I don't see what the issue is if wizards and WDs have builds that use signatures only. Don't we want items that change HOW we play?
The issue with Depth Diggers is that it highlights a fundamental weakness in resource generators and not a fundamental "OPness" with WD/Wiz signature spells.
God forbid someone gets Depth Diggers and Rhen'ho Flayer. They might actually have access to different builds based on Plague of Toads. Whoop dee fucking doo? I don't see what's so inherently bad about that. It breaks general paradigms. It works well with Carnevil. It works well with Mirrorball. It works well with Combination Strike. Aren't those kind of synergies what most players actually want from the game?
- shaggy
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Member for 11 years, 10 months, and 5 days
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Jul 15, 2014shaggy posted a message on Depth Diggers Changes Explained, Fetish Counters, Tempest Rush Changes, Paragon Levels on UEE, Play Your Way ThursdaysPosted in: News
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Sep 17, 2013shaggy posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Posted in: NewsQuote from maka
Wow, people are really coming out of the woodwork. Where were all you bastards when I was being outnumbered 20 to 1 on the whole AH issue?
I jest
The crowd that comments on the news is very different from the ones that post on the forums. In general, if you read news comments, it's basically the b.net crowd.
I, personally, don't give a shit if they remove the AH. I haven't used it for quite a while and I didn't plan on using it in the future. But I think without some way to facilitate trading that amounts to more than sitting in trade chat and competing with the chat bots.... that this is a myopic solution.
My biggest concern is that D2 was better-equipped to handle trading (better chat interface, named games, no need for battletags to join a game) than D3 currently is. That means, without some kind of improvement... trading in D3 is going to be worse than D2 and, likely, going to amount to forum use.
One thing I have always taken issue with is any "trading" solution that requires alt-tabbing. It's lazy, sloppy, and something that was appropos in 1998 but is completely unacceptable in 2013.
It has no bearing on how I play, but I can clearly see this as a major stumbling point. If someone chooses to trade an item it shouldn't take a feat of herculean strength to arrange a trade. -
Jun 24, 2013shaggy posted a message on Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly RoundupPosted in: NewsQuote from Zero(pS)
Great video from Archon.
It's one of the things Blizzard should really have done early on. They probably didn't take the "fix" route because of the outcry from having things like DH's Smokescreen and Monk's Serenity nerfed like that.
500 kids cry in a forum that Blizzard always "nerfs everything" (and that's usually because everything else is in line and working as intended, as Archon himself pointed out) and suddenly we're stuck with "broken" builds for almost a year
Something dawned on me the other day. When you sub to WoW you get forum access. D3 has no sub so you basically have forum access forever, factoring out banned people obviously.
That means that purchasing D3 (or acquiring a key somehow) basically gives you the ability to troll the fuck out of the official forums without actually having played. It's kinda the polar opposite of the people who claimed they quit and then were "outted" by the armory.
Now I'm not saying that people who quit have worthless opinions, but it does seem more likely that people who are actively playing the game will not go the full-on troll route. So I can only wonder how many of the people on the official forums are 1) just raging because it's the "cool" thing to do, or 2) haven't actually touched the game in months.
It's rather a shame that Blizzard never took action on WotB and Archon from the get go and instead was held hostage by the same morons who claimed that the IAS nerf would make IAS useless. A lot of people get on Blizzard for playing "daddy knows best" with us, but I really think that sometime they need to just tell people to STFU and deal with it because not making those particular changes due to a handful of people who whine over OP things being nerfed... well that's detrimental to the game for the rest of us. -
May 30, 2013shaggy posted a message on Diablo III: Book of Tyrael Coming This October, CMs and Their Personal D3 Accounts, Titan Project Delayed Until 2016Posted in: NewsQuote from Buu
I saw that coming when Rob Pardo "MOVED" Jay Wilson out of Diablo 3, and weeks later was confirmed that was in Project Titan Team.
Shortly after Titan get a reset just like the ones he did to Diablo 3 for five years.
Keep him there for long enough and Titan will be a crap released in the next decade.
Project Titan just got jaywilsoned. Guesses of when Rob Pardo will commit Hara Kiri for his decision?
The Diablo 3 reset came directly from Vivendi and it was because they were not going to have Blizzard developing two MMORPGs at the same time.
They hired Jay Wilson AFTER Vivendi told Blizzard that the D3 MMORPG was not going to fly and to fix their shit. Jay Wilson had absolutely zero to do with D3s restart.
Just to cite that Vivendi shitcanned the original D3 game:
http://en.wikipedia.org/wiki/Blizzard_North
On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North. A key reason for the closure was Blizzard North's poor development of what was to be Diablo III which did not meet the expectations of Vivendi.
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May 4, 2013shaggy posted a message on The Making Of: Diablo, Blue Posts, Community Commentary: Why Can't We Be Friends?, Mephisto's Visage Fan Arthttp://www.mobygames.com/game/windows/diablo/creditsPosted in: News
There were plenty of "underlings" who made Diablo 1 happen. It may have been the vision of 1, or 3, people, but they had tons of help. -
May 1, 2013shaggy posted a message on Watch Tower and Weeping Hollow Density Adjusted, The Process of Adding Changes, Game Devs Don't Work on the Website, Console andPosted in: NewsQuote from maka
Ridiculous. The dude "just" wants to be able to WW from one end of the zone to the other, and is upset that now he can't. And the crazy thing is that Blizzard is taking its feedback from people that get outraged that "sometimes there is an empty screen between mob clumps". OH NOES!!!
Yeah that's basically the exact same thought I had. Sadly this thread exhibits the same issue with two people whining about a nerf to Watch Tower as if Blizzard didn't just spend months buffing 90% of the game.
Evil Blizzard. Shame on them for putting in some very minor nerfs with the massive amounts of buffs that this patch has. They're obviously trying to ruin our fun with 1.0.8. I swear some people in this community would probably leave their hands and feet in the bed when they woke up if they didn't have wrists and ankles. The stupidity is sometimes overwhelming.
It's pretty sad that Blizzard has to continue to waste time by repeating that the web team isn't the team that develops the game and that the console team is different and this and that. It's boring, it's old, it's something that anyone with a brain knows. Yet, instead of meaningful dialogue they have to waste their time addressing the total morons out there. -
Apr 19, 2013shaggy posted a message on Public Test Realm: Patch 1.0.8 Notes (Updated 4/18)Posted in: News
I wasn't aware that 4% HP/sec, 20% armor, and 20% resist all was even in the same realm of awesomeness as Overawe is. Hell, even WDs have a ridiculously-strong DPS buff. To say that Inspiring Presence + Warcry + Impunity is the "best" buff is severely... stupid.
It's good that Barbs get a solid defensive group buff. It's certainly better than Mantra of Healing, but it's hardly the absolute best buff in the game. Frankly, I think they should encourage people to bring synergies to groups anyway. Sacrifice a little personal DPS for a very large group survivability buff, or a very big DPS buff.
I know I typically don't run BBV on my WD, but every time I'm in a group I switch it in for something. -
Apr 18, 2013shaggy posted a message on Datamined PTR 1.0.8 Class ChangesI'm pretty sure this thread has 10-ish people who don't even know what War Cry is.Posted in: News
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Apr 3, 2013shaggy posted a message on Developer Journal: Multiplayer ImprovementsPosted in: NewsQuote from maka
The tags going onto PTR are Questing, Full Act Clear, Keywarden, and PvP.
Hmm.....Questing and Full Act Clear are pretty similar, and none of them are really what I would consider "farming".
I would heartily suggest that you provide that feedback through the PTR channels as well. I'm sure that Blizzard is eager to hear what "tags" we want, which ones we'd use, etc.
After all, these things are, indeed, one of the reasons these patches take a stop at the PTR first. - To post a comment, please login or register a new account.
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The one I'm referring to was a few weeks prior to the 2.1 PTR (I think). Wyatt made it very clear that *he* didn't see it necessary to revisit old legendaries and that his solution would be just to introduce more (presumably less-sucky) legendaries and leave the old ones alone. I know there was a thread here where Ruksak, specifically, voiced his displeasure with that statement.
Blizzard, as a whole, quickly made it known that they wanted to do the opposite. Probably because Wyatt's statement was just THAT stupid. It was so glaringly contrary to what we wanted... hell, it was so glaringly contrary to what Josh sold us on with 2.0 and RoS that I imagine someone had to give him a dressing-down over it.
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He's made several cringeworthy statements that prove his "vision" simply doesn't mesh with what players want. The most recent was when he said he didn't want to go back and fix stat stick legendaries but would prefer just to add more. To me that's a major problem. It shows that he, as a developer, really doesn't understand the game he's making, or at least why *we* want more Starmetal Kukiris and less Angel Hair Braids.
I don't agree that the entire development team is "out-of-touch" because, clearly, they didn't follow his "lead" on that subject. So, someone, somewhere, realized that what he said was not only stupid but wouldn't really resonate with *us* if they went down that path. But it still strikes me that someone so high up could be that.... blockheaded.... about such an important subject. It shouldn't require Josh to take him into his office and paddle his ass to get him in line on something like that.
I still can't even understand what would spur on the initial comment.
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Oh, I'm well prepared.
I was very much looking forward to Legendary Gems. I do not like the new upgrade rules. It's taken something I really was excited for and made it such that I'm completely indifferent about them. Such a shame.
Wyatt is quickly becoming one of my least-favorite people out there. He's so fucking out-of-touch it's not even funny.
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For example, Blizzard recently asked the players how they would scale difficulty without simply making massive HP/damage increases. If they were serious about that for Greater Rifts, which most posters had hoped they were, there's no way they could overhaul difficulty scaling in GRifts and still release it "this month." But if they aren't serious about that then we get something that people are NOT excited about: ridiculous HP/damage scaling. Eventually you will reach a GR level where, without an arcane (or lightning) immunity neck you will simply get one-shotted by jailer or thunderstorm. To me, and many others, that sounds pretty fuckin stupid. Getting one-shotted by something you can't avoid doesn't sound fun. It sounds like an asinine "and then we doubled it" gone even more wrong than Jay's Inferno.
Monks are still not exactly in a good place.
There are still numerous sets that need attention. Helltooth, Nat's, and Slayer's come to mind immediately.
The most recent PTR build made legendary gems bad enough that many people won't even use them now. There's tons of backlash about their touted "design philosophy" and how they promised infinitely-upgradable gems and now they are literally hard-capped based on what GRift level you can get to. There have been dozens of suggestions as to how to fix this, but none of them will ever be implemented if they are seriously considering pushing 2.1 live in August.
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The issue is, simply, most of the rest of the items aren't nearly as game-changing as M6 and they should be... because M6 is fucking GENIUS. It breaks the mold. It gives the player a way to truly think out-of-the-box. It's what all item design should strive to be. We need more things like M6 and less things like Helltooth!
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I used to be pretty excited about legendary gems in particular. This most recent PTR build put the kibosh on that with an efficiency previously unknown to Blizzard customers.
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But I think this whole "dirty, stinking casuals" stuff is the gamers version of the n-word or the "fag" word. I get that you're frustrated because some people dicked you over. I just don't think that kind of stereotypical outburst helps your position out. Think about it this way. A guy could get up and make a speech about racial inequalities, and be 100% accurate, compelling, and articulate, but if he uses the n-word or, conversely, refers to white people as "crackers" it really distracts from the issue at hand.
Ultimately what you experienced doesn't really have to do with a casual player or a hardcore player. It has to do with a few people being douchebags. That's the start and end of it, really.
More on-topic:
This really is how public games work. It's not that different from most other games. If you run LFR or LFD in WoW sometimes you get a great group, sometimes it's a bunch of mouthbreathers who have no gems in their gear, no enchants, no glyphs, and have absolutely no idea how to play their class or how the encounters work. Those are the pitfalls of being randomly matched with other players.
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AH ---- BoA --------------------------------------- item-for-item bartering
And it's that way because I don't give two fucks about 3rd party sites or anything like that. It doesn't factor into my opinion on the situation. I think it's ridiculous to worry about the "sanctity" of the top 5000 players in standard.
That being said, I'd FULLY support BoA for seasons because there is some "sanctity" there to preserve. But, while I think BoA is an improvement over the AH, I don't think it has any place in the non-competitive part of the game. I don't go to diabloprogress and think "wow, those guys earned it" .... because things like loot-sharing games still exist, RiF still exists, split-farmed bounties still exist. People with high paragon still got it from dubious methods. There are still tons of work-arounds so BoA doesn't preserve anything. The list is still majorly tainted with people finding their own ways to "cheat."
Anyone wearing a RoRG they got from split-farming bounties "earned" that about as much as someone who went into a D2 game and got a freebie Vamp Gaze. Anyone wearing items gambled with blood shards from RiF (or any other manner of gratuitously sharing keystrone fragments) or from a loot-sharing game (where you stack the odds in your favor by having 4 of one class) "earned" that about as much as someone who duped a few SoJs to trade for a Windforce. It's one and the same. To look with disdain on one but not the other is hypocritical.
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OF COURSE people who are still playing don't have a (generally) negative opinion on BoA. But that's probably because the inclusion of BoA drove away many people who dislike the system. So it's not really telling us anything we don't know.
It's like surveying roulette players on roulette and then concluding that, because 95% of roulette players like roulette that people who dislike roulette are in the minority. Only a complete fucking moron would actually try to argue that because, CLEARLY, it's a very biased sample. Likewise, polling people who continue to play post-BoA about BoA doesn't really provide an accurate opinion on the matter because it marginalizes and, in many cases, outright ignores the dissenting opinion due to circumstantial factors that automatically squelch their opinion.
It's very similar to how we're repeatedly told by Blizzard that only a small fraction of the playerbase even uses the forums. It's a cautionary tale not to extrapolate on things like this. A couple hundred votes on a fansite can be insightful, but it's very much not sufficient to make any kind of conclusion as to what the "majority" of D3 players think.... particularly on a divisive issue like BoA which may very well have driven a certain segment of the playerbase away from the game (and the forums).
In order to prove this I only need to point back to last year when Josh dropped the bomb and it was basically a 50/50 issue. You don't really think it's a 75/25 issue now because half of the haters suddenly fell in love with BoA, do you? Like I said, the traffic on all fansites is very low at this point in time. It's very unlikely that people who have a negative view about something so big as BoA are anywhere around here anymore. The people who are still here are almost certainly people who are actively playing the game and not just hanging around for patch notes. So why is it surprising that when you poll that subset of people you get such a breakdown? To me it's completely logical, and is very well-explained without making the false correlation that dissenters are in the minority.
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Unless you actually can prove that <forumgoers> are a representative subset of <Diablo players>.
Which, to anyone with an objective mind, they clearly are not. And, in terms of polling, the less-representative the sample is the larger the error. Even meticulously-conducted polls, like what they do during presidential races, still have 3-5% error.
The most-glaring thing that really jacks up this discussion is that most people who dislike BoA probably didn't buy RoS and aren't frequenting forums. Most of the people that I know who picked up D3V and RoS actually played D3V longer. Almost EVERYONE I know who plays D3 does *not* visit the forums, yet of that subset <D3 players Nick knows> every single one of them thinks that BoA is a bad idea.
Now, that's not scientific. It's purely anecdotal. But it makes good sense. And I'm not arguing that BoA is good/bad for the game here. But I am arguing that a poll conducted five months post-RoS, and six+ months post-2.0 surely isn't going to be representative of <Diablo players>. Hell, the forum is barely representative of <People who are active> let alone people who haven't played the game in a few months.
My one friend knows developers at Blizzard. He told them that he thought D3V sucked ass, so he didn't buy RoS. They gave him a free copy and asked him to give RoS a shot and let them know what he thought of it. His response was that RoS is worse than D3V and that whomever came up with BoA should be fired on the spot. I guarantee he doesn't visit this site, hasn't voted in this poll, and probably doesn't do a ton of other things that *we* consider "normal."
My guess is that "BoA is not a good idea" is a much more prevalent opinion among people who bought RoS and have since quit playing, or even among people who played 2.0 and didn't buy RoS than among active players. Whether inactive players matter could be debated from now until the cows come home. But I have a gut feeling that if you polled all however-many million people actually purchased and played RoS on the subject you'd find that the "minority" is actually people who like BoA.
If the "majority" of RoS purchasers loved BoA it would stand to reason that there would be a lot more active people. The posts on this forum, along with the official forums, incgamers, and reddit all tell the tale that activity in the community is at a pretty low point. For better or worse. Only time will tell.
But you are completely right that this discussion is completely pointless. The ship has sailed on it. The ship sailed on it long before Josh even announced BoA to us. He had his mind made up on the subject even before he was hired to replace Jay, if you ask me. In fact, my guess is that he made a pretty hard sell on it at his interview. "He could sell a ketchup Popsicle to a woman in white gloves!"
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You think it's boner-inducing that you might never find an item in a season.
I, on the other hand, gained no satisfaction from it in practice. That rarity didn't make me bust a nut when I finally got a Rhen'ho Flayer. In fact, it was just the opposite. I felt like RNG had beat the fuck out of me and the experience was not rewarding even when it did drop mostly because of the massive amount of completely worthless immediately-to-the-salvage-yard junk that I slogged through in the meantime.
I think the difference here is basically masochism. Well and a degree of schadenfreude.
If I hadn't been duly rewarded with dozens of Angel Hair Braids for a single Rhen'ho Flayer then maybe my opinion would be different. But I simply think it's bad design to make me "appreciate" rare items by giving me dump trucks full of bad items. I'm OK with rare items. I don't hate rare items. I don't even hate the fact that it took so long to get a Rhen'ho Flayer. What I truly resent is how lackluster the means to that end were. And Catalept very adequately articulated why.
They gave us BoA, but they didn't give us enough "build-changing" items to make BoA feel very good for most players. Most of my friends who played D3C actually gave up on RoS faster than D3C. Even though the AH was evil, it still gave an means to an end. It gave you more than "keep spending those blood shards, eventually that Tasker and Theo will drop for you!"
BoA could be great, I'm sure. But it really shouldn't take a second re-work of legendaries 5+ months later (remember, Wyatt initially said they didn't even want to re-visit existing items, they just wanted to make new items) to fix the system. 2.0 was supposed to do that. They had, quite literally, over a year to get it right and yet so many legendaries are flat-out wrong. But they got that BoA in there to shut down those 3rd party sites. They got in the part that mattered to them... but they flopped on the other half, which was key to making it work.
Imagine how very few people would really complain about BoA if we truly had a lot of items that were viable... and you weren't JUST hunting those rare items plus a few sets and a RoRG. Imagine that game. That sounds like a good game to me.
Doing A1 bounties until your eyeballs bleed to get a RoRG so that you can gamble up X set pieces ... not nearly as good. But that's exactly where we're at because Josh half-assed the vaunted legendary rework. They had the opportunity to do it right. Now, just like Jay, Josh needs a "do-over" proving that as much as things have changed, they really haven't changed all that much.
Sometimes I really think that Wyatt may be the actual problem. His comment about not wanting to fix old legendaries, but instead wanting to just introduce new legendaries, was unbelievably offensive. It's impossible for anyone who actually plays the game to hold that opinion.
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Meanwhile I've found dozens of Angel Hair Braids and Kills, and Scrimshaws, and Slave Bonds, and Rondal's Lockets, and on and on ad infinatum.
None of this "excites" me. In fact it makes me rather apathetic and disenfranchised by the loot system. These are the SAME EXACT problems we had in Loot 1.0.... except that now we can't trade. It's like taking the worst of both scenarios and combining them into one and somehow trying to pretend that it's a great result.
As Catalept said (and I'm inferring above) BoA without many more DESIRABLE legendaries... BoA in a landscape dominated by RoRG and set items... BoA in a system where you can go MONTHS and MONTHS of playing without finding the items that really change how you play is giving half a solution to a problem. It doesn't make a goddamned bit of sense. I'm happy that they're re-re-re-re-doing legendaries in 2.1, but when Josh gave the hard sell on BoA and then gave us a set of legendaries where 80% of them are salvage fodder, I don't see much defensible about that.
This is the kind of shit that was commonplace in the Jay Wilson era... and yet it hasn't changed with Josh. These are things that SHOULDN'T be half-assed, but it seemed that 2.0 was more about erasing Jay's legacy and establishing Josh's legacy than it was about putting the nose to the grindstone and really delivering on the promises. The initial 2.0 drop rates were a complete joke.
I don't find it remotely exciting to know that I may never see a Starmetal Kukiri but that I will be inundated with THOUSANDS of completely-undesirable orange/green items because Josh and his team couldn't find the time to deliver on the itemization that they promised. As it stands, a DH without M6 is basically a piece of shit. Is that REALLY the itemization we want? Josh promised us the moon and the stars and the sky and he didn't come close to delivering it.
Jay didn't get a pass for fumbling legendary re-works. Why should Josh? It's time we hold that motherfucker's feet to the fire. Less talk, more action. If you're going to sell RoS on these awesome build-changing legendaries then what kind of cruel fucking joke is it to make almost all of the most-common legendaries total garbage? Why defend it? We deserve far better. So far most of what we're getting is a lot of hot air.
Somehow, through all this, weapon emeralds didn't get addressed, even though 2.0 was the perfect opportunity to do so. Somehow 2hers were not fixed in 2.0, even though it was the perfect opportunity to do so. Why? Why is the timetable for expansion release so rushed that we're not even close to getting the full set of changes that we were sold on?
I just want the bluespeak to stop and the team, as a whole, to step it the fuck up and take RoS from a B- to an A. Sure vanilla might have been a C+ and a B- is a step up from a C+, but the way Josh talked about BoA saving the game anything short of an A is a complete fucking failure and a case study in execuspeak.
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There is no way to purposefully and deliberately add "longevity" to the game without simultaneously making the game too tedious and boring for some segment of the playerbase.
The best way to add longevity to a game is simply to make replaying it fun.
What fun does the 500th rift bring?
What fun does the 2500th bounty bring?
What fun does taking a 2nd/3rd/4th/5th character through the gear/difficulty progression bring?
Now those are all rhetorical questions, but you will automatically create "longevity" when you have people POSITIVELY responding to them. For me doing rifts ad infinatum (and, more specifically with Rifts being extended to Greater Rifts) is that after a while it doesn't become THAT much more engaging than doing your 200th Alkaizer run. Sure the scenery and monsters are different, but by focusing on rifts (and leaving the rest of adventure mode, and campaign mode in the dust) eventually people get rather ho-hum about them.
Greater Rifts are cool. But deep down I find myself wondering why Greater Rifts don't simply REPLACE rifts altogether. It's nice to see new features, but re-hashing the same content but with a different ruleset can only keep the game "fresh" for so long. You can only add so many new legendaries and force people to reroll so many times and funnel everyone through the Nephalem Rift portal so many times before it becomes more a chore than something enjoyable.
There exists a degree of "games like this are about the grind" and that's correct. But it's sloppy and lazy to not realize that Greater Rifts are so inherently similar to Rifts that they are just going to lead to burnout faster for the average player. Variety is the spice of life and Greater Rifts, aside from the randomization, completely lack any semblance of variety.
If the developers really care about "longevity" they'd understand that Greater Rifts probably will be great in the short-term but in the long-term they're even less compelling than Rifts because they're like a schizophrenic copy/paste job.
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At any given Paragon level you're looking at X less main stat where X is the roll on the amulet. No matter how many Paragon levels you tack on, you will still be short X.
The question is not whether you can "make up" for a lack of mainstat with Paragon, because you clearly cannot... no matter what you do you'll be missing the roll on an item. The only question that needs to be answered is which is better X main stat or Y <other stat>. That is the only relevant discussion.
Trying to say you can "make up" for it with Paragon is misleading. It just doesn't ever need to be brought up because it's a fallacious line of thinking. What you're saying is that you can take 5% CHC off your gear because Paragon levels will "make up" for it. It just doesn't work that way unless you're hitting a hard cap.