Just read the ops text and all the magical questions you have shall be answered.
- Zakaz
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Member for 11 years, 10 months, and 4 days
Last active Wed, Jan, 23 2013 18:06:07
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iPeedInMySpacesuit posted a message on The most powerful white item in existencePosted in: Diablo III General Discussion
Just read the ops text and all the magical questions you have shall be answered. -
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HamburgerBun posted a message on Anyone notice the decline in sales?I tend to sell only really good items so my sales are small because I just don't find that many really good items... which is fine by me because that's how life works.Posted in: US Servers Trading
I like to think I've gotten better at pricing items and my profits show that - I'm also not afraid to let things go for less than the competition because a sale is a sale and if I can help someone get something at a good price while making a decent profit then great! -
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Boss_Hogg posted a message on Trouble in AHPosted in: Diablo III General Discussion
+1Quote from ZakazIt sounds like you may not have put in as much as you thought you did (instead put 1,500,000, missing the last 0)
The game doesn't insert commas into the digits, so it's easy to miss a zero or two if you're not paying attention. I do it all the time, but part of it is beecuz eye wuz nowt edumicated verree well when eye wuz aye kidd. -
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Doez posted a message on Paragon Level 1337 - Killing Jay Wilson - Game DirectorWhen you say "highest Diablo player" do you mean the player with the most drugs currently in his system?Posted in: Diablo III General Discussion -
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shaggy posted a message on Loot is still breaking this gamePosted in: Diablo III General Discussion
Within the context of this thread (loot, D3 AH vs D2 trading), you very much DID say that. Why you would assume that I'm veering from the context of this thread without explicitly indicating so is beyond me. However, you did pointedly say that loot in D2 was perfect - something that is provably untrue. Your exact words were that the game "functioned perfectly well without the AH." And I stand by my position that said words are not only misleading but amusingly silly. The hundreds of Isenheart's Breastplates I left on the ground agree with me.
I fully respect the maxim of not breaking what isn't broken, but in order to invoke that (which you are clearly trying to do) the obvious first step is that nothing is broken, and that simply isn't true. Trading, for people who wanted to do it, was tedious in D2. People were constantly scammed. The common currencies (yes, multiple currencies) all took up inventory space which forced a lot of toon-hopping and required a trusted friend to transfter loot between your mules and the toon you wanted it on.
Furthermore, finding and executing a trade forced you to not be playing the game, something that the D3 team has clearly taken under consideration because they've made a number of changes which allow us to focus on killing monsters for items and not dicking around with menial tasks that keep us from doing so. Finding an item on the AH can take a while, but it doesn't take anywhere near as long as finding an acceptable trade did in D2. So the idea that nothing about trading in D2 could have been improved upon is not only laughable but entirely ignorant of the situation.
What you are doing is, ultimately, making an argument against any form of change at all so long as one person can bury their head in the sand and say "it was fine the old way" no matter how factually inaccurate that may be.
Who needs anti-lock breaks, we don't have THAT many car accidents when it snows outside! Besides, anti-lock breaks make it harder for me to change my own brake pads and then I have to take the car to a mechanic - it's like Ford and GM are forcing me into something!
Who needs smartphones or cell phones, being tethered to the wall is totally OK! Besides, old land lines had absolutely no problems ever. They were the epitome of telephones and nothing could possibly top them so why try? It's just a scam for Apple to make lots of money anyway!
Who needs insulation in our walls, it didn't get THAT cold in the winter! Besides, living in a log cabin made moving a lot more adventuresome. Taking time to fell the trees and fashion a new house was fun and it was rewarding because I had to work for it! Homeowners today could never be as proud of their house that they bought from someone else as I am of my log cabin because I did it myself!
Why move on from anything, ever? Why not just cling to the past like a wet blanket perpetually claiming that it was so much better despite the fact that there are pros and cons to both the past and the future?
What really irks me is that all you see is the negative to the AH, despite clear benefits. Yet when we talk about D2 trading all you see is the positive, despite clear drawbacks. We're not having a discussion here, it's ridiculous nostalgia and idolatry. It's not based in facts or reason, but in statements that are designed to play to the emotions and evoke some kind of lynch mob response. I feel like every one of these posts is some kind of WWII propoganda poster and not actually reasonable, adult, discussion.
If it were reasonable discussion there would be no insinuation that the loot and economy of D2 were "perfect" in any sense of the word. I'm not going to waste your time by saying that the AH is perfect because it is not. I'd appreciate if you didn't waste my time by telling me that D2 loot and trading was perfect, because it was not. Get a sense of pragmatism here - dealing in this realm where everything is black, or white, but never grey is tedious and doesn't promote any form of actual intelligence or anything short of internet fighting. -
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m4st0d0n posted a message on My Fix For the Game Easy and SimplePosted in: Diablo III General DiscussionQuote from snowhammer
The reason you never noticed is MF has a very very very small effect in general.. but yes it does influence the number of affixes rolled, while not the quality of said affix.
300% MF triples the amount of rares you get, go and see it for yourself in the MF data gathering and theorycrafting thread. Triple amount of anything is not a "very very very small effect" at all.
It's up to you what you make out of it. You can say that it doesn't increase the proportional amount of good stuff, and you're right. But I say that if I can get three times more loot, that means there will be three times more good stuff in there, and I'm right too.
And good stuff does drop, just make sure you don't discard it as trash when you find one. -
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Zero(pS) posted a message on Diablo III - Rune Words! Here's our Idea^ took the words out of my mouth. Glad to see some people here are real fans.Posted in: Diablo III General Discussion
And even with stuff like Homunculus hugely reducing WD cooldowns, an item that reduces Teleport's cooldown by up to 4 seconds, stuff like Goldskin granting 100% bonus gold find, and a specific Throw Barb weapon, you still don't see people using only those builds, nor those items as being the absolute best in slot. Join 100 public games and let me know how many have people with a Maximus or a Skycutter (or even the more powerful Schaeffer's Hammer or a Burning Axe of Sankis, despite this last one giving you Ignore Pain - one of the most powerful Barbarian abilities).
It's clear to me after seeing so many flawed arguments/suggestions in the forums that a lot of people have no idea what game-design means, they just want the game to be what they want. Their limited tunnel vision only allows them to see so far. I'll say it again: I'm glad Jay Wilson and the team do not suffer from this, like a massive part of the fanbase and the old Diablo developers did.
The problem with the amount of advertisement and hype that has gone into D3 is the sheer amount of people who like to jump on the "I was a fan" bandwagon and probably never really played the game as much as they like to pretend they did. -
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Mr Zobo posted a message on Ingak Reached Level 100 ParagonPosted in: Diablo III General DiscussionQuote from Zakaz
Oh absolutely. Getting paragon 100 requires absolutely zero skill. It is purely a time sink (which is exactly what people asked for...)
300+ hours is more than most casual players even have on their account (I think I'm pretty close to it, and I play more than I should) at this point, so to say it's "too easy" is beyond ridiculous; it wasn't meant to be "hard" in the first place.
Yeh... Going by what that other guy said (Alkazier?? or something) that was 1st to get to 100; he played about 15-20 hours a day, 300 hundred hours adds up to about that in 14 days.
Personally, I think that's kinda overdoing it... to say the least.
To each his own for sure... but I mean, getting up at 6am, play solid, without stopping until 10pm at night, then repeat for 2 weeks?! That's crazy. Guy's either on holidays, or has no job, no girlfriend and very little to no other commitments.
With a wife, young family and full time job, I'll play about 2 hours a night on weekdays and about the same on the weekends depending on how many family/house duties I have to do.
I think 12 hours a week aint bad, and at that rate it will probably take me 9 months (maybe longer) to get to 100 Paragon. That's assuming I play 1 character and D3 that whole time. Theres a bunch of other games that I need to catch up on so meh... not in any rush... its a nice long term goal to have to get to 100. Playing other games it might takes years... which I think is cool. Gives me a reason to come back to it.
Personally, I wouldn't want to be at 100, then I've got nothing to do again but farm maybe for other characters maybe... I dunno. -
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Im more annoyed by people complaining over not being lucky enough with drops.Posted in: Diablo III General Discussion -
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PsyBomb posted a message on Diablo III - Rune Words! Here's our IdeaPosted in: Diablo III General Discussion
I did it for you
That said, I do agree. Runewords were the devil, and the bane of many an honest player. What I wouldn't mind, though, would be Rune-equivalent "Power Stones" or some such. They wouldn't be massive, strictly equal to Tier 6 or weaker affixes (you know, the same one +58 to a stat falls into) and be unique within each item (so no stacking three on a chest piece), but it would just be more interesting than seeing sockets and thinking of them as just base stats. Heck, you could even restrict each of these power stones to slots which could normally hold the affix, and it would still be a wonderful thing.
Take for example, right now a Radiant Star Emerald is the only real choice for a weapon (unless you REALLY need LOH for some reason)... but what would happen if a socketed wand could add a couple points of APoC? Resource abilities, lifesteal, CC affixes, Crit rate, Indestructable, Resists, technique affixes, and quite a few others might just prove to be interesting alternatives. Always on the lower end of the spectrum, of course, you'll never be able to make a 70 Resist-All Stone (though you might just get 15, or 25 to a specific resist)
Let me reiterate: these WILL NOT be able to combine into runewords (not that the 2-3 character ones were very much good anyway), and will never grant an otherwise-unusable ability to anyone. With all of that, though, all the mats needed for them are already in-game (just use the existing crafting mats, and you're golden). It can work. - To post a comment, please login or register a new account.
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And by "fix," you certainly mean "completely nullify," because after enough people acquire their account bound equipment, the necessity of using the AH would decrease in a significant manner.
The AH isn't breaking the game - people whining about the AH because they don't know how to use it are breaking the game.
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There's quite a significant difference between using an ability that was admittedly released with an error in the math resulting in high damage versus taking advantage of a trade scheme to trick/force the game into equipping an item you otherwise would not be able to equip.
If you're naive enough to believe they're one in the same, I guess you're naive enough to be shocked when the banhammer comes down.
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How accurate do people really expect an open auction house to be? Down to the single digits? If we're talking about selling items for 6 digits and up, does it really matter if pricing is off by a few hundred thousand one way or the other? The higher you go, you have even more wiggle room. At the low end, does it really matter if an item doesn't sell for 500k, but you cut it down to 250k and it sells? Sure, you can say after 10 items you lost a potential 2.5mil, or you can realize that if you're selling enough crap, you would have never had the space to sell stuff long enough to get maximum potential anyway.
I'm all for a "guide" that helps people identify which stats are good, great, better, best, etc, to help spot the stuff that's worth selling. But at the end of the day, you're going to have to do your own pricing. The market moves too quickly to maintain a realistic "price" guide, and variants on affix combinations often require a little research and dabbling in the market to get a sale for where you want.
Selling stuff takes a little work, period.
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When you click the "bid" button, a dialog box appears with a space to enter your bid. If you just press "bid" again with no further input, the game will set your bid at whatever the minimum bid increase is (ex: item at 100,000, you press bid, it sets the number at 125,000 - a 25k minimum bid).
To set your own "max bid" amount, you replace the number in that dialog box with whatever number you wish (up to the amount of gold you currently have). BE FOREWARNED: Any amount you enter into that box will be "held" by the AH until you either win the auction, or are outbid - it will not be available for use by you until that time.
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Do not bid like this. Seriously, don't. 500mil for some random item you're trying to flip? This is exactly how not to make money, but rather lose a huge amount of gold on something worth a fraction of that.
If you think an item is worth 50 mil, and you want to make a 20% profit, you'd bid 40mil at the end and hope you get it. If someone outbids you, they apparently think they can get more, and that's on them to do. Bidding 500 mil and having some tool bid it up to 75mil means you're out 25mil, unless you can find that guy to buy it off of you for what he wanted.
Bad advice is bad.
*edit* speelingz
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A valid opinion to a degree, but at what point does it stop becoming Blizzard's responsibility to hand-hold and tell everyone what's "good" or not? Do they keep watering down itemization so Joe McWindowlicker can tell the difference between a 10k item and a 1mil item? How many times in game chat alone do you see people asking about how perfect their iLvl 57 legendary is, despite there being an online game guide telling them exactly how good it is compared to its high-end and low-end potential rolls?
How many people asking for a "Price check" because they're either too lazy or too ignorant to figure out an item's value based on a quick, simple search in the AH?
I completely agree that it's frustrating to make a run and not end up with 2 or 3 items to sell, but the people saying they're finding absolutely nothing in weeks of playtime are lying and don't even know it - they're just woefully ignorant of what is actually good. These are the same types who, in D2, thought every single Unique item they found was worth an SoJ, and then got upset when they couldn't make a trade. They eventually learned what was good, or got left behind.
Gaming has evolved in the last decade, hell the last 3-5 years, to a level that is incredibly complex on a multitude of levels. Not only from a gameplay and mechanical standpoint, but from a social and player involvement standpoint. With that said, there's only so much catering that can be done before eventually you're regressed to Inferno Sesame Street and those of us who actually desire a challenge or don't mind having some patience are driven from the gaming community we helped create (from a purely veteran/seniority standpoint).
Unfortunately, the all-mighty dollar has driven the gaming industry away from making games that are challenging and require at least menial effort to making them for the couch potatoes who can't be bothered to lean to the coffee table for the remote to change the channel. I'm all for finding a happy balance, but I'm slowly becoming more and more dismayed at the total pandering being done to simply earn an extra buck, much to the chagrin of people who actually play games for achievement value.
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Notice how it's always the people who don't actually understand basic mechanics like MF who complain that nothing is ever done to help with item finding?
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There's a pretty massive difference between spawning a demon and granting a character fucking teleport. But I guess that was too big of a leap in logic for you, eh? Easier to say other people are "blind" (a mod no less, herp derp).
No, see, the point was that it granted abilities that were obviously retarded in strength (teleport cost next to nothing in mana and could be cast indefinitely, as opposed to the new version that's pretty much limited to 4, and can't clear walls), and made many builds completely broken (hammerdin, cyclone druids, multiple assassin specs, just to name a few). How about Call To Arms - yay battle shouts for the ridiculously rich!
The other point, which you conveniently ignored, was that the best runewords were simply the best items in game for their respective slot/weapon type. Nothing even came close to shit like Ethereal Breath of the Dying. Certainly some of the new Legendary items in D3 will compete for best in slot, but some rares will still beat them out, or be valuable to specific specs/builds. That's the difference, and it's a pretty damn important one.
But no, it's easier to be blind, amirite?
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The 375 cap includes follower MF. Currently the stat page is displaying follower MF as if it did not get counted into that cap. It will be fixed in the future.