They said they plan to have a bigger gap between seasons. We might see current season end before the holidays, and MAYBE get the patch, but the new season won't start til after, to address any bugs. At the same time, season could end before end of month, no patch til Jan 5th/6th, then season starts on 8th.
couldve swore at blizzcon they said we will be seeing it late december, was i dreaming?
- ZeroEdgeir
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Member for 11 years, 11 months, and 9 days
Last active Fri, Nov, 10 2017 01:25:20
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Dec 8, 2015ZeroEdgeir posted a message on Technical Patch 2.3.0b, Patch 2.4 Transmog ShowcasePosted in: News
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Jul 25, 2015ZeroEdgeir posted a message on Vote for Your Favorite Build, Community Buff on PTR, Archon Set Round-UpPosted in: News
Actually, it directly does affect people trying to test things on the PTR, when they cannot even make a game for 1hr, 2hr, 10hrs, etc. cause everyone is like "LOL Legendaries raining from the sky!"
PTR - Public Test Realm, for testing new changes for a patch, not having a lootfest cause the needs of the PTR require people to loot more items. "Fun" is to be had on the live servers. Testing of new mechanics is for the PTR.
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Jul 19, 2015ZeroEdgeir posted a message on Upcoming PTR Wipe and PatchPosted in: News
Well, unsure if it does more damage based on more fury or less... but the damage of the cleave would be 300% on the low end, and 400% on the high end. It will never do less than 300% weapon damage, or more than 400% weapon damage. At least that is how I see the text implying the effect.
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May 4, 2014ZeroEdgeir posted a message on Fire Monk For Express Rifts, Tal'Rasha and Vyr Sets In Action, The Lost Vikings and Rock N' Roll Racing Available For DownloadSmall note to include for the Rock N' Roll Racing: It's a lite version (right from the manual file included with it), featuring 3 tracks, and most of the other game systems are missing/not there. it's not the original soundtrack either, but for obvious licensing reasons, that isn't present. Plus, from what I can tell, both games lack gamepad support, or even a launcher/options of any sorts.Posted in: News
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Apr 20, 2014ZeroEdgeir posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
That is the point of Legendaries though, to be build and gameplay changers. Otherwise it is "Using X skill? Stack Attack Speed/Crit Hit and Damage/Cooldown Reduction, in this order..."Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
Gear that changes HOW abilities work, is what makes different builds. -
Oct 13, 2012ZeroEdgeir posted a message on Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring CPosted in: NewsQuote from egg3rs
what a load of bliz PR horseshit, the section on pvp and the launch is just crap, "In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1."
Really? GREAT?
i would barely rate it sub-par on day one, based on connectivity and server issues alone.
So, you have say 2mil people play on your Open Beta weekend, figuring there will be a fair bit more for launch, maybe double that, based on pre-order info from retailers and digital orders + annual pass.
Turns out your estimations were off by about 100%.
HOW do you plan for that? Overcompensate to the point of ridiculousness, only to have to sit with unused hardware (refering to your connectivity and server issues).
I think they did damn well, considering that their servers got so heavily flooded on launch, they had no idea it was gonna be that bad. And Mike Morhaime ADMITTED TO IT. They planned based on expectations from retailer info and digital sales. The fact it doubled that or something crazy was beyond their scope of knowledge. Would you like them to start working with Ms Cleo to determine what the playerbase and customer wants, to try and pre-emp all our demands and interests? -
May 22, 2012ZeroEdgeir posted a message on Diablo 3 Patch 1.0.2.9749 Coming SoonFor those with ATI cards, I will say this: I have a Radeon HD 6670, and when I updated to the 12.x drivers, I went from stable, to having blue screens (only like once every 2-3 days, but it was always a graphic driver failure).Posted in: News
I rolled back to 11.8 (which was my previous driver update), and I have had no graphical issues, or blue screens, anywhere, since then.
Alot of complaints exist on the web of the 12.x drivers being horribly unstable, regardless of which video card you got with ATI. - To post a comment, please login or register a new account.
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Well... the one set I wanted to keep using is now broken... Huh... Thank you for bringing this to light. At least I know to wait til after a hopeful hotfix on the situation before resuming play in any serious capacity.
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This is correct.
Set bonus changes are retro-active.
Set item stat changes (IK and Nat's weapons, for example, getting new skill damage bonuses) are not retroactive, just as most Legendary changes are not.
I am not 100%, but I think some Legendary balance changes, ones that only involved re-balancing the proc chance or other things that are not rolled or visible on the item (ie: Not a visible stat on the item), are retroactive, but no source to confirm/deny.
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Look into getting a new Schaefer's Hammer drop in 2.2 for a Lightning Hammer build. The new legendary effect is awesome (and will still come with +Lightning Damage too). It will trigger a mini-conduit for 5 seconds every time you use a Lightning skill. That should up your T6 farm pace some.
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Going right back to Crusader. Between the revamped Roland's Legacy, and the new Blood Brother sword, Bashsader has never looked better
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http://us.battle.net/d3/en/profile/ZeroEdgeir-1107/hero/43579528 - My current Fire Shield Bash build, that uses Punish and said belt.
I am still working on tweaking and enhancing it, still no Ramaladni's Gifts... (I got a 2nd better-rolled Maximus in storage that will be used for it, will easily top 3800 DPS once I get the 10% Damage roll onto it). Band of Untold Secrets is filler for now, and need a significantly better Hellfire Amulet. Oh, and still need to re-roll the one stat on my pants better, and get some much better Reaper's Wraps. But it is working. My CHD is terribly low (missing it on Amulet is big), but still throwing 45-52M Shield Bash crits.
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Give us a couple more Cold skill runes (hell, they took one AWAY), so we can maybe even LOOK at the existing ones as options for, well, anything.
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Most thorns damage is Physical, the 2pc on Demon set is Fire. But Thorns is not a skill, so all the "Physical skills deal +X% more damage" items in the world won't change your thorns damage, cause it's not a skill you use, it's a gear stat. Same goes for Legendary/set procs that do damage, they won't scale with elemental damage gains.
As to Topaz vs Emerald, I think Emerald still wins, cause even 4975 Thorns from the Topaz, likely won't make up the loss of 130% Critical Hit Damage from the Emerald. Not by a long-shot.
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Back to Diablo 3, yes I agree there is some flaws. No matter what the very small elitist (and LUCKY, due to getting the gear drops to DO it) playerbase says about the nerfing, Inferno was overtuned at launch. I consider myself to be an above-average gamer at least, and that was literally brick-walled back then, unless you got that rarer-than-hell drop that let you break through that brick wall, which was amplified by the fact you virtually needed items that dropped from past said wall, while being unable to get past it. I got friends that quit, and still have not come back, because of that difficulty ramp-up. But, like many gamers, comparing what they wanted out of a game when they loved Diablo 2 to now with Diablo 3, a decade later, it's not the same (no matter how much people say they want Diablo 3 to just be Diablo 2 with better graphics). Immediate issue my friends claim why they don't like Diablo 3? World of Warcraft. Being part of an MMO for the last 5 years has changed their interest-level in games. Mindless farming item-hunts are not interesting to them anymore. And I get that. It took me almost a week to get that answer out of them, but I understand that. It's not that the game was designed bad, it's that other games have impacted them to a degree that their tastes have changed that much.
Jay Wilson may have been the man driving the bus, but he wasn't the one making all the bus route plans. The fact that a portion of this game's community (which, I actually feel dirty about calling myself a part of) feels the need specifically to single out Wilson and attack him for any and every design decision, and blame him for the fact that Diablo 3 isn't the game you wanted, but the game the company designed (btw: They are the ones paid to develop games, you aren't. As a budding programmer myself, I can tell you: It is not as easy as you might think it is). The fact alone that they actually do take and use our feedback, and keep in mind that just cause we make a suggestion, doesn't mean it will be right for the game's overall design or may clash with other design goals they have, but let's face it: Most game developers don't give a rat's ass what the playerbase thinks, as long as they got their money. Think EA cares? SquareEnix (see: Final Fantasy XIII and XIV)? Activision (yes, I know they are linked to Blizzard, but they are separate, and really, what has changed with CoD since Modern Warfare)? They are in it to pull in the money, and hope their playerbase just keeps swallowing down the content they produce.
Before Diablo 3 launched, I believe it was Bashiok who outright said that players need to lower their expectations, and not to over-hype a game they expected to be so much more. Yes, it's a beloved franchise, but really, no developer is going to live up to the expectations of 90% of their playerbase when they sell literally millions of copies of the game the first week. And when people got exactly that, they lash out at the developers? Really? Are we all that immature? And I'm not meaning about bugs/balance issues that made it through Beta to Live. I mean about "the story is crap!" and "the skill system doesn't feel like Diablo!" and things that hell, over half of you knew about from the Open Weekend Stress Test, and then still turned around and bought the game anyways.
Seriously, some portions of the gaming community needs to grow up, or just GTFO. I miss the days when being a gamer was looked down upon. We had more respect for those that provided us with countless hours of entertainment. With gaming so mainstream now, if you don't game, you aren't "cool" (got no idea how many weird looks I get when people find out I don't play any CoD games). Get off your own freaking hype and realize that while yes, they want our feedback, it takes time to see changes and it may not be the best idea, no matter how good you think it is. You aren't all-knowing in what is best for the game, you merely know what you want to see from the game. Pretty sure if they made it so when you placed your banner down in-game it would spawn a Legendary item every time, someone would STILL complain, either because it was too easy OR because they couldn't get the one they want. There is no way to please everyone.
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Solo, I couldn't kill the Butcher on MP1 with my tanky build, just lacked the DPS (this could be also because I've been working on a budget so small it isn't funny since I got going. Can't make gold to save my life). If you play with friends, and nobody else wants to tank, a Wizard can do the job, but the gear isn't cheap.
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It's not just Diablo 3, it's the Battle.net login servers for all 3 games.
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So, you have say 2mil people play on your Open Beta weekend, figuring there will be a fair bit more for launch, maybe double that, based on pre-order info from retailers and digital orders + annual pass.
Turns out your estimations were off by about 100%.
HOW do you plan for that? Overcompensate to the point of ridiculousness, only to have to sit with unused hardware (refering to your connectivity and server issues).
I think they did damn well, considering that their servers got so heavily flooded on launch, they had no idea it was gonna be that bad. And Mike Morhaime ADMITTED TO IT. They planned based on expectations from retailer info and digital sales. The fact it doubled that or something crazy was beyond their scope of knowledge. Would you like them to start working with Ms Cleo to determine what the playerbase and customer wants, to try and pre-emp all our demands and interests?