I don't see what the issue is if wizards and WDs have builds that use signatures only. Don't we want items that change HOW we play?
The issue with Depth Diggers is that it highlights a fundamental weakness in resource generators and not a fundamental "OPness" with WD/Wiz signature spells.
God forbid someone gets Depth Diggers and Rhen'ho Flayer. They might actually have access to different builds based on Plague of Toads. Whoop dee fucking doo? I don't see what's so inherently bad about that. It breaks general paradigms. It works well with Carnevil. It works well with Mirrorball. It works well with Combination Strike. Aren't those kind of synergies what most players actually want from the game?
- shaggy
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Member for 11 years, 10 months, and 3 days
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Jul 15, 2014shaggy posted a message on Depth Diggers Changes Explained, Fetish Counters, Tempest Rush Changes, Paragon Levels on UEE, Play Your Way ThursdaysPosted in: News
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Sep 17, 2013shaggy posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Posted in: NewsQuote from maka
Wow, people are really coming out of the woodwork. Where were all you bastards when I was being outnumbered 20 to 1 on the whole AH issue?
I jest
The crowd that comments on the news is very different from the ones that post on the forums. In general, if you read news comments, it's basically the b.net crowd.
I, personally, don't give a shit if they remove the AH. I haven't used it for quite a while and I didn't plan on using it in the future. But I think without some way to facilitate trading that amounts to more than sitting in trade chat and competing with the chat bots.... that this is a myopic solution.
My biggest concern is that D2 was better-equipped to handle trading (better chat interface, named games, no need for battletags to join a game) than D3 currently is. That means, without some kind of improvement... trading in D3 is going to be worse than D2 and, likely, going to amount to forum use.
One thing I have always taken issue with is any "trading" solution that requires alt-tabbing. It's lazy, sloppy, and something that was appropos in 1998 but is completely unacceptable in 2013.
It has no bearing on how I play, but I can clearly see this as a major stumbling point. If someone chooses to trade an item it shouldn't take a feat of herculean strength to arrange a trade. -
Jun 24, 2013shaggy posted a message on Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly RoundupPosted in: NewsQuote from Zero(pS)
Great video from Archon.
It's one of the things Blizzard should really have done early on. They probably didn't take the "fix" route because of the outcry from having things like DH's Smokescreen and Monk's Serenity nerfed like that.
500 kids cry in a forum that Blizzard always "nerfs everything" (and that's usually because everything else is in line and working as intended, as Archon himself pointed out) and suddenly we're stuck with "broken" builds for almost a year
Something dawned on me the other day. When you sub to WoW you get forum access. D3 has no sub so you basically have forum access forever, factoring out banned people obviously.
That means that purchasing D3 (or acquiring a key somehow) basically gives you the ability to troll the fuck out of the official forums without actually having played. It's kinda the polar opposite of the people who claimed they quit and then were "outted" by the armory.
Now I'm not saying that people who quit have worthless opinions, but it does seem more likely that people who are actively playing the game will not go the full-on troll route. So I can only wonder how many of the people on the official forums are 1) just raging because it's the "cool" thing to do, or 2) haven't actually touched the game in months.
It's rather a shame that Blizzard never took action on WotB and Archon from the get go and instead was held hostage by the same morons who claimed that the IAS nerf would make IAS useless. A lot of people get on Blizzard for playing "daddy knows best" with us, but I really think that sometime they need to just tell people to STFU and deal with it because not making those particular changes due to a handful of people who whine over OP things being nerfed... well that's detrimental to the game for the rest of us. -
May 30, 2013shaggy posted a message on Diablo III: Book of Tyrael Coming This October, CMs and Their Personal D3 Accounts, Titan Project Delayed Until 2016Posted in: NewsQuote from Buu
I saw that coming when Rob Pardo "MOVED" Jay Wilson out of Diablo 3, and weeks later was confirmed that was in Project Titan Team.
Shortly after Titan get a reset just like the ones he did to Diablo 3 for five years.
Keep him there for long enough and Titan will be a crap released in the next decade.
Project Titan just got jaywilsoned. Guesses of when Rob Pardo will commit Hara Kiri for his decision?
The Diablo 3 reset came directly from Vivendi and it was because they were not going to have Blizzard developing two MMORPGs at the same time.
They hired Jay Wilson AFTER Vivendi told Blizzard that the D3 MMORPG was not going to fly and to fix their shit. Jay Wilson had absolutely zero to do with D3s restart.
Just to cite that Vivendi shitcanned the original D3 game:
http://en.wikipedia.org/wiki/Blizzard_North
On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North. A key reason for the closure was Blizzard North's poor development of what was to be Diablo III which did not meet the expectations of Vivendi.
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May 4, 2013shaggy posted a message on The Making Of: Diablo, Blue Posts, Community Commentary: Why Can't We Be Friends?, Mephisto's Visage Fan Arthttp://www.mobygames.com/game/windows/diablo/creditsPosted in: News
There were plenty of "underlings" who made Diablo 1 happen. It may have been the vision of 1, or 3, people, but they had tons of help. -
May 1, 2013shaggy posted a message on Watch Tower and Weeping Hollow Density Adjusted, The Process of Adding Changes, Game Devs Don't Work on the Website, Console andPosted in: NewsQuote from maka
Ridiculous. The dude "just" wants to be able to WW from one end of the zone to the other, and is upset that now he can't. And the crazy thing is that Blizzard is taking its feedback from people that get outraged that "sometimes there is an empty screen between mob clumps". OH NOES!!!
Yeah that's basically the exact same thought I had. Sadly this thread exhibits the same issue with two people whining about a nerf to Watch Tower as if Blizzard didn't just spend months buffing 90% of the game.
Evil Blizzard. Shame on them for putting in some very minor nerfs with the massive amounts of buffs that this patch has. They're obviously trying to ruin our fun with 1.0.8. I swear some people in this community would probably leave their hands and feet in the bed when they woke up if they didn't have wrists and ankles. The stupidity is sometimes overwhelming.
It's pretty sad that Blizzard has to continue to waste time by repeating that the web team isn't the team that develops the game and that the console team is different and this and that. It's boring, it's old, it's something that anyone with a brain knows. Yet, instead of meaningful dialogue they have to waste their time addressing the total morons out there. -
Apr 19, 2013shaggy posted a message on Public Test Realm: Patch 1.0.8 Notes (Updated 4/18)Posted in: News
I wasn't aware that 4% HP/sec, 20% armor, and 20% resist all was even in the same realm of awesomeness as Overawe is. Hell, even WDs have a ridiculously-strong DPS buff. To say that Inspiring Presence + Warcry + Impunity is the "best" buff is severely... stupid.
It's good that Barbs get a solid defensive group buff. It's certainly better than Mantra of Healing, but it's hardly the absolute best buff in the game. Frankly, I think they should encourage people to bring synergies to groups anyway. Sacrifice a little personal DPS for a very large group survivability buff, or a very big DPS buff.
I know I typically don't run BBV on my WD, but every time I'm in a group I switch it in for something. -
Apr 18, 2013shaggy posted a message on Datamined PTR 1.0.8 Class ChangesI'm pretty sure this thread has 10-ish people who don't even know what War Cry is.Posted in: News
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Apr 3, 2013shaggy posted a message on Developer Journal: Multiplayer ImprovementsPosted in: NewsQuote from maka
The tags going onto PTR are Questing, Full Act Clear, Keywarden, and PvP.
Hmm.....Questing and Full Act Clear are pretty similar, and none of them are really what I would consider "farming".
I would heartily suggest that you provide that feedback through the PTR channels as well. I'm sure that Blizzard is eager to hear what "tags" we want, which ones we'd use, etc.
After all, these things are, indeed, one of the reasons these patches take a stop at the PTR first. - To post a comment, please login or register a new account.
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Same kid, different game.
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Let me see if I can elaborate one bit. I'd like to point out that I don't hate or disagree with what you're doing, in fact I think it's much more noble than some of the shit-talking that occurs without the facts to back it up, so kudos to you for taking the initiative to bring some facts to the table, it's a mature and level-headed thing to do.
I still don't understand why it needs to be broken down by specific mobs. Wouldn't it suffice to break it down simply by white/blue/yellow/purple? Do we really need to know if the white mob is a blood clan occultist? What does that level of granularity bring to the spreadsheet other than a LOT of 0s? 0s are meaningless data. You should consider condensing it simply to minimize the amount of meaningless data because it will vastly increase the readability.
It would also allow us to see, much more simply, what the drop rates are across the mob types (white/blue/yellow/purple) as opposed to having to aggregate it ourselves. Perhaps you can make a cover sheet that condenses it, and then keep the detailed data on a 2nd sheet so that you don't lose that? I know that, more than anything, I'm more interested in the drop rate of 63s on blue/yellow mobs and not so much from white/purple. I find myself being unable to gauge that easily from your sheet, though. I'm not trying to sign you up for more work, I'm an IT guy and I love numbers and data and I like to help present it in better ways that's meaningful to more people. So please don't take it as outright criticism, but more curiosity.
I also simply don't understand some of the labels on your columns, particularly the final two. Is column S (iLvl 63 rare count) / (total drop count)? Is it a ratio of something similar, but still different? Is column T (iLvl 63 rare count) / (mobs recorded)? Your column headings should be self-explanatory.
Anyway, good work recording 100 mobs worth of drops. I'm sure it's an annoying task.
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Of course, they're their own game.
But it's ridiculous to assume that a fresh-out-of-the-box game will have the same amount of "funness" as a game that's been iterated on for years and years, isn't it? At some point several years of community feedback does have some outcome on the "quality" of the game.
Let's use ToR as an example. What was a reasonable expectation of ToR? That it would be WoW + 3 expansions + better? Or that it would be a MMO that looked at WoW and tried to improve upon it where they could? Was it reasonable to say that ToR shouldn't have issues that WoW had over its 7 year lifespan? Or was it reasonable to say that the development team should have tried to learn as much as they could in an attempt to avoid the same pitfalls?
Quite literally, what you're saying is that D3 should have no errors that occured in D2, at all, ever, even though it's prettymuch an entirely different development team working on it who may not have had intimate working knowledge of the D2 development process.
While I feel that the D3 team should have taken significant knowledge from D2 and applied it to D3, I don't feel that it's fair to compare a fully mature game to an infant game either. I think the truth lies somewhere in the grey, and not in the black and white that most people want to see (fanboy or hater, no inbetween).
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The "real opinions" of 10-15,000 people who are pissed off they can't death zerg their way to easy Siegebreaker loot.
b.net forums are a cesspool of loathing, hatred, overwhelming negativity, Chicken Little syndrome, and paranoia. The amount of actual information and non-nerdraging posts there is tiny compared to people like you who call anyone who can see past the negatives of a game a "fanboy." Why would anyone bother to go there for anything?
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It's more like being the only sit-down italian restaurant in town and everyone goes because they don't want McDonald's but they sit around and bitch at the color of the draperies and the fact that they really wanted fine french cuisine but all you have is pasta. You know, like old people who are never happy about anything, ever. Think Kyle's cousin on South Park.
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Seriously, Fly for Fun. Seriously?
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But, you see, Darkfrosty wanted to point out how he got kicked in the teeth because he assumed that the guy was arguing about drop rates. You know, because it's impossible to have an adult discussion about conducting a proper experiment and keeping things as scientific and relevant as possible.
@ OP
Why break things out by mob? It's just adding tons of 0s to your sheet and making things abysmal to read. I'd suggest just keeping a running tally of how many of each iLevel you've found and not breaking it out by mob - perhaps break it out by player contributing as that would have some meaning. Something like 1 row per person or, I don't know. Just a suggestion.
Also, the labels tend to be a bit confusing. I, personally, am not 100% sure what I'm looking at because things aren't all that clear and consise. I'm very interested in your results though.
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I *really* hate to be snarky, but you don't need iLevel 63s to progress. There are some amazing items out there which just happen to be well-rolled 61s and 62s.
Your repeated assertion that lack of iLevel 63s is what is hindering you from moving into Act 2 is absolutely asinine. My WD doesn't have a single 63 and infact has four sub-60 items. I can clear Act 2 with absolute ease. If I sat around feeling sorry for myself because I don't have 63s, I'd be back in Act 1 too timid to even kill zombies on the way to New Tristram.