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    posted a message on How much have you made from RMAH ?
    $12.50 (across 3 items) so far to my Blizz balance. Being only in Act 1 of Inferno means I find less valued items currently.

    But I am turning all my sales into character re-investment to get that progression going further.
    Posted in: Diablo III General Discussion
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    posted a message on Swapping MF gear at end of Bossfight
    How MF Works (hypothetical example):

    Enemy has a 2% chance to drop magical (or better) item.
    You have 100% MF.
    Enemy now has a 4% chance to drop magical (or better) item. (This is a 100% improvement over the normal)
    When enemy drops items, RNG roll is made. If it falls in the large section labeled "Magic" you get a blue item. The yellow section labeled "Rare" is much smaller. And smaller still is of course "Legendary/Set".

    Nephalem Valor, currently anyways, ensures that a Boss enemy will always drop 2 rare items, with a 5-stack. Come 1.0.3 (possibly this Tuesday), that will be reduced to only 1, but all champion packs will also always drop 1 rare per kill at 5 stacks. These guaranteed drops are not really impacted by MF, except maybe in checking if they can be Legendary or not (and lets face it, almost always won't be).

    Quote from Phrensta

    Swapping MF gear at the end before kill definitely helps, you get better rolled items, fact. Tried and tested.

    I have yet to hear Blizzard state that MF affects the stats of items on top of the the items dropping. Stating that you get better quality items with higher MF can be just as equally tied to RNG as not, consider that even a single weapon has a DPS range that gets determined upon it dropping, they are not 100% fixed values. And that doesn't even factor in any traits from being magical. What you stated is not fact until there is official documentation that proves it in the game's code. It is merely what you believe to have seen.
    Posted in: Diablo III General Discussion
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    posted a message on Why do it?
    Fair enough, Storm68.

    But you ave the answer you seek now. Why do those of us who have killed Diablo keep playing? Cause we find some aspect of it fun.

    Some play to min/max. Some play to try and make some money (be it RM or Gold) on the AH. Some people Just got nothing else better to do right now (see those who made mention of waiting on GW2).

    Everyone has their level of interests. I won't play much of any FPS game, as it just doesn't interest me. But if that is what someone else enjoys, more power to em. Have fun.
    Posted in: Diablo III General Discussion
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    posted a message on Why do it?
    Based on your observations, OP, like how the game should be longer, cause you hit level 30 (the mid-way mark in Experience) at the end of the storyline (Normal), devalues it... you clearly have never played this style of game at all (Diablo, Diablo 2, Titan's Quest, Torchlight, etc.).

    The act of farming better gear to you seems to be a wasted point with you. You don;t like the idea? Cool. So this style of game isn't for you. Feel free to move on. Others, like myself, enjoy it. We actually derive entertainment from the process of min/maxxing our characters, to squeeze out every last 0.1 of DPS or 0.01% damage reduction. Anything to make our character better. And that is us. That doesn't have to be you. Find another game you can enjoy, for the reasons you want to enjoy it.

    Personally, when it comes to video games for me, and I've been gaming for almost 25 years now, the games I want to own, are the ones I can go back to and play again, and enjoy again, should the interest arise. If a game lacks any replay value to me, then I have little interest in wanting to own it. Video games are not cheap, and should be an investment towards your entertainment. Some people might like to pay $60 for a single game, play it for 20-40 hours, beat the game, and call it a day, maybe pick it up again in 6 months or something. Myself, I greatly prefer being able to spend said $60 on a game, that I can play, beat, and go back and replay it again... and again... and again. Whether the replay value is because of additional unlocks like Chrono Trigger's New Game + mode, or just for the gameplay and storyline of Breath of Fire 3, or even the challenge of Diablo's Hardcore Mode, it is additional value to the game.
    Posted in: Diablo III General Discussion
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    posted a message on XBow for WDs?
    As well, you found a Legendary... which barring a leveling item for an alt, is under-budget horribly. At least until patch 1.1 when they get buffed. The problem there is, it won't be retroactive, so your legendary crossbow, will still have it's crazy-low stats (in comparison).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Inferno Monster Affixes that you hate.
    Act 2 of Hell rewarded me with this fun pack on my Demon Hunter

    Molten + Vortex + Jailer all on a pack of Dune Dervishes.

    Vortexed, jailed, and they all spun up, I was turned into sliced ham.

    Since then, only thing that bugs me mostly, is the Invuln Minions (which we ALL hate). Especially something like this:

    Invulnerable Minions + Fast + Molten + Frozen on SPIDERLINGS - I'm sorry, what did I do to deserve THAT?

    On the flip-side, my funniest kill (both for me and the elite) was in Inferno, an elite with Missile Dampening + Reflects Damage. I didn't see what he had, just saw the dampening aura around him. Lobbed a couple Nether Tentacles in, and began kiting him atop them, killing him superfast. Just as he died, so did I.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The new patch
    To be fair, going from clearing Act 1 Inferno with zero real risk (for example, the Butcher's chain-spear AoE hits me for maybe 12k on my 27k health DH), and then having the Lacuni in the first canyon HIT me for 16k, the Wasps for 23k... there is progressive difficulty, and then there is "I Wanna Be The Guy/Boshy"... so bloody hard, the only thing you can hope to do is death zerg it and pray you get a little further, each time.

    Balancing the difficulty curve is not nerfing, when the currently existing curve is not the design goal the company wanted.

    It is PERCEIVED nerfing by the community (and a very small portion of it), because they don't want other people in their "stomping grounds", so to speak.

    Also, it is going to support further build/playstyle diversity in the end-game, instead of there being 1-4 "REQUIRED" skills, for any class, to even be viable (let alone optimal).
    Posted in: Diablo III General Discussion
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    posted a message on The Great Debate
    My Demon Hunter is doing mostly Magic Find. I find gold drops enough, though I do use the Ferret Companion (have no huge need for the Hatred of the Bat currently), so that is an extra 10% GF and little gold looting bots for me.
    Posted in: Diablo III General Discussion
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    posted a message on D3 dps meter? Recount? Are there any addons yet?
    Only thing I would like in Diablo 3, is not only to see my DPS (as it is in the in-game stat screen), but also to see my damage range per hit (ya know..... XXXXXX - YYYYYY damage).

    Otherwise, I'm good with no recount-like feature. It isn't needed.
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find % in 1.0.3
    Quote from Docmortem

    This is no nerf at all. Having a huge amount of mf just increases the possibility of getting even more rare drops from a champ beside the one that is guaranteed. Removing one guaranteed rare from bosses is kinda silly in my opinion and less motivating to kill bosses. But ... well having a lot of magic find you are in an advantage there^^

    To be fair... Bosses are FAR easier than champion packs and elites, in a general sense.

    I like where this change is going. It doesn't make bosses unrewarding, but it does put more value on the champion packs and elites out there, instead of JUST farming a 5-stack and killing the nearest boss.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Drop Rates
    I had 1 legendary drop, at like level 25 or so... was the Magefist gloves.

    And with the pending upgrade to them, I hope I don't see any, cause they will be de-vauled once they all get buffed (since it won't be retroactive).
    Posted in: Diablo III General Discussion
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    posted a message on Stuck in endless loop of downloading patch...
    Quote from grothesk

    Wow, you guys have been completely dominated by capitalistic culture. You are allowed to protest the status quo while still partaking in it. No wonder the government so easily holds people down. They could start taxing your oxygen intake and you guys would probably say, "oh, if you don't want to get taxed on breathing then just don't suck up all this precious air."

    To be fair, I am not gonna be surprised to see the majority of the PC gaming market go this route within the next 2-5 years. Wouldn't be shocked if consoles do too, in the next gen systems.

    It is all to protect their intellectual property and product from piracy (as much as people will claim otherwise). When you can't play the game without verifying your copy online, it means that your product is genuine, and the company makes their money as it is entitled to them.
    Posted in: Diablo III General Discussion
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    posted a message on Stuck in endless loop of downloading patch...
    Quote from mavfin

    Servers aren't done yet. I checked the debug log and the client is still being given the version mismatch error,

    I'll bitch about the loop when the servers are actually up.

    And any of you still bitching about the 'single-player online' thing need to put up or shut up. You knew for MONTHS that it would be this way *before* you bought the game.

    Yeah, the whole "I wanna just play single-player" when you knew back when... at LEAST as early as Blizzcon 2011 (so, late October) that it was online-required... REALLY now?

    As to the game not working yet...
    Maintenance set to end at 11am PDT.
    That is 12pm MDT, 1pm CDT, and 2pm EDT.

    For those unfamiliar with the naming conventions of timezones:
    P - Pacific
    M - Mountain
    C - Central
    E - Eastern
    D - Daylight Savings
    S - Standard (Not applicable until about November, when clocks roll back an hour)
    T - Timezone
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Patch 1.0.2.9749 Coming Soon
    For those with ATI cards, I will say this: I have a Radeon HD 6670, and when I updated to the 12.x drivers, I went from stable, to having blue screens (only like once every 2-3 days, but it was always a graphic driver failure).

    I rolled back to 11.8 (which was my previous driver update), and I have had no graphical issues, or blue screens, anywhere, since then.

    Alot of complaints exist on the web of the 12.x drivers being horribly unstable, regardless of which video card you got with ATI.
    Posted in: News & Announcements
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    posted a message on Demon Hunter Questions
    Elective Mode allows you to put any skill in any skill button, removing the templated setup that Blizzard initially presents.

    This way, you can use 2 Hatred Generators like Hungering Arrow AND Bola Shot, at the same time, for example.
    Posted in: Diablo III General Discussion
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