1. But you can see why I was leaning toward Tyrael's chest. Whichever upgrade I choose, I'm upgrading whatever gems I can with leftover monies.

    I was at the same point a few weeks ago, and with even less money I upgraded from 50k to 90k. I'd definitely recommend getting another 10% runspeed - your pants are not that bad, making Inna's too costly. Also, Lacuni with crit are extremely expensive, thus Tyrael's might be the cheapest option. If you spend a few millions (single digits) on a Triumverate and a second ring with +crit, and upgrade your weapon with >2.5 lifesteal and critdmg + socket instead of the APoC, you should be able to play MP2 and still have money left to shoot for a BiS (e.g., a decently rolled Witching Hour).

    All stats work in synergy - an item that might give you +5000 dps now, would yield +15000 dps if you had a base dps of 150k already. Load your profile into d3up.com, browse the AH and check how dps/EHP change :-)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 1.0.5 Seems cool and all...
    Quote from Betrayed

    [...] like guild/clan functions, [...] PvP, Able to do all acts through one game instead of only being able to do one act per game created, enable dueling [...]

    I understand that some people want this, but I know a lot of people who have been in the Diablo franchise from the very beginning (yes, 16 years) and for these people Diablo is a solo/small group experience. And it's about fighting the evil together, not fighting each other. Guilds, clans, PvP - it will come eventually, but to be honest: it doesn't really fit the story.

    All of the points you mentioned can be found in a ton of other games - most and foremost WoW. I'm a bit sick of all these people who want Diablo to turn into WoW. Play Torchlight 2 (and wait for the TL2 MMORPG), or any other of the million games out there that does fulfill all your desired needs. Many people like Diablo 3 the way it is because it focuses around it's original legacy and they actively decided AGAINST going mainstream like 99% of the other games out there. In fact, Max Schaefer had designed Diablo 3 as an MMORPG, but after he left they went the other way, started from scratch to design the game the way it is now.

    Quote from Cobearz

    They should of finished the game before release yes. I don't mind playing beta though I am having a lot of fun.

    Seriously? You are calling this game right now a beta? This is the biggest insult I've ever heard. This game is in a better state than 99% of all games on release. Do you even know about the history of Diablo, how much time they took to program, polish, and finish this? Could you please acknowledge how much they improve the game over time FOR FREE - every other software developing company would have made you pay for that (as an add-on or whatever). Diablo 3 in October 2012 and "beta". YMMD.

    Quote from Cobearz

    We have PvP, MP mutli player, more events, more loot, more power. So much more to obtain that will come with due time.
    They just added a new event last week. PvP will come, eventually. And more loot - be careful; how boring a game gets if you get too much loot can be seen in Torchlight 2.

    Quote from Cobearz

    Just have fun till then man.

    Yes! Exactly!

    Quote from RMrulz

    I think the lack of social elements (custom game lists, decent chat channels, in-game dueling, etc) is the major contributor to the obvious immense drop in active players, and will quite possibly be the ultimate death of this game.

    HAHAHAHAHAHA Diablo 3 and dying. Hilarious. Even if this game was as crappy as everyone's saying in this thread - Blizzard has similar die hard fanboys like Apple. Even if they would release a stupid flashgame, people would play the hell out of it.

    Seriously, this thread is madness. Enjoy that this game is a bit different than all the other games, please.
    Posted in: Diablo III General Discussion
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    posted a message on Legen...wait for it...dary Drop Rates
    Quote from bnn

    going from lots to nothing for 4days is not rng^^

    Yes it is.
    Posted in: Diablo III General Discussion
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    posted a message on MP and the Infernal Farming
    You're totally right about the "widening the gap" thing in general. You get mediocre gear for a few 100k and even badly rolled legendaries/sets for single digit millions. But BiS items are getting more and more expensive; a decent Wizard 1h weapon costs several hundred millions (I've been watching the market for weeks now). I suspect that in a few weeks you won't get BiS set/legs for less than a billion, considering how the gold->money inflation is going at the moment.

    However, I kind of disagree about the Hellfire Ring. Casual players even benefit from a badly rolled Hellfire Ring, which might make you lose a few 2-5k dps - but if you're stuck at around 50k or 80k dps, I'd rather go with the 35% exp which is a huge boost and will allow you to quickly gain a higher paragon level and subsequently better loot.

    If you're a high-end player with insane gear, you can craft multiple rings per week. I know some of these players who have 250k+ dps and/or are farming at least MP8. They are not wearing the ring, because they need awesome stats. Try to get a Hellfire Ring that can replace a BiS legendary/set: it's almost as difficult to get as trifecta gloves. In the end, the casual players who need 1-2 weeks for the Hellfire Ring will wear it; the high-end players most likely won't. Plus, in the end, some of these players might try to get as many Hellfire materials as possible which slows down leveling; if you're getting 5 buffs, killing the key warden and starting a new game it's more inefficient in terms of experience and legendary farming than getting 5 buffs and killing as many elite packs as possible.
    Posted in: Diablo III General Discussion
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    posted a message on Key/organ drops in group
    Playing in groups is always better, because for each kill there's not only one player who may have found something, but up to four players who get a chance for key/organ. The drop chance per individual player is not lower or higher in a group, but there's no obvious reason why one should enter a portal with less than 2 or 3 players. I always go with 4 - if you have a spot open, invite someone from your friends list who's capable of the MP level. They get a free chance for an organ drop and may invite you back in the future when they have a machine.

    You and your friend just had a streak of bad luck. Take a coin, flip it a 1000 times and note down all the results. There will be sequences like:
    Heads, tails, heads, tails, heads, tails
    But equally often you might find a sequence like:
    Heads, heads, heads, heads, heads, heads.

    What does this tell us? A 50% drop chance does NOT mean that every other run will give you a key drop. You and your friend just both flipped a coin 6 times and had something like "h, h, t, h, h, h". Tomorrow it might be the other way round - just keep on trying.
    Posted in: Theorycrafting and Analysis
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    posted a message on So, what do you run in groups?
    I'm getting sick of CMWW and tried a few different builds in the past couple of days. It might not be the most efficient build, but I really like Arcane Orb (either piercing or cost reduction rune). Also, with my mates playing 2-3 DHs, Ray of Frost is quite nice at times; but it's a bit annoying that it's only single-target and even not piercing. But it's a lot cheaper than Desintegrate (don't have APoC gear) and the slow is awesome. But again, it's just about what you like... at least for my gear (90k unbuffed, 45% crit), CMWW+Archon is definitely best and most fun but only viable in solo play.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    Quote from Gochu

    I have a question about gearing. Would you recomend 1h + offhand over 1.3k+ dps skorn with best possible stats ( like 200% crit dmg, 320 int and LS) ? I find one handers to be extremely expensive ( can buy pretty awesome offhand for 30m though).

    Offhands aren't the expensive parts - the mainhand is the problem.

    For best possible Skorn you're missing a socket, but still: unless you've access to an awesome 1h, I'd definitely stick with Skorn. I've got a pretty nice Triumverate (self-found, so some bias towards using it over a 2h), but finding a MH with decent stats and DPS is almost impossible.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Legendaries are new rares.
    Quote from redrym

    On topic. Played yesterday 5mins and a first legendary dropped, but according to you guys the drop rates are fine as they are. I find them depressing

    "I bought one lottery ticket and won a million. I'm so depressed."
    Posted in: Diablo III General Discussion
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    posted a message on Legen...wait for it...dary Drop Rates
    Quote from cexee

    Quote from Notus

    for the conspiracy theorist ,6 hours played y-day mp3 no set no legendary

    MF? 100? :S

    150-200 with MP/NV. And same here - about 6 hours, nothing so far.

    Like I said earlier: if you have better gear and higher paragon level, you have a completely different picture and find lots of legs/sets - just do the math. My friends who are ~20 paragon levels higher also found a lot since the patch. But also, RNG is RNG; I'm having bad luck, they're on a lucky streak.
    Posted in: Diablo III General Discussion
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    posted a message on Legen...wait for it...dary Drop Rates
    It's so ridiculous when people with paragon 70+, perfect gear, capped MF, and infinite time complain about "too many legendaries". You got this gear, MF, and paragon level in order to get all these drops in the first place. Please note that the "doubled" drop rate for casual players means: they will get 2 instead of 1 legendary per week. With casual I mean 50k dps, 100-150 MF incl. 5NV, and MP1-3. If you're farming MP8 with 300k dps and 600MF, you're not only 5 times faster in killing mobs, you also have an about 4 times higher chance of drops. In 10 hours of daily playing you'll find about 20 times more legendaries than a casual player who has 10 hours playtime per week.

    Please remember this when you "complain" about having found 20 legendaries and grant the casuals their 1-2 drops per week. Thanks.

    Also, the increase in legendaries in the AH is absolutely normal - everyone's farming like crazy now for the Hellfire Ring; lots of people are returning to the game who previously stopped playing because they lost interest. It's just obvious that the AH will be flooded, but it will go back to normal in a few days/weeks.
    Posted in: Diablo III General Discussion
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    posted a message on Why is there enrage timers on uberbosses?
    There will always be a "timeout" - you need 5NV for the organs to drop, which means no fight can last longer than 30 minutes anyways.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard and IAS
    What? Why? Can you elaborate on that??

    Edit: Okay, I read it in the other thread. Well, these are the breakthrough points for a WW build; if you're playing something different, these breakpoints are different as well, of course.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard and IAS
    Thanks Jaetch for summing it up so nicely. And thanks everyone else here for contributing to the discussion. As there is no conclusive study yet and there are so many open questions, I'm thinking about performing a study similar to what Loroese did for WW/LoH. But as I'll have to take a one week break from D3 now, it won't happen within the next few days... maybe I'll even wait for 1.05.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard and IAS
    Quote from SolTheDruid

    2. If a spell cannot crit, your CHC and CHD are factored in the spell's each damage done/tick - pretty much like Desintegrate or Hydra can't crit but their damage is affected by both crit stats.

    Is this true? For my Barbarian, it works differently in the case of Rend: when applying the DoT, there is a roll whether or not Rend crits. If it crits, all its damage ticks are increased; if not, you should re-apply Rend ;-)
    Would be interesting as to whether this is differently for Wizard DoTs and if yes, why the hell we have two different mechanics here...

    Quote from SolTheDruid

    Would like to hear some confirmations/corrections from somebody who did.

    Absolutely, same here :-)
    Posted in: Wizard: The Ancient Repositories
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