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    posted a message on Do damage bonuses stack?
    It's nowhere near OP because all these items are not necessarily BiS. For example, for wizards even a perfectly rolled Tyrael's will never be as good as a Tal Rasha armor. Unity can have pretty amazing stats if you're lucky, but to my knowledge it can't roll trifecta. And keep in mind that even on Alkaizer runs you're fighting elites for only about ~10 of the time, most of the time you'll just see white mobs along your way - all the bonus vs elite doesn't give you any benefit there.
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    Quote from Xoraph

    3 - This spec doesn't feel great for solo uberbosses - any suggestions for an optimal spec/MP level for these?

    Loroese already answered all your gear questions, I have nothing to add but one small thing: there is absolutely no reason to solo uber bosses. If you like a challenge - sure, go for it. But you will always find a group of people to help you, because for them it's a free chance for organs and you might get an invite back if they have machines and are looking for a CMWW tank mage. It's a win-win situation. If you decide to try the bosses solo you face the possibility of failing and wasting machines. Oh, and another thing: if you have a disconnect, the the portal is gone; in a group the portal stays open and you can re-join (the group has to abort the uber kill attempt though because you can't join an ongoing fight).
    Posted in: Wizard: The Ancient Repositories
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    posted a message on high mp CM build
    Attack speed is important, but should not be more important than socket/crit on a weapon. It's so dirt cheap on many other slots, but giving up the socket for a 100% crit damage gem or the only opportunity for life steal on gear... no way.

    I have a < 1000 dps Chantodo (999.77, haha) with 3% LS/10 APoC/some int and it's more than enough speed gain compared to my 1.5 sword (has IAS). But I still don't wear the Chantodo's except for uber fights, because the DPS loss is almost never justified. Chantodo's Force though is awesome because it offers decent DPS paired with IAS on the off-hand... always a tough choice, sometimes I even switch in combat ;-)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard CM DPS Simulator - Release Version
    Quote from Loroese

    As a rough guess, I would expect Power of the Storm to increase dps by around 12%. My thought is that AP reduction of 3 means WW costs 32 which is around 10% cost reduction, and CR goes from 20 to 17 which is 15% cost reduction, so if you split the difference it's around 12-13%. That would put the total damage boost around 1.35*1.12 = 1.52 or around 50-55% damage increase for Storm Armor plus Power rune.

    This could become very effective when you use Mistral Breeze. Hm... anyone ever tried Mistral Breeze + Prism + Power of the Storm? 10 AP Twisters all over the place... I'm gonna try this tonight.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Forum banned for speaking the truth -- RNG is a lie.
    Quote from Belphanoir

    since people are having trouble understanding how chance versus averages works...

    You have a 10% chance per MP level to get the key... so 9 outta 10 you wont get it is the average .. but there is not promise run it 10 times and you get it, since the chance is reset every single attempt...

    You do not gain reduce your chance of not getting it by running it more, you maintain the exact same chance..
    Example: MP5 act 1 key run

    Run# 1 - no key (50% loser column)
    2 - no key (50% loser)
    3 - "
    4 - "

    Ad infinitum... it does not matter how many times you run it, if there is a chance to lose that is a constant.. your personal average may not be 50% but the chance is still 50%..

    Exactly, and here's another thing many people fail to understand:
    If you are farming on MP1, your chances to get a key drop are 10% for the first run. And for the second run. And the third. And so on...
    Even if you made 20 runs without a key drop, the 21st run still gives you a 10% chance. It does not increase "because once every ten runs I should get a key". Perfect example for chance versus average. (And a perfect example why it just *feels* more rewarding to farm keys on higher levels.. tough runs on high MP are painful, but feel better than ten easy runs without a drop)
    Posted in: Diablo III General Discussion
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    posted a message on Forum banned for speaking the truth -- RNG is a lie.
    This thread reminds me of the RNG madness in early WoW... "if your raid leader is a shaman, the first person to enter Molten Core is a druid night elf whose name starts with a letter 'M' and you kill the first mob in less than 10 seconds, then you'll have at least one binding drop for sure!"

    OP is not interested in discussing this topic - he's looking for people to second his conspiracy theories. If you don't agree with him, he'll insult you. Great... no wonder he was banned.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard CM DPS Simulator - Release Version
    Awesome! Thanks for all the work, doing the test runs and writing this up. Extremely informative.

    Just to make sure: I'm assuming your two main spells were WW+EB? It would be interesting to see how this works with the non-APoC-CM builds (Blades, Shock). I'll see if I have time to run similar tests this week... probably not too soon.

    I felt that Shocking Aspect is quite a DPS increase, but that much? Wow. The increase in DPS also means increased life steal - which could almost justify the decrease in survivability. If you have 4.5%, it could work out quite well...

    Do you have any idea for similar benchmarks to test for survivability? It's a shame that we don't have log files about incoming damage or so, it would make things so easy. I don't like that I have to rely on my subjective feeling which defense spells work best...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Gear Question
    It's not that easy, because (thankfully) the wizard in D3 is not a complete "two builds, nothing else" story anymore. There are many different builds, slight variations of existing builds, and depending on your play style many different choices for gear. Many times you just want to see what gear you can grab for a reasonable price and create a build around it.

    For example, let's take the Tal Rasha's (TR for brevity) vs Tyrael's Might (T M). The worst-rolled TR would give you 120 int, 30 vit, 8% attack speed and 3 sockets - still a nice chest for most of us, and extremely useful if you're on a CM build because it's the only chest with IAS. However, a TR with allres is extremely expensive (and you need allres in the end game). TM will always give you movement speed, damage vs elite, all resistance, and int. However, you can only roll one additional stat, e.g., vitality OR 3 sockets - never both. Which means, a godly rolled TM will never keep up with a TR. But if you are on an Archon build, where speed is more important than defense (your goal is to kill everything before it can touch you or even take notice of your presence), and you're low on money, you might prefer getting a TM. As a side effect, if you have the movement speed on chest armor, you don't need Lacuni's or Inna's anymore and can save a lot on these slots, too.

    You always have to look at your gear as a whole: do I need DPS or EHP? In terms of DPS, do I need IAS, crit chance, crit damage, int? In terms of EHP, do I need life, allres, armor? What about other useful stats like LoH/LS, movement speed, pickup radius, health globes? (You want all of this on 1-2 pieces of your gear.) That's exactly why people post their characters and ask for advice on what to buy next - it's always up to your budget, playing style, favorite builds, and existing gear. I myself keep old items and have two, almost three different sets - one for max damage on MP0 in Archon, one for uber fights on high MP with CMWW as group tank, and sometimes mix gear. I rarely pick the same gear+build two days in a row - always trying out new stuff (and I don't have any godly items).
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Stunlock Archon - MP10 - Act 3 Inferno
    Quote from kraal

    Quote from DisposableHeero

    Does it buff the enormous explosion on activation from Arcane Destruction Archon? That would be pretty funny.
    I think it does, I'll test it tonight. I also want to know if it buffs the 1st ray as well, isn't it the same "cast" ? As in one action from the player ?

    As far as I know, it doesn't. At least it didn't pre-1.05, for sure. Maybe it has changed since then... tried it yesterday though and I didn't notice a big increase in damage. I'll do some more testing, too ;-)
    Arcane Dynamo only affected the very first beam of Archon you had cast, nothing else. It would skip the rune completely.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Stunlock Archon - MP10 - Act 3 Inferno
    This is awesome, thank you so much!

    I was constantly swapping between a complete Archon build (solo play) and classic CMWW (group play). This hybrid makes Archon useful in groups, without making me stand around and wait during the cooldown. Plus, I can finally get rid of the APoC gear... well, I'll keep it for uber runs.

    I tried almost every signature spell+rune to see if there's something useful, but just by looking at it I thought "37% weapon damage? this is so useless, won't even try..." foolish me ;-)

    @RaPsKa:
    Yeah, I felt that I need at least ~2.2 APS in order to sustain a good stun lock... but just a gut feeling, haven't done too much testing yet.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help Me: I Want to Enjoy this Game
    Quote from Pancakezor

    In what way, in your experience, do you get the most enjoyment out of D3. What class? What specific play style? What goals do you like setting for yourself? Where do you think someone like me might have gone wrong who hit a wall in Nightmare and just moved on to something else?

    No one, absolutely no one can honestly answer these questions for you - because everyone has a different taste. Some people enjoy a smashing barbarian, some people like to attack from a distance, some people like having pets around them, some people want nice colors and explosions, ... every single class has so many different options and play styles. There is no way anyone can tell you "take this and it'll be fine". You just have to try it yourself :-)

    There has to be a reason why you picked up Witch Doctor and made it to Nightmare, and there has to be a reason why you stopped playing. Ask yourself what it might have been and you might find a way around it. Keep in mind that the gaming experience is constantly changing until you hit level 60, because of (mainly) two reasons: the monsters keep becoming harder and harder - while in normal you can just run through everything and don't have to care about what you do, what you wear and how you play, it requires more and more consideration as you progress. At the same time, while leveling your Witch Doctor up you will unlock new spells and constantly change your game play experience until you finally hit 60. You might just have hit a wall and the next funny rune is waiting for you in a very few levels.
    Posted in: Diablo III General Discussion
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    posted a message on AH Pricing Too High or Broken Economy?
    Quote from Jaetch

    I rarely set buyouts anymore. For a godly item, I usually just set a low starting bid and let it go from there.

    You should add that this is only a good idea if the item is at least "decent". If it's worth less than 1-2 million, it usually never works. People don't bookmark/sniper auctions in this range; they're just looking for buyout here. "I'd rather have the item for 1.2m than wait for 6 hours and get it for 700k". I've tried this many many times and some of these items got sold for the vendor sell value because only one person found them and placed a bit; many of the auctions timed out unsold. Once I put them back in with a few 100k buyout, they sold in no time.
    Posted in: Diablo III General Discussion
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    posted a message on AH Pricing Too High or Broken Economy?
    Quote from Keiser

    [...] since I didn't play very much the first month because of RL work, I fell behind early.

    Didn't play the first four months (actually great when a game you've been waiting for for 5 years gets released immediately before you have to leave for a summer research internship).
    Of course 1 month late vs. 4 months late is a difference, but I caught up on my friends in no time and I have about equal gear etc. now - there's so much money they spend and so much time they wasted in the beginning and it didn't give them any advantage. Besides a few paragon levels more, they have ~200 hours played more on their account but otherwise we're pretty much equal in terms of character progress.

    On topic: it's just normal laws of economics. See wealth concentration, for example. I mentioned this in a previous topic but can't find it... works like this:
    -Casual gamer with (below-)average gear and high-end gamer are playing Diablo 3. Since high-end gamer plays much more, has higher paragon level, higher damage, and maybe more efficient farm route (due to more experience etc.), he/she gets way more drops (let's say about 20 times more legendaries per week than casual gamer). This is not exaggerated; maths was done in another thread.
    -Casual gamer will find badly rolled, worthless legendaries - and so will all the other casual gamers. They get nothing for it on the AH. High-end gamer will every now and then have an awesome lucky roll on one of his/her many legendaries - and sell it for lots of money.
    -Money will be re-invested at some point, and since these gamers have both lots of money and high-end gear already, they're willing to pay several hundred million or even a billion if it's a definite best-in-slot item.

    => Result: the market for these top-items is a closed market between high-end gamers. The only ticket to enter it is time AND money or time AND luck. Even if casual gamers find a best-in-slot item or buy them for ridiculous amounts of money, it will not be enough, because a) it's only one slot, and if the rest of the gear is average it's not the same dps increase for them as it would be for the high-end gamer, b ) they still have 30-50 paragon levels to catch up to the high-end gamers, equal to 100-150 MF and c) unless one catches up completely in terms of dps/ehp with these players, the farm speed is much slower. But well... we have to live with that. It's just like in real life: the poor get poorer, the rich get richer ;-)
    Posted in: Diablo III General Discussion
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