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    posted a message on Why do gems give so little stats gain?
    Even at 110 per gem a magical item with 3 sockets and a single stat can now have higher potential than a perfectly rolled rare with no sockets.

    Again, gems are intended to be supplemental in stat allocation. If they become anything more, the entire system would need to be reworked. You're talking about fixing a problem that doesn't exist.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Difficulty a failure?
    Quote from Catalept

    If you say: "Inferno is too easy" and have an HC character that's beaten Inferno/Diablo, you're showing off.

    If you say: "Inferno is too easy" and don't have an HC character that's beaten Inferno/Diablo, you're trolling.

    If you say: "I've got ActIII/Inferno on farm status and I wish there was a higher difficulty level", you're a good person.

    If you say Inferno is easier than Diablo 2 Hell, regardless of gear, you're probably an idiot. If you're asking for "harder" acts without realizing Blizzard has already discussed this very matter just recently, you're probably not paying attention. If you're posting anonymously without allowing people to view your profile to lend any credibility to what you're saying, you probably are trolling.

    That's not directed at you necessarily, by the way.
    Posted in: Diablo III General Discussion
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    posted a message on Really disappointed with D3 going normal to nightmare
    Quote from VegasRage

    ...I don't really have time to know everything about D3. I play for an hour or two before doing some type of work.

    And of those two hours, not a single minute can be spared to do any kind of research into how to better one's self to enjoy a game more than they currently are.

    *airplane noises* That's the spoon flying in to feed you.

    -Edit- but plenty of time can be spent on the forums bringing constant rebuttal to those who have offered plenty of legitimate suggestions into how to fix your "problem".

    HERP DERP
    Posted in: Diablo III General Discussion
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    posted a message on Selling Godly Sword 1.5AS 1061.2dmg 906LoH Socket
    I'll offer 45 million.
    Posted in: US Servers Trading
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    posted a message on [Trading] 992.9 DPS 1H w/ 870 LoH
    I'm not trying to cockblock here, but 30m for that is a pipe dream.

    No socket, no crit damage. You'd probably be lucky to break 5m at this point with the way items are being produced.
    Posted in: US Servers Trading
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    posted a message on Why do gems give so little stats gain?
    Quote from Kooqu

    I may be wrong in my interpretation, but the point I got from the OP was that if an item can roll with, say, 200+ dexterity, why should gem slots, which take up an affix, max out at 58?

    To answer, I'd ask which you prefer: 200+ of another stat you won't get any real use out of, or a socket? 58 dex is more important to me than an int or strength roll... or, you know, life on kill or health orb bonuses.

    This, in addition to the fact that on chests and legs, both have the capability of obtaining an additional 174 and 116 of any stat, respectively, just through sockets.

    If the argument is simply one of cost to gain ratio, I can understand it a little bit, but still disagree (gems are intended to be a gold sink on the far end, and even then in the long run are incredibly cheap since you only have to create so many per character as they never go away).

    Gems, other than perhaps needing a little more variety (not a big priority if you ask me), are in a good place.
    Posted in: Diablo III General Discussion
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    posted a message on Watch for Ecologista
    Quote from luizdeh

    Someone call?


    And we're done.
    Posted in: Diablo III General Discussion
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    posted a message on Why do gems give so little stats gain?
    Quote from Indimix

    Is there a reason why gems give a max amount of 58 to stats when placed in "other" kind of item piece?.

    I mean, shouldnt the best gem give something closer to 250-300 stat gain?

    Enlight me, I dont see the reason of this, if there is one at all.

    Erm, with at least 7 potential gem slots for the "other" stat (3 chest, 2 legs, 1 off-hand, 1 boots [sets and legendary]), you want gems to account for 60%-75% of your total stats?

    No. The reason gems exist are to supplement your gear, and to offer a way to customize it to a degree (that degree being anywhere from 10% to sometimes 30% of a gear's stat potential).

    Gem values are based on their contribution to your stat pool as a whole; given most gear puts you in the 1200-2,000 range for a primary stat, a supplemental item (that isn't even guaranteed to be available for your gear) certainly should not account for that same amount.

    Even if gems were worth 300 to a stat, it would simply mean all other stats are increased by 5x to keep gems at a similar level of proximate value.

    tl;dr - gems are a supplemental item, so they have a supplemental value.
    Posted in: Diablo III General Discussion
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    posted a message on How much gold in your coffers? (use SC market)
    Incoming textbook!

    Quote from Turtel

    Quote from Zakaz

    Before all the "RNG is RNG" talk takes place, I think it's worth mentioning that at least in my experience, total funds are actually pretty close to 50/50 for big ticket items versus common, regular sales flow (rough estimate using total purchases in the past month versus total value of big items); yes this is entirely anecdotal, and I intend it to be taken as such.

    With that said, if you look at a lot of the AH flipping threads or blogs out there, you can see most transactions are smaller profits that add up when you do a lot of them. I believe a lot of the problem is a lack of understanding for true valuation of items and their respective stats and stat combinations. Players are either destroying/vendoring items that are worth a significant amount (we'll say 100,000g minimum, since that's about the lowest I sell anything for anymore), or selling them for far under their real market value (lack of knowledge, lack of patience, etc).

    Personally I've sold two items for more than 40 million each (a weapon for 44, an amulet for ~60). That covers most of the gear I've purchased between two characters. My "spare" cash comes from those other items I'm talking about; the 100k-5m items. Most items are in the 700k-2m range. To some that seems like a lot, but remember there are a lot of people out there with a lot of cash to burn. One or two quick sales like that and you can pick up some sweet gear to keep farming and keep making sales.

    I think in the end the problem with people who are struggling is simply a matter of education on the market. Go look in the AH and see what stats are on the top end items. Look at which stat pairings and combinations sell well. Check on them a few times a week to see what trends are happening. And have patience. Stop trying to sell everything for gold RIGHT NOW. This is especially true in the current economy, where prices are changing daily due to the patch changes. Things are coming down in price (primarily in the middle range of gear - the stuff that will get you clearing Act 3), so look for deals, don't be afraid to bid and come back to it in 20+ hours.

    Seriously, I'm playing less than 10 hours a week right now - it's not impossible to do.

    This is how it is.Zakaz is correct in pretty much everything he's saying. I actaully talked about the exact same thing many times to people personally and on these forums as well because its so obvious to me and it bothers me. 1 thing i'd like to add to selling under price and vendoring sellable items is that people often try to sell items at too high price, which pre-patch resulted in taking up 1 AH slot for 36hours (and many ppl still dont cancel/repost). Good cash flow comes from selling many items at a price that ppl will pay instantly. Basically make deals for ppl, but sell a huge amount of items cause your AH slots keep freeing up. Most ppl are simply greedy (without even knowing it) and their items won't sell.

    Attempting to price things to sell quickly is certainly one strategy that will work well assuming you have the right conditions to make it work; namely, having enough of a supply of items to constantly keep the AH full. If you're always bottoming out and have nothing running for large periods of time, you're losing potential earnings in some of those items that are probably worth more than you sold them for. Again, this is a matter of personal preference, and how much time you're willing to invest watching the market and your sales, but when done correctly, you can see a marked increase in returns.


    Quote from Eme2610

    i think its useless to stack gold to XXX millions unless you're saving money for one special item, because the paragon gold find will increase the amount of gold by factor 2-3, what means it's loosing it's worth daily

    A few things here:

    -Stacking gold is useful as you said for picking up high-end items. This is obvious and doesn't need much explaining. An issue arises, however, when you're in the market for multiple high-end items. You want to keep more funds than a single item will take, since you may run into multiple deals at once (within a 48 hour period, say, since when bidding you lose access to funds). Currently I'm in the market for a better weapon (in the 40-70mil range), and also a better pair of gloves (also in the 25-50mil range). As I only have funds for one, barring some sick deals, and haven't found anything to purchase, I'm currently building up more funds.

    -Gold value is something pretty complex right now, for a few reasons. First, items are more readily available thanks to Paragon and the various buffs/nerfs allowing people into higher content. This has immediately caused prices to drop (not necessarily plummet, but they're coming down in pretty obvious fashion); this means your gold is more valuable than it was previously. On the other hand, gold is becoming more readily available as well, which will eventually stem that drop in pricing, and the market will self-correct to a middle point - and it will be much more stable than it was previously. Also factored in is the fact that Paragon 100 is a long, long way off for most people. We're talking months, if not over a year for large portions of the player base. Consider getting level 60 Paragon is only 25% of the total progress to 100; Level 91-100 is over 30% alone. Gold may be 'losing' value daily, but it's a completely miniscule, irrelevant number that it won't matter for weeks or months.


    Quote from sifuedition

    While it's nice to say people are vendoring stuff that can sell and I am sure that some are...I do check stuff against the AH. I am constantly running into a full stash and three mules and losing NV stacks to try to go the AH and clear up some slots. When I search the AH for the stats on the best gear I find, I am almost always able to find several pages of the same range of item for 10-50k. If it has all res, magic find, gold find, movement speed, crit chance/dmg, attack speed, arcane power on crit or high main stat/vit I save it and check the AH when I can.

    The helm I sold for 800k just happened to be one where there were only 3 comparable items and the lowest was 1.2 million. I cut that by a bit because the other was slightly better and sold it in 3 hours. I do try to sell all the best items I find. I do check AH values. I ignore the obviously overpriced and underpriced ones. I still don't find anything of enough value to compare to the inflation in the AH. The best items I find are only worth 10-50k according to the AH, not just my opinion or what I would pay for them.

    Some of us, and I will make a guess that this includes a large portion of those who don't visit forums as well, just don't see the same drops or drop qualities that we hear reported on this site. Whether that's because we can't farm Act 3 or can't farm 1/2 as fast or don't have as much mf or whatever it is, it doesn't change the fact that some of us don't game in the same world.

    I think a lot of it is just like with a real economy. You have to have money to make money in most cases. If you have gear, it makes getting gear to wear or sell, MUCH easier. If you have gold it makes getting gold/gear MUCH easier. This game is still in it's relative infancy. If you are already that guy farming Act 3 easy or speed clearing 1/2 with mf cap, you may have lost sight of or never saw the way the majority are playing this game.

    Also, what I referenced in my first post in this thread was in relation to paragon levels. Right now, I believe the game is creating an unfair caste system of haves and have nots. Those with gold/gear are able to increase their relative wealth rather easily and those without, fall further and further behind. Due to the way paragon is increasing the power of the top faster than those at the bottom, it is widening that gap even further. Those who are already doing well farm faster for more gear, more gold and more pLvls. As their pLvls increase faster, they find gear and gold even easier and their relative wealth continues to pull away from the bottom even more.

    This would be fine if that really didn't affect me, but it does. While it's nowhere near the affect of botters, it causes inflation that makes it even harder for anyone to "catch up" in relative wealth. There are also tons of smaller affects. For one example, as they get more and more relative wealth, the drops they find that I could use as a budget upgrade seem more and more worthless to them and either don't get picked up or don't get posted in the AH. There are more but it doesn't matter to to the "haves". In fact, I expect this post to get flamed to some degree or another. So many gamers feel that this type of system is "working as intended" because they want some form of exclusivity whether they truly earned it or not.

    There's no doubt a bit of initial luck is involved in that first big find to fund your future investments. Mine was a 44mil sword, and it snowballed into farming Act 3 pretty quickly. I would probably be there now even without that, but it definitely would have been a slower progression rate.

    With that said, I still believe people undervalue stats, as well as overvalue stats, and specific combinations that are hot on the market. I'm certain I've done it in the past, and will do so again (for example, I probably lost several million in potential gold on the gold find gear craze - never really cared about the stat, and so I didn't look into what was going on with it). The real problem is when it's done on a regular basis, and with something that might appear to be worth 20k on initial look, but is really worth 200k. Vendor that kind of stuff enough times and you've lose several million in less than a week. It adds up quickly.

    I will say if you've got multiple mules of stuff that's not selling, it's because of this issue. I'm not trying to give you a bad time here, just pointing out my experience has been the same. Whenever I get a full mule of stuff, I go back and do a quick evaluation of value based on a quick scan through the AH (even easier than ever with 6 searchable affixes). Most of it ends up getting blown up, and even more of the stuff that doesn't ends up at just over 100k sales. Again, it all adds up; if items are piling up, though, it's probably a sign you've got the wrong stuff for the current market.

    As an aside, searching is a big issue here too. A lot of people will put in really close to their values on items (like within 5), and while that can sometimes work to your advantage, especially on the top-end gear, most of the time it can greatly hinder proper valuation of items. If something has 125 of a stat, don't search 120, search 110 or even 100. If the field is too big at that point, then narrow it down by moving closer to your number. Even then you should glance at that big field and see what high and low buyouts look like to give you a ballpark estimate on where your range is (generally the bottom buyout is a much better indicator of actual value than the upper end).

    I say all of this because I was having a pretty rough time in the AH initially as well. I didn't particularly enjoy sifting through a bunch of shit using only 3 properties, and I didn't enjoy trying to guess what the price was. However, with more refined searches, better knowledge of the market, and the ability to narrow items down to pretty much every affix, this job has gotten much less annoying. Yes, I would still rather be in game, but knowing I'm making profit to further that end makes it much less frustrating to spend a little time researching my sales.
    Posted in: Diablo III General Discussion
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    posted a message on How much gold in your coffers? (use SC market)
    Before all the "RNG is RNG" talk takes place, I think it's worth mentioning that at least in my experience, total funds are actually pretty close to 50/50 for big ticket items versus common, regular sales flow (rough estimate using total purchases in the past month versus total value of big items); yes this is entirely anecdotal, and I intend it to be taken as such.

    With that said, if you look at a lot of the AH flipping threads or blogs out there, you can see most transactions are smaller profits that add up when you do a lot of them. I believe a lot of the problem is a lack of understanding for true valuation of items and their respective stats and stat combinations. Players are either destroying/vendoring items that are worth a significant amount (we'll say 100,000g minimum, since that's about the lowest I sell anything for anymore), or selling them for far under their real market value (lack of knowledge, lack of patience, etc).

    Personally I've sold two items for more than 40 million each (a weapon for 44, an amulet for ~60). That covers most of the gear I've purchased between two characters. My "spare" cash comes from those other items I'm talking about; the 100k-5m items. Most items are in the 700k-2m range. To some that seems like a lot, but remember there are a lot of people out there with a lot of cash to burn. One or two quick sales like that and you can pick up some sweet gear to keep farming and keep making sales.

    I think in the end the problem with people who are struggling is simply a matter of education on the market. Go look in the AH and see what stats are on the top end items. Look at which stat pairings and combinations sell well. Check on them a few times a week to see what trends are happening. And have patience. Stop trying to sell everything for gold RIGHT NOW. This is especially true in the current economy, where prices are changing daily due to the patch changes. Things are coming down in price (primarily in the middle range of gear - the stuff that will get you clearing Act 3), so look for deals, don't be afraid to bid and come back to it in 20+ hours.

    Seriously, I'm playing less than 10 hours a week right now - it's not impossible to do.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Difficulty a failure?
    Oh look! Another original, inspiring thread by someone who either never realy played Diablo 2, or whose comparison skills are severely lacking.

    Inferno as easy as Diablo 2 hell.

    Hahahahahahahahahahahahahahahaha.

    Funny guy.

    Dumb thread is dumb.
    Posted in: Diablo III General Discussion
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    posted a message on Alkaizer topping paragon ranking [edited]
    25% of the way to Paragon 100, playing 12 to 16 hours a day with another 6-10 weeks of the same to go?

    Pass on that, thanks.
    Posted in: Diablo III General Discussion
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    posted a message on Really disappointed with D3 going normal to nightmare
    I believe it's already been covered, but for the sake of organization, let's list what can fix this "problem".

    -Utilizing the Blacksmith because he isn't just there for aesthetics.
    -Researching your class. The internet is a big, scary place, but 30 seconds on Google will probably suffice.
    -Understanding this isn't Diablo 2, and it takes more than a pulse to faceroll through content.
    -Tied in with point 2: knowing what stats are beneficial. Google, it is your friend.
    -No seriously, Google.

    I think that about covers it. I suppose one can just complain on the forums over and over and have someone else do the work for them, though.
    Posted in: Diablo III General Discussion
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    posted a message on WTF is wrong with people these days?
    Quote from MyNameIsNate

    Right click, report user. Right click, block communication. It's pretty simple really :)

    Ding! This. Introduce them to the banhammer. They can burn in hell for 72 hours.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon Level Chart, The MF Cap, Environmental Hazards and Witch Doctor pets, Stats From Followers, Fan Art, Contest
    Quote from KnowScott

    Does the paragon system work if i play Gw2? Oh it doesnt? I don't care.
    Posted in: News & Announcements
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