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    posted a message on Post 1.0.4 builds
    Quote from Rade

    Quote from TheDemokin

    Another question, when using a meteor:
    1) slow 2 hander with high dmg and high crit dmg
    2) 1 hander + OH both with APOC

    Any math savvy people can do some napkin math? While the bigger crits with 2 handers look really cool, the extra 20 APOC from wand + OH as well as extra 8%ish crit chance might actually come up with a higher overall output

    For using meteor:
    http://us.battle.net...en/item/maximus +25% fire skills dmg
    http://us.battle.net...n/item/magefist +20% fire skills dmg
    (SoJ x2 = 12% fire skills damage, but that would be a trade-off for a lot of crit + crit dmg)

    With this kind of a setup i think it might be quite possible to see 600+++k crits from meteors...
    If you're going to use Meteor with a one-hander+source, Prodigy is mandatory. Along with a signature spell with a rune that grants AP on hit. If you don't want that kind of setup, two-handers are better. That is, unless you get a high crit chance, APoC gear and use a signature spell that nets a lot of procs.
    Didn't do any real math on that, it's just what I could establish from my own experimenting with Meteor.

    I just curious as to the actual damage throughput for a 2 hander meteor vs 1 hander meteor with high APoC resulting in a number of additional casts. Alternatively as you mentioned, i think it can be a third setup completely now (after they buffed the AP gain from skills as well as prodigy) the AP can be recovered very fast with high attack speed and with even 0 APoC.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Post 1.0.4 builds
    Another question, when using a meteor:
    1) slow 2 hander with high dmg and high crit dmg
    2) 1 hander + OH both with APOC

    Any math savvy people can do some napkin math? While the bigger crits with 2 handers look really cool, the extra 20 APOC from wand + OH as well as extra 8%ish crit chance might actually come up with a higher overall output

    For using meteor:
    http://us.battle.net...en/item/maximus +25% fire skills dmg
    http://us.battle.net...n/item/magefist +20% fire skills dmg
    (SoJ x2 = 12% fire skills damage, but that would be a trade-off for a lot of crit + crit dmg)

    With this kind of a setup i think it might be quite possible to see 600+++k crits from meteors...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Post 1.0.4 builds
    Quote from BDF2000

    http://us.battle.net...djSO!YWg!YaaaZY

    For group play you can focus alot on offensive skills, but you're right in that you can't totally forget about defense.

    With the build I linked there it focuses on 1-shotting any non-elites and quickly killing any elites that do exist, by using a high dmg slow swing 2-hand mace and lots of crit and WAY more crit hit dmg. Frost hydra for chilling effect, would use another type of hydra if my partner/teammates have a frost weapon that can chill.

    I grabbed the recipe for the 6 prop ilvl 62 2handed mace that I plan on crafting the hell out of to get a nice socket+crit hit dmg roll on it. On live I was already around 36.5 crit and ~300 crit hit dmg, so if I could score a weapon with more of that on there I'd be golden.

    Meteor also procs CM alot so blast wave becomes both an effective dmg dealer and defensive skill.

    To give you some perspective on how hard you can really hit, with celestial orb+tap the source I was landing 370k crits (%175 wmp dmg). Now if I got even more crit hit dmg and a higher base dmg weapon, imagine what kind of destruction I would wreak with a move that does %390 wmp dmg.

    I'm thinking of trying out the meteor builds with the group play after the patch, my question is - how's the AP management going to be like? Especially with 3 skills all of which cost AP you'll need some decent recovery for it. APOC gear is quite possibly going to cover the expenses with the meteor / molten fire procs, but that wouldn't work out too nicely in situations where you miss with the meteor because it's not uncommon to have mobs that move a fair bit even with the tank standing there, which would leave gaps where you have no AP left and sitting around with just hydra doing a bit of damage
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Post 1.0.4 builds
    After the super long patch notes, there's quite a few things that are worthy noting for wizards in particular. There is a sticky here with a few good builds, but all of those builds are focused on solo, with 1.0.4 it is more beneficial to play in a party due to much lower scaling of HP of mobs, so if you have a half decent bunch of people in with you - it should be a cakewalk thru the entire A3.

    My question is - what are the better more party oriented builds? Anyone using any? I wasn't able to find anything really decent on the net.

    I think in a party it's quite important to not only focus on your own super nukes, but perhaps some good utility as well? Stuff like 10% extra damage from conflagration, 20% extra from slow time, just these 2 alone can provide a 30% damage bonus to your entire party...
    Yet, from my party playing experience - you can't focus purely on being a glass cannon and having someone tank - stuff like phase beasts, etc are still going to get you, so you still gotta have escape / survival skills available.

    Any thoughts?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Im i the only one that thinks d3 is amazing?
    I love the game too, farmed cows in D2 for hours a day, sold a few thousand worth of SoJs back in the day blah blah. This is a drastic improvement. There is a lot of people whining and always will - it's just impossible to make everyone happy at the same time. Blizzard doesn't try to make everyone happy at once, they do what they think is best, those that didn't like it end up whining like a bunch of little girls. Those that liked it play the game hence the forums always look like everyone's unhappy, while the fact of the matter is - majority are happy and aren't whining.
    There are issues, no game is perfect and will never be, Blizzard took a risk and went with a new approach - launch the game, let massive amounts of people play and keep updating / developing / fixing / etc as it goes, because that is the only way to get massive amounts of feedback which is necessary to polish something up.
    A lot of people complain about no end-game content as such, but this is a hack and slash game, think back... what was the end game content in D2? What was the end game content in D1? What was the end game content in DS1 or DS2? This genre of games is not about the final destination - it's about the journey. You will certainly reach the final destination one day, just the same as you will die one day... does that make life boring then? This game has the same excitement of the process of gearing up, farming up, comparing items, figuring the way to build a stronger character with the skill / item changes, playing with friends and so on.

    Bottom line really is - if you are so unhappy with this game - just don't play it. This is not a job and Blizzard is not your employee neither do they owe you anything. It was your own free choice to buy the game and to play it. If you're not happy with it - just gtfo and let the rest of us enjoy it in peace.
    Posted in: Diablo III General Discussion
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    posted a message on How much does it take for Life Steal to top Life per hit?
    Quote from Beace

    LoH is not massively nerfed on aoe. And not every class got access to the kind of self-heal abilities barbarians (apparently) has.

    Is there some skill that does 80-100% LoH in AoE situation? I wasn't aware of one
    Posted in: Theorycrafting and Analysis
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    posted a message on How much does it take for Life Steal to top Life per hit?
    Quote from Beace

    Quote from TheDemokin

    One thing so far: people talking about 1k+ LOH, but noone seems to talk about higher life steal values.Please do remember you can get dual wield barb with 2x3% leech weapons + 3% talent + 3% belt which totals up to 12% life leech. Even with 80% nerf, given 50+k DPS that will outheal any LoH you can get.
    No it won't. 1k LoH isn't high, which is why it's not compared to the absolute max life steal values.

    Another point to remember is that life leech works with every bit of damage you do, be it AoE, etc. Think about hitting 10 mobs with a 120k crit with a shockwave while having 12% life leech... there's no LoH in the game that can come even close to that.
    LoH works on AoE as well.

    LoH is massively nerfed on any aoe, the values of it become ridiculous when you try to compare to life leech. Massive amounts of LoH is just a bandwagon that everyone's following, yes it works on low end dps, yes having 10-20k dps works, no questions. That however leads to stupendous prices for any LoH gear, which is just not a necessity simply because life leech is not a mile behind. That was the whole design idea behind the nerf of life leech to make it closely balanced vs LoH and the LoH nerfs for various skills which make it less effective.

    I am using a completely different self-healing approach: rolling with <150 LoH, no LL at all either, i get all my heals from WW crits. Rolling with max crit +/-1% on every item that can have it + shield with 10% crit and 8% additional WW crit i'm sitting at 70+% crit chance for WW with axe/mace mastery giving another 10%. This works out fantastically because it scales with attack speed - the WW animation is reversely relative to attack speed. base 1.0 attack speed = 1 second duration of the WW, higher attack speed = faster animation of WW. The amount of hits WW will do remains at 3, hence you can drastically increase the amount of heals you get from WW by increasing your attack speed.

    The difference is - i don't need to spend 100 mil to buy a good high end DPS weapon because it just absolutely has to have LoH. There are just too many people on the bandwagon of LoH and everyone keeps talking about LoH and LoH alone. I am not here to say that LoH is absolutely completely worse off in any situation or that LL is far superior, i am trying to say that there are other means to do self-healing in this game as a barbarian and have an easy time surviving the end game farming content.

    The ultimate scenario would really be a "balance" or a combination of various self-healing methods, get LoH + LL + WW crit heals, run into the fray and spin until they are all dead.
    Posted in: Theorycrafting and Analysis
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    posted a message on How much does it take for Life Steal to top Life per hit?
    One thing so far: people talking about 1k+ LOH, but noone seems to talk about higher life steal values. Please do remember you can get dual wield barb with 2x3% leech weapons + 3% talent + 3% belt which totals up to 12% life leech. Even with 80% nerf, given 50+k DPS that will outheal any LoH you can get.
    Another point to remember is that life leech works with every bit of damage you do, be it AoE, etc. Think about hitting 10 mobs with a 120k crit with a shockwave while having 12% life leech... there's no LoH in the game that can come even close to that.
    Posted in: Theorycrafting and Analysis
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    posted a message on Looking at it the wrong way.
    Frankly, i liked the thinking suggested in the other guides here:
    amulet, rings, helm, weapon, gloves and braces = DPS oriented, you can get crit, crit dmg, str and some defensive stats
    belt, boots, legs, chest and shoulders are your primary defensive stacking slots because they do not have any DPS stats besides str.

    If you get even blue items with this coordination you will have a decent amount of DPS and defensive stats giving you a nice balanced character. For example, the second set of items you can just get high armor + all resist + vit, blue items, that's it.
    The first set you can get str + crit / crit dmg and some vit if available randomly.

    If you do that you can easily start inferno A1 with blue items which should total in may be 500k-1mil tops.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Act II - Inferno: Yes, another thread about it
    Quote from Silfury

    u solo farming or farming with 4 people :)

    back to topic though: venom just get your hp high enough so u can literally take more hits !!!!!

    Solo farming, using enchantress geared with pure MF gear, my own gear has about 35% MF only, she has 2x MF rings + MF weapon + MF amulet all near top end in terms of MF. Even though i think only 1/3rd of her MF counts to me, her best possible 2k DPS is not missed at all considering the fact she's dead half the time anyway, MF benefit stays even when she's dead though as far as i can see
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Act II - Inferno: Yes, another thread about it
    Quote from Silfury

    shield provides mf % and in average gear now allows you to chain pull elite packs - never quote u can outfarm someone 10 to 1 just cause you can melt packs in seconds - best gear sometimes never drops off elites

    Dude, for example:
    rare drop chance = 2% maximum MF on the shield = 20%, that means your benefit of the 20% MF shield is going to give you a 2.2% chance of getting a rare. The rare drop rates for normal mobs (forget about chests now completely) is even lower, 1% or less.

    Please do some math on the MF benefit from the shield vs benefit of killing a very minimum 2 times more mobs. Put it this way, if you kill twice as many mobs as someone else does it actually pretty much equates to 100% MF simply because you double the chances. With a 2 hander i'm not talking about doubling, it's realistically more of 5-10 times more mobs and champions killed. So unless your shield can provide you about 500%ish MF then you will get a comparable result.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Act II - Inferno: Yes, another thread about it
    Right now, i am raping thru A2 with 400 resist all, 5k armor and 36k DPS with a 2 hander. Use the earthquake + WotB + Ignore pain (bliss) build with frenzy (sidearm). To be able to do A3 more comfortable i'll need to push up my resists to about 550ish.

    Honestly, i do not understand WHY do you want to play a shield defense stacking barb. Since 1.0.3 there really is no point in doing that anymore. With this build and gear i rush into a pack of champs, drop earthquake with WotB and ignore pain, by the time ignore pain wears off i'm already looting their corpses. No, i do not bother reading their affixes, because i don't care what they are anymore, they ALL die in 3-4 seconds flat.

    Look, this game is about chances. Lets say you have a 1% chance of finding a good item, even in A1 right now. If you kill 10 packs of champs, your chance of getting anything is..... 0.1% If you kill 100 packs of champs your chance is 1%. etc. If you want to get good items, maximize the amount of chances you get, you can only do that by killing fast and moving on. If you're in defensive build with 1k resist, 10k armor and 10k dps; compared to my 400 resist 5k armor and 30k dps, i will outfarm you any day at the rate of about 10 to 1. At the end of the day you will whine about not moving fast enough.

    Well, you're not moving fast enough BECAUSE of YOUR own CHOICE. Game changes, gear changes, you find good deals, you get something good. Change your build, style, etc according to that. You cannot just sit there with a mindset predetermined to go with that build and only that build and nothing else. You will end up spending months finding perfect gear for that build. Use what you have right now and maximize the potential of that with the way you use it.

    Also, as you should be aware right now - if you cannot, quite literally, rape stuff right now in A3, go back to A2 and do speed quick runs. You can get ilvl 63 there, even in A1. Do not be shy to take a step back where you feel comfortable and you know you can maximize your loot chances by having massive amounts of yellows. I can do A3, decently well, however i do die there a fair bit, i have to wait for more CDs, after 1 hour in A3 i get 14 yellows. After 1 hour in A2 i get 35 yellows. Do your math based on that. Why on earth would i want to go in and squeeze my balls in A3 when i can comfortably outfarm in A2?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 1.03...wishing I had 1.02c back
    Just face it - no matter what Blizzard does, someone will come and QQ about something. Generally i have to agree with the last few posters - if you're QQing = you're shit and there's no arguing about it, admit it, fix it and move on with your life. I mean really do you expect the tennis ball to bounce into your racket every time you swing it?

    If after playing since '3rd day after release' and you said you farmed up a total of 4.5 mil gold.... i'm sorry what? If you played since 3rd day after release and you ONLY pick up gold that drops that would be about right, may be you didn't know that items drop in the game? The items are those bluish or yellowish lines of text that you can see when you press ALT by default...

    Wait that's not the end of the story, you just played for 3 hours and you found absolutely nothing worth selling? Ok, again did you know you can pick up items? If you did, and you had nothing to sell on AH, did you just kill 1 mob that dropped a white item in 3 hours? If not, then you're just shit again. Because on average in every 20 items i find i can sell at least 1 of them on AH for anything randomly ranging from 50-400k gold. If you don't see anything at all worth selling after 3 hours = you just REALLY DON"T KNOW ANYTHING ABOUT AH.
    Posted in: Diablo III General Discussion
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    posted a message on Price Check on 30% Stormshield
    With the patch today, i'll give you about 5k gold for it.
    Posted in: US Servers Trading
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