They said they plan to have a bigger gap between seasons. We might see current season end before the holidays, and MAYBE get the patch, but the new season won't start til after, to address any bugs. At the same time, season could end before end of month, no patch til Jan 5th/6th, then season starts on 8th.
couldve swore at blizzcon they said we will be seeing it late december, was i dreaming?
- ZeroEdgeir
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Member for 11 years, 11 months, and 9 days
Last active Fri, Nov, 10 2017 01:25:20
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Dec 8, 2015ZeroEdgeir posted a message on Technical Patch 2.3.0b, Patch 2.4 Transmog ShowcasePosted in: News
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Jul 25, 2015ZeroEdgeir posted a message on Vote for Your Favorite Build, Community Buff on PTR, Archon Set Round-UpPosted in: News
Actually, it directly does affect people trying to test things on the PTR, when they cannot even make a game for 1hr, 2hr, 10hrs, etc. cause everyone is like "LOL Legendaries raining from the sky!"
PTR - Public Test Realm, for testing new changes for a patch, not having a lootfest cause the needs of the PTR require people to loot more items. "Fun" is to be had on the live servers. Testing of new mechanics is for the PTR.
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Jul 19, 2015ZeroEdgeir posted a message on Upcoming PTR Wipe and PatchPosted in: News
Well, unsure if it does more damage based on more fury or less... but the damage of the cleave would be 300% on the low end, and 400% on the high end. It will never do less than 300% weapon damage, or more than 400% weapon damage. At least that is how I see the text implying the effect.
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May 4, 2014ZeroEdgeir posted a message on Fire Monk For Express Rifts, Tal'Rasha and Vyr Sets In Action, The Lost Vikings and Rock N' Roll Racing Available For DownloadSmall note to include for the Rock N' Roll Racing: It's a lite version (right from the manual file included with it), featuring 3 tracks, and most of the other game systems are missing/not there. it's not the original soundtrack either, but for obvious licensing reasons, that isn't present. Plus, from what I can tell, both games lack gamepad support, or even a launcher/options of any sorts.Posted in: News
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Apr 20, 2014ZeroEdgeir posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
That is the point of Legendaries though, to be build and gameplay changers. Otherwise it is "Using X skill? Stack Attack Speed/Crit Hit and Damage/Cooldown Reduction, in this order..."Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
Gear that changes HOW abilities work, is what makes different builds. -
Oct 13, 2012ZeroEdgeir posted a message on Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring CPosted in: NewsQuote from egg3rs
what a load of bliz PR horseshit, the section on pvp and the launch is just crap, "In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1."
Really? GREAT?
i would barely rate it sub-par on day one, based on connectivity and server issues alone.
So, you have say 2mil people play on your Open Beta weekend, figuring there will be a fair bit more for launch, maybe double that, based on pre-order info from retailers and digital orders + annual pass.
Turns out your estimations were off by about 100%.
HOW do you plan for that? Overcompensate to the point of ridiculousness, only to have to sit with unused hardware (refering to your connectivity and server issues).
I think they did damn well, considering that their servers got so heavily flooded on launch, they had no idea it was gonna be that bad. And Mike Morhaime ADMITTED TO IT. They planned based on expectations from retailer info and digital sales. The fact it doubled that or something crazy was beyond their scope of knowledge. Would you like them to start working with Ms Cleo to determine what the playerbase and customer wants, to try and pre-emp all our demands and interests? -
May 22, 2012ZeroEdgeir posted a message on Diablo 3 Patch 1.0.2.9749 Coming SoonFor those with ATI cards, I will say this: I have a Radeon HD 6670, and when I updated to the 12.x drivers, I went from stable, to having blue screens (only like once every 2-3 days, but it was always a graphic driver failure).Posted in: News
I rolled back to 11.8 (which was my previous driver update), and I have had no graphical issues, or blue screens, anywhere, since then.
Alot of complaints exist on the web of the 12.x drivers being horribly unstable, regardless of which video card you got with ATI. - To post a comment, please login or register a new account.
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Despite being affiliated with the Curse.com network of sites, this site doesn't see anywhere near as much traffic (evident by the fact if you watch the forums overnight, nothing moves, where for example, on mmo-champion.com, it is constantly moving, 24/7).
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This is just a guess is all. Cause the downside to most all Wizard spells is, they do not carry the damage type through to the spells. The lone exception is Spectral Blades, being the only offensive ability we have that just does % weapon damage. All others convert the damage to a specific type, so they don't carry the elemental damage property over. This is easy to check due to +X-Y Cold Damage on a weapon snaring enemies, and that it will only snare with Spectral Blades and nothing else.
Just an idea as to what would have the calculations off, since it would only apply to the bonus weapon damage, and not ALL the damage done by the weapon + stats... maybe...
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Players complain that Diablo 3's storyline is worse than Diablo 2's, and yet the lead dev from Diablo 2 stated in an interview that the storyline for Diablo 3 was alot better and more fleshed out, compared to the poor story they tacked onto Diablo 2. The same person everyone says would have made such a better Diablo 3 admits that Diablo 3 is better than what they made in Diablo 2.
Guess people just look for reason to hate on anything that doesn't hold their attention for more than 6hrs of enjoyable entertainment.
To address Tyrael's "fall" to mortality... I'll pull a term from the movie Dogma... he transubstantiated. Removal of an angel's wings turns them mortal. Demons can't do it though. I know it's foolish to bring one form of fiction in with another here, but at least it's a SOMEWHAT relevant comparison.
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This is pretty much right.
For now, barring the odd Legendary ring or shield, Rares are the profit margin. Cause when the Legendary buff patch hits (still slated as v1.1), every current Legendary and Set item becomes washed up, since the change is NOT retroactive, and will only apply to new drops/crafts of Legendary/Set items.
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The Scoundrel and Enchantress can both lay some significant pain down.
If you are playing a high crit build, and you gear your Scoundrel equally, take the last skill that gives you both a 10% damage buff if either of you crits, and go have fun (likely applicable to some DHs playing with Sharpshooter).
If you need some equal defense and offense, the Enchantress wins, with the +3% Attack Speed, +15% Armor, and up to 2 CCs all at once (Charm + Disorient).
Still not sure how worthwhile the Templar is in end-game...
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As a monk, you pick one singular element, and stack the crap out of it.
As any other class, since we don't get that amazing passive Monks do, you could look at what you biggest threat is:
Fire - Molten, Mortar, Fire Chains
Arcane - Arcane Enhanced
Cold - Frozen
Poison - Plagued
So that will easily tell you why Fire is a little more pricy: It covers more powers (many of which are generally annoying). I mean I wanted to cry when I got the Fast + Mortar + Molten + Fire Chains pack a few days ago... dear GOD.
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It's not breaking the game, it doesn't play insanely with other stats like IAS did with Life on Hit and Resource Generation.
It meshes well with some mechanics, like Wizard's "Criticals restore X Arcane Power", but you can't get your crit chance up to like 70-80%+.
Improved Attack Speed was a little high, when a DW Monk could get their Attacks Per Second up to 3.25 or around there. That is ridiculous: Getting off a full combo (and a bit of a following swing) in ONE second.
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Meteor - ~60% of Life on Hit returned per enemy hit, per Meteor (This applies to every Meteor except the Meteor Shower rune I believe)
So, if my LoH total is 1000, I get 600 back from each enemy hit by my single casting of Meteor.
If a skill can hit more targets, it is actually better for Life on Hit, than if it only hits one.
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Life on Hit is better right now, cause we aren't doing the DPS we should/eventually will be.
Damage converted to Life will be better once we start hitting harder.
Should Damage converted to Life not be up to par in a month or so (which it won't be, the math just doesn't support it), they will likely buff it (I could see them removing the difficulty penalty from it).
Their words, not mine, are that Damage converted to Life is one of those stats that breaks the game once you can make it work. However, when we only get 0.8% of the gain, which is NOT indicated anywhere in the UI or anything, it is a bit annoying.
Yes, Life on Hit has it's own reductions (each ability returns a different percent, based on area of the attack, targets hit, etc.), but it scales very well, very easily.
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They have already said they have plans for not only doing flat upgrades in stats on the Legendary/Set items (especially in terms of DPS), but also to bring in alot more unique capabilities to the items, that you will never see on a rare item.
THey have also stated that all Legendary and Set items will not be retroactively changed, so what you find now, will remain as it is, even after the patch. This is the same as it was in Diablo 2.
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There is a matchmaking system, but it is will just go based on gear.
Blizzard said they do not want PvP to be about wins and losses, and about making it serious. It's for fun. That is all. Making something more out of it, than it will be, is the same reason people were complaining about the game being so bad: You made such huge expectations that it couldn't possibly live up to it.
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Someone didn't play Diablo 2... Titan's Quest... Torchlight... Diablo... Darkspore... or any other game in the ARPG genre it seems.
The drops will generally be piss-poor. I've now offically found my FIRST 1000+ DPS weapon in Inferno, like 2hrs ago. I've been in Inferno since the 2nd week. Go back and play Diablo 2, and tell me how "great" the drops are in comparison. Don't go with "what you remember". Go back and play it NOW, and compare. You will be shocked.
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1: No, they do not actually. Uniques are different from Champions, Rares, and Bosses.
2: Yes, they are, but Rares and Uniques, while they both glow yellow, are different. A Unique's name is in pruple, and he has a title, no listed powers (though they can still have powers). A Rare's name is in yellow and he has listed powers.
3: Yes, there is a difference. The fact that Uniques were changed and Champions/Rares were not is proof as to why. Plus Uniques are not affected by Nephalem Valor in any way.
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Drop rates of ilevel 62/63 gear in Act 3/4 Inferno were technically nerfed, but will be fixed in the next day or so with 1.0.3b.
Champions
- Blue guys (as they were called in Diablo 2)
- Count towards the achievements "The Takedown", "Not So Tough Now" and "Champion's Collection"
- Give 1 stack of Nephalem Valor, guaranteed 1 rare drop at 5-stacks.
Rares
- Yellow guys (1 elite leader, with a pack of minions sharing most of his powers)
- Count towards the achievements "Keep It Rare", "Rarin' to Go" and "A Rare Phenomenon"
- Give 1 stack of Nephalem Valor, guaranteed 1 rare drop at 5-stacks.
Uniques
- Guys that glow yellow but got a purple name and no listed powers.
- Count towards the achievements "Never Seen That Before", "Special Snowflakes" and "A Unique Collection"
- Does NOT give 1 stack of Nephalem Valor, guaranteed 1 blue drop on death (after 1.0.3 but prior to 1.0.3a they almost exclusively dropped gold only, this was an unintended bug and has been fixed)
Elites
- Umbrella category for all the above 3 sub-groups
- Kills of any enemy of the 3 sub-groups is counted towards the achievements "Among The Elite", "The Elitist", "Elitist Bubble", "Elitist Jerks", and "Elitist Few".