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    posted a message on Fixing the gem bug created a new bug

    Well... the one set I wanted to keep using is now broken... Huh... Thank you for bringing this to light. At least I know to wait til after a hopeful hotfix on the situation before resuming play in any serious capacity.

    Posted in: Necromancer
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    posted a message on 2.1 sets in 2.2, a question.
    Quote from Oceanbuffalo»

    One set item that comes to mind is the Immortal King Boulder Breaker, I dont think the Call of the Ancients % will update with the patch. You will have to refind it if im not mistaken.

    This is correct.


    Set bonus changes are retro-active.

    Set item stat changes (IK and Nat's weapons, for example, getting new skill damage bonuses) are not retroactive, just as most Legendary changes are not.


    I am not 100%, but I think some Legendary balance changes, ones that only involved re-balancing the proc chance or other things that are not rolled or visible on the item (ie: Not a visible stat on the item), are retroactive, but no source to confirm/deny.

    Posted in: Diablo III General Discussion
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    posted a message on Blessed hammer, need advice.

    Look into getting a new Schaefer's Hammer drop in 2.2 for a Lightning Hammer build. The new legendary effect is awesome (and will still come with +Lightning Damage too). It will trigger a mini-conduit for 5 seconds every time you use a Lightning skill. That should up your T6 farm pace some.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Are you going to play season 3 or non season with 2.2?

    Season 3 will have me back rolling a Crusader, cause between the revamp to Roland's Legacy, and the fact that the bracers or 2H sword for the build are going to be a Seasonal Legendary, just gives me focused reason to work on it.

    Posted in: Diablo III General Discussion
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    posted a message on What is the next character you are going to use for Season 3

    Going right back to Crusader. Between the revamped Roland's Legacy, and the new Blood Brother sword, Bashsader has never looked better :)

    Posted in: Diablo III General Discussion
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    posted a message on Worth using Ramaldni's gift on these?
    No gifts here either. It's been nuts. Got friends in my clan with 2+ gift drops, I got none. Got multiple weapons sitting waiting for them (some of them are sitting almost perfect, just need the gift), and can't make any progress further there.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Roland set- Unofficial Buff and Suggestion Thread
    Quote from Harry_Dresden
    Not to derail your topic, because I sincerely hope that Roland's set becomes viable, but as I've mentioned in other topics the problem isn't the survivability of Roland's set, its the survivability of ALL crusader specs that do not have 100% uptime of Arakat's Champion - Prophet. If we are going to call for changes, lets at least call for changes that fix the underlying problem with the class (the fact that without the 150% armor and death prevention mechanic crusaders are not viable). I still think all crusaders should have armor increased 100% and Prophet rune reduced to 50% armor and death prevention personally, as it would not only allow the necessary survival boost for Roland's wearers, but all crusaders.
    I would have to whole-heartedly agree with this. We shouldn't be 100% dependent on a single skill-rune-set combo to play at anything resembling fair challenge. I can do T6 in my Roland's Searing Shield Bash setup, but Grifts, I can't top more than 26-29 with it, despite immensely enjoying the playstyle and using Akarat's Champion as intended (as a DPS cooldown, not a requirement to survival). Despite being the class that is naturally the toughest (2H + Shield can be a lot of stats), we have the biggest survivability problems outside of one specific core build, which most other builds spiral off of. That isn't diversity when everything needs one specific set.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on No changes to Roalnd in 2.1.1 makes me a sad Crusader :(
    I got no intentions on how high it can carry me right now. I've tried shotgun and firelight (not condemn yet, cause not really playing Seasonal too much right now), nor got the gear for Phalanx. But my Roland's Searing Shield Bash build I thoroughly enjoy. And frankly, I am not worried about being the regional/world best. I am more worried about having FUN. Shotgun I found to be beyond tedious, lacked mobility. My hand honestly started cramping from it (my keyboard hand, not my mouse hand, and I play WoW a fair bit, and it doesn't ever hurt from that).

    It may not be 100% effective/efficient/optimal, but it is damn enjoyable, and that is why I will keep playing it.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Maximus question
    The damage range rolled low, so burning a Ramaladni's Gift on it would be a waste. Maximus is a somewhat common drop, versus the Gift which I've still not seen (despite having earned over 100 Paragon levels since 2.1). If you were to re-roll, it would be Vitality > +10% Damage, but that won't even crest 3600 DPS.
    The fire chain is good, but if you plan to use a Gift on a weapon, make sure it is nearly amazing.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Punisher?
    Well, block caps at 75%, so assuming that is a typo. if it isn't, you got too much.
    http://us.battle.net/d3/en/profile/ZeroEdgeir-1107/hero/43579528 - My current Fire Shield Bash build, that uses Punish and said belt.
    I am still working on tweaking and enhancing it, still no Ramaladni's Gifts... (I got a 2nd better-rolled Maximus in storage that will be used for it, will easily top 3800 DPS once I get the 10% Damage roll onto it). Band of Untold Secrets is filler for now, and need a significantly better Hellfire Amulet. Oh, and still need to re-roll the one stat on my pants better, and get some much better Reaper's Wraps. But it is working. My CHD is terribly low (missing it on Amulet is big), but still throwing 45-52M Shield Bash crits.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on The Future... 2.1 and stuff
    One big thing I'd like to see, to open up more builds anyways (may not be optimal, but viable)
    Give us a couple more Cold skill runes (hell, they took one AWAY), so we can maybe even LOOK at the existing ones as options for, well, anything.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Your opinion about removing the crafting materials
    Plenty happy to see them go.

    "It was real "fun" re-making games constantly just to try and get the materials I need to make a given set piece. Compelling gameplay at it's finest."

    Anyone who thinks the above is true needs to be mentally checked out. That isn't fun, compelling, or anything else. It was tedious, time-consuming, and ultimately, outright depressing, when you spent all that time hunting down the ONE piece of material, make it, only for it to roll TERRIBLE.

    Crafted Legendary items rarely have compelling legendary stats, not a HUGE deal. They are typically a nice random 6 (or 5 with 1 fixed) stat item, useful to get over the yellow hump when you first find them (or level up that alt). The crafted sets are okay bonuses, but are typically things you aim to replace in the long-run too (they are okay, but by no means game-breakingly ideal).

    All in all, happy to say I can make some more items now I had wanted to, and move on to finding better things. Now, if I can get that Piro Marella pattern to drop...
    Posted in: Diablo III General Discussion
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    posted a message on Lightning Hammerdin - For Those Who Want To Destroy T1-T4
    Just a small note: When you mention in the updated guide that Holy Cause is a small healing buff, do keep in mind the heal is only for Holy damage still. While the damage buff is now flat across the board, the heal is not.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Can gloves roll these stats at once?
    Memik is correct. All yellows now, if they roll 6 stats, will be 4 Primary, 2 Secondary. If they only roll 4 or 5, it can short either side.
    Posted in: Diablo III General Discussion
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    posted a message on 61mil Crusader thorns build!!
    Proof07 - Block is capped at 75% before or after buffs. I got 61% without Punish up, and after it still stops at 75% (should hit 76%). It's the hard cap.

    Most thorns damage is Physical, the 2pc on Demon set is Fire. But Thorns is not a skill, so all the "Physical skills deal +X% more damage" items in the world won't change your thorns damage, cause it's not a skill you use, it's a gear stat. Same goes for Legendary/set procs that do damage, they won't scale with elemental damage gains.

    As to Topaz vs Emerald, I think Emerald still wins, cause even 4975 Thorns from the Topaz, likely won't make up the loss of 130% Critical Hit Damage from the Emerald. Not by a long-shot.
    Posted in: Crusader: The Church of Zakarum
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