Quote from Reaperherpderp
Quote from Deathkiss
Quote from Reaperherpderp
PLUS makes it super easy for the scrubs/idiots who are to retarded/lazy/dumb to do it. WIN
No one is too retared or dumb to do it. It's a few button clicks. No ones too lazy to do it either.
The problem is that its an action game, and you shouldn't have to do tedious, clunky, menu driven stuff in middle of action based combat to play effectively.
Maybe people who can't understand that argument are the "retarded" ones. Or... maybe people like that hope throwing insults arround will cloud the issue and keep people from noticing that the current MF swap mechanics feel cheesy, sloppy, and a bit stupid.
And people like you will be the FIRST ones complaining on how this loot based game is not dropping good loot anymore. People that MF swap were unhappy about the bad loot drops before, but we kept farming and MF swapping, because this is a FARMING GAME.
its the people like you who dont put on the MF gear and dont put in the effort of farming that QQ the hardest. you expect to find 10 million gold items every half hour. the game doesnt work like that.
Credibility instantly goes to zero when, in an attempt to insult people who are apparently "retarded," you fail to utilize the correct "too."
You must be too retarded/lazy/dumb to learn English.
GTFO
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Are you playing Diablo as a job? That is, without it you would lose your house, phone, car, what have you? Chances are no. So that's out. How many people do you feel play Diablo for the sole and primary intent of making real money? I'm willing to bet that number isn't quite as overwhelming as you think it is. In fact, I'm betting it's a pretty miniscule number. The fact that it may be part of the reason people are playing (you know, as a bonus to the actual game) does not make it the primary reason people play games.
As I said before, the "monetary" reason for gaming is an incredibly small fraction of any reasonable list of reasons to play video games (and in many cases borderline illegal if done incorrectly). Video games are for entertainment. Even if I say "primarily" to include the absolutely minute amount of monetary reasons one might play a game, my point remains the same.
That point is that asserting as fact that someone else is wasting their time based on your subjective idea on what's fun, derived from inaccuracies in assumption about what intended uses are for games is, in fact, the real waste of time.
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It's really not a different issue. It's the entire premise for why this argument is old and stale.
You keep saying "waste of time," but have yet to quantify what value you're getting out of playing without using completely obscure words like "win," "fun," or anything else that cannot reasonably be quantified. Tangible or otherwise, what practical use are you getting out of playing a video game that isn't entertainment?
When you uninstall D3 and move on to the next big thing, your time spent here has been officially wasted just as much as my dead harcore characters then, yes? And if that's the case, as someone else correctly pointed out, what isn't a waste of time, since we're all dead in the long run?
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Huh, I must not have received my trophy in the mail from winning Diablo 3 when I beat Inferno. The Gladiator mount and title I won in Season 3 of WoW PvP must have been for nothing, as I've since uninstalled the game and, therefore, no longer have those items.
No, see, you've missed the very point I made, and you confirmed: games are for one purpose, and one purpose only - entertainment. To some, that comes from "winning" (whatever that means in Diablo 3). Having your efforts "rewarded"? That's in incredibly generalized idea, but still comes back to the very basic foundation on which you're playing in the first place: to be entertained. What tangible, practical purpose does receiving a legendary item serve? Does it look good on your resume? Can you get a drivers license with it? Can you eat it? I mean, making money, which is entirely unique to this game outside of illegal and illicit activities, is the _only_ thing you can possibly argue here, and even then, it's still not a valid point since most people don't participate in it.
Games are for entertainment, which means each and every available "mode" also serves that purpose. Just because you find one more entertaining than another, doesn't make activity B a "waste of time," since, at it's core, all of gaming is a waste of time.
And this entire conversation is why people throw around the word "troll." Because rather than simply stating an opinion like "I dislike hardcore," you assert something as fact by saying "it's a waste of time."
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I'm going to ignore the RMAH benefits for this discussion, as it's a fairly unique thing and something many don't actively participate in.
Concerning "value" of playing video games: softcore and hardcore Diablo are different means to the exact same end - to be entertained. This comes in a wide variety of formats, from basic thrill of the hunt, to socializing, to adrenaline-pumping fights to the death, to ecstacy from finding that incredibly rare item, etc. That is the end-all, be-all for gaming. Nothing more, nothing less. Your argument that hardcore does not meet these criteria because you lose your pixels at the end is not only flawed, it's flat out wrong.
Your argument that D2 farming was more attractive due to the quick-flip nature of games has merit. There are a lot of human pscyhological factors at play that lead to the various feelings of disdain or enjoyment of the newest iteration of Diablo. With that said, this isn't supposed to be a shinier Diablo 2. It's an entirely new game, and despite some feeling they've been alienated by not having an exactly clone with better graphics produced, that fact will remain the same; with that comes fresh ideas - some of which will succeed, others will fail.
With all that said, the reason people are calling shit like this trolling is because it's the 9372849287th time it's been posted, and rather than consolidating it to a thread where this exact same discussion is already taking place, we now have a rehashed version to wade through and make the exact same comments we've already made 92759752 times before.
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You just invalidated your entire argument with this single statement. This is exactly what's happening right now, too.
You know why D2 seems "easier"? Because it was. It was brainless to kill even the hardest enemies, and you knew and item was good because it was a rusty brown color when it dropped. Now that everything is yellow and you have to actually think about what's good? All of a sudden things are too hard.
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I think for PvE a type of risk/reward "infnite dungeon" style would be the optimal solution.
-Pay to enter (probably a limit on the total times you can do it per day or week)
-"Rounds" of enemies/bosses
-Every 5 rounds you have a choice to take your currently accumulated prize pot or continue.
-Every successful 5 rounds your prize pot increases in value
-Every 25 rounds you earn a guaranteed reward of some kind
-If you die, you lose everything in your accumulating prize pot (excluding the guaranteed rewards)
-At 100 rounds complete, the dungeon ends and you win a "jackpot" prize (your accumulated prize pot + bonus rewards)
Lots of other details and things that can be done with this type of idea, but it's something I see pop up in requests very often. It's definitely something I would be interested in.
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I nominate Usain Bolt spec.
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The iLvls on crafted weapons will not change (perhaps with the exception of Legendary items moving up to iLvl 62), but the possible affixes will broaden into the iLvl 63 range to allow for a chance of rolling a higher DPS weapon. This is a change to the generator, which includes drops and crafted items alike.
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Oh I know the issue - it happens to me periodically as well. Ranged mobs are a finnicky bunch, and some types (those fucking quill shooting bastards) are a much bigger pain in the ass than others with their flee and kite you to death AI.
I believe we're both agreeing on the same idea that Arcane needs to be tuned down slightly. However, I think it should still be a bit of an "oh shit!" moment if you get yanked on top of one, but there should definitely be a chance that you can get out and recover (say losing half your life rather than 75-100% in a single second).
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Also, the word is "retroactive."
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You keep quoting things you clearly don't understand.