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    posted a message on Inferno Cheapest Productive Class Debate
    Yeah but WDs make up a pretty small population segment right now. DHs and Monks, however, make up a pretty large segment of the population. That helps ensure that dex gear stays expensive.
    Posted in: Diablo III General Discussion
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    posted a message on D3 taken apart.
    http://www.youtube.com/watch?v=YersIyzsOpc

    Same kid, different game.
    Posted in: Diablo III General Discussion
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    posted a message on Act 3 Inferno spreadsheet to record ilvl 63 droprates
    Quote from Tenaciouzd

    Its all just data for you to interpit how you wish. At 55 pack kills a couple of things that stand out to me is a) I have never gotten the same yellow named mob twice B) not a single ilvl 63 has dropped from a yellow named mob

    Let me see if I can elaborate one bit. I'd like to point out that I don't hate or disagree with what you're doing, in fact I think it's much more noble than some of the shit-talking that occurs without the facts to back it up, so kudos to you for taking the initiative to bring some facts to the table, it's a mature and level-headed thing to do.

    I still don't understand why it needs to be broken down by specific mobs. Wouldn't it suffice to break it down simply by white/blue/yellow/purple? Do we really need to know if the white mob is a blood clan occultist? What does that level of granularity bring to the spreadsheet other than a LOT of 0s? 0s are meaningless data. You should consider condensing it simply to minimize the amount of meaningless data because it will vastly increase the readability.

    It would also allow us to see, much more simply, what the drop rates are across the mob types (white/blue/yellow/purple) as opposed to having to aggregate it ourselves. Perhaps you can make a cover sheet that condenses it, and then keep the detailed data on a 2nd sheet so that you don't lose that? I know that, more than anything, I'm more interested in the drop rate of 63s on blue/yellow mobs and not so much from white/purple. I find myself being unable to gauge that easily from your sheet, though. I'm not trying to sign you up for more work, I'm an IT guy and I love numbers and data and I like to help present it in better ways that's meaningful to more people. So please don't take it as outright criticism, but more curiosity.

    I also simply don't understand some of the labels on your columns, particularly the final two. Is column S (iLvl 63 rare count) / (total drop count)? Is it a ratio of something similar, but still different? Is column T (iLvl 63 rare count) / (mobs recorded)? Your column headings should be self-explanatory.

    Anyway, good work recording 100 mobs worth of drops. I'm sure it's an annoying task.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo II memories are not reality
    Quote from Valtonis

    D3 is not supposed to be compared to vanilla unpatched D2, it should be compared to the current version of D2

    Of course, they're their own game.

    But it's ridiculous to assume that a fresh-out-of-the-box game will have the same amount of "funness" as a game that's been iterated on for years and years, isn't it? At some point several years of community feedback does have some outcome on the "quality" of the game.

    Let's use ToR as an example. What was a reasonable expectation of ToR? That it would be WoW + 3 expansions + better? Or that it would be a MMO that looked at WoW and tried to improve upon it where they could? Was it reasonable to say that ToR shouldn't have issues that WoW had over its 7 year lifespan? Or was it reasonable to say that the development team should have tried to learn as much as they could in an attempt to avoid the same pitfalls?

    Quite literally, what you're saying is that D3 should have no errors that occured in D2, at all, ever, even though it's prettymuch an entirely different development team working on it who may not have had intimate working knowledge of the D2 development process.

    While I feel that the D3 team should have taken significant knowledge from D2 and applied it to D3, I don't feel that it's fair to compare a fully mature game to an infant game either. I think the truth lies somewhere in the grey, and not in the black and white that most people want to see (fanboy or hater, no inbetween).
    Posted in: Diablo III General Discussion
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    posted a message on people keep saying diablo 3 is going to die, but i dont think so
    Quote from Stobbz

    Not a chance with anyone having a valid opinion here (full of fanboy retards), check out battlenet forums if you want to see real opinions on why people are leaving in droves

    The "real opinions" of 10-15,000 people who are pissed off they can't death zerg their way to easy Siegebreaker loot.

    b.net forums are a cesspool of loathing, hatred, overwhelming negativity, Chicken Little syndrome, and paranoia. The amount of actual information and non-nerdraging posts there is tiny compared to people like you who call anyone who can see past the negatives of a game a "fanboy." Why would anyone bother to go there for anything?
    Posted in: Diablo III General Discussion
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    posted a message on people keep saying diablo 3 is going to die, but i dont think so
    Quote from OstinatoCoda

    Quote from paroxysm2010

    if not for the simple fact that there really arent a whole lot of options.

    You're saying the whole reason people will keep playing Diablo III is because there aren't many other ARPG's like it?

    That's like saying you're going to open a restaurant in a small town that's the only one like it around, but have shitty food. People are still not going to go there.

    Who cares what kind of game it is when you get right down to it? If it's a well designed game, it's fun to play. If it's not, the interest will decline. Mediocre games are mediocre.

    It's more like being the only sit-down italian restaurant in town and everyone goes because they don't want McDonald's but they sit around and bitch at the color of the draperies and the fact that they really wanted fine french cuisine but all you have is pasta. You know, like old people who are never happy about anything, ever. Think Kyle's cousin on South Park.
    Posted in: Diablo III General Discussion
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    posted a message on people keep saying diablo 3 is going to die, but i dont think so
    Comparing WoW to free-to-play games is stupid.

    Seriously, Fly for Fun. Seriously?
    Posted in: Diablo III General Discussion
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    posted a message on Act 3 Inferno spreadsheet to record ilvl 63 droprates
    Quote from Küken

    Also, he is not even absolutely wrong. While Magic Find does indeed affect the "quality" of the item (being white, magic, rare or legendary), it does not affect the itemlevel at all, which might be, what he means by quality. So, you could interpret his statement like this:

    "Additionally magic find only increases quantity (= the average amount of magic, rare and legendary items from a specific set of enemies) not quality (= the average itemlevel of these items) ."

    But, you see, Darkfrosty wanted to point out how he got kicked in the teeth because he assumed that the guy was arguing about drop rates. You know, because it's impossible to have an adult discussion about conducting a proper experiment and keeping things as scientific and relevant as possible.

    @ OP
    Why break things out by mob? It's just adding tons of 0s to your sheet and making things abysmal to read. I'd suggest just keeping a running tally of how many of each iLevel you've found and not breaking it out by mob - perhaps break it out by player contributing as that would have some meaning. Something like 1 row per person or, I don't know. Just a suggestion.

    Also, the labels tend to be a bit confusing. I, personally, am not 100% sure what I'm looking at because things aren't all that clear and consise. I'm very interested in your results though.
    Posted in: Diablo III General Discussion
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    posted a message on Increased Repair Costs & Other Woes
    Quote from BonesandHate

    1) I can farm the end of hell for gold and make some gold, but not nearly as much as pre-patch due to just wear and tear repair costs. By doing this I'm giving my char no chance at getting an ilvl 63 and therefore progressing in game/item ability

    I *really* hate to be snarky, but you don't need iLevel 63s to progress. There are some amazing items out there which just happen to be well-rolled 61s and 62s.

    Your repeated assertion that lack of iLevel 63s is what is hindering you from moving into Act 2 is absolutely asinine. My WD doesn't have a single 63 and infact has four sub-60 items. I can clear Act 2 with absolute ease. If I sat around feeling sorry for myself because I don't have 63s, I'd be back in Act 1 too timid to even kill zombies on the way to New Tristram.
    Posted in: Diablo III General Discussion
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