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    posted a message on Botters: Get rekt

    https://us.forums.blizzard.com/en/d3/t/turbohud-bannable-or-not/8943/13


    Originally Posted by (Blue Tracker / Official Forums)

    As for bots, their time is coming.


    No idea what exactly is coming, could just be a smokescreen, but I hope this is true.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Ooops...microtransactions in D4 on top of expansions.

    Yeah, I agree with Mob Dylan. To be honest, in that video I hear no real arguments, it's just "MTX are just bad" and then goes on in circular arguments.


    D3 sold extremely well, like millions of copies, but now we're in a situation where we have free transmogs and almost no updates. I'd much rather have more in-depth patches and smaller content updates (like trying to fix paragon or balance faster+more frequently) than what we see right now, about one real meta shake up per year at most. PoE is a good example for MTX that do not affect the game's power at all, and I'm sure D4 is going the same route.


    I know a lot of people are vigorously unequivocally against MTX in any way, form, or shape - but then you also will have a game that after release will only see very infrequent minor patches and nothing else, which makes seasons very quickly very boring. You can't have it all. Imho, not introducing MTX into RoS was D3's downfall. Just let me pay for stash tab, wings, pets, portrait frames; or even new stuff like character looks or so.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2

    I think they might be aware of it, they also mentioned how they don't want too colorful spell effects - and then the gameplay had lots of visuals going on, in a full party it might be like PoE (which sometimes becomes a crazy clusterfuck with a million colors and effects). I hope they turn it down. It might also have something to do with console compatibility, highlighting selected monsters.


    Whatever it is, I agree with you that it should be turned down, in general - less is more. Even in this demo of one players vs a few monsters it was sometimes a lot of visual clutter. Diablo I, admittedly in a different era of PC gaming, had almost none of that.


    You also mention sound which I've stressed in multiple places today is really important. I have no idea what the sound in D4 is gonna be like though, haven't really paid attention to the demo sound and it's only one zone anyways.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on Diablo IV: Return to Darkness announcement - link collection

    Didn't see a thread yet :) For now people probably have enough hype threads and obviously the front page is going to cover everything for this weekend. But over time, we'll have a long time ahead of us, so I'll (infrequently) update this with links to major content (maybe for now just add a lot of different stuff and sort it out later). Feel free to post any links and we'll sort it out.

    Posted in: Diablo IV: Return to Darkness
  • 2

    posted a message on ‘Diablo 2 Remaster and Diablo 4 will be announced at Blizzcon’

    Yeah, this was posted elsewhere earlier, but thanks for the picture. It's an ad in Gamestar, right?


    For those who can't read German and want to know - it's a full-page ad in a German monthly game magazine (most likely Gamestar) for the post-Blizzcon release of a Diablo artwork book. The part in red simply says "With over 500 artworks from Diablo, Diablo II, Diablo III, and Diablo IV this book presents various remarkable pieces of art that were created for the iconic ARPG of Blizzard Entertainment."

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on How popular is season 18? A naive data analysis attempt.

    Maybe some of you fellow HC players have noticed that the servers have been acting up lately, as also reported by others. Combined with the mixed reception of the seasonal theme (some people saying they don't like it; some clearly enjoying it), I was wondering how popular this season is. Of course we don't know any player numbers, as Blizzard isn't sharing them. So I thought: why not use the stats from a D3-related website that has been up and running for several seasons with no major changes nor announcements to compare the different seasons? I went ahead and did some very basic plotting of D3Resource.com. Here's what it looks like, annotated (click here or on the pic for higher resolution):


    https://i.imgur.com/kE2aVDQ.png


    I thought it provided some interesting insights (obviously this is just me guessing based on crude, superficial data analysis):


    • The Triune season is indeed a bit less popular than LoN. Which is surprising to me, as I felt 2.6.6 has more in store than 2.6.5 (some set revamps, new legendary powers, an actually newly implemented mechanic as season theme). My guess is that the summer release timing and the upcoming WoW Classic release had some people skip this season.
    • I was very surprised that 2.6.1 saw more traffic than 2.6.0. I believe this is, again, due to the Necro DLC hitting in summer; also, the release of 2.6.1 fell together with Blizzcon, which has always brought people back (I always see a few spikes in traffic around Blizzcon).
    • Looking at the graph, it looks as if balance changes are almost as successful in bringing people back to D3 as large content patches (compare S10 and S16 to S11) - especially after a long drought.
    • A similarly interesting insight is that the introduction of season themes alone was not interesting enough to bring people back (S14) - but a set revamp was (S16). This sort of makes me question Blizzard's statement about the introduction of seasonal themes being highly successful. By what measure? Are my numbers so off here?
    • The last, really interesting insight I want to make is that of player retention. It seems as if two seasons in particular were able to keep players engaged for a bit longer than the rest - S11 (Necro DLC) and S17 (LoN theme). Which brings me to a point I made countless times: Diablo is a loot-based game. A new class gives you more new loot to hunt. A push for LoN builds prolongs the loot hunt, because it takes longer to get a full ancient set. Want players to play more than just the weekend? Give us something exciting to loot on day 2.

    Ending on the obvious caveat - this graph represents visitors on my personal website. It's from the entire domain of D3Resource, but the bulk by far (>80%) comes from the Season Journey Tracker, and the graph looks the same if I sample only for that. Also, I did not account for anomalies (e.g., a sudden increase from some random website that shared any of my links prominently).


    TL;DR: I looked at some graphs and determined that if Blizzard gives us a reason for a prolonged/new loot hunt, or shakes up some set damage numbers, more people play Diablo 3. #shocking!

    Posted in: Diablo III General Discussion
  • 2

    posted a message on [S18 SSF] Join the Season 18 Solo Self-Found League!

    Enjoy playing solo? Looking for a challenge? Bored of meta and rat runs? Or just looking for something "a bit different" this season?

    Join the Season 18 Solo Self-Found League!

    The SSF League is a community-organized effort to shake things up a bit and give those who prefer playing solo new goals to strive for. Participating is very simple, as there is no sign-up or registration. All you have to do is submit your highest GR clears - and of course to play solo. The SSF League ends after 30 days, so once the "meta is settled" and the S18 alternative to rat runs has been found, you can join groups for the last two months of the season and push for that GR150 clear!


    For more details, main organizer Garfm has put together a comprehensive Google Doc with rules and frequently asked questions. He also said up SSF channels on his Discord!


    This season we are lucky to have some well-known community members joining us in the SSF (in addition to aforementioned organizer and accomplished speed runner Garfm who will be streaming as well):


    More to come! Planning to join as well? While there is no registration requirement, it is fun to know who you'll be racing against - so post a reply if you're up for it and want to join the fray! You can also join our clans (purely optional, not at all required) - | Solo Self Found | and SSFTW on NA, and SSFEU on EU!

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Season Journey Tracker

    Thanks! I'll prep the site in the background so it's ready when S18 hits live.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Diablo 4 - What we know (or assume to know) so far

    As the silence seems to make way to occasional news about Diablo 4, I thought it would be good to have a thread that offers everything in one place. I'll add stuff to it in reverse chronological order, so the most recent info is always to be found at the top. If there's anything I'm missing, just reply to this thread and I'll add it.



    June 20, 2019: Diablo 4 allegedly shown to Blizzard France employees


    Source: LeMonde (french). Article talks more about the internal struggle after the massive layoffs, no new gameplay insight.


    June 6, 2019: StarCraft FPS cancelled, focus on developing Diablo 4


    Source: Kotaku. A first person shooter in the StarCraft universe was cancelled to shift more development onto Diablo 4 and a Left 4 Dead-style Overwatch 2. Blizzard took the time for an official response, semi-confirming it.


    November 21, 2018: Diablo 4 internally first codenamed "Hades", then "Fenris"


    Source: Kotaku. For a nice summary of a few bullet points, I'll just cite this thread by KainneAbsolute on MMO:


    Project Hades: Diablo IV


    • Team 3 (Diablo team) was going to start the development of the second expansion of Diablo 3 after the release of Reaper of Souls, but they
    • received the order to stop. It really surprised them because RoS recovered some of the lost faith of the players in the franchise and they have a few things planned.
    • Seems weird because after all, D3 and ROS are successful games.
    • Team 3 was scattered. Some people went ot other franchises.
    • Project Hades: They were asked to start Diablo IV development immediately. They didnt understood the reasons: they didnt wait to look the
    • performance of RoS in the following months. Maybe they considered that Diablo III was already a failure and RoS was a good moment to leave
      everything in a well manner.
    • Diablo 4 has some development. The idea was a third person Dark Souls Style game.
    • The change in style was so big, they started to think if it was ok to call it Diablo 4.
    • However it was cancelled and rebooted in 2016. They dont know if it was because Mosqueira left the company in the same year. Mosqueira denied to declare for this article.
    • The Rise of the Necromancer was a way to appease the fans.
    • ‘Man, if we had just done that second expansion instead of losing half the team as a result of the cancellation, and then all of the
    • personnel changes, management changes, then this walk down the road of Hades… If we hadn’t done any of that and had just focused on doing a solid third act for Diablo, it’d be out by now.’”

    Project Fenris: Diablo IV reboot


    • Really early in development.
    • "They want to make this gross, make it dark, [get rid of] anything that was considered cartoony in Diablo III… Make what people were afraid of in Diablo II, but modern."
    • Principles: embrace the Darkness and More social.
    • More social? Hub cities and instanced dungeons.
    • Team feels enthusiastic and optimistic for the new concept, however it wont see some light until 2020. They want to announce it with a playable demo.
    • Isometric camera angle game...for now. They are not sure.
    • The team expected and announcement and teaser this year or during Blizzcon. Blizzard heads changed their minds. Blizzards other department
    • and Blizzcon planner said there wasnt going to be a Diablo 4 announcement. Lack of communication.
    • They didnt talk about how to monetize it. Blizzard looks to the example of HS and OW.



    (Below: posts before or just shortly after Blizzcon that do not directly hint at "news".)

    November 7, 2018: A Quick Word from Blizzard


    Source: Official forums


    Nevalistis: "Since the moment we stepped into the office on Monday, we have been discussing everything Diablo non-stop. We’re fully committed to listening and engaging—so please keep the constructive feedback coming. Our primary focus right now is poring over that feedback to inform internal discussions, and we’ll follow up with further thoughts as soon as we can."


    "We continue to read feedback and our internal discussions are ongoing. We have many plans for Diablo across multiple projects which we’ll be revealing over the course of the coming year. We are eager to share more about all of our projects, but some will have to wait as we prefer to show you, rather than tell you, about them. It's going to take some time as we strive to meet your expectations, but now, more than ever, we are committed to delivering Diablo experiences the community can be proud of.

    - The Diablo Teams -"


    August 8, 2018: Multiple Diablo projects in the works


    Source: Youtube


    Nevalistis: [...] We’d also like to let you know that the forges here at Blizzard are burning hot. And we have multiple Diablo projects in the works. Some of them are going to take longer than others. But we may have some things to show you later this year. We hope you stay tuned, while we work to bring these Diablo experiences to life. None of this would be possible without the support that you have shown us for over 20 years.


    So whether you first joined us in Diablo 3 or you are a seasoned veteran, thank you. Diablo is, and always will be, part of Blizzard’s identity, and we can’t wait for the future.

    Posted in: Diablo IV: Return to Darkness
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